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Author Topic: My personal sprite gallery.  (Read 19200 times)

Offline Darkfox

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« Reply #60 on: June 02, 2005, 04:03:39 AM »
My second robot attempt. This time the ultra powerful Shadow Seeker.

These are just parts of him btw. Body is yet to come.

The Appleseed robot head is by Kijuki to help me for reference.
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Offline Snake Eater

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« Reply #61 on: June 02, 2005, 04:46:48 AM »
Cool. :)
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Offline Darkfox

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« Reply #62 on: June 02, 2005, 06:11:45 AM »
Just somthing random... quality isn't as good as it would have been if I was serious with it.
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Offline Leon_1990

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« Reply #63 on: June 02, 2005, 10:16:34 AM »
 :o  :o  :o
*faints*
*Evil Leon faints*

they all rock!
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Offline Moosetroop11

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« Reply #64 on: June 02, 2005, 10:42:45 AM »
Cool! I like the whisps, and the many handed chanting one.
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Offline Darkfox

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« Reply #65 on: June 03, 2005, 04:43:45 AM »
The sword and now a HUGE PIKE!
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Offline Darkfox

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« Reply #66 on: June 04, 2005, 11:45:51 PM »
Just a ripped sprite sheet of a few monsters from Fire Emblem: Sacred Stones.
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Offline Darkfox

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« Reply #67 on: June 09, 2005, 09:42:38 PM »
I ripped these for a little project I'm thinking of right now. A revamping of Fester's Quest. This seemingly unfinished and put together in a hurry and forgotten game deserves a new chance, at least to me.

I remember how I had so much trouble with it in my childhood. I plan to remake it, but not trying to add cool additional stuff other than stuff that would support a story, new sounds, remixed music and smoother dungeon crawling as well as enhanced graphics. Those are the plans. Also I plan to add in new music for the mothership and final boss, Sunsoft ran out of songs at that point, it was kinda pathetic.

Here's the monster/projectile sprites, next is Fester's whip and bosses.
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Offline Darkfox

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« Reply #68 on: June 09, 2005, 10:04:51 PM »
Here's a sample
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Offline Darkfox

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« Reply #69 on: June 09, 2005, 10:56:49 PM »
And here's the sheet!
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Offline Darkfox

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« Reply #70 on: June 09, 2005, 11:15:28 PM »
This is how would look ingame.

Edit: Hmmm... maybe I should make the feet folded in the thing that lasts and then the feet fold out upon reaching max height for landing.
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Offline Kijuki_Magazaki

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« Reply #71 on: June 09, 2005, 11:31:21 PM »
That's coool!

XP I like how it wiggles at first XP I suck at animations tis why it's so darn nice =P

and yep something that will look great, is the feet folded or something when it lands, but nevertheless, tis goodness! Good job! XP

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Offline Darkfox

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« Reply #72 on: June 09, 2005, 11:37:37 PM »
Hey KM, isn't it part of VGGI to bring back the old as well as spriting?
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Offline Kijuki_Magazaki

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« Reply #73 on: June 09, 2005, 11:40:37 PM »
A sprite wether old or new is always a sprite =P tis my thought

And yep; megaman is part of the old, and heck I'll be darned if I dun try to bring it back XP
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Offline Darkfox

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« Reply #74 on: June 09, 2005, 11:48:28 PM »
Maybe we should try starting a few reviveing projects somtime of old forgotten games eh?

Edit: Like FQ was, it was pretty much tossed away.
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