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Author Topic: Cliches?  (Read 40398 times)

Offline Bluhman

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Re: Cliches?
« Reply #120 on: January 22, 2010, 01:06:36 AM »
[spoiler=I ran out of room.]
(81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
Fffffffff I think Chisoku is at fault for this. It's more for simplification's sake, though. A biography states that he created a custom fighting style that combines elements from Karate, Muay Thai, and street brawling, but this doesn't really shine through in the AF games; he just sort of learns to fight for simplicity's sake.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
Nope. Chisoku has powerful moves like the Victory Punch and Rocket Kick, but nobody seems to be afraid of the crazy moves prior to actually being hit by it.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
...No

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Akira's father is a musician. He's only witnessed like two crimes in his entire life in person.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
Tri-Emerald doesn't get anywhere near 'cheery' until Opressor loses his ability to mindrape her.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
On the other hand, she's clearly not TRYING to be dismal. She's thankful Bluhman's giving her so many opportunities, that's for sure.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
Maybe. Bluhman gets his face gashed by a Mafioso near the beginning of the game.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
Aw, ****. Part of Redemption's backstory is that his girlfriend dies because of him and his unlawful gang activity.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
Haaaaaaaaa there is something I might have happen to Chisoku. In fact, I have many plans for situations where the Alpha Force goes on missions without him, because he's too busy doing college work. Or getting sick from all the different people he's sitting next to.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
The Police can easily take care of thugs and stuff, and the AUB can keep slightly stronger enemies at bay. Even then, the criminals are only extremely prevalent in the slums and abandoned districts of the city.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Never happens.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Oooonly a couple. Only occurs with the ones that are freaking insane, or the ones that clearly enjoy what they're doing. Ones like Oppressor, Selphen (when he's initially really freaking angry about his situation and clearly not right in the head), and... Something.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
Yeeeeeah. It's sort of colloquial jargon in this case, though.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
Huh? I've never seen this. I mean, something similar occurs with Diamondgard, who isn't wearing any armor aside from gauntlets or metal boots, and Redemption, who has a bit more plating, but that's logically explicable, because Diamondgard's body is as tough as diamond.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
More useful, when this secret area is your base that has files on every single criminal in the city, a teleport chamber, and freaking living quarters.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
Well, the final boss really doesn't have minions...

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
Maybe... However, Bluhman's strategy at defeating the first villain group of the game, the Ayus, is instead cutting off there resource supplies; stop drug dealing chains, contacts, and then strike the epicenter when they've been sufficiently weakened.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
The mayor is never imposterized. He's also quite a badass.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
Chisoku just wants to be a normal college student. But no; Ayus snatch him off the street and turn him into a Cyborg and nearly brainwash him. The bastards.

100) Wizard White Beard! Most old men are wizards or mages in these games.
Prince Corpus, though hundreds of years old, looks less 'aged' and more 'slightly rotten'. The Psions, on the other hand, usually have no age gravitation. They're sort of like wizards, right?

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
None of the villains are old. AND FOR CHRIST SAKE PRINCE CORPUS ISN'T EVIL HE JUST WANTS TO END HIS LIFE ALREADY BECAUSE SOME JERK WITCH CURSED HIM WITH DETERIORATING IMMORTALITY, GAWD.

102) No Old Ladies. We never get any powerful old ladies too often.
Oh ****. The oldest lady with power in the game is Artemis Sunset, and she's like 28-35 something. Then again, one of Redemption's cohorts is actually his lover, who is currently going on... 343 years old or something? Yeah. She's a banshee that can shatter steel with her voice.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
DOES NOT APPLY: MAIN BAD GUY ONLY SHOWS UP FOR THE LAST CHAPTER OR SO.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
The first real mission of the game involves walking straight into a trap. However, that's because Bluhman orders it to be so, so that he can get his hands on a Mafioso for interrogation.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
Bluhman is the antithesis of this. He's practically got a game plan for every mission, aside from the ambushes.[/spoiler]
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Offline fruckert

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Re: Cliches?
« Reply #121 on: January 22, 2010, 01:09:06 AM »
[spoiler]
81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
No martial arts here.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
I find this to be ridiculous, so I chose not to implement it.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
I have no idea what you are talking about, so I'm going to say "no".

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Nope, doesn't apply.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
Nope, no such character.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
This however, guilty.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
Does the robot count?

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
Nope.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
Guilty.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
Guilty at first, but you just gave me a great "radiant AI" idea.
If a monster comes near the cities, you'll see the guards go up and attack it.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Nope.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Guilty with the Shriekers, but that's just cause they're insane.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
Guilty, but I'm going to say that that was a cheap shot :P

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
No, armor is what armor is.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
False, being a White Knight is very beneficial to the quest.
Without it you can't...get...into most cities...
...guilty.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
Mostly, but also kind of false, but no spoilers for you.
Just take my word for it.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
Would your memory count?

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
Nope, the only king like character that's a dipshit is an actual king.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
He just wants to know what the **** is going on.

100) Wizard White Beard! Most old men are wizards or mages in these games.
False, to a point. The more powerful mages are older.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
Hehe, true.
The main villain is a 4100 year old demi-god.

102) No Old Ladies. We never get any powerful old ladies too often.
Guilty, and I wonder why.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
Pretty much the opposite, in a sense.
Again, spoilers.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
Guilty as charged.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
False, after the first bit of stumbling, trying to figure out what to do, you get a good game plan going on.
[/spoiler]
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Offline Legacy of Elecrusher

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Re: Cliches?
« Reply #122 on: January 22, 2010, 01:43:34 AM »
[spoiler]
81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
June uses a kind of martial arts, but I haven't decided on what it is yet.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
If you count running in and detonating yourself as forbidden, then yes, there is a forbidden technique.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
I noticed you were referencing THAT in like the third sentence. There are none of these here.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Non-existent... Except with *muffle muffle* But he wasn't much of a hero. And you know about it when you first meet the son.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
The happiest character has the happiest past.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
The tragically distant person is naturally so. His past doesn't contribute.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
I don't like giving scars. But a couple of guys do, none of them are at all significant.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
Someone did die. But the warrior isn't experienced. Heck, he's not a warrior.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
*muffle muffle*

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
There's aren't monsters at the start, but you can still find some rabbits and possibly a wolf or two.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Does "being wanted" count?

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Little laughing going on. This is srs business.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
You aren't even heroes until the second half of the game, and it's pretty set in stone who the villain is.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
Leather < Steel

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else
Politics gets the story going. Marco being a mayor/councilman gives you the ability to do like everything.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
You already dominated the army.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
You don't miss.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
All of the nations have rulers who DO THEIR JOB AND ARE GOOD AT IT.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
Nah, Simon was just supposed to walk Marco to the capital, end of story.

100) Wizard White Beard! Most old men are wizards or mages in these games.
Mages are a new thing here.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
*muffle muffle*

102) No Old Ladies. We never get any powerful old ladies too often.
You don't get anyone who's had a midlife crisis. Death doesn't count. He bypassed his.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
They don't take students.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
IT wasn't obvious. I can't say more past that.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.
Your lack of muscle stops you from doing this.
[/spoiler]
« Last Edit: January 22, 2010, 01:45:35 AM by Legacy of Elecrusher »
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Offline Archem

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Re: Cliches?
« Reply #123 on: January 22, 2010, 01:55:49 AM »
Quote from: SaiKar on January 21, 2010, 06:01:36 PM
There's like a ten year rule on when it's okay to spoil games.
That's the old time limit. It's apparently no more than a year now, since I've had nearly every game that I hadn't played to the end ruined for me if it was over a year old. And I'm talking about spoilers from people that know better.

It's really pissing me off.
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Offline Deathreaper

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Re: Cliches?
« Reply #124 on: January 22, 2010, 02:06:15 AM »
Bluhman - You dah man! Looking forward to Alpha even more than i did before
Fruckert - Sounding promising. Keep at it
Legacy of Elecrusher - You're scoring rather high on this as well. All in all, I'm liking the sound of your game more and more. Though I need to ask, do you have a thread for it?

Well, folks, so far so good. But beware... because I have even more cliches to come!
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Offline HackersTotalMassLaser

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Re: Cliches?
« Reply #125 on: January 22, 2010, 02:16:42 AM »
What are you?! a cliche authority?! IT CAN'T BE!
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Offline Deathreaper

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Re: Cliches?
« Reply #126 on: January 22, 2010, 02:23:38 AM »
Quote from: HackersTotalMassLaser on January 22, 2010, 02:16:42 AM
What are you?! a cliche authority?! IT CAN'T BE!

Why yes! I have even more! I can keep going and going for... maybe forever. I will go as high as I can humanly possible! No cliche will ever be safe from me!
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Offline Cerebus

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Re: Cliches?
« Reply #127 on: January 22, 2010, 02:41:36 AM »
An unavoidable cliché; towns and houses are always larger when you enter in.
But of course, this is pretty much normal, else the world map would be so god damn huge.

I personally don't consider it a cliché, but that list from the site Bluhman has posted has it included.
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Offline Bluhman

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Re: Cliches?
« Reply #128 on: January 22, 2010, 03:46:37 AM »
Quote from: Cerebus on January 22, 2010, 02:41:36 AM
An unavoidable cliché; towns and houses are always larger when you enter in.
But of course, this is pretty much normal, else the world map would be so god damn huge.

I personally don't consider it a cliché, but that list from the site Bluhman has posted has it included.

It's not unavoidable. It requires some pretty careful measuring and stuff, but buildings can definitely be designed to be the same size and shape inside and out.
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Offline Legacy of Elecrusher

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Re: Cliches?
« Reply #129 on: January 22, 2010, 03:50:13 AM »
Quote from: Deathreaper on January 22, 2010, 02:06:15 AM
Though I need to ask, do you have a thread for it?

Once I have a fair hunk of demo I'll make one.
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Offline Cerebus

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Re: Cliches?
« Reply #130 on: January 22, 2010, 05:12:22 AM »
Quote from: Bluhman on January 22, 2010, 03:46:37 AM
It's not unavoidable. It requires some pretty careful measuring and stuff, but buildings can definitely be designed to be the same size and shape inside and out.

Yeah I know, but it is still unavoidable because I guess no one will want to do houses that are the same size inside and outside, in villages that are same size inside and on the world map. If anyone ever do this (s)he'll sure deserve some praise.

Oh and I don't count Oblivion!
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Offline fruckert

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Re: Cliches?
« Reply #131 on: January 22, 2010, 09:54:18 AM »
Yeah, quite a bit of 3d games do that.
I think that should be amended to "Unavoidable in 2d games", because that's really hard to avoid.
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Offline Cerebus

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Re: Cliches?
« Reply #132 on: January 22, 2010, 04:27:41 PM »
I thought of it as unavoidable because of how much work it would require and how huge the world map would be. But well I guess I was quite wrong, then. Not much titles come to my mind, though there is the obvious reason that I haven't played every games. It's true that some 3d games (and even 2d games, like Zelda) have it proportioned, but every RPG's involving random encounter have that "cliché"... no?
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Offline SaiKar

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Re: Cliches?
« Reply #133 on: January 22, 2010, 04:55:11 PM »
Quote from: Cerebus on January 22, 2010, 04:27:41 PM
It's true that some 3d games (and even 2d games, like Zelda) have it proportioned

... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.
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Offline Angel Walter

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Re: Cliches?
« Reply #134 on: January 22, 2010, 04:58:52 PM »
Quote from: SaiKar on January 22, 2010, 04:55:11 PM
... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.
Yeah, they didn't really do it in the 2-D ones. Apart from the villages. The villages were always the right scale because that was the largest scale you got in those games. The 3-D games were definitely best on the scaling side of things.
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