Charas-Project

Off-Topic => All of all! => Topic started by: MissingName on January 18, 2010, 03:47:51 AM

Title: Cliches?
Post by: MissingName on January 18, 2010, 03:47:51 AM
Right, I need everyone to tell me their least favorite RPG cliches.  Plot lines, characters, monsters, you name it.

So I can put them all in one game  :D and annoy the hell out of you.
Title: Re: Cliches?
Post by: supasora on January 18, 2010, 03:52:51 AM
Majority of rpg's being fantasy and main characters that dont talk. Is for your <title/title> thing? (I think I typed it right)
Title: Re: Cliches?
Post by: Bluhman on January 18, 2010, 04:02:50 AM
Why does the main character always have to be so goddamn young. Let's take a damn look here:
Lloyd Irving: 17
Link: Probably no older than 20 in any of his appearances, and at his youngest, 7.
Tidus: 17
Zidane: 16
Squall: 17
Terra: 18
Ness: 14
Chaz Ashley: 16
Crono: 17
Justin (Grandia): 14
Vyse: 17
Rudy Roughnight: 15
Fei Fong Wong: 18

DAMN 17 is freaking popular. In fact, all the characters in FFVIII are 17. What the christ.
Title: Re: Cliches?
Post by: Valiere on January 18, 2010, 04:08:36 AM
The main character must be a mute teenage male with spiky hair and a sword.

And he has to start the game by having his mom wake him up and remind him that he's late for something (possibly after a dream sequence).

You need an NPC in every town that simply says, "Welcome to X town!"

Someone needs a necklace or pendant that turns out to be magical and critical to the plot. Probably the love interest.

And you've got to go collect all 4/5/6/whatever elemental crystals of power!
Title: Re: Cliches?
Post by: Cerebus on January 18, 2010, 04:12:33 AM
Main hero being young and effeminate.
And by young, I mean like younger than one of his rank, skill, etc. should usually be.
And by effeminate I mean looking gay.

Shopkeepers selling stuff full price even though they know you are there to save the world.
Like Final Fantasy (first) where people know you are the Warriors of Light from the prophecy but still sell you stuff instead of giving it or at least reducing the price. I mean, you're there to save his butt after all.
Title: Re: Cliches?
Post by: HobomasterXXX on January 18, 2010, 04:14:57 AM
*Manage to drop hundreds of enemies effortlessly in gameplay battles*
*Custscene with one or two enemies threatening the protagonists*
Protagonists: Oh no, it is hopeless. *surrender*
Title: Re: Cliches?
Post by: supasora on January 18, 2010, 04:16:45 AM
Oh and duengens. I HATE duengens. especialy with a random battle every 3 secounds and little to no save points, and an area around the end that looks like an area to fight a boss but it teleports you to the entrance and you have to start over again from the begining.
Title: Re: Cliches?
Post by: Bluhman on January 18, 2010, 04:18:58 AM
*Manage to drop hundreds of enemies effortlessly in gameplay battles*
*Custscene with one or two enemies threatening the protagonists*
Protagonists: Oh no, it is hopeless. *surrender*

All at once would make sense in this context. Now, what's more infuriating is:

Battle:
Take tens of arrows, slashes, and gunshots to the head before finally going 'unconcious', and fully capable of being revived.

Cutscene:
Get stabbed once from behind and you're actually full out DEAD. Nope, not even Phoenix Down works.

Quote
Oh and duengens. I HATE duengens. especialy with a random battle every 3 secounds and little to no save points, and an area around the end that looks like an area to fight a boss but it teleports you to the entrance and you have to start over again from the begining.

Welcueme to my DUENGEN!!!! Mueheheheheheee!

I really like to avert this one in my RPG's; wandering enemies are always better than random ones.
Title: Re: Cliches?
Post by: MissingName on January 18, 2010, 04:22:09 AM
Majority of rpg's being fantasy and main characters that dont talk. Is for your <title/title> thing? (I think I typed it right)
No, a game for Drak's crappy games.

Quote
Young.  Really young.
Quote is the main character.  I don't know if he has age or rank. I mean, he could be a hundred for all we know.

And he has to start the game by having his mom wake him up and remind him that he's late for something (possibly after a dream sequence).

I'm going for the old amnesia chestnut.

You need an NPC in every town that simply says, "Welcome to X town!"

Oh, already have that.

And you've got to go collect all 4/5/6/whatever elemental crystals of power!

Howabout 20?

Also, lots of annoying music that has a looptime of under 20 seconds.  Yay.
Title: Re: Cliches?
Post by: Bluhman on January 18, 2010, 04:23:37 AM
Oh, shit. How could I forget this: FETCH. QUESTS.
Title: Re: Cliches?
Post by: MissingName on January 18, 2010, 04:26:13 AM
Oh, shit. How could I forget this: FETCH. QUESTS.
The whole game is pretty much a fetch quest.  I know Drak loves them.

"Why am I giving away stuff from my game?" you might ask.  Because I've got a sinister plan.

Please keep them cliches coming.  Perhaps others can use this as a guide of what NOT to do in a game.  Of course, I'm making a bad game on purpose...
Title: Re: Cliches?
Post by: supasora on January 18, 2010, 04:30:48 AM
The whole game is pretty much a fetch quest.  I know Drak loves them.

"Why am I giving away stuff from my game?" you might ask.  Because I've got a sinister plan.
As sinister as the time I was playing your one game and I went to get the shroom but then I stepped on a land mine and exploded?
Title: Re: Cliches?
Post by: Bluhman on January 18, 2010, 04:34:12 AM
The final boss having more than 3 forms.

A boss that's 'hard' only for the sole reason it takes 10 minutes+ to destroy him.

Having characters that don't do what their appearance should suggest.

Having some characters be disproportionately powerful in comparison to others.

Hell, just glean this madness. (http://forums.somethingawful.com/showthread.php?threadid=2913491) The armored knight is the attack character, while the vulgar, loud-mouthed brigand is the defensive one. The **** sense does that make.
Title: Re: Cliches?
Post by: Valiere on January 18, 2010, 04:51:55 AM
Oh, and swords do way more damage than guns. Yes, I know getting smacked with a sword would probably hurt, but can't they find a way to express the superiority of guns? There's a reason we're not carrying around claymores and crap anymore.
Title: Re: Cliches?
Post by: SaiKar on January 18, 2010, 05:33:19 AM
Hell, just glean this madness. (http://forums.somethingawful.com/showthread.php?threadid=2913491) The armored knight is the attack character, while the vulgar, loud-mouthed brigand is the defensive one. The **** sense does that make.

Entertaining link, would follow again.
Title: Re: Cliches?
Post by: Cerebus on January 18, 2010, 05:54:09 AM
The more you advance, the more things are expensive.
The big city in which you start sells short swords for 100 golds and the INN costs 10.
The small town you arrive in sells Mithril Long Sword for 1000 golds and the INN costs 100.
The poor little village you visit sells Golden Swords of Power Focus and Strength Divined by Gods for 10000 golds and the INN costs 500.

Yet for some reason, the poor village's merchant has enough money to buy all your stuff even before you spend a single coin in his shop and the village is still poor even when you buy equipments for all your party.
The merchants are just greedy capitalists who care not for the fate of the world.
Title: Re: Cliches?
Post by: supasora on January 18, 2010, 06:03:43 AM
Love triangles that involve 6 people including an anime version of Mr. T with a machine gun hand.
Title: Re: Cliches?
Post by: Valiere on January 18, 2010, 06:15:41 AM
The poor little village you visit sells Golden Swords of Power Focus and Strength Divined by Gods for 10000 golds and the INN costs 500.

Well, they're poor! They need money!
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 18, 2010, 06:30:41 AM
Invisible walls. Like the ones in final fantasy 13. That's what made the game fail.
Title: Re: Cliches?
Post by: A Forgotten Legend on January 18, 2010, 06:57:56 AM
http://www.charas-project.net/forum/index.php?topic=13104.0

Look in there.
Title: Re: Cliches?
Post by: Archem on January 18, 2010, 07:10:48 AM
"The entire world will be destroyed by a being of pure evil unless our small group of rag-tag, Chosen Ones consisting mostly of young folks, a token geezer, and a woman or two for healing purposes can use the power of our hearts to destroy the Evil Lord who is attacking everything good for no real reason."

So, yeah, we've got the age thing, the gender/class limitations, "the only ones who can save us", over-playing good vs. evil, no believable motivation for the villain (who is also a Chosen One of some sort, apparently), and the entire world being threatened.

Seriously, about that last part, why can't we just have a more localized plot that doesn't involve the fall of humanity? Can't we get a few more "Save Grandma's house from being bulldozed" scenarios? Perhaps a little more epic, but not too over-the-top?
Title: Re: Cliches?
Post by: Musha on January 18, 2010, 12:47:17 PM
All female characters who join your party are in love with your main character.

Falling ridiculous distances will never do anything more than knock your character unconcious.

Your main character is incapable of jumping, climbing or otherwise navigating over shin-high ledges.

The hero's home town gets destroyed.

Technology is evil.  Good guys live in quaint little peasant villages and sylvan forest sanctuaries and use swords and bows, while bad guys get to live in a steampunk metropolis and use machine guns and war mechs.

Enemy soldiers are either irredeemably evil or hilariously incompotent.

If you ever sell anything to a shopkeeper, it is gone forever.

All rumours, legends, and myths you hear are entirely true.

No matter how hard you just killed the recurring boss character, he manages to run away in a cutscene and will show up again later for a rematch with more hitpoints and better attacks.

All major villains have the ability to teleport, and they will inevitably use this power to appear or disappear at the most annoying time possible.

All bookshelves contain no more than one readable book, which only has enough written in it to fill up half a page.

No matter how outlandish a vechicle you acquire, your main character will be able to pilot it.  It's just a question of finding the steering wheel.

Spells such as Petrify, Silence, and Instant Death will always work when enemies cast them on you, but will fail 99.99999% of the time when you cast them.

There are always, ALWAYS boulders/crates/statues that must be moved onto swithces or out of your way.

The grumpy old man who's blocking your path is not at all intimidated by your giant swords, gatling guns, or summonable dragons.  Until you've completed all the story-related events in the area, he's not budging from that spot.  Of course, you never have the option of using any of the afore-mentioned items on him, anyway.

If someone asked you a question such as "will you save the princess?" you MUST answer "yes" to progress through the game.  No mater how many times you answer "no" he'll just keep saying "Oh, but oyu must!" until you cave in and say "yes."  In short, there are no choices, only the illusion of choice.

No matter how many times you talk to an NPC, he'll say the exact same thing again and again.
Title: Re: Cliches?
Post by: A Forgotten Legend on January 18, 2010, 01:15:55 PM
Some of that is just plain unavoidable though. =/  I mean, how long would it take for you to write huge novels and then have different ones on every schelf, or even more than one.  That could take longer than creating the game itself.  Not to mention why would the player sit down to play a game and then read a novel instead when they can just pick up a book in the first place?
Title: Re: Cliches?
Post by: Prpl_Mage on January 18, 2010, 02:59:43 PM
Title: Re: Cliches?
Post by: ellie-is on January 18, 2010, 03:01:32 PM
@AFL: Just say "All these books are too complicated." or "I cant read" or "Crammed full of pokemon books".
But you know, games like Morrowind or Oblivion actually have books that you can read. Most of them are 2-5 pages long. I have no idea why they do that. I never read them anyway.
Title: Re: Cliches?
Post by: Prpl_Mage on January 18, 2010, 03:03:20 PM
@AFL: Just say "All these books are too complicated." or "I cant read" or "Crammed full of pokemon books".
But you know, games like Morrowind or Oblivion actually have books that you can read. Most of them are 2-5 pages long. I have no idea why they do that. I never read them anyway.

I actually read all the books in WoW, basically because Blizzard changed a bunch of stuff so that parts of the old games and history were no longer cannon.
Title: Re: Cliches?
Post by: Cerebus on January 18, 2010, 03:04:57 PM
Well, they're poor! They need money!

But then again, they remain poor even when you buy equipments for all your party.
And as I also said, the merchant will have enough money to buy everything you have, even if you didn't spend a single coin in his shop. The merchants are heartless bastards, they're full of cash but don't help anyone and still expect the hero of light to pay full price for their items. They should be considered villains.

Also, continents with one village.
Title: Re: Cliches?
Post by: ellie-is on January 18, 2010, 03:14:17 PM
You can never kill the shopkeeper and take all their stuff, even though some of them are really old, weak people.
I actually read all the books in WoW, basically because Blizzard changed a bunch of stuff so that parts of the old games and history were no longer cannon.
I see. I also read all the books on the first diablo, because they tell the story of the game, but those books arent really on bookcases. On bookcases you just grab spellbooks. The story books are randomly placed on dungeons X] But they are quite big.
Title: Re: Cliches?
Post by: A Forgotten Legend on January 18, 2010, 03:59:04 PM
This just seems to be a thread about things that happen in RPGs that don't make sense.  Not cliches. =/
Title: Re: Cliches?
Post by: fruckert on January 18, 2010, 05:17:13 PM
There is always one boss enemy that is far more powerful than the final boss, but nobody ever notices that it was there, or that it is now gone because of you.
Title: Re: Cliches?
Post by: Legacy of Elecrusher on January 18, 2010, 05:59:04 PM
I <3 super bosses.

Evil ancient monsters/weapons are always ungrateful brats and usually kill the guy who revived them first. Though that's more for video games in general.

In the game I'm working on, I think I'm doing a good job of avoiding cliches. For one, the main character is like 30 with two alive average Joe parents.
Title: Re: Cliches?
Post by: Angel Walter on January 18, 2010, 06:03:54 PM
If the first dungeon isn't a forest, it's a sewer, or a cellar (generally somehow related to a pub). And it's filled with giant rats along with that other classic staple of RPGs: the slime (see Baldur's Gate).

If the game was originally Japanese then the pubs will all have become coffee/milk bars (this one depends on the age rating).

If you are surrounded by a small army, the soldiers will always take it in turns to attack you in groups of however many is normal for the game. This is followed by the obligatory General fight who is tougher than fighting the rest of the army at the same time!

Male-Hero angst.

Female-Hero angst.

Evil zombies! I can only remember one RPG with zombies that weren't evil.

The peculiar quiz guy! That random dude that turns up to ask you practically impossible questions about past dungeons, towns, monsters, items, etc. that you will only be able to answer if you take screen-shots every 5 seconds! Then if you succeed (if you do, you must have a photographic memory) you get something that will probably only be useful in a completely side-quest!

The Moogle. All the best RPGs have a moogle equivalent. The lovable, fluffy thing which may serve a useful function (save-points, shops, information, deus-ex-machina rescues and so on).

You get to ride a dragon! Yay!

You can't accept the villain's bribes/recruitment attempts.
Title: Re: Cliches?
Post by: Legacy of Elecrusher on January 18, 2010, 06:18:01 PM
As TvTropes puts it. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SortingAlgorithmOfEvil)
Though there's not much you can do about it since everyone would just rage quit the game.
Title: Re: Cliches?
Post by: Cerebus on January 18, 2010, 06:23:07 PM
Yeah. There are some clichés that I guess need to be there.
It would be kinda lame to fight the hardest boss on start.
Title: Re: Cliches?
Post by: _JeT_ on January 18, 2010, 06:54:47 PM
Hell, just glean this madness. (http://forums.somethingawful.com/showthread.php?threadid=2913491) The armored knight is the attack character, while the vulgar, loud-mouthed brigand is the defensive one. The **** sense does that make.

Well, I like the idea of people not looking like what they are. You know, makes it so they can take advantage of assumptions and such. But... With what this person did... Nm... I think I just want to go play Trymaker's game to feel better.
Title: Re: Cliches?
Post by: Valiere on January 18, 2010, 07:21:54 PM
@AFL: Just say "All these books are too complicated." or "I cant read" or "Crammed full of pokemon books".
But you know, games like Morrowind or Oblivion actually have books that you can read. Most of them are 2-5 pages long. I have no idea why they do that. I never read them anyway.

I think the logical way around this is to just list a few book titles that you see on the shelf. It seems more natural for someone to skim a few titles than to open a book to a random page. And it looks less lazy than "Crammed full of Pokemon books!"

If you need to relay information to the PC, just put an open book on the table. It's natural to go scanning an open book, but you probably wouldn't turn the page since someone could be reading it. So that explains why you don't need to write all 856 pages.

Of course, we're not going for what's logical here!

If you are surrounded by a small army, the soldiers will always take it in turns to attack you in groups of however many is normal for the game. This is followed by the obligatory General fight who is tougher than fighting the rest of the army at the same time!

There's the Authority Equals Asskicking trope. It seems the general wasn't promoted because of his leadership skills or tactical prowess. He was promoted because he's a beast with a spear.
Title: Re: Cliches?
Post by: Cerebus on January 18, 2010, 07:30:04 PM
Well you could also simply do... nothing. Like, you go in front of a library, press the action buttons and... nothing happens. Just like nothing happens when you check the table, the clock, the fire, the desk, the candle, the barrel, the box, the chair, the portrait, the bed, etc. Of course there are some exceptions, like having items in boxes or such, or some game includes a "Ouch!" when you check the fire (because of course the Hero thinks it's a good idea to touch the fire rather than simply looking at it for some reason) or maybe tell what time it is when you check the clock, but usually, not much happens.
Title: Re: Cliches?
Post by: MissingName on January 18, 2010, 10:13:44 PM
Goddamn, cliche overload.  I was just looking for your least favorite cliches...

How about everyone tells me their SINGULARLY most hated cliche? How dat?
Title: Re: Cliches?
Post by: Valiere on January 18, 2010, 10:58:51 PM
What are you, lazy? Do 'em all!

Your game can't be that packed with content already.
Title: Re: Cliches?
Post by: Cerebus on January 18, 2010, 11:02:11 PM
Okay. Items getting more expensive in later village. Seriously.
You'll never be able to get actually good equipment in starter village. Not because you don't have enough money or you don't have the required level, no, the merchants simply won't have it. They'll sell short swords and wooden shields only. Even though they are capable of making the long iron sword and tower shield the guards are carrying, they'll have none in stock, only that cheap short sword and wooden shield.
But of course, the poor village you'll find later in game will sell you better end more expansive swords than the rich city you started in. And no, they won't have the cheap sword you bought earlier or anything else, only the expensive and better ones. And of course, the INNs are more expensive as well. Because after all, you get to that poor village later, so they have to sell better and more expensive stuff.

And for some reasons, it's always more expensive in the next place you visit. Never will you arrive in a town which sells less expansive items or have cheaper INN than the village before. No! Because you found that town after the village. So it has to be more expensive.

Yes. That's the one I dislike the most, I guess.

Sure, you could say it's because they don't want you to get too good equipments at start... but hey, if you manage to get the required amount of money for that Mithril Sword in the first village, why shouldn't you be able to get it? The monsters you fight in the first zone have cheaper rewards, so it would take a while anyway. Because of course, just like prices, monsters get tougher and give better rewards as you advance in game. But well, of course it would be lame to encounter a level 50 creature in starter zone, so at least this has a good excuse...

TL;DR The more you advance, the more items and INNs get expansive.
Title: Re: Cliches?
Post by: supasora on January 18, 2010, 11:51:41 PM
Okay having the super speacial Item you need to make the ultimate weapon located in an area you can only go to once around the begining of the game.
Title: Re: Cliches?
Post by: Deathreaper on January 19, 2010, 06:15:42 AM
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.

4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

8) White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.

EDIT:

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
Title: Re: Cliches?
Post by: supasora on January 19, 2010, 06:51:19 AM
Your right. Wheres the Black people or the mexican people (latin politically correct). Barret and the one guy from ff8 are like the only non white asian people in rpgs. And angels are always portrayed wrongly in games. Espacially the fuffy and female ones. In the bible They are Masculine warrior beings that could explode you because they're warriors, Not pansies or sepheroth like thingies.
Title: Re: Cliches?
Post by: Drakiyth on January 19, 2010, 06:54:40 AM
Oh, and swords do way more damage than guns. Yes, I know getting smacked with a sword would probably hurt, but can't they find a way to express the superiority of guns? There's a reason we're not carrying around claymores and crap anymore.


Being sliced into 2 pieces by a great axe/sword and shot with a 44 have different damage values.  If you're shot with a 44 magnum in say your chest it would more than likely kill your ***.  If you're cut into 2 pieces 2PIECES! by a great axe/sword..  Umm.. you're beyond saving.   I think the reason we have guns more than melee weapons now is ranged attacks are king in wars.  Overall, guns and even a quick dirk to the throat are deadly weapons if used correctly. Hell, even a kick to the head if used with chi energy can be very fatal.

Anyway, to get to your point of why you think guns should be better damage than swords..  It totally depends on the situation.  A mini gun will pretty much end anything and quickly. Not to mention everything in the spread area.  Bigger guns are way more powerful than a sword if you want to put it that way LOL.  Think of a rocket launcher for **** sakes.  But, that does not mean a sword against a single target could not kill their *** just as fast.. It might not OVERKILL them but it does the job.


In my game Asiyla, the Desperado class uses guns and he will have very fatal shots that do tremendous damage.  Will it be stronger than a sword user of his class type?  It will be balanced damage. If anything it will be heavy piercing damage on his part and explosives that do more damage than a heavy fighters attacks but a spellblade class that uses swords will do just as much damage as him because of how I do my game.  This just shows it's not about the WEAPON it's how you use it.
Title: Re: Cliches?
Post by: Darkfox on January 19, 2010, 07:09:37 AM
Don't forget: Old guy in black is evil and does all sorts of evil... stuff. Old guy in white is good but useless and doesn't do much.
Title: Re: Cliches?
Post by: Deathreaper on January 19, 2010, 07:17:52 AM
A few more

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

EDIT: UPDATE ON 24!
Title: Re: Cliches?
Post by: SaiKar on January 19, 2010, 07:21:12 AM
a kick to the head if used with chi energy

Drak, you were THIS close to making a reasonable post about reality. ;)
Title: Re: Cliches?
Post by: Darkfox on January 19, 2010, 07:30:19 AM
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

My key antagonists tend to have some weird element or be without elemental properties. Some of them are light, none are darkness. :o

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3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.

Sorta have that, but sorta don't. The cast is reaaaaally varied and odd.

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4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing

I have almost nothing BUT oddballs! =D

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5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

Amen. I have variety in races that are different from humans, they varie anatomically, and at times, chemically.

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6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

My mystery people are the comic reliefs. XD

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8) White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

I have many different racial characters with varied skin tones. Those who are white are either pale or European descent. My key character Ren is dark complected.

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9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

Oddballs, my heroes are freakin oddballs. XD

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10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

Some of my girls are stronger than many of the guys. XD

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11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.

Don't recall having any of that. o.o

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12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.

Ren becomes a "Righteous Devil" temporarily during a big battle. But he's the hero, not the villain. XD

As for the extras:

13: I have "villains" who test the hero and intend good.

14: My heroes regret the bad that they have caused and admit their mistakes

15: I'm very kind with even the weird ones. Many do get spared, in realization that because of what one is does not make one evil.

16: I've had plans for this.

17: Ewww...

18: I have weapons that really... can't be classified. XD

19: Ewww again...

20: I've seen games where the main hero is blinded for a long time and has to be lead by the party, and is rendered really useless in battle.

21: I have villains who don't like to talk and prefer action, either because they lack communication skill or really don't care and are bored or annoyed by the heroes.

22: I have an assassin named Neth the Death Jester. O.O;; But others have odd named, like Morro and Jack.

23: I have a hard time with romances. Partially because the main character isn't very... romantic, sure he tried but now he's afraid that if he tries again that person will die too.

24: Neth wears purple, some wear white, and my main wears a business suit. :o

25: I focus less on power, and more on HOW to effectively use that power. Some are more speed based, others are more sluggish and rely on weight and durability.

26: Mine is... a zoanthrope with red on black eyes. o.o
Title: Re: Cliches?
Post by: Bluhman on January 19, 2010, 08:01:57 AM
ALRIGHTY. Time to test Alpha force against this.
[spoiler=HOLY **** THESE SPOILERS ARE HUGE.]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Nope. Bluhman is plenty dark. Though, Prince Corpus is a dark contender; he hath control over the dead, and is of course a villain. Though, with certainly a noble cause. Even if he does use darkness, he's one of the least evil villains in actuality.

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
Uuuummm... Nope. Everyone has an underlying reason for wanting to do terrible things.

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
Softspoken: Tri-Emerald
Fiery: Celesta Talon
Motherly: Artemis Sunset
Macho: Diamondgard?/Firestorm Viper
Hero: Chisoku
Mystery Man: Bluhman/Redemption
...
Goddammit.


4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Probably...? I'll probably want to make some of the new 1st villains a bit serious. Though, in old Alpha Force, B. Lobenstein and his brigade were DEFINITELY not comic relief.

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
Aw, shoot. Well, there's lots of mutants in Alpha Force, who are superpowered, sometimes malformed humans. Then there's the subterrestrials, who look like giant men. Of course, the reasoning I put behind this was that they were evolved from Neandrathals, but that still doesn't make much sense.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
Hell no. The new Bluhman has an agenda to keep Chisoku (against his will) with the Alpha Force as long as possible (since he isn't too keen on the whole crime-fighting thing in the new story). When you first meet Demon's Redemption, you have no clue what the hell he wants, if he's insane, or really believes what he's doing, but the mysteries unfold.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
Coleoptera Venus; a giant, berserk beetle woman. She used to be a female supermodel but got mutated by geneticists in a lab experiment. Now she wants to destroy everything until she can find a way to get back to normal. How the actual events play out, though, I'm not quite sure yet.

8) White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.
First Alpha Force had no major characters that weren't asian or white. The new one has some moderately-major parts that are other races. It's probably not enough to warrant going against this cliche, though.

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
I don't know. I can't really judge this by myself, but I think there's some decent mix-up in the appearance of the cast.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
Welp, Tri-emerald is the healer of the team. Her psychic attacks ignore defense, though, which is pretty useful, but she's not a pure attacker. In theory, the only person she's constantly being bested by is Bad Lobenstein (Now renamed Oppressor, since it was a not-so-subtle reference to a real-life person and place. That, and because of this, the original name sounds really goofy), due to the rape incident with him. She just feels completely powerless against him. Aside from him, though, she's pretty strong.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
Only involved in the Prince Corpus story arc. And it's not to turn into his awesome final form, but to finally achieve his eternal death.

EDIT:

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
If I implement randomly-generated final bosses (which choose the final boss based on the character cast), the Redemption one would probably an angel.. Or devil. Whatever. The only character whose general themes and relations would conjure angels and devils is Redemptions.

A few more

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
Ozymandias from The Watchmen will probably inspire me to somehow create a villain that entails the former.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Oh, one of the first things Chisoku does, both in the old and new story, is accidentally kill someone.

15) Unless it's important to the main character, most non-humans (or atleast what they may call them) are unsavable. In KH2 Sora just kills Nobody by nobody, whether any of them could have been spared in or even saved. Namine and Roxas turned out to be the only savable ones because they come from the main character guys.
Welllllllll.... I don't exactly have a plot yet that uses this cliche device.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
The only possibility is that Coleoptera Venus is actually softspoken at heart, and even if that was the case, we could argue that she is 'possessed' by her insanity.

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
...Are you like literally reading my mind here? Let me explain this situation here; it's actually pretty complex, and I probably should now write it down. And yes, it is very sick: The older, villain psion, Oppressor, at one point, raped main character female psion, Tri-Emerald, and left her alone and trashed on the street, right after they had been expelled from their high school for trying to take complete vengeance on those who had been prejudiced towards Tri-Emerald due to the presence of her odd third eye (which Oppressor lacks...) Tri-Emerald is eventually found and invited into the Alpha Force by Bluhman (after a few misunderstandings on Bluhman's part, since Tri-Emerald, at that point, was still a criminal at large, technically, for massive property damage related to the school incident), and at some point, Tri-Emerald and Oppressor meet again on the battlefield on opposite sides. Up until this point, Oppressor had assumed that Tri-Emerald had been left for dead, so he pretty much forgot about her. When he sees her again, however, his lust for her rekindles, and after the battle is concluded, Oppressor now has established a 'wavelength' for Tri-Emerald's mind. As we know, Oppressor has a huge hard-on for Tri-Emerald, so periodically, he likes to manipulate Tri-Emerald's mind to stimulate sexual pleasure in her. So, it's not full-out possession, but it could probably be considered somewhere very near. Yep.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
Unfortunately, the only main character who uses a melee weapon uses a sword. Fortunately, a lot of the enemies use different weapons, ranging from fireaxes, sledgehammers, crowbars, knives, and in one case, a lance.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
Nope. The male villains are never effeminate in AF.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
Will most likely happen. Though, the critical damage will probably be fixed up later on, depending on who it is; Chisoku might need some mechanic work to get an arm reattached, and there might be a situation where Redemption's regeneration ability is hampered. The rest aren't all that applicable; Diamondgard rarely ever takes critical damage because he's so sturdy, and the rest would have to get a prosthesis or something that would leave them visibly scarred for the rest of the time.

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
...Mmmmmmmprobably not going to happen.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
Stopwatch could probably be considered an evil version of Chisoku. Hell, so could Dark Fox (now renamed Salamander), so... Um, yeah.

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
I'll try. It's hard to tell if this will happen or not..

24) Dress-code: Bad guy wears black, good guy wears black
Hmm, there's a few villains who wear lots of black in my game; Oppressor, Stopwatch, and Salamander. The only two heroes that wear black are Bluhman and Firestorm Viper... Hooray?

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
Chisoku is all about technique. His perfect reflexes and martial art skills (along with a bit of power from his android body) allow him to best many enemies that would probably totally overrun him otherwise.

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
Umm... In uniform, Chisoku is the only one that wears a mask? I don't know. He's pretty normal looking.

My next set

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Only character that really falls under that category is Bluhman, who's hair is purple. Everyone else on the main cast has naturally colored hair.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Only person I could think applies to this is Dr. Rick Selphen, who has Aspergers, and becomes a minor villain at one point because he loses his job at the university. He used to be Bluhman's cohort, though, and deep down, wants to live up to his expectations. He learns that his period of madness following his job loss was a big mistake, and really wants to reconcile. The way he does this is a strange one, which turns him into the 8th playable character.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
Oh, yeah? My game actually takes place in North America, so suck it! Bwahahahaaaa!!!

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
Extra eye on Tri-Emeral-wait, you made this one in response to her, didn't you?!

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
Can't be helped. I'd rather not have to redraw the charset's hair for every different weather condition, k?

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Nope. Typically, in this game, if someone goes through some transformation, it's into some terrible eldritch abomination. Also note that transformations, thus, rarely occur.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
Don't really have a plan relating to this one, actually.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
Halflings are Hobbits. The term you're looking for is Tiefling. Anyways, this doesn't really apply for my game at all. Ha ha!

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
Only 1 or 2 of the cast of Alpha force are wholly non-human. Granted, they're some of the most powerful characters on the team, but you can't deny that Chisoku could kick your skull in with ease. Firestorm Viper could melt a block of steel.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
Miiight have a werewolf character/villain? The transformation would be uncontrollable, but the character would still be able to control his actions alright...? I don't know.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
The proper term is a cleft chin. The only characters that might have a cleft chin are Bluhman (which you can't see due to the beard, so I don't know if I'm just making that up or not), and Firestorm Viper. Out of the male characters, those two have the absolute lowest physical strength.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Why wouldn't it? Prince Corpus, practically a sort of symbol for death (he's like dead on the inside, but cursed to stay 'awake) is so apathetic towards life because he's seen so much of it go away in his hundreds of years of operation. He couldn't give a damn that you're living, dead, or undead... Unless, of course, you knew where the artifacts he needs are!

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
YOU'RE ROOSEVELT CITY'S GREATEST WARRIOR, that's for sure. An Arena function might be implemented later on that could prove or disprove your status as greatest warrior in history of world.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Hell no.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
Oh, yeah, I'm sure it'd be tons of fun to try and be feeding your characters while they're busy trying to solve crimes.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
There's no small animal type character. Yet.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
Whether this happens or not depends on what you tell your friends...

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Prince Corpus and one of the members of Redemption's Church can summon ghosts.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
Probably would only occur in cutscenes in my game.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Wut

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Well, the reason for this is that Alpha Force assumes a setting on earth. So how about that, huh?

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Chisoku's parents are in California. Until supervillainy extends to affect the whole of the US, they aren't really concerned in the story.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
See 31

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Diamondgard is practically built around culture shock.

51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
Pretty much every last character is completely on your side. None are really out to kill one another, really.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
Head bishop of Redemption's church is a bit of a conservative jerk, but the other priest and the nun are genuinely good-hearted people.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Hey! They're not incompetent! Let's see your town's police force try to stop an army of shapeshifting robots!

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Well, Chisoku and company are pretty much the law in Roosevelt City, so... Yeah. They're never even wanted in the first place.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
The dungeons in Alpha Force are going to try their darned hardest to seem like actual buildings, but of course, with some circumstances that make them hard to navigate, such as furnishing blockades, broken elevators, and way too many locked doors. Oh, and the sewers were just stupidly concieved. Okay, yeah.... But there is practically no human skulls or lava to be found within the bank. Really.

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
There really aren't any... Masters in my game. I guess the Good Master would be Bluhman, and he wears black, while there can't really be a bad master because there's so many different groups of villains.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Not one of my villain concepts is named after an evil god. Unless, for some reason, you worship a god named Oppressor, Consigliere Mangione, or Noyau.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
There's no snake-based ally or enemy. Yet.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
You can't deny that it's a good way to give an initially apathetic protagonist a new meaning, but I guess there's also more than one way to skin a cat... You sick bastard, but ANYWAY, The only character that might fall to this terrible cliche is Diamondgard, but that wouldn't make too much sense, since it's from his village that he draws power.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Tri-Emerald is named after one of the most precious gemstones, and gemstones usually aren't that flimsy. Artemis Sunset is named after the greek huntress god. Celesta Talon brings to mind a bird of prey, and Coleoptera Venus shares her name with the beetle genus. There's scarcely anything flowery to be seen here.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
I swear, I WILL have a day take place in Alpha Force where it just rains and nothing that out of the ordinary happens.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Dr. Selphen's original sprite had silver hair, but that's probably going to change, especially since I now find it 1000X easier to recolor sprites.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
SPOILER: New York City is actually completely evil and trying to destroy Roosevelt City. The empire state building is the epicenter of all diabolical plans.

Granted, B. Lobenstein's original base in old Alpha Force was based in an abandoned skyscraper, but it was far from THE tallest building in a city of steel.


64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Probably will only happen with one villain. Promise.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
The first villains you face are robbing a bank and take a knife to Bluhman's face. Real pushovers.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Would only happen if it had an explanation. For example, with Prince Corpus... Well, he's freaking immortal. And with him, he considers that a problem.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
I really wanted to implement something that had Diamondgard speak all his dialog in Old English, but it was a bit hard to understand. Still, I try my hardest to give him a dialect. Hell, a lot of the characters in this game are going to speak with nonstandard dialects.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Never happens; the whole game takes place in Roosevelt City. Why would there be a merchant travelling to... Well, different parts of the city?

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Dr. Tom Barsad creates hundreds of awesome gadgets for Chisoku throughout the game. He never dies.. Er, yet. And even then, it's highly unlikely I'll write that in.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
See 31.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
Artemis Sunset and Bluhman are, technically, both ranged fighters. For not having any superpowers, they both kick sizable amounts of ***. In fact, Artemis Sunset can snipe mobs so that they don't have to be fought later on.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Roosevelt City was established in 2009. Villains moved in soon after, then the AUB was set up. The AUB and their superheroes were able to contain the issue of supervillainy, but the actual fight back against villains never began until Bluhman formed the Alpha Force.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
I don't even know who Chisoku's love interest is going to end up being... Hrrrrmmm....

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
Stopwatch did not train under Bluhman. That would be very weird.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
The main cast does not die. At least, not without VERY good reason.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
The goal of seriously saving the world doesn't come into play until the very last moments of the game. The 'guard beasts' in place are less actual beasts in place to test you, rather than apparitions created by crazy dimension bending crap. I don't know. It's really weird.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Did I mention the main villain was Mike Rowe? Mike Rowe fused with CTHULU!!
The closest actual villain that comes to fulfilling this trite trope is Prince Corpus, and it's highly likely he actually can't do or get what the heroes can.


78) Who ever joins the party and is super powerful is either going to die or betray the party.
Ah, I have to admit, I fall victim to this, but only because it probably wouldn't be too fun just having characters that constantly kick enemy *** for you. Diamondgard and Redemption are both very powerful fighters, and both have rather tenuous ties with the Alpha Force organization (Diamondgard is confused and apathetic about humans on whole, while Redemption believes that the Alpha Force is run in an satanic and murderous way. He's actually not too far off with the latter.)

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
Only because his initial body gets wrecked up and needs to be rebuilt.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Redemption wears the cross of the templar, and gold and silver armor in spots... Along with a dark brown leather jumpsuit and perhaps black backing to his cape.
[/spoiler]
Title: Re: Cliches?
Post by: Drakiyth on January 19, 2010, 08:56:37 AM
Drak, you were THIS close to making a reasonable post about reality. ;)

LOL! Chuck Norris would like a word with you. I don't know, I think chi energy can be real from what I've seen from monk demonstrations.  Though, a steel toe boot to the noggin would do the trick too. Or better yet a steel toe with a knife coming out of it.. Okay, you're right.. just forget the kicking thing as a comparison to guns and swords. When it comes to reality.
Title: Re: Cliches?
Post by: SaiKar on January 19, 2010, 09:12:36 AM
Okay okay, applying CoD2 to the Deathreaper complaints

[spoiler]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Weird physics aside, the conflict between darkness and light is one of the major CoD2 plot points, but it's nowhere near as simplistic as good and evil. In fact, several evil characters join because they see the threat of their way of life being exterminated.

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
Not my main villain's goal.

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
Erika definately falls into fiery and Jason is sometimes the martyred hero, but I can't fit the other categories. Sai is anything but softspoken or motherly.

4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Errr, isn't it a good thing that really stupid random stuff is just for comic relief? In any event, I can't think of any instance this is true in my game.

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
Okay, Sai fails hard at this one. Her fer physical differences don't really cut it.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
Dodged this one entirely. There are some complicated characters, but not the chiche tight-lipped mystery guy.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
I cannot answer this one without major spoilers, but I will just say "no."

Cool White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.
I fail hard. In my defense, a lot of the cast is real people and they're a bunch of white guys. Matt used to be black but real-life Matt complained enough that I changed hs sprite.

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
Well, I have two robots, a demon lord, and a dolphin, but most of the cast probably doesn't impress you. Again, I claim real people constraining me. At times I've told people that their sprites are sorta boring but they don't want me to change them. Ah well.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
Erika, the game's female lead, is a sword mage on the front lines. My beta testers have told me that her combination of speed and attack power makes her both their favorite character and probably the strongest overall fighter out of all of them. Plotwise, she never gets captured except when the entire party does, and in fact saves Jason in an early scene. Originality, check?

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
A game without collection quests entirely would be rare. You're collecting things in CoD2, but no, they don't get stolen.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
Nope. Actually, it's sort of the reverse of this, but I can't elaborate again without mucking up the plot.

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
There are some irredeemably awful people, sure, but the main villain is not one of them.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Actually this happens a lot. In CoD2 you occasionally fight good people or soldiers because they think you're bad guys and they'd rather try to kill you than talk. It eats away at the team's morals.

15) Unless it's important to the main character, most non-humans (or atleast what they may call them) are unsavable. In KH2 Sora just kills Nobody by nobody, whether any of them could have been spared in or even saved. Namine and Roxas turned out to be the only savable ones because they come from the main character guys.
My game largely has human adversaries, but there are a couple nonhumans. I don't really understand your example so I'm not sure I can comment more.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
Probably the MOST softspoken is Amy, and you do fight her when she's under dark control, but it's the entire country that's under that control, not just her. Regarding fighting against good people, let's just say the game has a somewhat difficult party vs. Sai battle.

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Doesn't happen.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
There's something like 12 types of weapons in my game. There's a few characters that use swords, but really there's a whole spectrum of medieval, modern, magical, and sci-fi weirdness.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
Jason is weak in the sense that he's not macho, but I don't think he's girly or effeminate. Think this doesn't apply to me.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
At one point Erika gets hurt to the point where she can barely fight (you can still use her in combat if you're just cruel, but she sucks) but yeah, this is mostly true.

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
Hehehe, guilty.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
"Corrupt" actually! There's a corrupt version of everyone. And it ties, albeit loosely, into the plot. Look, fighting against party members is cool, okay?

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
Moderately guilty. The game didn't originally have a love story but eventually I added one under peer pressure. It's somewhat drawn out.

24) Dress-code: Bad guy wears black, good guy wears black
What? No.

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
I'm not really sure what you want out of a battle system that has commands like "press enter to attack." There are lots of moves in my game that don't do damage but help weaken enemies or enhance the party... is what what you're talking about?

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
He's psychic and his normally black eyes flash bright blue when he's doing psychic stuff, but that probably doesn't count. You were really vague with some of these.[/spoiler]

Overall, I think I did okay. I got hit on a few of them but they were sort of complaints about the genre rather than bad storytelling.
Title: Re: Cliches?
Post by: fruckert on January 19, 2010, 10:21:20 AM
Hey look, Myrdia plot!
Kinda!
[spoiler=BANDWAGON :D]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Completely not true in Myrdia. Evil is actually the grey area, which I've deemed "chaos".
White is life, and black is death, but while white is good, death really doesn't care. It's truly neutral.

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
Gerrin conquered the world to make it perfect. He's obsessed with order in absolutely every way, and kind of went insanely overzealous about it.
Overzealous meaning murdering a god and stealing it's powers, but whatever.

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
So far, I do have mysterious gal, the "hero", and softspoken, but the last one isn't technically in your party. She's a support character.
The Mysterious Gal is Audrey Sybil, who I can't really say anything about without giving up her plotline (yay mystery).
The Hero is Christopher Zarrick, the first White Knight you meet, who is an eager soldier.
And the Softspoken Gal is Raven Erim, who I just realized I haven't written much exposition besides her backstory as a poet.

4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
I haven't done that much in detail writing besides the beginning, but the game does aim for a kind of goofy feel.

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
I'm not really understanding this one, but I do have like...3 "alien" races.
Dragons are dragons.
Slyth are salamander people. You need to see one of my headshots in order to understand what they look like.
And then...Wemic (http://www.gemmaline.com/races/wemic.gif)...
Alright, I fail at this.
Even my non "human" races are basically Argonians and Khajiit.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
My definition of mysterious is rather different then, because I actually think that mystery is provoked by giving just enough details to where you have an idea of what the character is about, but not really.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
The bad thing about Myrdia so far is that I don't really have a strongly written antagonistic force to drive the story along, just a string of concepts.
As such, no real villains yet besides the obvious.

8) White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.
I don't have graphics, Myrdia is heavily and possibly indefinitely in concept stage.

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
Well...the lead is.
I don't think that the giant steampunk golem made out of brass, soldier with an electric weasel, woman who always dresses in black and keeps an umbrella, borderline insane dwarf with a fairly sizable gun, necromancer whose subjects are damned souls in machines that are given a second chance at redemption, and rotting clown demon are very boring, however.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
Again, not much plot besides the core arc fully written.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
Well...it's not exactly collecting anything, but you do have to go and consult all of the gods to move the plot along.
You have no idea who you are, and the God of Ice tells you that one of the other gods has locked your memories.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
Nooope, no spoiler for you.

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
The main villain is trapped in a giant block of diamond and a metal that absorbs magic, and by extension gods. He can't do much.
But he's not really flat out evil. Just heavily, heavily misdirected.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Oh yes he is.
No spoiler for you, but the little demon that keeps following you around shouldn't really be a good sign.

15) Unless it's important to the main character, most non-humans (or atleast what they may call them) are unsavable. In KH2 Sora just kills Nobody by nobody, whether any of them could have been spared in or even saved. Namine and Roxas turned out to be the only savable ones because they come from the main character guys.
Most of the "monsters" in Myrdia come from these energy constructs called Glyphs, almost all the others are wild animals.
Glyphs are what happens when there is excess mana left in the energy pool for a spell.
The excess energy starts hunting out other energy (such as body heat, or souls) to keep itself from fizzling out.
This leads it to either taking on other forms (spirits) or possessing objects that are laying around (golems).
They really shouldn't exist in the first place, so it's better off to kill them anyways.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
I need to write more.

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Nope, no possession here.
Except for in the above example.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
You can pick up any weapon of any class in this game.
This is something that bugs me as well, so I decided early on that you should be able to equip whatever.

No nunchucks though.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
No, no, no, no, no.
Just...no.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
Now, if I ever get the engine as complex as I want it to be, I would totally do this, because having your character, say, tortured and left for dead with you coming back would be just awesome for helping the player get involved.

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
Oh god.
I hate these guys.

DO SOMETHING DAMMIT.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
Yeah, no.

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
Not sure how I'd do this in a game, because it's a fine line between romance and date simulator.

24) Dress-code: Bad guy wears black, good guy wears black
See number one.

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
BEHOLD, THE S.I.S.C. SYSTEM, WHERE YOU ACTUALLY HAVE TO LEVEL UP YOUR INDIVIDUAL SKILLS TO BE USEFUL!

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
This is rather related to number 9.
I'm not going to repeat myself though.
[/spoiler]

My lack of concrete plot is starting to dawn on me.
Title: Re: Cliches?
Post by: Valiere on January 19, 2010, 03:01:54 PM
Drak, you were THIS close to making a reasonable post about reality. ;)

Yeah, I kind of raised my eyebrow a little at that too.
Title: Re: Cliches?
Post by: Prpl_Mage on January 19, 2010, 04:24:36 PM
My most hated cliché is when you find out that one of your characters where created/is in fact a reborn god or godess or something similar.
Title: Re: Cliches?
Post by: _JeT_ on January 19, 2010, 05:37:37 PM
Now for what only 4 other people here would know or care about! =D

[spoiler]1) Nah, I don’t have any definite light characters, closest thing would be a fallen angel who can still use blessed mumbo jumbo

2) Only my one joke villain, the rest have reasons

3) I have some stereotypes, but not many I’d say. Most of which started as jokes, but I had turned into serious characters later on.

4) Working on that

5) I’m good on this

6) My mysteries have personalities and emotions, which I set up during their creation but don’t really reveal until necessary

7) I’m good on this

8) Well, I have four Asians, three Russian and one who is a third Japanese, so they don’t really look typical asian

9) I’m good on this

10) I don’t have a female lead exactly

11) I’m good on this

12) I’m good on this, since my angel knows its place and faults, and isn’t a final boss or anything anyway

13) Well, had a hero betray and join up with some villains, who were actually testing the heroes. Also have a few others who are somewhat villains but arent at the same time who do

14) Parenticide? Genocide? Having to live with knowing that they did that? Yeah! Fun times! =D

15) They may often be jerks, but they aren’t heartless bastards

16) None of my girls are softhearted really

17) I hardly use it, except for one gel character who entered bodies, and took them out from within in time. Even shooting off their host’s fingers and legs as an attack =D

18) Lessee… Machete… Handgun… Ray gun… Spear… Quarterstaff… knives… arm blades… flamberge… grieves… a flower… their arm… their whole self… their voice… a wrist device... I think I am good here

19) All mah men be manly men!

20) Almost blew an arm off… Severe mental damage… Near death countless times… Having to spend forever to recover, both physically and emotionally… All this happening numerous times... I am good

21) Only that one joke villain who is a plot convenience by nature! =D

22) Got none

23) They develop rather naturally

24) Besides a few, they all dress how they please

25) Mine like to strategize and coordinate attacks rather than going in like Rambo

26) One character with most of an ear missing… One with a robotic arm and a brain injury… Another who gets claws and crap… One who loses both arms… One who constantly morphs as they get hurt… So good here too?
[/spoiler]

My most hated cliché is when you find out that one of your characters where created/is in fact a reborn god or godess or something similar.

Ugh, that always bugs me, since it hardly ever makes sense when used, at least from what I have seen of it.
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 19, 2010, 06:28:29 PM
Oh I want to play! I'll do this based on my Mirror game. Which is like a survival/mystery/puzzle rpg

[spoiler]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
It will look like that, but after you get through the first 2-3 hours of the game, you start to find out that evil might be your only way out.

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
I'll take Sai's answer on this; Not my main villain's goal.

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
My main cast is only about three people at the end of it all. I tried to be as unstereotyping as I could. And seeing how it's a heavy female factor, none of them are either girly or motherly.

4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Hahar my oddball characters have a plot!

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
I don't think I got other races in my game. I got like spiritual beings though that are human like.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
I do have a "mysterious" labeled character, but like every character in the game, you get to know everything bout him, or at least have the option to.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
I got a female entity as a strong villain. So without going further into it, I don't think this applies.

Cool White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.
I have a tanned recurring character! But yeah, all of them are either white, or pale >.>

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
Being my main playable cast is consisted of 1 female lead through MOST of the game, and she's the weirdest character ever, I think I get the N/A label on this one.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
She has no magic abilities, she can't heal herself or others through magic, but she can defend herself on an attempt of being kidnapped.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
I am also going with Sai on this saying I love this kind of stuff. However in the game you can choose not to get them, due to different ending plots!

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
I might be guilty. ALthough it isn't anything angelic, I guess it could be seen this way.

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
Hahaha! This is the point I most exploited the other way around. But that's all I can say. So no.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Eh, well I do have some tragic events scripted for near the end. But since my game happens to be an "isolated from everyone" else kind of game, it's hard to not do this.

15) Unless it's important to the main character, most non-humans (or atleast what they may call them) are unsavable. In KH2 Sora just kills Nobody by nobody, whether any of them could have been spared in or even saved. Namine and Roxas turned out to be the only savable ones because they come from the main character guys.
Hmm... I am not sure if I am guilty of this. But I'll give you the benefit of doubt and say I am guilty.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
XD Guilty. But you never see it that way, at least I hope not. Mainly because the only softhearted gal is dead from the beginning so...

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Doesn't happen. At least not by how it's described here.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
The first weapon you get in my game is a hand item that can't cut, and it's your savor through the game so I am not guilty. Although I do have a sword in there.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
I also evaded this.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
The main character gets blinded for sometime (more than 4 seconds). Does that count?

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
You fight my villain whenever it shows ups, although you do hear it through out the game , not like talking crap, but thats how I have it layed out.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
Har har. I wouldn't say an evil version or have that prefix, but my game is called "Mirror"; Come on, it's like unavoidable!

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
There is romance but not on the main cast.

24) Dress-code: Bad guy wears black, good guy wears black
Actually, i think I might be guilty. My protagonist wears black. And my villain changes color but I designed it to have a dark pale blue hue as it's base.

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
ABS, so I think it's all about technique.

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
Reverie's (my protagonist) had an accident that left her handicapped physically and psychologically. So think I am good with this. [/spoiler]

Dammit I thought I would pass this without touching one. Oh well.
Title: Re: Cliches?
Post by: zuhane on January 19, 2010, 06:37:08 PM
Why does the main character always have to be so goddamn young. Let's take a damn look here:
Lloyd Irving: 17
Link: Probably no older than 20 in any of his appearances, and at his youngest, 7.
Tidus: 17
Zidane: 16
Squall: 17
Terra: 18
Ness: 14
Chaz Ashley: 16
Crono: 17
Justin (Grandia): 14
Vyse: 17
Rudy Roughnight: 15
Fei Fong Wong: 18

DAMN 17 is freaking popular. In fact, all the characters in FFVIII are 17. What the christ.

You're right. We need some cool OAPs! They guy from Up, the trainer from Kill Bill 2, Harry Brown.
Title: Re: Cliches?
Post by: fruckert on January 19, 2010, 06:47:28 PM
I've noticed this slowly going away in games.
Not really Up or Kill Bill old, but not in the late teens-early 20's.

Like Coach from L4D2, Commander Shepard...that's all I can think of...

I'm guessing any Elder Scrolls game does not count, because your character can be as old as you damn well please.

edit: lolcouch
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 19, 2010, 06:51:51 PM
You mean coach  >> I hope you intended a pun there. ot that I'll do anything about it, just pointing out. But yes I think you're right.
Title: Re: Cliches?
Post by: ellie-is on January 19, 2010, 06:54:42 PM
Bluhman,
Red is 11.
He gets a weak pokemon from a crazy old man.
He travels across the land, searches far and wide.
In 2 days, he becomes the most powerful trainer in the world, defeats criminals, and makes the most powerful mob boss in the pokemon world get so ashamed that he disappears and never returns.
He's pretty damn awesome, huh.
Title: Re: Cliches?
Post by: fruckert on January 19, 2010, 06:55:32 PM
woah wtf
Couch?
Title: Re: Cliches?
Post by: Cerebus on January 19, 2010, 07:16:31 PM
Bluhman,
Red is 11.
He gets a weak pokemon from a crazy old man.
He travels across the land, searches far and wide.
In 2 days, he becomes the most powerful trainer in the world, defeats criminals, and makes the most powerful mob boss in the pokemon world get so ashamed that he disappears and never returns.
He's pretty damn awesome, huh.

Yeah but Pokémon is a different kind of game. And even Gym Leaders look young (well, some of them) so it's like pretty normal to see children who haven't hit puberty become Pokémon master.
It's a weird world.
Title: Re: Cliches?
Post by: Deathreaper on January 19, 2010, 07:18:54 PM
Darkfox - You're good

Bluhman - Good, you're on the right track. You're story sounds rather interesting from what I'm hearing.

fruckert - Well, you seem to be doing okay.

_Jet_ - ... You're GERMAN!

SaiKar - You're on the right track. I believe you could pull out the execution right to turn some possible cliches into something unique so I don't think you should worry about it. It's not so much how an idea that has been used alot is a problem, it's ultimately execution. To be exact just about every idea in the world has been used, but it's the execution that gives originality . From what you tell me, you have good execution so far. So give yourself a pat on the back you... mysterious... ughhhh... confusing person! Also on the "technique" versus "power" thing, that's story related, not gameplay related. But like I said, I don't think you have anything to really worry about, your style seems true to yourself and that's all that is really required of any game designer. Oh and sorry for being vague. I was tired and just rolling with it last night, I'll be more descriptive on my next ones.

HackersTotalMassLaser - My mortal enemy! I haven't seen you since our death match that was interrupted by that pesky Ren! I am so sorry to say... you pass with flying colors. You seem like the guy I think should be in the game design buisness so far. You seem to be doing things from a less common perspective but not go overboard on the edginess. I like that. BUT YOU SHALL NOT SURVIVE THE NEXT PART OF MY TEST, I BET!

You all get my seal of approval

(http://mybroadband.co.za/photos/data/500/seal-of-approval.jpg)

I am not home right now, I am at school. But when I get home... I'll be sure to up the challenge! I shall go to 50 cliches! So prepare for your doom, you cursed fools!
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 19, 2010, 07:29:31 PM

You all get my seal of approval

(http://mybroadband.co.za/photos/data/500/seal-of-approval.jpg)


LOL, oh God... that never gets old.
Title: Re: Cliches?
Post by: Darkfox on January 19, 2010, 08:27:39 PM
I haven't seen you since our death match that was interrupted by that pesky Ren!

Deathmatch? You both were quoting DIABEETUS. :o
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 19, 2010, 09:30:20 PM
XD! It was epic whoever.
Title: Re: Cliches?
Post by: Deathreaper on January 19, 2010, 09:44:50 PM
My next set

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
34) HALFBREEDS. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
37) Buff guys get buttchins, I dunno why but they always have huge buttchins
38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Title: Re: Cliches?
Post by: _JeT_ on January 19, 2010, 10:06:23 PM
[spoiler]27) Have a few guilty of it, though... One was from a genetic experiment he was conducting on himself that backfired, and the rest are the soldiers who were mass produced. Though within reason, guilty.

28) My nutso will do good, the brain damaged one does more good than harm, though he wont admit it

29) Lessee... A few Americans... Frenchie... Israeli... Spaniard... German... Russian... Ukrainian... African... and the man made people dont really count. So... Yeah, guess I am guilty, but I am working on it.

30) Guilty

31) Only with Captain Roland! Are you doubting his perfect hair gel!?

32) Guilty, though, that is due to the crazy Aryan belief used to create him.

33) Well, no malicious transformations, but I have had plenty of betrayal amongst the lousy party.

34) Nope

35) Nope, most of mine are human and kick ***

36) Nope

37) Nope

38) Nope, I dont even have one

39) Only Roland and Vulcan, but that is mainly from theircelebrity status

40) Nope, dont have any

41) What if the trait is they are constantly hungry, thus always eating?

42) Dont have any small animal characters

43)The rival was betrayed by the party then went off to be the rival

44) Well... I have somethings planned on this one

45) Right, cuz almost melting and burning your arms off isnt suffering =D

46) You know, there is no main villain per se. There are just many going around with their own little goals and such. But still, no.

47) Honestly... I dunno o.o

48) Guilty

49) They changed clothes the one time they were in one

50) Let's see... 7 of them are used to it, 3 of them have to since it is in their job description, and the rest often point things out or know something of the places beforehand.[/spoiler]

Dang, starting to fail D=
Title: Re: Cliches?
Post by: fruckert on January 19, 2010, 10:19:13 PM
[spoiler=WOOT]
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Not applicable, unless you count the fact that Shades have stark white hair.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Not applicable, although there is a group of severely insane people called Shriekers.
They believe that chaos and insanity is the only way to survive, and live as such.
Other than that, no real mental disorders in here.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
I'm not quite sure how to grade myself on this.
On one hand, every race has different types of architecture and culture.
On the other hand, every race also dominates an island chain.
I'm going to go moot on this one.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
I think this is because it's actually pretty rare in real life.
How many times have you seen a person with three arms?

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
I think this is mostly because of graphical and practical limitations.
It would be rather annoying to have to draw every single sprite in different states of frazzled hair.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Nope, no transformations here.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
This is a neat idea, but I don't think it would be that fun to have one of your party members black out and murder everyone on your team.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
There's actually a fairly specific reason why half-elves in Myrdia are disliked, and that's because Elves are treated like trash, because of really old alliances and such.
It's pretty much the Elves's fault that the world got destroyed.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
I have not seen this that much in games actually.
In Myrdia, humans are actually the dominant race because we breed like rabbits, and in Myrdia are technological savants.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
That's because that's how it actually is in common mythology.
Lycanthropy=Insane Bloodlust.
The only example that I can think of that doesn't follow this rule is...Twilight!
And we all know how good that is.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
Again, stereotyping.
It's unfortunate, but quite a lot of tropes exist because that's what we think of first when we think of some general thing.
But no, not in Myrdia.
No real buff "guys", the tank is a golem.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
As I said in number one, death (the god of the underworld) doesn't really give a ****.
If you die, then you die.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
Guilty.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
No prophecies here, although the gods, being gods, all know exactly what's going to happen.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
Again, you have to think of how fun something would be in a game.
Adjusting for the time speed in games, it would get old really quickly for the average gamer if you have to eat every five minutes.
So guilty on my case.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
I can't think of any character like this in Myrdia.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
No jealous rival here.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Are you kidding me?
I see ghosts all the damn time.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons
can be used like anything else and no character has a recoil from using such objects

I can't think of any games where this is true, except for the ridiculous moves that you can see in Rogue Galaxy, where you destroy a planet...which doesn't do anything except for a moderately high amount of damage.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Guilty in the destroy chaos bit, but Gerrin knows that he is imperfect (and hates it), so he really just wants to destroy everything so that something else will come along and fix it up.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Fairly subverted, I've tried extensively to create a global culture that isn't really like anything we have here, although when you narrow it down, specific regions do come across like our own.
I think this is because, largely, they're usually humans in games, and we assume that they evolved similarly.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Can't say much without giving spoilers but this really, really doesn't apply at all.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
You start out in a desert, and need to find appropriate clothes.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Safe to say I'm safe here.
Cultures are very different depending on where you are.
[/spoiler]
Title: Re: Cliches?
Post by: Darkfox on January 19, 2010, 10:49:02 PM
27: Shoot, I have a guy who could pass as Warxe's brother!

28: I have several heroes with mental instabilities, heck, Ren is hemophobic (can't stand seeing a lot of blood), villains have them but their drives are not related to insanity.

29: I have European inspired places, and... I DUNNO WHAT TO CALL THE OTHERS! Some are like dreamscapes.

30: Dementia has 4 arms and... well, she's not a villain by any means, rather adorably naive like a child yet incredibly strong. Also there is Geld Riposte who has 8 arms and he's not a villain. XD He tests the heroes, then later helps them.

31: My characters complain a lot about weather conditions and hair gets messy or drenched. Zelus who has hair sticking up falls down when wet and he then complains about it being in his eyes. Thus why he puts a lot of gel in it, to keep it out of his face. XD

32: All sorts of stuff, werewolves, beastmen, dragons, etc.

33: Don't have much of this, though Pink-Chan goes berserk and attacks everybody until calming.

34: I have a few, one of them is Leopold Roltz who is the child of a marriage between a human and a kitsune. He looks funny but is generally treated well by people.

35: Blake, Marvin, David (mine), Dark Lord (he's human), and a few others... wait... humans are often made out to be the strongest thing ever. O_o Often humans are blown to superhuman proportions in games and stories doing everything from oneshotting a dragon to breaking down concrete walls. WITH THEIR HEADS! XD

36: Zinia, she's a blonde haired she-wolf whom is carried on the back of her older brother (not infected) when she's sleepy. She's depicted as curious and intelligent, with some protectiveness. She doesn't randomly attack people and bite them, heck, she rarely, if ever, bites. She's far more gentle and sentient than one would expect from a lycan.

37: None of mine have a major cleft chin. I have no Sigmas or M.Bisons XD

38: Mr.D! He's a cheerful yet awkward guy in a mask who likes to tell lame jokes and collect various plushies! As a running gag he can eat through a mouthless mask that he wears. At times he talks like the classic Death but he then just slaps you on the back and uses his catchphrase "Ah! Just kidding!".

39: Many of mine are continually learning, Ren even though past 1000 years of age is STILL learning and comments that he is "still a child".

40: None of that. I say SCREW FATE! I make my own future!

41: Funny scenes there. XD Many of mine even have favorite foods. The Shadowbeasts LOVE chicken. :o

42: I have some like this, but they aren't annoying I think, some actually have real problems and are also strategical. Like they are small enough for certain tasks.

43: Brin Wolfgang is Ren's "rival" but just does this because he's bored.

44: I have ghosts. Quinn is a kitty ghost. XD

45: Many of my characters suffer effects or limitations due to heavier weapons. For example, Gen uses a huge Claymore-type weapon and a huge chakram. These take lots of strength to swing and throw and leave him having to catch his breath. He can't swing madly but has to use both hands and throw his weight into it. But on the upside he has great defense. Unfortunately, first encounter you have to fight him. :o

46: Ares planned to destroy chaos and bring order to everything, this is actually a reversal of normal plots that show Chaos as evil, in it, Chaotic characters try to stop an Order being calling himself Ares after the Greek god of war.

47: I base my world some on Earth, an alternate Earth but still... though there are other worlds in my universe that have odd customs and culture.

48: Sorta/Kinda. Dark Mother is the parent of all Shadowbeasts and she is very much alive. Not happy but alive. And she makes appearances in all her massive glory! Other characters have parents who are alive. Some have lost them due to either sickness or war but others have living parents.

49: I've seen it in games actually! ^_^ And my characters, especially armored ones will complain about the heat. Others are adapt to changes in conditions, but even a few of those complain. XD

50: Some of mine freak out a lot going "OH MY GOD! WHAT IS THAT!? AAGHH!! *passes out*"
Title: Re: Cliches?
Post by: MissingName on January 20, 2010, 01:27:55 AM
This thread is a comedy goldmine.  Reading through it to get the best of it...
Title: Re: Cliches?
Post by: Cerebus on January 20, 2010, 02:33:17 AM
You could also end it up with a "Oh, it was just a dream!"

It's not really a cliché, but it's pretty lame. Although Link's Awakening was an awesome game...
Title: Re: Cliches?
Post by: A Forgotten Legend on January 20, 2010, 03:42:05 AM
I would sooooo do that to someone haha.
Title: Re: Cliches?
Post by: Archem on January 20, 2010, 05:06:44 AM
You could also end it up with a "Oh, it was just a dream!"

It's not really a cliché, but it's pretty lame. Although Link's Awakening was an awesome game...
It also did an "Or Was It?" if you beat the game without dying.
Title: Re: Cliches?
Post by: SaiKar on January 20, 2010, 06:08:19 AM
<3 Marin :(
Title: Re: Cliches?
Post by: Cerebus on January 20, 2010, 06:14:33 AM
It also did an "Or Was It?" if you beat the game without dying.

Yeah well it's pretty much confusing. The owl kept talking about how you had to wake the dreamer and all... and poor Link waking up in the middle of the ocean clinging on a plank of wood... how's that supposed to be a good ending!? But anyway, great game nonetheless.
<3 The Owl... or maybe not.
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 20, 2010, 06:20:49 AM
[spoiler=WOOT]
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Well I do have a couple of blue and orange hairs (within reason however). Dunno what draws the line. But I'll say guilty.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Not guilty. My insane characters were trying to communicate something.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
Hahaha I think I might be guilty. Wait... no yeah I am guilty. Even though my game is in modern-era, the mansion in my game is taken from a french mannor so yeah. Although it's not the only place in the game, it's the most frequent and recurring.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
I have a bug-like character. Does that count? XD

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
Guilty. But like mentioned, it's because we're lazy >.> although, honestly it could be arranged with not that much time. just darken the colors and make the hair darker and droopier when wet, and have drops fall on the walking animation and after a few steps go back to normal. Like Zelda TP. I might do that.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Dammit! It's special wings though! with no feathers!

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
Hmm, I am not guilty, but it would seem like without a little explanation. How can I say this without spoiling stuff yet... "you need to do it to yourself". I guess it's all I can say o.o

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
No halflings. At least not in the contemporary way. Like half-something and halg-somethingelse. More like it just looks like half something and halfsomethingelse. But in the end is neither.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
Doesn't apply. One main playing character, so like can't have another one used stronger moves... cause besides there's isn't really any XD

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
N/A ; No werewolves.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
LOL, no, N/A. Don't have buff guys.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Actually in my game, although this is true, there's a little part where it isn't. But that's revealing too much already.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
Oh the irony. No guilty.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Hmmm... there's some fate thing to deal with, with words pointing to it. But it's not like "Oh she was born to do this!"

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
XD I thought of this too. Whenever you go to a fridge and you find something editable you can choose to eat it or not, but brings no detail to the storyline. Same thing with restrooms, specially most of them being save rooms. I always thought these kind of things are little details that up a game's value and it's so easy to incorporate.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
Totally false, the smallest "character" is the most important.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
No jealous rival here.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
I have spirits and dream beigns in the game. So, I'll say, not guilty.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons
can be used like anything else and no character has a recoil from using such objects

Some techniques in my game require some drawback from the character. So i'll lean to say not guilty.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Almost but not quite. My villain just wants "normality".

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
The game supposedly takes place in our Earth, so being the same is kinda the point. However the fantasious parts are, at most that I could, dream like.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Guilty. Other than teach you game mechanics and doing something drastic at the end, Reverie's parents are fodder, and absent. but that's story driven though!

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
XD guilty, except not in a desert. But either way, my character doesn't wear anything hot... except for black, which absorbs heat. That's practically why i am saying guilty.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
I have the reaction of being in a different place affect the character in the status. But since there's really no other extreme ultures, I'll say not guilty.
[/spoiler]


Again, I thought I could get away clean but failed.
Title: Re: Cliches?
Post by: Jek on January 20, 2010, 07:24:52 AM
This looks like fun!
[spoiler]27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
My character has gray hair.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Totally sane character. Likes to steal and stuff, but who doesnt?

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Im guilty. Doesnt matter too much.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
Yeah yeah whatever... Its not like I walk around and see people with extra arms and such. I have yet to meet one person with anything extra. Ive seen several amputees, why not mention them?

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
You mean there is no such thing as medieval hair gel?

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
Maybe a werewolf, vampire, something like that...

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

Its hard to betray a party when there is none.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

Human all the way! Go humans!

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
My character runs from danger, hes no Hulk Hogan.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
Not  for my game!

37) Buff guys get buttchins, I dunno why but they always have huge buttchins

Maybe some wankchins instead? Or boobchins!

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Ghosts own! Some will help, some will not.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
Ive already mentioned that my character runs from danger...

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

Average man, living life to its fullest. No gods involved!

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
Its not a Sims game. If our characters got hungry, we would have to find food. Nobody wants to have to find food...

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

Jimminy Cricket from Pinochio is not annoying at the slightest!

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
True dat.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

Dont we all?
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
My character will never need to use special moves.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

Mhm

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

Yep yep.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

Parents? What parents?

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
Magic!

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.

I agree. No time changing over here.[/spoiler]
Title: Re: Cliches?
Post by: zuhane on January 20, 2010, 09:57:01 AM
51.) What I can't bear. It makes me cringe. When some young person just leaves their town without any
second thoughts and joins you after knowing you for like 18 seconds and talks like this: "We must quickly
make haste to the castle on the right-hand side of this town." It's so f***ing boring! Who wants to read that?
At least give the characters something interesting to work with, give one of them Alzheimer's or Narcolepsy
so they fall asleep mid-sentence. Anything, just anything, to make your game dialogue just a little more
bearable!

52.) Sexism. Why, oh, why does a small, scrawny girl who's extra-sensitive always have to join the party
who just uses healing spells? Why?! I don't understand! Do all mentally-scarred young women possess the
powers to heal people?

53.) Spacebar fights. No, not as fun as ripping the spacebar off and throwing it at someone. A fight which
consists of spacebar, spacebar, spacebar, spacebar, spacebar, spacebar, spacebar, spacebar, Victory! You got 81 EXP
points. Why would anyone on this f***ing earth want to play a game like that, ever!? Arggh!
Title: Re: Cliches?
Post by: fruckert on January 20, 2010, 03:16:27 PM
What are you talking about with number 51?
Title: Re: Cliches?
Post by: Angel Walter on January 20, 2010, 05:25:24 PM
Hey, guys! You just spoiled Link's Awakening for me! I still haven't finished it!
But I agree with Zuhane. The dialogue issue is very important.
Title: Re: Cliches?
Post by: Deathreaper on January 20, 2010, 05:34:12 PM
HTML - you're alright. So don't worry. I liked how you handled some of these questions. You seem to be on the right road
Zek - I have no real comment. Except when I speak of eating or anything like that, I'm not referring to gameplay much. I'm really referring storywise. Well you seem alright
Sai - :O
Zuhane - YOU ARE NOT GOING TO STEAL MAH JOB!

Stay tuned folks, because when I get home, there will be more
Title: Re: Cliches?
Post by: MissingName on January 20, 2010, 07:35:17 PM
51.) The king is an evil evil OHMIGOD BUTTERFLIES person who must be LOOK LOOK A SQUIRREL killed for the good of all!
. . . Already have that in there.

53.) Why thank you, I almost forgot about those.
Title: Re: Cliches?
Post by: Deathreaper on January 20, 2010, 10:08:21 PM
I put myself to my own test and yes, I'm guilty of things too.

[spoiler]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

I don’t follow this, I tend to have more evil people using light and more good using darkess

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
No one currently, but I have in the past


3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
Yes, I somewhat have that kind of group. It’s a pretty basic one, so I follow it to some extent
4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Nope! My main character, Ludvik is an oddball. He’s 12 with most of his teeth missing in the beginning of the game (with only his canines; though you never see his gums unless he really opened his mouth wide).

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

I’m somewhat guilty with my race Zero’s after they’ve gone through a process of individualization if they turn out looking human. Though they are bloodless, organless and boneless, just a white or black inside.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

Nope! I have Ludde, a baddass and kinda silly old man. He seems to exhibit contradictory personality traits such as being brutal but gentle, a berserker but a thinker and so on. He both helps out and antagonizes the group multiple times, he doesn't seek power or domination or anything. Not even one to really kill. He just likes fighting... and pushing down nerds

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

I have pleanty of female villains! I think I have one spellcaster if I were to be technical but they are just as evil as any other villain.
 White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

Guilty… although I have been showing more and more races I have done this before… and I’m a black dude!

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

I have a mixed cast, human, anthro, non-human and so on

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

Nope… as a matter of fact my female lead tends to be stronger than the male lead but then he starts getting to her level and they stay about equal

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
Nope


12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.

My final bosses don’t look angelic but some of my bosses have some angelic tone to them

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

Depending on whom, but in cases they are just testing them

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

Can't say that I'm guilty of this since they've fought done so before

15) Unless it's important to the main character, most non-humans who are extensions of any other being (or atleast what they may call them) are unsavable.

No, there are extension beings of many, including some villains who get saved and such

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

GUILTY

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

Somewhat. Though, an older woman does possess a younger woman it’s not so much for the ambition of immortality or eternal youth, but to finish some unfinished business. And no, I don’t do that guy possessing girl or vise versa

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

Yeah I got some guilt there, though I have been using less and less swords lately and using more underused weapons INCLUDING NUNCHUCKS!

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

Nada

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

Nope, can’t say much but someone will lose their arm with no replacement or compensation

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

Nope! I don’t have anyone who just talks stuff and does nothing, they take action

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

Nah

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

No

24) Dress-code: Bad guy wears black, good guy wears white and the reverse is true

My guys wear a lot of different clothing, but they could be and I’m not noticing so that is a possible strike

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

Nope! Technique is where it’s at! Power helps but it does no good if they have no proper technique

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

Ludvik has no teeth (atleast for a while)! :O

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

GUILTY

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.

Nope! I have a few non-malicious insane people and the villains are more-so obsessed than insane, I suppose. Depends on which one

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Been working on it, but guilty

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

I have a few with extra arms or eyes

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.

Ludvik’s hair frizzes up when he’s in intense heat

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

Ludvik has wings, but not those kinds. He has “earwings” based off of the earwig’s wings, his ears change into them and he uses that to fly. Though I am guilty of angel-looking wings with some

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

Nope, can’t say much but let’s just say no

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

I have no real Halflings or atleast the common types. And no, the few ones that are weren’t discriminated against

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

Not really, I have some strong humans

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

I have no werewolves

37) Buff guys get buttchins, I dunno why but they always have huge buttchins

I don’t really have in buff guys

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

I don’t have Death

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

Nope. There are plenty of people stronger than Ludvik, heck he wouldn’t even be the strongest by the end of the series as much as maybe “one of”

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

I have none

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

People seemed to think I meant gameplay by this and no, I haven’t. I meant in the actual story. I don’t know what to say  because I’m not making an RPG Maker game or anything right now. But I haven’t in the RPs so much, so I’m guilty

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

I have some that are serious and there for more than comic relief

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

Ludvik has no real rival other than a girl named Noel. And she doesn’t do such

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

I have ghosts! One named Lovola! =D

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

No, Ludvik suffers major pain and recoil for consistent  use of his most powerful attacks. A guy named Emil who uses his own blood as a weapon suffers from using his most powerful attacks

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

Not really

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

GUILTY

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.[B/]

I’m guilty there until later.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

Ludvik wears a body suit and complains about high heat. Though haven’t had him really strip down or anything in any RP I’ve had so no

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
My guys go through some culture shock depending on what story they are from, since I have more than one real story
[/spoiler]
Title: Re: Cliches?
Post by: Darkfox on January 20, 2010, 10:40:15 PM
XD!!! I suppose I do stereotype a bit, been working on that. Also i misread the "evil version" thing. I'd like to say not guilty, because I have an evil Ren called "Anti-Ren" but "Anti" is a species reference, in that he is a being called an "Anti", and not all Anti are bad. Heck, one villainess (Furuchi) has a good alternate self from Oblivion (Ruchufi). XD To correct myself.
Title: Re: Cliches?
Post by: Legacy of Elecrusher on January 20, 2010, 11:23:38 PM
Another thing: Why are some random people (read: people who join you) walking about their daily lives in 300+ lbs of armor and weapons?

Also: Time to fill out what I can with Axiom Break

[spoiler=Axiom Break]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Light and dark don't really pick sides.

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
You know what, my villain's complicated. I'm going to say 'no' and move on.

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
Well, I have a softspoken gal and a mystery man in the party. There's also a guy who tries to be the hero, despite having little to do with the actual story.

4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Plenty of oddballs to go around. One's even in your party.

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
There is a small nation of "non-humans" who are actually just humans but have come to use a different name for themselves because of some history crap. But it turns out that *muffle muffle*

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
Under developed character? No such thing here. If someone in Axiom Break is "mysterious" expect awesome backstory.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
Equal opportunity employer villain.

8 ) White Asians. The typical RP characters look like a bunch of white people.
There are infact different ethnicities.

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
Well, they're all human, but they're far from the boring variety.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
The female lead is one of your hardest hitters. She uses anything on a stick, meaning poles, pole arms, halberds, pikes, lances, and so forth.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
No fetch quest here. Well, there's a minor one near the end, but that's for your benefit alone.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
He turns into something that's for sure.

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
... What? Wouldn't doing good make him not a villain? I find your question contradicting, but the main villain has interesting take on this.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Accidents abound.

15) Unless it's important to the main character, most non-humans who are extensions of any other being (or atleast what they may call them) are unsavable.
They're pretty darn savable.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
There's always *muffle muffle*

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Not enough possession to be guilty of this.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
If you count daggers and fencing foils as swords, then 3 out of the 11 characters use swords. The main character uses daggers because that's the only weapon he knows how to use in his profession.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
Simon's pretty manly.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
I won't say anything on this... Yet...

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
If my villain is mono-logging, then he is holding you in the air on the bad end of a sharp object. No one's going anywhere.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
There's one "evil" version of a character. He doesn't even share the same name. He has my favorite story in whole game.

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
Romance is a strange topic in Axiom Break. I'll just let you wait to see what I mean.

24) Dress-code: Bad guy wears black, good guy wears white and the reverse is true
I won't say what the main villain wears for spoiler's sake, but I could make a depressing rainbow if I lined up the heroes correctly, tangy characters aside.

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
With heavy hitters being few and far between, you better have a strategy.

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
Simon's pretty undeformed. One hero's short an arm though.

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Most civilians and a good chunk of the heroes have hair colors within reality. The main character has brown hair and his best friend is a dirty-blond.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Mental people seem to give the best advice, and they make for great conversation. ADD people in pub's are the best though.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
The separate continents are modeled to be like Earth in diversity.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
No extras. Making deformed people just irks me. Even some of the poor are pretty.

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
I'm not changing it for enviroments. Get over it.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
No wings here.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
Actually, remember that guy back at 22? Well he *muffle muffle*

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
Hard for there to be halflings since there's isn't anything for the other half to be.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
91% of the party is human. They aren't weak.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
I have no comments on this matter.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
Not a cleft in sight quite frankly.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Death joins your party. And forget what I said earlier, Death has my favorite story in whole game.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
After a while you get to off/recruit everyone stronger than you. So yeah, you are the greatest warrior.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Prophecies, myths, and conspiracies abound. Only a handful are true. None of them say anything about anyone in the party.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
You spend many a cutscene chowing down with the team.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
Don't have any yet.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
Your rival gets over you pretty fast and joins you.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Death is playable, so ghosts abound. The saddest story in the game involves a ghost.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
The only person who even wields a decent-sized weapon has been doing so for decades, so he gets over it.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
That's like the last thing he wants.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Real history has best reusable ideas ever.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Most of the party have alive average-Joe parents. Simon and Marco are no exceptions. Parent's can't really do much since they lack the slaughtering skills of their kids (well, there's always Rowen's parents,) they do give you stuff though.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
Actually, they do change outfits occasionally.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Sightseeing and curiosity run amok when you get to a giant new shiny city.
[/spoiler]

Done :V
Title: Re: Cliches?
Post by: Cerebus on January 20, 2010, 11:31:42 PM
Oh hey, another one. No matter who joins your party, they'll never bring anything with them beside their starting equipments. Be it the princess, a guard, some random thief, they'll never have any items not a single coin when they join your party.
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 21, 2010, 12:43:53 AM
Yeah and they'll have the same items too.
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 01:21:05 AM
Pretty good, LoE. I say you did well. Now for more!

51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
78) Who ever joins the party and is super powerful is either going to die or betray the party.
79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Title: Re: Cliches?
Post by: _JeT_ on January 21, 2010, 01:48:52 AM
[spoiler]51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

Nope, and none of my villains are even working together really, unless you count Maks and crew.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men

I don't have any priests, and I actually use religion to help describe a character and to state their beliefs and such.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.

No, they are actually good

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.

All my characters that are wanted by any law or country tend to avoid the places they are wanted in. And due to certain reasons, those countries keep the information confidential and such.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.

No HQ's either. My villains all tend to be nomadic O.O

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black

Nope

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.

My only one was by accident. I have a character named Aza'zel, and I learned not too long ago there is a demon named that... I honestly didn't know.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.

Dont have snake people. I have a lizard man, that is the closest, and he is a hero somewhat.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.

Partially true... In the war in it, Jet and Chaos attacked Moscow, and Andriy and Oxana's father and brothers died in the battle. Andriy and Oxana both want revenge and such. But Jet isn't a villain anymore, so I am not sure if this counts here.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.

Nope

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.

Nope

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.

Nope

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers

Again, they seem to just move around.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.

Again, most villains of mine work on their own.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.

Only my satirical villain. The rest can back up their claims rather well.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.

They stay dead, except for one who comes back for a bit within an actualy plot reason! Who knew!?

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché

Well, I am partially guilty on the language one, only the ones who are important can speak english. But they all have accents to go with what they are.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was

Nope, no lousy merchant. Some of my characters are issued weapons by higher ups, others make their own.

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.

Guilty

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.

My people actually dress appropriately and modestly anyway. Those who dont bundle up if I can remember to do it XD

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.

Why have an archer when I have sharpshooters?

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good

Nope, they are all recent, except one.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).

Well... Let's use the mains. Jet and Noel. So guilty. Oxana with Runi. Now note, neither Runi nor Noel are annoying, helpless, or 'spunky', but they arent really that mature.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil

My characters have individual abilities, except two siblings who know the martial art of Sambo

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).

My only suicide saved the galaxy and was important! =D

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.

Dont have guard beasts

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.

Nope

78) Who ever joins the party and is super powerful is either going to die or betray the party.

Nope. Probably not.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats

They stay the same! =D

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.

My only one who is to look divine is a fallen angel, but their wings are orange and falling apart, and can be set ablaze.[/spoiler]
Title: Re: Cliches?
Post by: Darkfox on January 21, 2010, 01:59:25 AM
51) Sorta kinda, but in a different way. I don't really have many spies if at all.
52) Main character is a priest.
53) Nope. Geld's forces are very well trained.
54) Blake T. Branxton II and III has an influence on people but some try to get him caught
55) Nope! Usually the bases are quite comfy!
56) Don't really have this. Even a Black Priestess isn't considered evil or bad.
57) Void... well... okay, doesn't really emphasize anything. XD
58) Don't have any snakes or snake related characters! :o
59) Kinda guilty here, Helia and Helios Drakk lived on a planet which was destroyed and seek revenge, but this lasts only so long. And explains more their background and presence there.
60) Zenia is NOT weak or a brat (maybe sometimes)! She's a werewolf!
61) Usually weather is for fun and is nice to put in weather. It also makes for interesting/humorous scenes. "Gah! I'm going to look like a drowned rat!" Though I have done effects on weather to represent a powerful presence, but this does not necessarily indicate a bad one.
62) Nope
63) Not really, there was a tower, but the actual owner was not evil and it was by no means a headquarters.
64) Nope!
65) Used for comical "villains" XD
66) Neth, but this becomes comical when the other villains start killing him too.
67) I do add accents, languages, and weird speech patterns! =3
68) Not guilty, Carbunka Carbuncle plays this role at times but she's connected to the main character and even the plot some.
69) Not guilty.
70) XD!!!! OMG! I'm not really guilty, I swear! Some characters have fur but even some of them will complain if they aren't meant for the cold, especially reptilian characters who slow down in the cold. The fuzzier characters may also try to keep close to the non-fuzzy members as a means to keep them from getting frostbite. This makes for a kind of supportive bonding between characters and also makes for comical possibilities. Characters should interact afterall.
71) Cupid. Is. Freakin. Scary. His arrows blow down barriers and when fully charged inflicts massive damage.
72) Not really guilty, my old story did but that was long ago scrapped.  
73) Nope. Underdogs get more love, even some oddball romances. Heck, I have a human and kitsune (not the girl with fox ears junk, another race derived from humans but looking not too much LIKE a human) marry and even have a kid (Leopold Roltz).
74) Nope
75) I have had a sacrifice but he came back.
76) Nope. XD The guardians are friends.
77) Don't think so. Used to but changed it.
78) Not guilty!
79) Mine keep their awesome clothes and powers!
80) Somewhat, but I don't make it a habit. Actually I make devinity rather unusual, it is hard to describe and in the end the highest state is called Righteous Devil and looks rather odd even though is good.
Title: Re: Cliches?
Post by: SaiKar on January 21, 2010, 02:19:32 AM
I skipped your last set because a lot of them didn't really apply to my game much, but this one seems a lot better.

[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
There's no need for the villains to spy on the heroes because the heroes are some of the most unsubtle, high profile people in the world. The main character is the President of the most powerful country, for example. The bad guys could probably get all the intel they need off the evening news.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
This one bothered me too. Religion in CoD2 is universally uncorrupt.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
There's a couple of reasonably decent guards, but yeah, mostly incompetent. Mostly they're just hopelessly outclassed by the heroes.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
The only time a specific castle puts out a hit on you, you're running so fast you stay ahead of the news.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Not really my schtick.

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
Somewhat, a little, but it's a lot more subtle.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Well, there's Drudge, a reoccurring evil undead sorcerer, but that's about it.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
Snakes are random enemies in the game but that's about it.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
I'm about as guilty of this one as humanly possible. My game is largely political between human nations and so everyone and their mother is out for revenge for some past injustice. Erika is probably the biggest example of this.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
No flower girls. Myrin has some sort of green rose in her hair; does that count?

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Nah, weather is pretty constant in my game; it snows in the glaciers, rains in the fertile areas.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Nope

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
The tallest building on Micras is easily Jasonia Palace, which is the center of government for the heroes. It's at roughly this point I realize how backwards I made the start of this game, where you control some of the strongest people in the world.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
At one point the villain has an underling test a magical relic with fatal results. He kind of thought that it would be fatal but wasn't really sure. I guess that sort of qualifies.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
Nothing immediately comes to mind on this one.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Drudge does this crap all the time. :)

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Rolon woromarb shun Worldpool? Rel shikem! Lorema Solora Spira! Rolom manoma tzara. Tzara resamarb!

Sai'Kar actually doesn't know a word of english for the first 6 chapters of the game. It creates a HUGE language barrier that causes a lot of confusion. Sometimes she has a friend that can translate for her and other times she can communicate mentally, but for the rest she's pretty FUBAR. And yes, if you're wondering, this language actually has a very basic vocabulary and syntax. I even commented some of the translations in a few of the scenes for the nosy and curious.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Don't have one like that. Travel a long way in CoD2 is sorta hard.

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Not quite sure what this is referring to.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
Yeah, guilty. Poor, poor half naked Myrin. There's some occasional teasing about how inappropriate her dress is, but it doesn't really have any gameplay effect.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
Empres, who uses a crossbow, does okay damage. The people with assault rifles do really good damage.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Mmmmmmmm... kind of. To be fair, circumstances are a little different this time. Can't really elaborate.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
Erika's more fiery than annoying, helpless, or spunky, and for a long time she's the only girl on the crew. I don't really blame Jason for falling for her.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
Doesn't apply.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
There are a few times when people get themselves in knowingly impossible battles, but they always go down swinging.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
Yeah, this happens a lot in CoD2. Mostly I just like boss fights a bit too much.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Again I don't want to spoil things, but I will say that the player party doesn't fit into the villain's plans at all since the villain fully underestimated the player party in terms of focusing on other things. So basically no; everything you do is good for you and bad for the villain.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Happens twice, yes.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
Largely true. Can't exactly let them join with x20 more HP than the rest of the party, could I?

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Well exuuuuuuse me. No, mostly doesn't apply. I will say that I strongly considered giving Sai angel wings though.[/spoiler]
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 02:32:48 AM
Jet - You get the Balrog Vocal sound of approval =D
Darkfox - You get the Tomato of approval =D
Sai - You get cupcakes of approval. Also Myrin sounds cool. XD And I would like to comment that I like the Sai thing about her language. I'd love to see how that plays out
HTML - There is a dangling tub of icecream. If you are approved, you get it. >.>
Title: Re: Cliches?
Post by: fruckert on January 21, 2010, 03:04:06 AM
You forgot me on the last one >_>

[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
Not applicable, no story element as such planned.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
False in every meaning of the word. The game is mostly about religion.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Again, false.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Um...guilty, kind of.
The character is very notorious, although that was in the past and nobody remembers what he looks like.
That's all I'm going to say.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Nope.
The Palace is made out of crystals and brass gears.

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
Not applicable, no such story arc planned.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
"Gerrin"?
What if he is the god?

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
No villains named after snakes here.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Guilty.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Nope.
So far the two main female characters are Audrey and Raven.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Not applicable, no storyboards.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Oh god no.
Although I think a good addendum to this is "bald", in which case...guilty.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Actually, the opposite is true here.
The main villains headquarters is a giant crystal palace that is flooded.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Guilty.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.[/b[
Nope.
All of the villains have actually accomplished something.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Guilty in a sense.
Addendum: The villain was too powerful to kill at the beginning and was sealed away.
Yet your character can beat him easily using a weapon that existed back then and, in a moment of monumentally bad writing, was the same thing that sealed him away in the first place.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Guilty, but the only game that I've seen that teared this down in a plausible way (and kind of badly at that) was FFX.
I am not going through something similar for the sake of a game.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Guilty :3

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Nope, no such thing planned...I think.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
Torn down with a sledgehammer.
Related to my desert part, but used for when you go see the Goblinkin.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
I love playing archers in games (read: Fruckert the Hunter), so I'm trying to avoid this one as much as possible.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Guilty :3

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
Not applicable.
I find romancing in games to be kind of pathetic.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
I'm just going to say guilty.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
Guilty.
Maybe.
Depends on what you do.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
Guilty.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Guilty, in a sense.
The main villain is trapped where he stands, after all.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Nope, most of the party remains.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
Not applicable.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Nope, holy things in Myrdia are lemony yellow/orange and crystalline.
[/spoiler]

I think I did better on this one, due to me actually being able to answer most of the questions.
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 03:20:50 AM
Fruckert - You get the Pomelo of Approval! Now enjoy your giant sweet citrus of victory!
Title: Re: Cliches?
Post by: Legacy of Elecrusher on January 21, 2010, 03:33:57 AM
Next batch
[spoiler]51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
There are no intentional spies. I can't say more due to spoilers.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
Priests are nice people. Except for the ones that aren't.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
You can get guards to... Guard you.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Hypothetically, if you were to be wanted in the second half of the game in say a whole continent, you would be pretty much all but prevented to enter towns. Hypothetically. *shifty eyes*

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Actually it's made of *muffle muffle*

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
Nonexistant. I think.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
If I said the name of the villain, the whole game would be spoiled.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
No snake peeps

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Other way around. Lots of villages were attacked out of revenge.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Two of their names have to do with flowers, but I wasn't thinking of that when I named them. One of them has the second highest defense in the party, second only to the military guy in armor.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Or it could be a Wednesday.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Nah.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Actually, the villain has a large HQ because *muffle muffle* But it's more broad that tall.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
The villain is actually quite just.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
He's just, not a pansy.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Death tends to be pretty consistent. Especially with Death in your party to enforce it.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
There are different languages, but I usually get lazy and replace an actual language with other censor characters.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
We have several seers, but they *muffle muffle*

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Well, it was suicide.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
There are very few places of extreme cold, and they are resolved by a change in dress.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
Tell that to Tanis.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
We're the first group. There was no need for a second.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
The hero's love interest is kinda *muffle muffle*

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
They are in no way, shape, or form relate. Doubly so because the hero was never taught by someone.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
It wasn't unintentional. And he didn't die. But there was that one guy who did die.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
Not guard beasts per se. Just other people trying to beat you to the prize.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
*muffle muffle* *muffle muffle muffle* *muffle muffle*

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Everyone who joins you is here to stay.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
The "badass, tough boss" who joins you is equally as badass and tough once he's in your party.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
I tend to make divine things bright and white, but Death is too.[/spoiler]
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 03:40:00 AM
Well, Legacy of Elecrusher you are approved! And for your prize we must do combat and it will BE MAN TO MAN! Or I could just give you cake. Your choice
Title: Re: Cliches?
Post by: Bluhman on January 21, 2010, 03:41:53 AM
By da way guyz, my cliche checklist gets updated periodically with the new cliche's you put down, so make sure you check me back on page 4...ish!
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 03:50:56 AM
Bluhman, you pass again! I give you the pocket knife of approval.

So far, you all have been pretty good and original. Keep at it, for I am about to reach.... 100!!!
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 21, 2010, 05:15:17 AM
Here we go. 100? Im game.

[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

N/A No thief joining.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
N/A no religious representation in my game

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Hmm... well there's no guards or anything as you go through the story. There are mentions of police failing to solve a mystery, but you don't get to see it happen. So I'll say no.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
N/A No such thing in my game.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Negativetour!

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
N/A No such things like this.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Actually I think I made all of my villains sound after either: what they're protecting or where they are at, or what they look like, or simply stuff I make up.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
There's some snake enemies on the game, and a boss that's snake like. But it's rally a monster >> I am sure on this one. I'll let you pick.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Does attack on the world count? XD

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
Nop nop. No flower relations... although hold on... *check internet* Nope doesn't mean anything floral. So, N/A.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Well, it rains from the very beginning. But, raining or not you would know something about start from the start of the game!
 
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Almost! But, no.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Actually, the other way around: the deepest basement.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Hmm.. yeah i guess I am guilty. Through the story you find out about people who failed to live up to expectations of something sinister and lost their lives. But this is like Cliche #53 where you don't see it happen. Or happens within the trajectory of the game... somewhat.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
Nope, none of this.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Once, do I have a ridley-esque villain here.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Actually in my game there are several puzzles involving other languages, both human and weird ones.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
GUILTY! XD I got one like this. But it's the only way I thought of incorporating a merchant or shop in my game. But on the contrary you get to know who she is and is plot oriented too! So half-guilty!

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Hmm, I'ma say no. That person is dead from the beginning so, yeah.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
Guilty. Skirts and cold =/= running as if on spring lilies

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
N/A No archers in my game. Well there's this wall things that shoot arrows but it's not the same.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
kinda. Sorta, but not really. I'll say half-right.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
N/A, I explained stuff about romance on the last list I think.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
N/A No mr miyagi here.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
it happens but it's a forgettable character... kinda. I don't know it happens, but not to the scale being described here. So I'll have you decide.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
It happens in the game, although I'll defend myself by saying some you don't kill, but rather imprison.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Kinda sorta true. Can't say a lot because it's derivative of the whole thing.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Dammit. We'll your party never get's joined by anyone, but you do get followed, and well... crap.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
N/A Not bosses join your group... at least not in the contemporary way where they battle along side you. Oh yyou'll get it whenever I release the full thing. It's just not true!

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Yay! I failed here again. Well how other way are you supposed to feel it's holy and divine? Although, to defend myself further it's not holy or divine, just really superbly important, that is considered holy.[/spoiler]


A lot of N/As here. but i still got caught by some!

EDIT: Sry for the typos. i've noticed them, but I am too lazy to fix :D
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 05:27:27 AM
Well, you pass, HTML! And now here is your prize. But be warned it's DIABEETUS flavored! Now you get the DIABEETUS seal of approval!

(http://www.enerex.ca/images/products/green_kamut_seal_of_approval.jpg)
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 21, 2010, 05:31:42 AM
... LOL!!!
Title: Re: Cliches?
Post by: MissingName on January 21, 2010, 12:06:23 PM
Well, crap.  I used to have a finely detailed "HARP SEAL OF APPRECIATION" image for occasions like this.  I cannot find it for the life of me...
Title: Re: Cliches?
Post by: Drakiyth on January 21, 2010, 02:13:23 PM
ASIYLA CHALLENGES THIS

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
My game is loaded with a lot of classes that have hair of a "fantasy" setting.  Nobody wants brown, blonde, black and red hair all the time. It's plain and simply boring.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.

The main NPC Asiyla has a mental disorder where she talks to herself and her stuffed bear. She lost her parents to plague when she was very young but inherited a lot of their money and the house they lived in. This makes her very unstable in the eyes of most people but it's simply because she is a lonely only child who is trying to entertain herself and get by.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Asiyla has native American style classes - Shamans and Seers.  It has an Egyptian style class "Scorpion Tamer"..  North American (Old West)  Desperado.
Abyssal Patriarch will look like the Greek City of Atlantis under the sea. 

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

Abyssal Patriarch has tentacles for one of his arms.  Dark Sorcerer has one arm that's skeletal.  Mentalist has three eyes but you can only see the 3rd open when she uses
her energy on Psionic powers.


31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.


Eh, you don't really see the characters besides on the map and this is a feature I find more funnier in the movies.  Though, I also find it would be way to much work to
add this kind of thing into a simple rpg maker game.  Maybe a gorgeous 3D game where it would matter more.  This is not really a cliche but more of a realism that you could compare to.  "Does his armor look broken?"  "Do they have blood all over them? (Dragon Age did good with this one)

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

Now this is something you have a point on when it comes to games where your main character is some kind of normal person who turns into an angel form zomgz!? In Asiyla the Paladin class who is a champion for the God Of Justice, Vin, has the ability to call upon his god to become one with the celestial plane granting him an Angelic form for a limited time.  I think it really depends on how much sense it makes.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

The only game I've seen that has what you're talking about is Baldur's Gate II when the Child of Bhaal lost his powers from Irenicus and turned into the slayer demon who had a chance to attack his own allies because he was simply uncontrollable.  Turning into a monster/demon form does not mean you lose all sense of being.  Only if it has absolute control over you, than yes.  A Shadow Druid in Asiyla can shapechange through skills into a werewolf at will, but he has total control and more-so magically shifts instead of mutation shifts. IE: Hulk.  Because of his order who has studied these transformations for ages in the way of manipulating Varlyndria's wrath instead of tranquility. Varlyndria is the planet in my game.

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

Varlyndria is mainly humanoids/humans who get power from the Gods they believe in or arcane energies they have learned to control. If anybody was half human/half demon it would by Asiyla because she has the power of the Ultramancer inside her and he is the creator of the universe making him absolute GREY MATTER.  Read the story on my page for more info if you want.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

Nothing like that in my game. Humans are empowered by deities, or hard training in the arts of magic and combat and their factions.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

The Shadow Druid order has used the form of Lycanthrope for evil use since they follow Zaragath and the chaos of Dreadholme.  They used to be druids of peace and order but they have been corrupted by the massive negative energy which is consuming Varlyndria's Eastern Side.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins

This reminds me of that guy in the movie Heavy Metal or Bruce Campbell LOL.  Nope, I don't have anything like that in my game.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

Shamans communicate to the spirits of the land and get their aid to battle the evil forces of Dreadholme.

The dead has both peaceful and tortured spirits in Varlyndria.

Dark Seers manipulate and control the evil spirits to destroy her foe.  Deathguards use mindless undead through necromancy.  Dark Sorcerers are also necromantic and use the undead for evil uses.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

You can be a party of good hearted heroes or evil as hell villains in my game.  The character classes are all from major factions and are not just your normal day runt with a sword and spikey hair who finds a time machine.  Learns how to deal devastating damage with his sword and does not even train for it.  You actually have to train your party in my game from your faction's trainers in their homeland. You don't just level up and gain points for it either.  You have to prove yourself through quests to gain GSP
(Global Skill Points) to use on your trainers.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

Nope. All characters in Asiyla are fighting for their main belief in good or evil and are trained through their factions. They are told by their Cities leaders as well as many other NPC parties to find Asiyla and either save her if possible or end her life.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

Eh, not really sure how important that would be in a party-makeup style game.  Classes have rituals which makes them unique and one is the Berserker who can cook her enemies remains in her homeland. Mmmm tastes like chicken!

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

Small animals... hmmm.. ehh..  Rabbits and Sheep running around.  Nope not in my game.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

None. All the factions are not flaky assholes. They are true to their leaders.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

You will be able to talk to a good amount of ghost NPC's in some of the homelands and even main storyline.  Shamans and Dark Seers summon ghosts for aid or destruction.


45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

Energy judges all things in Varlyndria. There is some major hefty costs of the energy system for using any kind of attack. Major AoE attacks like the Battle Master's Whirlwind will drain her quickly.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

Zaragath was promised when he went into the Abyss that he would become something of great power in the hells if he succeeds at killing Asiyla to destroy the Ultramancer and let lose the Dark Gods on the world. He is a power hungry, heartless, devil of a man who wants to see the world in ashes even if he goes with it. He does not wish to recreate anything but more-so be upgraded in hell.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

Varlyndria is full of of things that resemble your common fantasy world because it's a part of the prime material plane. There is portals to the planar realms but the game is not classified as Sci-Fi. The planes are much different than Varlyndria for you can walk on rotten flesh as land - God of Disease example.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

Asiyla has alot of heroes all from different factions who are far from home.  Their self storyline besides things going on around them does not apply.  So, nobody knows if this plague bringer character you named "Rotzor" has a mom.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

When you're in a desert for your entire life you eventually adapt to the heat.  Though, I don't see where you were going with this really?  I mean do you want there to be a scene in the game where some guy changes his clothes in the desert?  O.o   

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.

In Asiyla I roleplay as a Narrator in green text.  This is for checking items, telling the player what somebody looks like, or when you visit an unknown land or dangerous place a little about what your party thinks. 

EXAMPLE:  You enter a neutral city where everybody looks at you suspiciously.  I'll tell your party through the Narrator it's a shock to be so far away from home in this mysterious and dangerous place. 

That's all I got and since my game is not your typical RPG it was a little difficult on some questions.  Overall, it's a party make-up game with a Narrator and a lot of features and storyline that is not based on deep character drawn out storyline but a party of TRUE heroes or villains given a task to change the world.
Fans of the original final fantasy should love Asiyla I would hope.
Title: Re: Cliches?
Post by: Prpl_Mage on January 21, 2010, 04:18:08 PM
I just gotta ask, aren't halfings like gnomes? small people with huge feet?
I just remember seeing the name in the might and magic series after all.
Title: Re: Cliches?
Post by: ellie-is on January 21, 2010, 04:27:11 PM
Like hobbits and stuff, right?
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 04:39:01 PM
Well I think they look a bit different physically. Don't they have pointy ears?
If I remember correctly, hobbits and gnomes don't. Well, except some garden gnomes, but it's different.
I'm not sure if there are other differences, though. But anyway, if human with pointy ears can be a whole different race, I guess it's the same with hobbits/gnome with pointy ears too.
Title: Re: Cliches?
Post by: ellie-is on January 21, 2010, 04:42:54 PM
Wikipedia says halfling is another name for hobbit.
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 04:47:48 PM
Yeah, just read. They apparently called them halfling instead of hobbit for legal reasons.
They still aren't gnomes, though.
Title: Re: Cliches?
Post by: Prpl_Mage on January 21, 2010, 05:03:03 PM
Yeah, just read. They apparently called them halfling instead of hobbit for legal reasons.
They still aren't gnomes, though.

But in the cliché checklist it was more or less stated that halfings were semi-humans or bipedal animals. Like part wolf, part cow and so on.
Title: Re: Cliches?
Post by: zuhane on January 21, 2010, 05:27:08 PM
Hey, guys! You just spoiled Link's Awakening for me! I still haven't finished it!
But I agree with Zuhane. The dialogue issue is very important.

Still finish it! It's a brilliant game!
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 05:44:18 PM
Still finish it! It's a brilliant game!
Yeah, one of my favourites in the series. And err... sorry Angel Walter, haven't thought about that. Though it's not such a big surprise, the owl keep mentioning you have to "awake the dreamer". Or something like that.

But in the cliché checklist it was more or less stated that halfings were semi-humans or bipedal animals. Like part wolf, part cow and so on.
Oh. Never heard halfling as a half-human and half-something else. Guess it could be another interpretation or something.
Title: Re: Cliches?
Post by: SaiKar on January 21, 2010, 06:01:36 PM
There's like a ten year rule on when it's okay to spoil games. Link's Awakening came out in '93. How were we supposed to know someone would be still playing it for the first time?

Anyway, the ending itself isn't so much of a shocker (it's called Link's AWAKENING here, after all) but rather how the tone of the game begins to change as you get close to finishing it. I'll not elaborate further since you're apparently still playing it, but please finish, cuz it's one of my favorite games ever and I do like to talk about it every so often. :p
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 06:05:06 PM
I just gotta ask, aren't halfings like gnomes? small people with huge feet?
I just remember seeing the name in the might and magic series after all.

When I say "halflings" I mean anything mixed with another race like half human, half vampire sort of things. I guess I should have been more specific and said "Halfbreeds", but I thought halflings would be good enough

Edit: and Drakiyth

You get my BSOD of Approval
Title: Re: Cliches?
Post by: ellie-is on January 21, 2010, 06:21:39 PM
Edit: and Drakiyth

You get my BSOD of Approval
The bondage thing?
Title: Re: Cliches?
Post by: Deathreaper on January 21, 2010, 07:02:36 PM
The bondage thing?

I have no idea what you mean. But basically I said he's approved. I just gave a nice blue screen that said it! =D

Hey, you haven't taken the test, Lucas!
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 07:41:28 PM
The bondage thing?

No, that's BDSM!

Another... not really a cliché, but something that makes no sense. Having a magic that could probably destroy the whole planet, but doesn't even kill a single foe. A good example is Super Nova from FFVII. And if I remember correctly, he can even cast it twice... oh and the animation is also about 2 minutes long.
Title: Re: Cliches?
Post by: ellie-is on January 21, 2010, 08:45:32 PM
I have no idea what you mean. But basically I said he's approved. I just gave a nice blue screen that said it! =D

Hey, you haven't taken the test, Lucas!
What test?

Oh and cerebus.... Kamehameha? I mean, Goku could blow up the planet by farting, yet most of his fights take quite a while to end. And somehow, its really, really awesome.
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 08:57:32 PM
Meh, never been a fan of super huge attack destroying cities but doing nothing to a person apart from ripping parts of his shirt. Or a punch that throws a guy through 7 mountains and have him come back saying lines like "That's all you can do?". I did like DB before, but... yeah.

And about the test, I guess he means to see if any of the clichés listed apply to your game... which I think you don't have. May be wrong, though.
Title: Re: Cliches?
Post by: Angel Walter on January 21, 2010, 09:30:12 PM
There's like a ten year rule on when it's okay to spoil games. Link's Awakening came out in '93. How were we supposed to know someone would be still playing it for the first time?
Yeah, I know, I'm kinda slow... I was only born in '94 though! Also, I'm stuck on the last (at least I'm pretty sure it's the last) dungeon... So I haven't done too bad. The problem is: I'm also trying to play Spirit Tracks, OoT and Oracle of Seasons at the same time, as well as keep up with coursework and homework. Also, my GBC doesn't have any batteries at the moment...

But, back to the subject at hand, I would take the test, but my plotline is a fairly stereotypical anime-ish plot so I'll just assume that I'd fail horribly.
Title: Re: Cliches?
Post by: ellie-is on January 21, 2010, 09:53:28 PM
And about the test, I guess he means to see if any of the clichés listed apply to your game... which I think you don't have. May be wrong, though.
Oh, I see. Huh, I do, kind of. Which cliches though? People posted so many of them. XD
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 10:04:21 PM
The near 100 of them posted by Deathreaper, of course =D
And how can you "kind of" have a game?
Title: Re: Cliches?
Post by: ellie-is on January 21, 2010, 10:14:04 PM
I just do. :P
Kind of have many, actually.
Title: Re: Cliches?
Post by: Cerebus on January 21, 2010, 10:14:50 PM
Well take the cliché test, then!
Title: Re: Cliches?
Post by: Drakiyth on January 21, 2010, 11:53:29 PM
When I say "halflings" I mean anything mixed with another race like half human, half vampire sort of things. I guess I should have been more specific and said "Halfbreeds", but I thought halflings would be good enough

Edit: and Drakiyth

You get my BSOD of Approval


Rock on dude.    :Plight:   :Plight:
Title: Re: Cliches?
Post by: Deathreaper on January 22, 2010, 12:09:21 AM
*trumpets* I come not with 100, but 105! Because I like to go a little beyond.

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
(http://pics.livejournal.com/rob_t_firefly/pic/0006z2ee)
93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
100) Wizard White Beard! Most old men are wizards or mages in these games.
101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
102) No Old Ladies. We never get any powerful old ladies too often.
103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
Title: Re: Cliches?
Post by: _JeT_ on January 22, 2010, 12:31:16 AM
[spoiler=First 80 redone]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

Not guilty, my evil villains have no affiliation to either, and one of my heroes is of darkness and light.
 
2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something

Even my satirical villain has a reason.
 
3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.

Main cast… Hm… Nope, I am mainly innocent there. I may have a few stereotypes, but those are either satirical characters, or I make it so they are less typical.
 
4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing

No, my odd balls have purposes, back stories, importance, and return. Mira is crazy, but helps the main authority force with hunting certain things. Maks became a major anti-hero I should say, he is a rival of someone so he antagonizes the party, but his heart is pure otherwise.
 
5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

My non-humans? I think I only have 3 or so, depending on how specific you want to be. Two demons, one fallen angel, 6 man made soldiers.
 
6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

My mysterious ones have back stories, personalities, traits, and all that. I create them like I do any character, with history, abilities, origins, and et cetera, I just hold off on revealing the stuff.
 
7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

Have two who joined the rival-villain gang… Yup, guilty of having a few, but they have individualized motives and abilities and such.
 
8)White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

One half-Japanese, who looked it as a kid but got screwed up after their botched self-genetic experiment. I have three Russians, who look Russian. And one Korean, who actually looks Korean. Who would have guessed that is possible!? :o

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

Well, mainly got humans and humanoids in my group. One main non-villain is a demon, another main non-villain is a fallen, and one main villain is a demon. Other than that, guilty as charged.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

No definitive female lead. I rely too much on the collaboration of me and two other people for this XD

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.

Don’t have it, the story is actually thought out and what not.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
 
No definitive final boss, and none of them are angelic. One has angel wings and an odd take of seraph wings, which remind me of that metal bird pokemon’s wings now, but they also have 3 other pairs of wings, and it actually makes sense given their origin and identity.
 
13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

Maks and his group do, Jet did.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

Let’s go look at the amount of innocents dead that the heroes repent on… … … *spits out mouthful of coffee* Holy ****, genocides!

15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.

Not the case, all beings with souls are saved if possible/needed/desirable (as in, villain or not). All without souls, they try.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

Softhearted gal… Well… Guilty

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

My only possessor is a demon with no definitive gender, and their possession was used as a means of assassination and later as a weapon. Took over his target through entering the blood stream and got into the brain, killing them, and then moved the body around, shooting off fingers and legs as weapons in a fight, before revealing true self. Fun. :3

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

I have one character with a flamberge, one with armblades, other than that, no swords. Got machetes, fists, knives, robotic limb, hand guns, machine guns, plasma guns, spears, sketchbooks, singing, one’s whole body, and more…

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

Nope, none.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

Extortion, emotional torture, forcing one to physically mortally wound oneself, many close calls, one even dying, one necessary suicide, and my people actually require time to recover.

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

Nope, they always have reasons of being there, and back up their talk with force or torture or whatever.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

Nope, have avoided that.
 
23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

Nope, I believe they all develop naturally. If anything, they go too fast at times.
 
24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too

Except for six soldiers, everyone dresses as they please
 
25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

Technique is preferred. My people strategize, observe, coordinate attacks, and such. Though, they have power, technique is what they mostly use, unless thinking irrationally.
 
26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

One with robotic arm, one with half an ear missing, many with odd eye colors which often mean something, one soldier has a really long hooked nose, another has hard gray skin, another became a lizard.
 
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

One with white hair, from the genetic experiment failure that changed their physical appearance. One with green hair, but was manufactured, so I guess it doesn’t count?
 
28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too

No. May be the case for Manuella, who was only unstable after she was accused of being malicious. Maks is alright in this. And Mira is beneficial to the main enforcement group.
 
29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Guilty, but I am working on getting away from this.
 
30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

Guilty.
 
31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.

I never mention it, except for Captain Roland =D, but I often just assumes it does
 
32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

Well, one constantly changes in an odd evolution process, and another does grow wings, but also claws and fangs and such.
 
33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

None of the transformations in the party have done this. The one who does has transformed many times before joining the party and can control it, but they cannot take the feeling and sensation well, as it is physically torturing them as they use it.
 
34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

Don’t have any
 
35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

More than 90% of mine are human, and they all kick ***.
 
36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

Nope, don’t even have those.
 
37) Buff guys get buttchins, I dunno why but they always have huge buttchins

No butt chins on mine.
 
38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

Nm... I don’t have any personification of death.
 
39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

Only Roland and Vulcan, due to celebrity status beforehand
 
40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

No prophecies
 
41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

As others mentioned, why waste time with this? One constantly eats due to screwed up metabolism, but that is about it. I hardly feel the need to ever have it said.
 
42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

No small animal like characters.
 
43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

Maks did it due to being wronged and cheated by the supposed good guys. Jet betrayed the first few times to test the party, and the last betrayal was due to mental unstabilness
 
44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

No ghosts… yet…
 
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

Maks and Jet have physically shown signs of suffering from their attacks. Jet’s stronger attacks are physically draining and rather lethal if he overuses them, or uses them when in a poor state. Maks’ wear him out.
 
46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

My villains… They have reasons and such for what they do, and actual goals. So not guilty.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

Guilty.
 
48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

Hardly any have good relations with their parents, or even have parents. Most have lost their parents, many to one certain event.
 
49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

They changed dress accordingly.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
 
 Mostly guilty. I have had some characters point out things that weirded them out or fascinate them, but not often.
 
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

Nope.
 
52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men

First off, no priests. Secondly, I don’t hold religion as malicious or anything, using it as a means of developing and describing characters, and for references for others.
 
53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.

The main enforcement is the opposite, good, orderly, and on top of things, except for Roland.
 
54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.

All my wanted people are confidential mainly in the locations they are wanted in. But they still avoid the places.
 
55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
No central HQ for my villains. Since they hardly work together, mainly out for themselves.
 
56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black

Nope
 
57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.

Nope, my only villains named after things are one is a demon. And the other has the same name as one, but I did not know of the demon before it, so that is an accident.
 
58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.

No snake people D=
 
59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.

Three characters lost their family in an attack on a city
 
60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.

Nope, no names based on flowers, or with those general traits.
 
61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.

Nope, the weather is just there and does what it wants
 
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.

None like that
 
63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers

Again, no organized location for villains
 
64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.

Nope, the main serious ones are loners anyway
 
65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.

No, all mine can back up their talk
 
66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.

Nope, one may come back, but within good reasons

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché

Guilty. All my mains can speak english, despite where they are from. They have accents though.
 
68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was

No merchant D=
 
69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.

Sort of guilty
 
70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.

Mine dress warmly naturally, except for a few, but they don’t go into such areas
 
71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.

No archers, but I got sharpshooters who deal damage accordingly
 
72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good

Nope
 
73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).

Upon further examination, not guilty
 
74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil

Masters? If any, they are never mentioned. Besides, each character is mainly individualized with abilities, except some siblings share some similarities
 
75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).

Only suicide was intentional, within reason, and did accomplish things
 
76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.

No guard beasts
 
77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.

Nope, they work as soon as possible usually
 
78) Who ever joins the party and is super powerful is either going to die or betray the party.

No, all mine are rather strong. Situational, but strong.
 
79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats

No stat changes
 
80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
 
No… My closest thing would be a fallen with orange angel wings that are falling apart

 [/spoiler]

[spoiler=The new ones]

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.

I actually have it stated and shown what they know, and use moves and such from the actual art itself. Nindokai and Sambo are what I mainly work with, since I am learning them myself, so makes it easier. One character I have, I give them US Marine moves from the 60's, since I found an old hand-to-hand combat manual from then.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.

Nope. I had one move and one other incident with a reaction similar to that, but mainly from the hardcore violence. Ripping arms off in a bloody rage anyone?

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.

Nope, unless you count a mystery to the identity of one of the villains and two heroes.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.

Nope, alot of the parents of my characters are 'indisposed'

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it

Oxana, lost her whole family, except one of her brothers, and was forced to live as a loner for a long time. But she is really cheery, but also rather dumb.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history

Andriy, same reason as Oxana, but he was instead forced into an army, and dwelled on the idea of revenge.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.

Nope, can't say I have any like that.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).

Um... More like, most of my group has had that.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.

Well, not everyone gets sick that often. But, still, guilty.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.

Nope, no stupid little monsters like that wandering about.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game

Nope, surprisingly, none have been exiled.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

Nope, except maybe Filo the satirical villain. Roland does have one though, but he is a hero.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).

Not me, but I know some like that XD

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.

Nope, all mine are mainly hit the same.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

Nope, this leads to major changes in one character, and for the others with such, they use it as one really would in such a position. Supplies, backup, weapons, training, money, support, but they have to be loyal and do their job.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.

No final battle, it never ends O_O

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.

Well, they are in pursuit of one, but it usually ends in the villain beating the **** out of them, then leaving due to a distraction or intervention.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.

No kings.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.

Roland already thinks he is the best, and he is the only one that would care anyway. Most of mine are modest anyway.

100) Wizard White Beard! Most old men are wizards or mages in these games.

Old people? I dont want no stinky old people! They can stay in their homes with their puddingz!

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.

Nope, see above.

102) No Old Ladies. We never get any powerful old ladies too often.

See above.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.

Nope, only apprentice I can recall is of a hero.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.

Nope, mine aren't retarded.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.

Nope, mine actually strategize and thinks things over, coming up with plans.
[/spoiler]
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 22, 2010, 12:49:54 AM
[spoiler=The new ones]

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.

N/A no martial arts.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.

N/A No forbidden techniques. There's hidden techniques though.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.

There's something like this in Mirror. So i'll say guilty.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.

N/A I don't think that's applicable in any way. You know who your father is at the beginning.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it

It's true. Emely is this.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history

Half true. The main character in a way is this. But no tragic story... she had an accident, but other than that her life's been great.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.

N/A No scarry people.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).

N/A No experience warrior.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.


Yeah, my character doesn't get sick... but she gets blinded though!

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.

I don't think it applies. Monsters in the game weren't part of people's daily life.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game

Non-Applicable.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

No laughing villains.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).

Nope, Reverie doesn't want to be a hero actually.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.

N/A

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

N/A

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.

You got me on this one!

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.

yeah this happens.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.

No kings.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.

Refer to Cliche #93

100) Wizard White Beard! Most old men are wizards or mages in these games.

No old people. Alive anyway. In the story that shows.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.

Nope, see above.

102) No Old Ladies. We never get any powerful old ladies too often.

Eh, I got an ancient female entity XD

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.

No ungrateful apprentices here

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.


Well this actually depends on the player. If you're smart you can avoid these.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.

Again depends on the player. When you're about to encounter a boss, you're given information about it and how to fight it. You can choose to either defend, attack, or stall.
[/spoiler]


Hey, way less thuis time!
Title: Re: Cliches?
Post by: Deathreaper on January 22, 2010, 12:57:14 AM
HTML - Well, it's been 105 and you have been doing pretty good, I suppose I should give you a prize. You get a free copy of Action 52! Because it's the only way I could reward my arch rival!
_Jet_ - You get a free copy of Cheetahmen II! Yay!
Title: Re: Cliches?
Post by: Bluhman on January 22, 2010, 01:06:36 AM
[spoiler=I ran out of room.]
(81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
Fffffffff I think Chisoku is at fault for this. It's more for simplification's sake, though. A biography states that he created a custom fighting style that combines elements from Karate, Muay Thai, and street brawling, but this doesn't really shine through in the AF games; he just sort of learns to fight for simplicity's sake.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
Nope. Chisoku has powerful moves like the Victory Punch and Rocket Kick, but nobody seems to be afraid of the crazy moves prior to actually being hit by it.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
...No

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Akira's father is a musician. He's only witnessed like two crimes in his entire life in person.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
Tri-Emerald doesn't get anywhere near 'cheery' until Opressor loses his ability to mindrape her.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
On the other hand, she's clearly not TRYING to be dismal. She's thankful Bluhman's giving her so many opportunities, that's for sure.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
Maybe. Bluhman gets his face gashed by a Mafioso near the beginning of the game.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
Aw, ****. Part of Redemption's backstory is that his girlfriend dies because of him and his unlawful gang activity.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
Haaaaaaaaa there is something I might have happen to Chisoku. In fact, I have many plans for situations where the Alpha Force goes on missions without him, because he's too busy doing college work. Or getting sick from all the different people he's sitting next to.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
The Police can easily take care of thugs and stuff, and the AUB can keep slightly stronger enemies at bay. Even then, the criminals are only extremely prevalent in the slums and abandoned districts of the city.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Never happens.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Oooonly a couple. Only occurs with the ones that are freaking insane, or the ones that clearly enjoy what they're doing. Ones like Oppressor, Selphen (when he's initially really freaking angry about his situation and clearly not right in the head), and... Something.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
Yeeeeeah. It's sort of colloquial jargon in this case, though.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
Huh? I've never seen this. I mean, something similar occurs with Diamondgard, who isn't wearing any armor aside from gauntlets or metal boots, and Redemption, who has a bit more plating, but that's logically explicable, because Diamondgard's body is as tough as diamond.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
More useful, when this secret area is your base that has files on every single criminal in the city, a teleport chamber, and freaking living quarters.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
Well, the final boss really doesn't have minions...

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
Maybe... However, Bluhman's strategy at defeating the first villain group of the game, the Ayus, is instead cutting off there resource supplies; stop drug dealing chains, contacts, and then strike the epicenter when they've been sufficiently weakened.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
The mayor is never imposterized. He's also quite a badass.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
Chisoku just wants to be a normal college student. But no; Ayus snatch him off the street and turn him into a Cyborg and nearly brainwash him. The bastards.

100) Wizard White Beard! Most old men are wizards or mages in these games.
Prince Corpus, though hundreds of years old, looks less 'aged' and more 'slightly rotten'. The Psions, on the other hand, usually have no age gravitation. They're sort of like wizards, right?

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
None of the villains are old. AND FOR CHRIST SAKE PRINCE CORPUS ISN'T EVIL HE JUST WANTS TO END HIS LIFE ALREADY BECAUSE SOME JERK WITCH CURSED HIM WITH DETERIORATING IMMORTALITY, GAWD.

102) No Old Ladies. We never get any powerful old ladies too often.
Oh ****. The oldest lady with power in the game is Artemis Sunset, and she's like 28-35 something. Then again, one of Redemption's cohorts is actually his lover, who is currently going on... 343 years old or something? Yeah. She's a banshee that can shatter steel with her voice.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
DOES NOT APPLY: MAIN BAD GUY ONLY SHOWS UP FOR THE LAST CHAPTER OR SO.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
The first real mission of the game involves walking straight into a trap. However, that's because Bluhman orders it to be so, so that he can get his hands on a Mafioso for interrogation.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
Bluhman is the antithesis of this. He's practically got a game plan for every mission, aside from the ambushes.[/spoiler]
Title: Re: Cliches?
Post by: fruckert on January 22, 2010, 01:09:06 AM
[spoiler]
81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
No martial arts here.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
I find this to be ridiculous, so I chose not to implement it.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
I have no idea what you are talking about, so I'm going to say "no".

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Nope, doesn't apply.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
Nope, no such character.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
This however, guilty.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
Does the robot count?

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
Nope.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
Guilty.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
Guilty at first, but you just gave me a great "radiant AI" idea.
If a monster comes near the cities, you'll see the guards go up and attack it.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Nope.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Guilty with the Shriekers, but that's just cause they're insane.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
Guilty, but I'm going to say that that was a cheap shot :P

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
No, armor is what armor is.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
False, being a White Knight is very beneficial to the quest.
Without it you can't...get...into most cities...
...guilty.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
Mostly, but also kind of false, but no spoilers for you.
Just take my word for it.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
Would your memory count?

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
Nope, the only king like character that's a dipshit is an actual king.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
He just wants to know what the **** is going on.

100) Wizard White Beard! Most old men are wizards or mages in these games.
False, to a point. The more powerful mages are older.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
Hehe, true.
The main villain is a 4100 year old demi-god.

102) No Old Ladies. We never get any powerful old ladies too often.
Guilty, and I wonder why.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
Pretty much the opposite, in a sense.
Again, spoilers.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
Guilty as charged.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
False, after the first bit of stumbling, trying to figure out what to do, you get a good game plan going on.
[/spoiler]
Title: Re: Cliches?
Post by: Legacy of Elecrusher on January 22, 2010, 01:43:34 AM
[spoiler]
81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
June uses a kind of martial arts, but I haven't decided on what it is yet.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
If you count running in and detonating yourself as forbidden, then yes, there is a forbidden technique.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
I noticed you were referencing THAT in like the third sentence. There are none of these here.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Non-existent... Except with *muffle muffle* But he wasn't much of a hero. And you know about it when you first meet the son.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
The happiest character has the happiest past.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
The tragically distant person is naturally so. His past doesn't contribute.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
I don't like giving scars. But a couple of guys do, none of them are at all significant.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
Someone did die. But the warrior isn't experienced. Heck, he's not a warrior.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
*muffle muffle*

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
There's aren't monsters at the start, but you can still find some rabbits and possibly a wolf or two.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Does "being wanted" count?

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Little laughing going on. This is srs business.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
You aren't even heroes until the second half of the game, and it's pretty set in stone who the villain is.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
Leather < Steel

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
Politics gets the story going. Marco being a mayor/councilman gives you the ability to do like everything.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
You already dominated the army.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
You don't miss.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
All of the nations have rulers who DO THEIR JOB AND ARE GOOD AT IT.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
Nah, Simon was just supposed to walk Marco to the capital, end of story.

100) Wizard White Beard! Most old men are wizards or mages in these games.
Mages are a new thing here.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
*muffle muffle*

102) No Old Ladies. We never get any powerful old ladies too often.
You don't get anyone who's had a midlife crisis. Death doesn't count. He bypassed his.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
They don't take students.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
IT wasn't obvious. I can't say more past that.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
Your lack of muscle stops you from doing this.
[/spoiler]
Title: Re: Cliches?
Post by: Archem on January 22, 2010, 01:55:49 AM
There's like a ten year rule on when it's okay to spoil games.
That's the old time limit. It's apparently no more than a year now, since I've had nearly every game that I hadn't played to the end ruined for me if it was over a year old. And I'm talking about spoilers from people that know better.

It's really pissing me off.
Title: Re: Cliches?
Post by: Deathreaper on January 22, 2010, 02:06:15 AM
Bluhman - You dah man! Looking forward to Alpha even more than i did before
Fruckert - Sounding promising. Keep at it
Legacy of Elecrusher - You're scoring rather high on this as well. All in all, I'm liking the sound of your game more and more. Though I need to ask, do you have a thread for it?

Well, folks, so far so good. But beware... because I have even more cliches to come!
Title: Re: Cliches?
Post by: HackersTotalMassLaser on January 22, 2010, 02:16:42 AM
What are you?! a cliche authority?! IT CAN'T BE!
Title: Re: Cliches?
Post by: Deathreaper on January 22, 2010, 02:23:38 AM
What are you?! a cliche authority?! IT CAN'T BE!

Why yes! I have even more! I can keep going and going for... maybe forever. I will go as high as I can humanly possible! No cliche will ever be safe from me!
Title: Re: Cliches?
Post by: Cerebus on January 22, 2010, 02:41:36 AM
An unavoidable cliché; towns and houses are always larger when you enter in.
But of course, this is pretty much normal, else the world map would be so god damn huge.

I personally don't consider it a cliché, but that list from the site Bluhman has posted has it included.
Title: Re: Cliches?
Post by: Bluhman on January 22, 2010, 03:46:37 AM
An unavoidable cliché; towns and houses are always larger when you enter in.
But of course, this is pretty much normal, else the world map would be so god damn huge.

I personally don't consider it a cliché, but that list from the site Bluhman has posted has it included.

It's not unavoidable. It requires some pretty careful measuring and stuff, but buildings can definitely be designed to be the same size and shape inside and out.
Title: Re: Cliches?
Post by: Legacy of Elecrusher on January 22, 2010, 03:50:13 AM
Though I need to ask, do you have a thread for it?

Once I have a fair hunk of demo I'll make one.
Title: Re: Cliches?
Post by: Cerebus on January 22, 2010, 05:12:22 AM
It's not unavoidable. It requires some pretty careful measuring and stuff, but buildings can definitely be designed to be the same size and shape inside and out.

Yeah I know, but it is still unavoidable because I guess no one will want to do houses that are the same size inside and outside, in villages that are same size inside and on the world map. If anyone ever do this (s)he'll sure deserve some praise.

Oh and I don't count Oblivion!
Title: Re: Cliches?
Post by: ellie-is on January 22, 2010, 09:30:45 AM
Most 3D games do that though.
Title: Re: Cliches?
Post by: fruckert on January 22, 2010, 09:54:18 AM
Yeah, quite a bit of 3d games do that.
I think that should be amended to "Unavoidable in 2d games", because that's really hard to avoid.
Title: Re: Cliches?
Post by: Cerebus on January 22, 2010, 04:27:41 PM
I thought of it as unavoidable because of how much work it would require and how huge the world map would be. But well I guess I was quite wrong, then. Not much titles come to my mind, though there is the obvious reason that I haven't played every games. It's true that some 3d games (and even 2d games, like Zelda) have it proportioned, but every RPG's involving random encounter have that "cliché"... no?
Title: Re: Cliches?
Post by: SaiKar on January 22, 2010, 04:55:11 PM
It's true that some 3d games (and even 2d games, like Zelda) have it proportioned

... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.
Title: Re: Cliches?
Post by: Angel Walter on January 22, 2010, 04:58:52 PM
... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.
Yeah, they didn't really do it in the 2-D ones. Apart from the villages. The villages were always the right scale because that was the largest scale you got in those games. The 3-D games were definitely best on the scaling side of things.
Title: Re: Cliches?
Post by: Cerebus on January 22, 2010, 05:05:29 PM
Oh yeah, sorry, I meant real size village in the world map. But it's a different kind of map, that's why.
Yeah I know houses would be like 2-3 times larger when you were inside, and dungeons were even larger (Like Jabu-Jabu both in Ocarina of Time and Oracle of Age) I just... I don't even know actually. D:
Title: Re: Cliches?
Post by: Darkfox on January 22, 2010, 09:58:28 PM
... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.

Though we never minded it too much until we started taking notice. It is one of those things you don't really think about until somebody points it out. But personally I don't see it as bad, because otherwise it'd make a pretty huge village map or some really cramped buildings.
Title: Re: Cliches?
Post by: Prpl_Mage on January 22, 2010, 11:33:19 PM
Let's give this test a try with Fiery darkness - the king of evil, a project I haven't really got off the ground yet.

It's about the King of evil who is the son of the Former King of evil who was killed by the Heroes of light. The former king of evil tried to rule the world when the 5 heroes of light traveled far and wide, saved the people and in the end raided the evil castle and killed the former king of evil. As they noticed his son they decided to let him live. He was just a kid after all, and with out the former king of evil's bad influence he wouldn't be a threat.
But they were wrong and you take the role of the King of evil. Instead of having a morale bar with either "Good" or "evil" the game got "Annihilation", "Domination"  or "Tyranny".
So yeah, the protagonist is a villain and the antagonists are the heroes.

1-12:
[spoiler]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Erhm, the protagonist is the son of the king of evil and the heroes of light killed his dad. I guess that kinda proves that I failed at this.


2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
Actually, the villain is basically yourself in this game and you just want to remove everything good in the world and expand your kingdom to restore the family honour. Although ultimate power is a lot more fun that pathetic power.
Although I guess the heroes of light would be the villains in this game, and all they want to do is to protect the good things, help everyone and spread the word of the light(in a non-zealous way).


3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
The protagonist - the king of evil is in fact neither of these. He's just a revenge-driven king of evil with a band of demons and dark creates under him who want to ruin everything that is good and kind and puppies and all that. I don't really think that's a stereotype for the protagonist.


4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Actually one of your advisor is an oddball, kinda like the guy in civalization who dress up like Elvis after some time. He throws stupid puns all the time and likes to rhyme.


5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
Actually there are classic elves in my game, they do have arms reaching down to the knees and 2 thumbs, but that really doesn't matter sicne you don't see that. I kinda gave them 2 thumbs because of the 8-bit theatre comic where ranger dual wield bows.
Also, most non-humans are demons and everyone knows that demons have 3 fingers, hooves and wings.


6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
Yes and no. One of the advisor is a ghost, so basically he doesn't feel that many emotions, But he's full of greed.


7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
Well yes I suppose seeing as we define the leaders of the good guys as villains. The elven queen is a woman(no way?!) and she is all good hearted and hippie-like. She even feels pity for the demons because they are ugly. Buuuuut I do have a female high priestess in the 5 heroes of light group and she even heals you sometimes.
 

Cool White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.
Yes and no. Demons are not really like white people. Elves are white, as in snow white. The desert people have tanned skin and the "main humans" are white or black. I actually have no Asians when i think about it.


9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
The protagonist is the king of evil walking around in full armour and a cape, you can swap his appearance and your party consists of what you decided to bring along from a cast of loads of demons, dark creatures and mercenaries.


10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
No female lead in this story. Although you can bring girls to your harem?


11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
Nope, nothing like that. You just want to end the reign of good.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
I fail to see your view on angels but I'll go along.
A bunch of bosses turn into angels in the context that they grow angel wings or have halos. But that's because they are the good guys and angelic features usually mark the innocence and good of people and non-sinners. That's what I'm going for, not really any angel of death and all that.[/spoiler]
---------------------------------------------------------------------
13-26
[spoiler]
13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
If we say villain as in the protagonist in the game - this is true. If we are talking about the antagonists in the story then this is false. The antagonists aka the good guys are trying to make him stop his evil ways and become good like them and make his demons kind and loving.


14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Same as above. The protagonist is a villain and not a hero, and if he kills people, enslave them or just rule them is up to the player.
But the antagonists - the heroes of light are just like this, they want to do good, they only do good and the only person they killed was the former king of evil. And killing the villains is usually okay for heroes.


15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.
No idea what this means but most of your demons are meatshields and cannonfodder if that means anything. Everything that can accompany you is disposable.


16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
Oh no, not possessed at all(unless you decide to enslave them) there are innocent softhearted people that can be killed like flies, one of these people are a part of one of the hero groups that are trying to save the world. She doesn't do much to hurt you since she believes in the good in everyone.


17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Possesing your demons to control them instead of the king of evil is sick? To give the player more variation I kinda figured that I'll add a spell that lets you control your minions. Although it breaks if the king is hurt so it's pretty useless. But you really just control their actions, no speak or touchy stuff or anything.


18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
Actually, spears is the most common item. Spears are generally the poor man's weapon. Spears are light, cheap to make and not really durable. Peasants know this and kings to. Why arm an entire army with expensive swords when you can chop down some trees and make 5 spears out of the same amount of steel as one sword?


19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
If Villain as the protagonist : NO, if villain as antagonist : not really. We have an elf who is all softhearted and puppies on the player but that's not really girly is it?

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
Villain as protagonist: you can do some nice tortures in the game. but only for certain people like mayors.
Villain as antagonist: the heroes of light can't go around breaking people's arms, they simply try to stall you with barriers and magical chains and prisons. Having them kill your hard working demons in a cut scene would be kinda evil of me.


21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
As the protagonist: it's all up to the player, but most of the time the battles are locked and you have to either knock 'em out, enslave them or kill them. The antagonists on the other hand prefer trying to talk you into a better person and then leave.


22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
Wouldn't really make sense since he's the King of Evil. There can't be a more evil version of the king of evil than the king of evil.


23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
(Video game makers realized that soap operas are great at keeping players interested to see what will happen)
No, no romances. You have a harem - no real romance involved.


24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too
Uh... Yes, black is the colour of grief, uncertainty, theft, death and the abyss. Of course the protagonist wear black as the basic outfit. Although depending on your "morale" you can unlock a blue, red and green version.
The heroes of light are basically white, golden or silver. They are supposed to represent good and innocence after all.


25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
Maybe in boxing? Back in the days of swords and castles there wasn't really any duels to death on tables and on castle walls. It was all about going berserk on them bitches'. There was no time for technique as your army was 2000 people in one big group charging the enemy. It is basically cut or get overrun by your friends.
But the answer is both yes and no. Power is important to defeat your foes. But there are spells that can be used to your advantage, although killing them is just as useful.


26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
Does a really big left arm counts? The king of evil got an arm like Nightmare in soul calibur. No need to even try to hide that the idea was stolen.

[/spoiler]
-----------------------------------------------------
27-50
[spoiler]
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Demons can't have human hair colours?? Neither can elves. So yes, I'm guilty.


28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Yes so true. A bunch of your demons you can recruit as minions are pretty maniac. Although I doubt any doctor managed to tell them they had a disorder.


29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
Pretty common thing since the best parts of the middle ages took part in northern europe.
But yes, I do have a bunch of deserts, the elves lives kinda like the rainforest indians but the humans are all for castles, rome style and final fantasy like.


30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
That is true unless you count the enormous burden of your evil heritage.

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
Yes, this is true. Having to make more charsets because of temperature would kill me as I have a bunch of different outfits for the guy already.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
No transformations for the king of evil or his minions. You can uppgrade the spawning pits to get better versions of demons but that's mostly colour, size or weapon that changes.


33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
No such transformations occur.


34) HALFBREEDS. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
You can't have half demons... it's scientific impossible. Demons can't breed, chaos breeds demons in spawning pits. Demons have no wiis and can't carry children either way. Nothing half in this game, it's all full fledged demons.


35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
The humans pretty much rules the world since they defeated the former king of evil. So I doubt they are considered weak.


36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
No werewolf in this game, only large wolves. And they are mounts.


37) Buff guys get buttchins, I dunno why but they always have huge buttchins
No buttchins, they are sprites.


38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Well, one of your advisers kinda resembles death. Black robe white skull, no scythe though. He likes to advice you to do some killing though since it's apparently in your blood.


39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
The protagonist is pretty much the best warrior by the end of the game since he probably killed all the other warriors. If you didn't choose that path : you're just the king of evil who rules the world.


40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Well yes, the advisers tend to talk about a dark prophecy although you never get to see it. It's more like a heritage to be honest. "It's your destiny to rise as the king of evil and rule the world with darkness and death" is said near the start of the game. But that's pretty much because you are the son of the former king of evil.


41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
True. But then again - why eat when you can raid villages? Also, your demons can result to eating dead thingies. And you can sacrifice a minion to restore health. But you don't actually eat it.


42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
No such thing.


43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
Nope, no real rival except the antagonists(heroes of light) and they stick together to the very end in desperate hopes to convert you to good.


44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Ghosts are common, the basic "underworld shopkeepers" - the Dreadz are undead ghost-like demonic spirits that sell stuff. They kinda had to be ghosts or the player could kill them and grab their loot.


45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
Well, attacks have delays, but no recoil. It's an ABS not Gauntlet.


46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Yes and no. You want to destroy the good and create everything in darkness and chaos. But it is in his image. That is if you refer to villain as the protagonists. The antagonists on the other hand doesn't want to destroy the world, they just want to make you follow the path of light and goodness.


47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Well, the architecture of the "evil" places are basically fantasy made, but humans and most other people live in places and keep culture that is easy to connect to.


48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.


49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
You are the king of evil. Forsaking your awesome armour is out of the question.


50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Since you intend to make everything your own - the look and sound of things doesn't really appeal to the king of evil.
[/spoiler]

Gotta have to double post, apparently there's a maximum lenght of 40000 characters per message.
Title: Re: Cliches?
Post by: Prpl_Mage on January 22, 2010, 11:33:56 PM
Continuing with the last 55.

51-80
[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
Nope, the good guys are really into good deeds and wouldn't have anyone do bad things like betraying people.


52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
No, the priests are really kind people who might even offer to heal you even as you are the king of evil. They follow the religion of doing good either way.


53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Actually, they are the only thing protecting the townsfolks from getting bashed by the player. Although they do appear incompetent at times. Having an awesome guard squad in a game like this would make the army of the kingdom fall in shame.


54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Not true. People can recognize the king of evil anywhere. They just decide to stay out of your way because of a certain reputation.


55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
True on the first part untrue for the other. If villain as the protagonist - the king of evil: yes, you are the king of evil after all. (almost) All your succeeding and trophies appear in your evil castle. But it is really easy to navigate because of teleports, if an intruder enters on the other hand you activate the trap floors.
If villain as antagonist: the heroes of light's HQ is really bright, flowers, statues, gold. Nothing evil here as they are trying to bring peace and good to people. But it is hard to navigate becasue of barriers and locked doors.


56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
I guess yes, the heroes of light wear bright colours to represent their celestial glory while the protagonist wears black. Most of your NPCs in the evil castle wears black to melt in.


57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Does "King of evil" counts? I guess I'm screwed if we call the protagonist the villain. If my antagonists are the villains on the other hand I'm safe. Most of their names just mean "God's chosen" like Michael.


58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
No characters named after snakes. But a bunch of minions have snake like faces and tails.


59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Yes and no. The main character's evil castle was raided by the heroes of light some time back as they fought through the dungeons and killed the former king of evil. So Yes, he is driven by revenge and evil agianst the heroes of light and all that is good.


60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
You forgot gems. Gems ad flowers are general girl names in Rpgs.
And yes, the Elven queen is named after a flower. She is a goddamn hippie after all.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Yes. It addsa a dramatic effect. Think about it. The king of evil walking against you in bursting sunlight. OR the king of evil walking against you during the dark night with only the light of thunder lighting up his way towards you.


62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Nope. He got short grey hair. Old man's hair.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Guilty. The evil castle have an evil tower.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Hell yes. The protagonist can kill pretty much anything that bothers the player if the player choose to. You are the king of evil after all. The antagonists never kill anyone though. They would rather offer the soup to the peasant and pay for it.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
Nope, he's pure evil.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Does re-loading your game after the game over screen count?

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Actually, some demons speak in reverse. Yepp, that's how clever I am when inventing the demon language.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Nope, just the Dreadz. And the dreadz are undead demonic ghost spirits who know that the king of evil is like the only person who can wield their items of evil - but still want to be given a hefty reward for the items. After all, they are ghosts so they can't be killed or forced. And knowing where the king of evil is going is kinda easy since he's radiating evil.

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Nope, nothing like that.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
This is true again. You can't expect the king of evil to take of his evil armour and wear a bear pelt though.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
I see you haven't played final fantasy crystal chronicles for the DS.
Anyway. The archers don't do much - true. Since having rangers that put you in a fatal state would only be frustrating. Believe me, playing RE5 on professional is just plain arse.
Although, the guard towers usually hit you hard.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Nope, no newbie crew of goody goodies succeed in banishing you in this game unless you totally suck.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
Well, no real love in this. Harems weren't made for that kind of love.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
Nope.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
The minions are created to serve the king of evil, but they never die for nothing. It's for the evil of the empire.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
I fall for this, some demons decide to try the King of evil's worth as the king of evil. And what better way is there than a dungeon with puzzles and a strong demon to slap him silly?

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Well, you can send your minions to do tasks for you instead of doing it yourself.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
None like that.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
True since you kinda cut him good before enslaving him.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Yes.. It's kinda the look of something holy. Being pink and wearing a cat hat isn't that divine is it?
I fail miserable at this.
[/spoiler]
----------------------------------------
81-105
[spoiler]
81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
True, demons just go for the eyes basically. No need for martial arts when you can slash at things.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
Yes, the Dreadz as well as most of your advisers are well aware of the existance of great spells. Although you gotta find the right items to unlock it.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
Nope.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Nope, the protagonists' father was the former king of evil. Nothing heroic about that.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
Nope. Nothing cheery like that.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
The king of evil I suppose. But then again, as he is the King of evil - why would he act like a school girl?

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
True... I suppose a giant left arm doesn't count as a scar.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
None like that.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
He's the king of evil. They don't get sick, they do get poisoned from time to time though.


90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
Actually, the town watch and guards of villages are pretty capable of taking care of outside threats. But not THAT good so that they can cleanse the world from monsters.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Nope, the heroes of light let you stay in the evil castle.


92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Never laughs.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
The protagonist calls himself the king of evil and the antagonists call themselves the Heroes of light.

94) Durability issues. People in leather armour seem to have more resistance to hits than people in metal armour. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
It's the armour of the king of evil, it wasn't made to break it was made to last. The enemies die before their armour breaks though.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

Nope, they use it to get reinforcement.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
Actually, by the final battle you've pretty much wiped out the good guy's entire army so the showdown is what's left of the resistance.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
Nope.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
Nope.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
Well the hero as the protagonist wants to be the king of evil, and the evilest king of evil.

100) Wizard White Beard! Most old men are wizards or mages in these games.
More like priests and advisers.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
Nope, they are pretty much prophets and sages trying to stop you from doing evil.

102) No Old Ladies. We never get any powerful old ladies too often.
There are some, but it's kinda hard to see that they are old.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
Nope. No one defeats the king of evil.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
Well, the heroes of light are to naïve to think that the people telling them to go somewhere is in fact controlled by the king of evil.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and
usually goes wrong, forcing them to fight their way out of a fortress.

Most towns are too heavily guarded for an all-out berserking. You have to employ sneakers or war machines to take out the defenses. Or simply solve puzzles to get it done.
[/spoiler]

And that's that. Awesome. Took some time.
Title: Re: Cliches?
Post by: imthewalrus on January 23, 2010, 01:26:21 AM
Well, everyone's doing it, so I might as well. I'm doing a game with a space opera setting, rather than mediaeval fantasy, so these will be a bit different for me. Also, I'm still in the early stages, so not all the plot is planned out, but enough is for me to feel like I can do this. So....

[spoiler]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

Definitely not, since there are no elements in my game. No one's affiliated with either.
 
2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something

My villain is looking to gain power, but it's political rather than that of a god. He's a conqueror from another galaxy who comes to colonise the Milky Way. Simple enough.
 
3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.

This is a bit fuzzy right now. Not all my characters are planned out, since I plan to have a Suidoken-like system where there are many hireable characters instead of a select few who join during the story. I will, however, be sure to throw some variety in the cast when I'm finished.
 
4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing

Everyone is an oddball here, since the game takes place in the late 80's (but IN SPACE!), so humans have only been to the moon. The entire cast is made up of aliens, except for a small Easter egg where you land on Earth and get captured by the FBI. But there's no main characters who are humans.
 
5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

Since everyone's an alien, I've been careful in making them aliens. The main character is a leathery-skinned, goat-faced creature with an extra set of mandibles, and some other races include fish-men who walk around in water-filled suits, blue people with multi-faced eyes, and blue-blooded crustaceans who are born as larvae.
 
6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

I do have a "mysterious" guy or two, but he is planned to be developed over the story. He's a space pirate who starts out as a cussing, drug-addicting womaniser but grows to have a heart through his work with his teammates.
 
7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

Well, the main villain is a guy, but there will probably be some female villains as secondary characters in sidequests.
 
8)White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

There are no white people or Asians because no one's human!

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

I've tried to represent as many species as possible in the party. There are even a few robots!

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

I don't have any one female lead, there are several. The closest I have is a balanced type.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.

Of course not. The story is mainly about helping an intergalactic federation gain its place and establish peace in the galaxy.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
 
The villain doesn't really transform at all. The final battle is a simple fencing match to the death between him and the hero, and the only real change he exhibits is...throwing off his cape, crown, and medal-holder-sash thing before getting into the action. He later comes back as a preserved brain in a jar controlling a robot, but that's not really a transformation.
 
13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

Nope, he's developed. Even though he is a conqueror, he's just doing it to finish his father's work, and his father was finishing his own father's work, etc. Hereditary rule is fun. Also, he respects the hero as a worthy opponent. The reason he sets it aside to have his brain preserved is because he knew the hero would kill him and was prepared.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

The whole reason the hero's potential is recognised is because his mentor sees him run over another man in a jetbike and then fight the police until he finally goes down. I'll let that speak for itself.

15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.

I'm not quite sure what you're saying, but since everyone's non-human...

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

Although I don't have any softhearted gals planned out yet, they probably won't be boss battles, but that's kind of logical.

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

The part about an old person possessing a young person does happen, but I've tried to justify it. The hero's psychic teacher (not the same as the mentor I mentioned earlier) finds that, after fighting the villain in his brain-in-a-robot self, the hero is dying and his body can't go on, so the two trade. But then, it's also a young person possessing an old person.  ;) Possession isn't too common, since it's a very advanced psychic technique that only one race (who the psychic teacher is one of) have mastered. This is probably because I blatantly stole H.P. Lovecraft's Great Race of Yith for that race, heh.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

The hero can wield a variety of weapons, but due to the setting most of them are laser guns and energy weapons. The hero does use a sword for the final battle, but that's because the villain decided they would both use swords to put them on the same level.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

The villain is, decidedly, a man. A manly man.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

Actually, this one I decided on because of this. The arm-breaking thing. I think I'll actually use that, because it gives a good reason for the hero to retreat to his psychic teacher and practice his abilities. He needs to go and take some time to train while he heals. Thanks!

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

The villain does talk quite a bit, but he is a politician and he's not trying to kill the heroes on sight. Initially, anyway.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

That's just silly.
 
23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

Romance is something I haven't thought of, but it probably won't come up too much because not many people in the party even belong to the same species as another. Even if I do have one, I'll be careful not to have it get in the way.
 
24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too

The villain wears a dark grey double-breasted suit, but again, he's a politician. His main colour is red, however, because he wears a red cape and has a red exoskeleton. The hero has multiple outfits because one of your first quests is to find something to wear so you won't be recognised by your clothes, and there are a variety of colours.
 
25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

Both play a big part. Physical attacks rely on power, but technique is important for psychic powers. The most powerful characters are that way because they can manipulate things in incredible ways with their mind.
 
26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

He's got a set of mandibles facing sideways behind his main ones that allow him to pronounce some things that other species can't. Need I say more?
 
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

Some people do have strange hair colours, but it's because they're aliens.
 
28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too

I haven't worked in any insane characters yet, so I can't answer this one, I'm afraid.
 
29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Since these are other planets, the civilisations aren't really close to any Earth culture. I'll talk about this some more later.
 
30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

I haven't come up with any aliens with extra appendages yet, but I probably will find a place for them down the line. There is one party member who is a robot with multiple arms for performing various tasks, however.
 
31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.

That's more of a limitation of the game mechanics. It doesn't really matter.
 
32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

No transformations, they wouldn't fit the setting.
 
33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

Again, it wouldn't fit the setting.
 
34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

There are none, since most of the species would be incompatible genetically.
 
35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

This is a given, since there are no humans in the game to compare the aliens to.
 
36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

Werewolves in space? That's kind of cool, but it doesn't fit the setting.
 
37) Buff guys get buttchins, I dunno why but they always have huge buttchins

Eh, no...
 
38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

No space reaper.
 
39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

The hero does undergo some training from the Yithian I talked about earlier, but he doesn't really become famous for it. It's just part of the course for psychics.
 
40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

Actual prophecies that come true wouldn't fit the setting.
 
41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

Game mechanics. We can just assume they do it off-screen.
 
42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

There aren't really any small animals.
 
43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

There are no jealous rivals in the main cast.
 
44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

I don't have any ghosts, but that's because they wouldn't fit the setting.
 
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

Most people don't really have a problem here, but there is one psychic villain who has the ability to set off small nukes with his brain. The strain is so great that if he tries to use it more than once in one battle, his head explodes.
 
46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

The villain is trying to create order, but it's for political reasons. No megalomania.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

The villain's galactic federation is based on a combination of World War I-era Prussia and Napoleon's France, complete with laser guns that have lightsaber bayonets. This was done mainly because it's cool and I wanted to avoid having bog-standard Space Nazis. However, they're significantly futured up, and there aren't any other parallels as notable.
 
48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

The hero is already all grown up and living at his own household at the start of the story. There is one character whose parents were killed when his home planet was destroyed, but by the time that happens he too has left them.
 
49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

This is also part of game mechanics. Especially in this game, where the hero has a choice of clothes, it'd be hard to switch to a desert outfit and then have the game remember what he was wearing before when he's done.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
 
This is pretty glaring here, given that the game takes place across multiple planets. I do have one incident where the hero's mentor can't pronounce his name and just calls him something for short, does that count?
 
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

No spies in the party.
 
52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men

Religion isn't too big in the game, and there are several, but none are really important. The most important religion is decidedly good.
 
53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.

The only time you get attacked by guards is in the intro, when you're playing as one of the villain's men infiltrating a ship.
 
54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.

The hero has to clear his name early into the game, after the aforementioned jetbike incident.
 
55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.

The villain has an ordinary office in his ship. It's a bit lavish, but there's nothing that says "someone evil lives here!"
 
56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black

There are two psychic masters in the game, but they aren't there to contrast against each other. The evil one wears blue and the good one doesn't wear anything, since he's a Yithian and it'd be hard to tailor for him.
 
57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.

Not my villain.
 
58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.

There are some evil lizard aliens, but they're more of velociraptors than snakes, and there's another good lizard race.
 
59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.

This goes in several ways. On one hand, the main character does have his village attacked, but it happens a ways away from his house and family. On the other hand, there's another character who gets his planet blown up. Naturally, he's totally heartbroken and furious.
 
60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.

This doesn't fit the setting. Girls have names like Alainida or Iorli, not Rose or Lily. They're aliens.
 
61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.

Weather isn't that big in my game.
 
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.

The villain is mostly bald. He does have some hair on the back of his head, but it's short and black.
 
63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers

The villain's main headquarters is his spaceship. He does have a palace on his base planet, but it's mostly horizontal.
 
64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.

My villain rules responsibly, and with a matter of depth.
 
65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.

The villain has already got several planets under his control at the start. That's a good enough reason for him to talk of his conquests.
 
66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.

The villain only comes back once, and when he does, he's a brain in a jar.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché

For the sake of understanding, everyone speaks English, even though they're aliens. Mostly, it's translation convention. I also explain everyone understanding everyone by saying that all space travellers receive a cybernetic translator implant. It's kind of a cop-out, but hey.
 
68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was

All merchants in the game are different people.
 
69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.

I might have this in a sidequest or I might not. I haven't plotted out everything.
 
70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.

Again, it would be hard to do this using what we've got.
 
71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.

There aren't any archers in the game. Bows are pretty useless once you have lasers.
 
72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good

Doesn't fit the setting.
 
73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).

I haven't thought out any romances yet, and I'm not sure I ever will.
 
74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil

The villain does have some of the same psionic techniques as the hero does, but they studied under different masters. Their techniques are simply common forms of psychokinesis.
 
75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).

If I'm going to have any sacrifices, they won't be pointless.
 
76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.

That, again, doesn't git the setting.
 
77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.

That's not what the villain does. He and the hero are in strict competition, and it's not like the villain to postpone things when they deal with galactic politics.
 
78) Who ever joins the party and is super powerful is either going to die or betray the party.

There aren't any temporary party members, since the point is to get plenty of allies for the final attack on the villain's ship. Having a traitor defeats the purpose of getting as many people on your side as possible.
 
79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats

I'm not sure if this will happen, since I'm not sure about all the party members yet.
 
80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
 
Of course not, that wouldn't fit the setting. The aforementioned religion doesn't even depict their god at all, except metaphorically, since they believe that comparing Him to a mortal is demeaning.

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.

There's no martial arts, but when you have psychics and lasers, who needs them?

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.


Well, there is that miniature nuke I mentioned earlier, but that's very taxing on the brain, as I described.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.

I don't think that makes much sense in my setting.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.

As I said, the hero's parents are unimportant in the grand scheme of things. Also, I could think of more obvious things to refer to, just saying. *coughdarthvadercough*

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it

The only thing close to that happens with the aforementioned character who gets his planet blown up. That happens late in the game, and he does recover by tracking down the person responsible and punching him in the face.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history

The space pirate I discussed earlier is like that, but I haven't detailed his past yet.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.

This may or may not happen. I'm still developing all the secondary party members.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).

There are deaths of important people, but not in the past. Namely the exploding planet victim. This may happen with a character to be developed.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.

This is maainly due to game mechanics, again. I don't see why you need to get sick just because.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.

Most of the monsters are found in unsettled places on dangerous planets. Your main enemy is other people.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game

This doesn't happen to the main character.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

The villain takes everything seriously. He's not a maniacal supervillain.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).

Nope, because they both treat each other with respect as political bodies, mostly.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.

I'm not familiar with this, and even so, no one really wears metal armour in my game, just some leather and generic sci-fi plasticish stuff.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

The party is working for a political foundation, so this will be worked into the plot. Diplomacy is a big part of the game.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.

Sort of. The final battle is actually split into two parts. There's the one-on-one battle between the hero and villain, but there's also a giant space battle against the villain's fleet going on over them.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.

No, the main part of the game is preparing for the villain. You have some run-ins with the villain, but he remains hospitable.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.

No, if there are evil political figures, they're really who they are and they are still at order.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.

The hero is actually a pawn in the grand scheme of things, his mentor chose him to fight against the villain.

100) Wizard White Beard! Most old men are wizards or mages in these games.

As in Where's Waldo? Anyway, there are some old psychics, but plenty of younger ones too, and also plenty of plain old men.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.

The villain is around middle-age. A bit into late middle-age, but he's not past his prime yet.

102) No Old Ladies. We never get any powerful old ladies too often.

As I develop the plot, I may work in some old ladies. Because why not? Powerful old ladies are always awesome.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.

The villain doesn't have any apprentice. He does have some heirs, but they remain off-camera.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.

This may or may not happen later in my plot development. It doesn't happen in the main quests, anyway.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.

The hero sure as hell has a plan when he infiltrates the villain's ship.
[/spoiler]
Title: Re: Cliches?
Post by: Deathreaper on January 24, 2010, 01:15:46 AM
Purple - Pass
imthewalrus - Pass

Sorry for not posting up cliches in the past few days,  been busy with other things. But beleive me, more are comming. Maybe I'll have some up a bit later
Title: Re: Cliches?
Post by: Darkfox on January 24, 2010, 01:18:15 AM
I might make a few but most of mine were covered.
Title: Re: Cliches?
Post by: supasora on January 24, 2010, 01:19:24 AM
Anime cat girls. that's a deadly cliche.
Title: Re: Cliches?
Post by: ellie-is on January 24, 2010, 01:55:17 PM
Not really a cliche, as I haven't seen it used that much. Its just... Lame.
Title: Re: Cliches?
Post by: fruckert on January 24, 2010, 07:31:15 PM
Yes.
Although the Oblivion Modding community unfortunately thinks otherwise.

EDIT:
It's cool, so it just has to work!
Every weapon is designed with aesthetics in mind, completely ignoring actual functionality. If you were to bring any of the weapons into the real world, it would either break under its own weight, not do ****, or break the person whose trying to hold it's arm.
Title: Re: Cliches?
Post by: Darkfox on January 24, 2010, 08:24:07 PM
Anime cat girls. that's a deadly cliche.

Agreed. Just a human with ears and a tail. Lame, you can't pass that off as another species.
Title: Re: Cliches?
Post by: ellie-is on January 24, 2010, 11:28:06 PM
True about the weapon thing, fruck. Makes quite a lot of sense.
Title: Re: Cliches?
Post by: MissingName on January 26, 2010, 12:20:44 PM
ARGH, Gorram it!

Yet again, my game is taking its own path and the cliches are finding themselves out of place.
Title: Re: Cliches?
Post by: mrcannibalhead on January 26, 2010, 02:57:08 PM
RPG cliches?  How about when every love interest for the main character is some kind of princess. That annoys me.  Adventuring princesses in general in fact.  A princess is the daughter of a king.  How many kings do these countries have?   And what kind of monarch lets his daughter run around chasing after some semi-homeless mercenary?  Oh and a personal anti-favorite of FF fame; the main love-interest character just happens to be some kind of ancient fore-runner alien race, but nobody ever happened to notice til halfway through the second half of the game.  Oh, and then she dies.  But she ussually comes back in time to screw up the secondary love interest characters plans. Oh and it turns out she was secretly a princess. 
Oh yeah, and female monsters must all be hot and scantilly clad for no apparent reason.
Wow, I guess for an asocial troll I DO talk alot. Huh, who knew?

The Cracktacular Mr Cannibalhead

"Stoopid evil smiley sun....."
Title: Re: Cliches?
Post by: fruckert on January 26, 2010, 03:14:31 PM
There is a signature space on the profile settings dude.
But yeah, those're annoyin'.