Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Community Contest Team »
  • Community Contest Re-start
« previous next »
  • Print
Pages: 1 ... 17 18 19 20 21 [22] 23 24 25 26

Author Topic: Community Contest Re-start  (Read 106452 times)

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #315 on: July 26, 2006, 09:03:22 PM »
Fair enough. We don't really need a coder for custom stuff as much as one for story scenes and other tidbits, but it certainly won't hurt us if you want to add that kinda stuff in.

Can I just see a few sample maps of yours? If it's half-way decent we'll use you, but if there's someone better we might choose them, since you're okay with it. :P
Logged
Hrm.

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
(No subject)
« Reply #316 on: July 26, 2006, 09:14:30 PM »
Lol, sure. I'm not on my comp, but once I am, I'll send you a few by PM. How many are talking about here? Samples I mean.

Edit: Back on, here are a few:

My entry to the mapping contest:


http://i19.photobucket.com/albums/b155/Linkizcool/mapsample2.png


A map I made for Bart_Fatima.


http://i19.photobucket.com/albums/b155/Linkizcool/mapsample1.png


Another map I made for Neb87. Simple, but the chip lacked details other than whats on there now.


http://i19.photobucket.com/albums/b155/Linkizcool/mapsample3.png


Those are a few I made. If you want more, I can show you.
Logged

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #317 on: July 27, 2006, 12:42:27 AM »
Like two or three. PM, public, any work, although posting them publicly would make me see them faster.
Logged
Hrm.

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
(No subject)
« Reply #318 on: July 27, 2006, 03:43:43 AM »
I edited them in.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #319 on: July 27, 2006, 09:54:12 AM »
Well, I'm not sure about the first map, but you certainly aren't bad and I admire the fact you've stepped up to the plate.

By the way, are these still crap, in which case I can change them, or will they do for townspeople, in which case I'll do more?
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #320 on: July 27, 2006, 10:32:15 AM »
I say we stick with you - you could use a few pointers, but you've got the skill.

I'm going to split the project into pieces, but not like Robotam was going to - each section represents a part of the story that we need resources for.

The first section will be the beginning town, whose name slips my mind right now. We need a chipset, townsfolk (normal city-in-the-plains ones), and music. I want to reuse the set for Jefferson, but I'd like a set for Tark, Jefferson's mom, and the vampire. I believe we already have one for Og the Hobbit, but I don't know if I liked it that much...

Chips
-Normal Town, inside and out

Music
-Normal Town
-Nighttime, peaceful
-Suspense, trouble, attack, something
-Vampire Battle music

Charsets
-Tark (See previous description)
-Jefferson's Mom (Some unique woman)
-Townsfolk Normal

Bchars
-Jefferson (Go by charaset)
-Temp Companion who introduces the battle system?

Monsters
-Vampire (Should be purple-skinned, lanky and bony, wearing a dark cloak of some sort, bald)

Well now you all have specific tasks to work on, get to it! :P
Logged
Hrm.

Offline Red Fox

  • All men play on ten!
  • Leader
  • *
  • Posts: 2,034
(No subject)
« Reply #321 on: July 27, 2006, 11:20:13 AM »
I can do some charset.
Logged
Your signature was awful, too. What the hell were you thinking?

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
(No subject)
« Reply #322 on: July 27, 2006, 06:23:16 PM »
Should I wait for some chipset, or use my own?

Edit: How big should the town be?
We could also use this for a GO screen when the character breaks out of the game, if we still decide to do that:

http://www.signgenerator.org/parody/windows/bluescreen/
Logged

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #323 on: July 27, 2006, 06:47:32 PM »
Eh, no BSOD. The program isn't supposed to crash the computer, it's supposed to take it over.

If you want to use your chipset, go ahead, although I'd like for the game to match up style-wise all the way through, or at least for the first half.
Logged
Hrm.

Offline Tomi

  • *does mannerism*
  • Leader
  • *
  • Posts: 2,000
(No subject)
« Reply #324 on: July 27, 2006, 06:53:07 PM »
So you want Og redone too?
Logged

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #325 on: July 27, 2006, 08:03:08 PM »
Well the first one was kinda nice, but I pictured Og as a bit more of a traveller. You know, backpack with book sticking out, walking stick, etc.
Logged
Hrm.

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
(No subject)
« Reply #326 on: July 27, 2006, 10:11:27 PM »
Sure, and if you don't mind, I'll also start the CMS. I have a wicked idea that I havent seen in any RPG.

I will also do this in RM2k3 if thats ok.
Logged

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #327 on: July 27, 2006, 10:29:54 PM »
That's fine. Just please explain the menu system before trying to make it - I really don't want to have to tell you if it sucks after you've made it instead of suggesting a better idea before you spend all the time working on it.

Consider this thread to be as private as planning is going to get - trying to surprise me or anyone else with your own little spin is only going to lead to headaches.
Logged
Hrm.

Offline Linkizcool

  • Doesn't exist for official purposes.
  • Exemplar
  • *
  • Posts: 1,290
  • I am Canadian.
(No subject)
« Reply #328 on: July 28, 2006, 02:25:44 AM »
Okay, what I have in mind is a CMS that has the items moving up and down, in a circular fashion.

Example: you press up, the item selected moves up and fades out to give a sort of 3-d look as the item below it takes it's place. I think I can pull it off. The only thing I need to know other than whether I should do this is what the selectable items should be like. I was thinking scrolls, untill you break out of the game and into the computer, where they will become schematics diagrams or electronics circuit pictographs. I could also make the backround of the menu change depending on whhich location you are at.

Another thing I need to know is how many selectable items there are going to be, Item, Skill, Stats, etc.
Logged

Offline Osmose

  • So freakin' inactive
  • Royal
  • *
  • Posts: 3,041
(No subject)
« Reply #329 on: July 28, 2006, 02:46:27 AM »
I say keep them the same throughout, and make them... scrolls or windows sounds good. As for the amount, Items, Equip, Skills, Stats, and Quit sounds like all we need.

Doesn't a CMS require custom items and a CBS? I'm confused as to how you can keep track of items and use that in the DBS...
Logged
Hrm.

  • Print
Pages: 1 ... 17 18 19 20 21 [22] 23 24 25 26
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Community Contest Team »
  • Community Contest Re-start
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum