Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • Cliches?
« previous next »
  • Print
Pages: 1 2 3 4 5 [6] 7 8 9 10

Author Topic: Cliches?  (Read 40344 times)

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: Cliches?
« Reply #75 on: January 20, 2010, 09:57:01 AM »
51.) What I can't bear. It makes me cringe. When some young person just leaves their town without any
second thoughts and joins you after knowing you for like 18 seconds and talks like this: "We must quickly
make haste to the castle on the right-hand side of this town." It's so f***ing boring! Who wants to read that?
At least give the characters something interesting to work with, give one of them Alzheimer's or Narcolepsy
so they fall asleep mid-sentence. Anything, just anything, to make your game dialogue just a little more
bearable!

52.) Sexism. Why, oh, why does a small, scrawny girl who's extra-sensitive always have to join the party
who just uses healing spells? Why?! I don't understand! Do all mentally-scarred young women possess the
powers to heal people?

53.) Spacebar fights. No, not as fun as ripping the spacebar off and throwing it at someone. A fight which
consists of spacebar, spacebar, spacebar, spacebar, spacebar, spacebar, spacebar, spacebar, Victory! You got 81 EXP
points. Why would anyone on this f***ing earth want to play a game like that, ever!? Arggh!
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: Cliches?
« Reply #76 on: January 20, 2010, 03:16:27 PM »
What are you talking about with number 51?
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Angel Walter

  • Better Spriter Than They Were Before
  • Acolyte
  • *
  • Posts: 380
  • Truthseeker or Victim of Applied Metaphysics?
Re: Cliches?
« Reply #77 on: January 20, 2010, 05:25:24 PM »
Hey, guys! You just spoiled Link's Awakening for me! I still haven't finished it!
But I agree with Zuhane. The dialogue issue is very important.
Logged
Action figures by Fisherson! What a fine fellow he is!

Offline Deathreaper

  • Acolyte
  • *
  • Posts: 492
  • Power Absolute
Re: Cliches?
« Reply #78 on: January 20, 2010, 05:34:12 PM »
HTML - you're alright. So don't worry. I liked how you handled some of these questions. You seem to be on the right road
Zek - I have no real comment. Except when I speak of eating or anything like that, I'm not referring to gameplay much. I'm really referring storywise. Well you seem alright
Sai - :O
Zuhane - YOU ARE NOT GOING TO STEAL MAH JOB!

Stay tuned folks, because when I get home, there will be more
« Last Edit: January 20, 2010, 05:39:32 PM by Deathreaper »
Logged
\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline MissingName

  • Here you go. Juicy Fruit. Happy?
  • Exemplar
  • *
  • Posts: 1,919
  • The scotch is well hidden. So scram.
Re: Cliches?
« Reply #79 on: January 20, 2010, 07:35:17 PM »
Quote from: zuhane on January 20, 2010, 09:57:01 AM
51.) The king is an evil evil OHMIGOD BUTTERFLIES person who must be LOOK LOOK A SQUIRREL killed for the good of all!
. . . Already have that in there.


53.) Why thank you, I almost forgot about those.
Logged
<sig></sig>

Offline Deathreaper

  • Acolyte
  • *
  • Posts: 492
  • Power Absolute
Re: Cliches?
« Reply #80 on: January 20, 2010, 10:08:21 PM »
I put myself to my own test and yes, I'm guilty of things too.

[spoiler]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

I don’t follow this, I tend to have more evil people using light and more good using darkess

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
No one currently, but I have in the past


3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
Yes, I somewhat have that kind of group. It’s a pretty basic one, so I follow it to some extent
4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Nope! My main character, Ludvik is an oddball. He’s 12 with most of his teeth missing in the beginning of the game (with only his canines; though you never see his gums unless he really opened his mouth wide).

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

I’m somewhat guilty with my race Zero’s after they’ve gone through a process of individualization if they turn out looking human. Though they are bloodless, organless and boneless, just a white or black inside.

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

Nope! I have Ludde, a baddass and kinda silly old man. He seems to exhibit contradictory personality traits such as being brutal but gentle, a berserker but a thinker and so on. He both helps out and antagonizes the group multiple times, he doesn't seek power or domination or anything. Not even one to really kill. He just likes fighting... and pushing down nerds

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

I have pleanty of female villains! I think I have one spellcaster if I were to be technical but they are just as evil as any other villain.
 White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

Guilty… although I have been showing more and more races I have done this before… and I’m a black dude!

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

I have a mixed cast, human, anthro, non-human and so on

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

Nope… as a matter of fact my female lead tends to be stronger than the male lead but then he starts getting to her level and they stay about equal

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
Nope


12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.

My final bosses don’t look angelic but some of my bosses have some angelic tone to them

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

Depending on whom, but in cases they are just testing them

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

Can't say that I'm guilty of this since they've fought done so before

15) Unless it's important to the main character, most non-humans who are extensions of any other being (or atleast what they may call them) are unsavable.

No, there are extension beings of many, including some villains who get saved and such

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

GUILTY

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

Somewhat. Though, an older woman does possess a younger woman it’s not so much for the ambition of immortality or eternal youth, but to finish some unfinished business. And no, I don’t do that guy possessing girl or vise versa

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

Yeah I got some guilt there, though I have been using less and less swords lately and using more underused weapons INCLUDING NUNCHUCKS!

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

Nada

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

Nope, can’t say much but someone will lose their arm with no replacement or compensation

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

Nope! I don’t have anyone who just talks stuff and does nothing, they take action

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

Nah

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

No

24) Dress-code: Bad guy wears black, good guy wears white and the reverse is true

My guys wear a lot of different clothing, but they could be and I’m not noticing so that is a possible strike

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

Nope! Technique is where it’s at! Power helps but it does no good if they have no proper technique

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

Ludvik has no teeth (atleast for a while)! :O

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

GUILTY

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.

Nope! I have a few non-malicious insane people and the villains are more-so obsessed than insane, I suppose. Depends on which one

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Been working on it, but guilty

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

I have a few with extra arms or eyes

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.

Ludvik’s hair frizzes up when he’s in intense heat

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

Ludvik has wings, but not those kinds. He has “earwings” based off of the earwig’s wings, his ears change into them and he uses that to fly. Though I am guilty of angel-looking wings with some

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

Nope, can’t say much but let’s just say no

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

I have no real Halflings or atleast the common types. And no, the few ones that are weren’t discriminated against

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

Not really, I have some strong humans

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

I have no werewolves

37) Buff guys get buttchins, I dunno why but they always have huge buttchins

I don’t really have in buff guys

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

I don’t have Death

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

Nope. There are plenty of people stronger than Ludvik, heck he wouldn’t even be the strongest by the end of the series as much as maybe “one of”

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

I have none

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

People seemed to think I meant gameplay by this and no, I haven’t. I meant in the actual story. I don’t know what to say  because I’m not making an RPG Maker game or anything right now. But I haven’t in the RPs so much, so I’m guilty

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

I have some that are serious and there for more than comic relief

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

Ludvik has no real rival other than a girl named Noel. And she doesn’t do such

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

I have ghosts! One named Lovola! =D

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

No, Ludvik suffers major pain and recoil for consistent  use of his most powerful attacks. A guy named Emil who uses his own blood as a weapon suffers from using his most powerful attacks

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

Not really

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

GUILTY

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.[B/]

I’m guilty there until later.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

Ludvik wears a body suit and complains about high heat. Though haven’t had him really strip down or anything in any RP I’ve had so no

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
My guys go through some culture shock depending on what story they are from, since I have more than one real story
[/spoiler]
« Last Edit: January 20, 2010, 10:20:40 PM by Deathreaper »
Logged
\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Cliches?
« Reply #81 on: January 20, 2010, 10:40:15 PM »
XD!!! I suppose I do stereotype a bit, been working on that. Also i misread the "evil version" thing. I'd like to say not guilty, because I have an evil Ren called "Anti-Ren" but "Anti" is a species reference, in that he is a being called an "Anti", and not all Anti are bad. Heck, one villainess (Furuchi) has a good alternate self from Oblivion (Ruchufi). XD To correct myself.
Logged



Offline Legacy of Elecrusher

  • Totally awesome.
  • Acolyte
  • *
  • Posts: 349
  • Please wait while I devise a witty remark.
Re: Cliches?
« Reply #82 on: January 20, 2010, 11:23:38 PM »
Another thing: Why are some random people (read: people who join you) walking about their daily lives in 300+ lbs of armor and weapons?

Also: Time to fill out what I can with Axiom Break

[spoiler=Axiom Break]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Light and dark don't really pick sides.

2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
You know what, my villain's complicated. I'm going to say 'no' and move on.

3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
Well, I have a softspoken gal and a mystery man in the party. There's also a guy who tries to be the hero, despite having little to do with the actual story.

4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Plenty of oddballs to go around. One's even in your party.

5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
There is a small nation of "non-humans" who are actually just humans but have come to use a different name for themselves because of some history crap. But it turns out that *muffle muffle*

6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
Under developed character? No such thing here. If someone in Axiom Break is "mysterious" expect awesome backstory.

7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
Equal opportunity employer villain.

8 ) White Asians. The typical RP characters look like a bunch of white people.
There are infact different ethnicities.

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
Well, they're all human, but they're far from the boring variety.

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
The female lead is one of your hardest hitters. She uses anything on a stick, meaning poles, pole arms, halberds, pikes, lances, and so forth.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
No fetch quest here. Well, there's a minor one near the end, but that's for your benefit alone.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
He turns into something that's for sure.

13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
... What? Wouldn't doing good make him not a villain? I find your question contradicting, but the main villain has interesting take on this.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Accidents abound.

15) Unless it's important to the main character, most non-humans who are extensions of any other being (or atleast what they may call them) are unsavable.
They're pretty darn savable.

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
There's always *muffle muffle*

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Not enough possession to be guilty of this.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
If you count daggers and fencing foils as swords, then 3 out of the 11 characters use swords. The main character uses daggers because that's the only weapon he knows how to use in his profession.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
Simon's pretty manly.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
I won't say anything on this... Yet...

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
If my villain is mono-logging, then he is holding you in the air on the bad end of a sharp object. No one's going anywhere.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
There's one "evil" version of a character. He doesn't even share the same name. He has my favorite story in whole game.

23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
Romance is a strange topic in Axiom Break. I'll just let you wait to see what I mean.

24) Dress-code: Bad guy wears black, good guy wears white and the reverse is true
I won't say what the main villain wears for spoiler's sake, but I could make a depressing rainbow if I lined up the heroes correctly, tangy characters aside.

25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
With heavy hitters being few and far between, you better have a strategy.

26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
Simon's pretty undeformed. One hero's short an arm though.

27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Most civilians and a good chunk of the heroes have hair colors within reality. The main character has brown hair and his best friend is a dirty-blond.

28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Mental people seem to give the best advice, and they make for great conversation. ADD people in pub's are the best though.

29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
The separate continents are modeled to be like Earth in diversity.

30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
No extras. Making deformed people just irks me. Even some of the poor are pretty.

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
I'm not changing it for enviroments. Get over it.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
No wings here.

33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
Actually, remember that guy back at 22? Well he *muffle muffle*

34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
Hard for there to be halflings since there's isn't anything for the other half to be.

35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
91% of the party is human. They aren't weak.

36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
I have no comments on this matter.

37) Buff guys get buttchins, I dunno why but they always have huge buttchins
Not a cleft in sight quite frankly.

38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Death joins your party. And forget what I said earlier, Death has my favorite story in whole game.

39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
After a while you get to off/recruit everyone stronger than you. So yeah, you are the greatest warrior.

40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Prophecies, myths, and conspiracies abound. Only a handful are true. None of them say anything about anyone in the party.

41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
You spend many a cutscene chowing down with the team.

42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
Don't have any yet.

43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
Your rival gets over you pretty fast and joins you.

44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Death is playable, so ghosts abound. The saddest story in the game involves a ghost.

45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
The only person who even wields a decent-sized weapon has been doing so for decades, so he gets over it.

46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
That's like the last thing he wants.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Real history has best reusable ideas ever.

48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.
Most of the party have alive average-Joe parents. Simon and Marco are no exceptions. Parent's can't really do much since they lack the slaughtering skills of their kids (well, there's always Rowen's parents,) they do give you stuff though.

49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
Actually, they do change outfits occasionally.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Sightseeing and curiosity run amok when you get to a giant new shiny city.
[/spoiler]

Done :V
« Last Edit: January 20, 2010, 11:33:55 PM by Legacy of Elecrusher »
Logged

Offline Cerebus

  • The Poison Lord
  • Royal
  • *
  • Posts: 3,486
  • Chemical Rules
Re: Cliches?
« Reply #83 on: January 20, 2010, 11:31:42 PM »
Oh hey, another one. No matter who joins your party, they'll never bring anything with them beside their starting equipments. Be it the princess, a guard, some random thief, they'll never have any items not a single coin when they join your party.
Logged

Offline HackersTotalMassLaser

  • Digital Artist
  • Leader
  • *
  • Posts: 2,055
  • I intercept logs....web not mine
Re: Cliches?
« Reply #84 on: January 21, 2010, 12:43:53 AM »
Yeah and they'll have the same items too.
Logged
<br /><br />Ohayo gozaimasu! OAO<br />
<br />Check Game Thread

Offline Deathreaper

  • Acolyte
  • *
  • Posts: 492
  • Power Absolute
Re: Cliches?
« Reply #85 on: January 21, 2010, 01:21:05 AM »
Pretty good, LoE. I say you did well. Now for more!

51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
78) Who ever joins the party and is super powerful is either going to die or betray the party.
79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Logged
\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline _JeT_

  • Exemplar
  • *
  • Posts: 1,316
  • A larger Mysterious Mystery of Mysteriousness
Re: Cliches?
« Reply #86 on: January 21, 2010, 01:48:52 AM »
[spoiler]51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

Nope, and none of my villains are even working together really, unless you count Maks and crew.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men

I don't have any priests, and I actually use religion to help describe a character and to state their beliefs and such.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.

No, they are actually good

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.

All my characters that are wanted by any law or country tend to avoid the places they are wanted in. And due to certain reasons, those countries keep the information confidential and such.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.

No HQ's either. My villains all tend to be nomadic O.O

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black

Nope

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.

My only one was by accident. I have a character named Aza'zel, and I learned not too long ago there is a demon named that... I honestly didn't know.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.

Dont have snake people. I have a lizard man, that is the closest, and he is a hero somewhat.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.

Partially true... In the war in it, Jet and Chaos attacked Moscow, and Andriy and Oxana's father and brothers died in the battle. Andriy and Oxana both want revenge and such. But Jet isn't a villain anymore, so I am not sure if this counts here.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.

Nope

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.

Nope

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.

Nope

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers

Again, they seem to just move around.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.

Again, most villains of mine work on their own.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.

Only my satirical villain. The rest can back up their claims rather well.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.

They stay dead, except for one who comes back for a bit within an actualy plot reason! Who knew!?

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché

Well, I am partially guilty on the language one, only the ones who are important can speak english. But they all have accents to go with what they are.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was

Nope, no lousy merchant. Some of my characters are issued weapons by higher ups, others make their own.

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.

Guilty

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.

My people actually dress appropriately and modestly anyway. Those who dont bundle up if I can remember to do it XD

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.

Why have an archer when I have sharpshooters?

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good

Nope, they are all recent, except one.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).

Well... Let's use the mains. Jet and Noel. So guilty. Oxana with Runi. Now note, neither Runi nor Noel are annoying, helpless, or 'spunky', but they arent really that mature.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil

My characters have individual abilities, except two siblings who know the martial art of Sambo

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).

My only suicide saved the galaxy and was important! =D

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.

Dont have guard beasts

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.

Nope

78) Who ever joins the party and is super powerful is either going to die or betray the party.

Nope. Probably not.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats

They stay the same! =D

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.

My only one who is to look divine is a fallen angel, but their wings are orange and falling apart, and can be set ablaze.[/spoiler]
Logged

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
Re: Cliches?
« Reply #87 on: January 21, 2010, 01:59:25 AM »
51) Sorta kinda, but in a different way. I don't really have many spies if at all.
52) Main character is a priest.
53) Nope. Geld's forces are very well trained.
54) Blake T. Branxton II and III has an influence on people but some try to get him caught
55) Nope! Usually the bases are quite comfy!
56) Don't really have this. Even a Black Priestess isn't considered evil or bad.
57) Void... well... okay, doesn't really emphasize anything. XD
58) Don't have any snakes or snake related characters! :o
59) Kinda guilty here, Helia and Helios Drakk lived on a planet which was destroyed and seek revenge, but this lasts only so long. And explains more their background and presence there.
60) Zenia is NOT weak or a brat (maybe sometimes)! She's a werewolf!
61) Usually weather is for fun and is nice to put in weather. It also makes for interesting/humorous scenes. "Gah! I'm going to look like a drowned rat!" Though I have done effects on weather to represent a powerful presence, but this does not necessarily indicate a bad one.
62) Nope
63) Not really, there was a tower, but the actual owner was not evil and it was by no means a headquarters.
64) Nope!
65) Used for comical "villains" XD
66) Neth, but this becomes comical when the other villains start killing him too.
67) I do add accents, languages, and weird speech patterns! =3
68) Not guilty, Carbunka Carbuncle plays this role at times but she's connected to the main character and even the plot some.
69) Not guilty.
70) XD!!!! OMG! I'm not really guilty, I swear! Some characters have fur but even some of them will complain if they aren't meant for the cold, especially reptilian characters who slow down in the cold. The fuzzier characters may also try to keep close to the non-fuzzy members as a means to keep them from getting frostbite. This makes for a kind of supportive bonding between characters and also makes for comical possibilities. Characters should interact afterall.
71) Cupid. Is. Freakin. Scary. His arrows blow down barriers and when fully charged inflicts massive damage.
72) Not really guilty, my old story did but that was long ago scrapped.  
73) Nope. Underdogs get more love, even some oddball romances. Heck, I have a human and kitsune (not the girl with fox ears junk, another race derived from humans but looking not too much LIKE a human) marry and even have a kid (Leopold Roltz).
74) Nope
75) I have had a sacrifice but he came back.
76) Nope. XD The guardians are friends.
77) Don't think so. Used to but changed it.
78) Not guilty!
79) Mine keep their awesome clothes and powers!
80) Somewhat, but I don't make it a habit. Actually I make devinity rather unusual, it is hard to describe and in the end the highest state is called Righteous Devil and looks rather odd even though is good.
Logged



Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: Cliches?
« Reply #88 on: January 21, 2010, 02:19:32 AM »
I skipped your last set because a lot of them didn't really apply to my game much, but this one seems a lot better.

[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
There's no need for the villains to spy on the heroes because the heroes are some of the most unsubtle, high profile people in the world. The main character is the President of the most powerful country, for example. The bad guys could probably get all the intel they need off the evening news.

52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
This one bothered me too. Religion in CoD2 is universally uncorrupt.

53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
There's a couple of reasonably decent guards, but yeah, mostly incompetent. Mostly they're just hopelessly outclassed by the heroes.

54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
The only time a specific castle puts out a hit on you, you're running so fast you stay ahead of the news.

55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
Not really my schtick.

56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
Somewhat, a little, but it's a lot more subtle.

57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Well, there's Drudge, a reoccurring evil undead sorcerer, but that's about it.

58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
Snakes are random enemies in the game but that's about it.

59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
I'm about as guilty of this one as humanly possible. My game is largely political between human nations and so everyone and their mother is out for revenge for some past injustice. Erika is probably the biggest example of this.

60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
No flower girls. Myrin has some sort of green rose in her hair; does that count?

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Nah, weather is pretty constant in my game; it snows in the glaciers, rains in the fertile areas.

62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Nope

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
The tallest building on Micras is easily Jasonia Palace, which is the center of government for the heroes. It's at roughly this point I realize how backwards I made the start of this game, where you control some of the strongest people in the world.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
At one point the villain has an underling test a magical relic with fatal results. He kind of thought that it would be fatal but wasn't really sure. I guess that sort of qualifies.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
Nothing immediately comes to mind on this one.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Drudge does this crap all the time. :)

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Rolon woromarb shun Worldpool? Rel shikem! Lorema Solora Spira! Rolom manoma tzara. Tzara resamarb!

Sai'Kar actually doesn't know a word of english for the first 6 chapters of the game. It creates a HUGE language barrier that causes a lot of confusion. Sometimes she has a friend that can translate for her and other times she can communicate mentally, but for the rest she's pretty FUBAR. And yes, if you're wondering, this language actually has a very basic vocabulary and syntax. I even commented some of the translations in a few of the scenes for the nosy and curious.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Don't have one like that. Travel a long way in CoD2 is sorta hard.

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Not quite sure what this is referring to.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
Yeah, guilty. Poor, poor half naked Myrin. There's some occasional teasing about how inappropriate her dress is, but it doesn't really have any gameplay effect.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
Empres, who uses a crossbow, does okay damage. The people with assault rifles do really good damage.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Mmmmmmmm... kind of. To be fair, circumstances are a little different this time. Can't really elaborate.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
Erika's more fiery than annoying, helpless, or spunky, and for a long time she's the only girl on the crew. I don't really blame Jason for falling for her.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
Doesn't apply.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
There are a few times when people get themselves in knowingly impossible battles, but they always go down swinging.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
Yeah, this happens a lot in CoD2. Mostly I just like boss fights a bit too much.

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Again I don't want to spoil things, but I will say that the player party doesn't fit into the villain's plans at all since the villain fully underestimated the player party in terms of focusing on other things. So basically no; everything you do is good for you and bad for the villain.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
Happens twice, yes.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
Largely true. Can't exactly let them join with x20 more HP than the rest of the party, could I?

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Well exuuuuuuse me. No, mostly doesn't apply. I will say that I strongly considered giving Sai angel wings though.[/spoiler]
Logged

Offline Deathreaper

  • Acolyte
  • *
  • Posts: 492
  • Power Absolute
Re: Cliches?
« Reply #89 on: January 21, 2010, 02:32:48 AM »
Jet - You get the Balrog Vocal sound of approval =D
Darkfox - You get the Tomato of approval =D
Sai - You get cupcakes of approval. Also Myrin sounds cool. XD And I would like to comment that I like the Sai thing about her language. I'd love to see how that plays out
HTML - There is a dangling tub of icecream. If you are approved, you get it. >.>
« Last Edit: January 21, 2010, 02:35:10 AM by Deathreaper »
Logged
\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

  • Print
Pages: 1 2 3 4 5 [6] 7 8 9 10
« previous next »
  • Charas-Project »
  • Off-Topic »
  • All of all! »
  • Cliches?
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum