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Author Topic: Cliches?  (Read 40347 times)

Offline Cerebus

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Re: Cliches?
« Reply #135 on: January 22, 2010, 05:05:29 PM »
Oh yeah, sorry, I meant real size village in the world map. But it's a different kind of map, that's why.
Yeah I know houses would be like 2-3 times larger when you were inside, and dungeons were even larger (Like Jabu-Jabu both in Ocarina of Time and Oracle of Age) I just... I don't even know actually. D:
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Offline Darkfox

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Re: Cliches?
« Reply #136 on: January 22, 2010, 09:58:28 PM »
Quote from: SaiKar on January 22, 2010, 04:55:11 PM
... we talkin' bout the same Legend of Zelda series here? The 3D ones were better at this, but the 2Ds broke this rule all sorts of sideways. A house would be like 3x2 tiles on the map and an entire screen on the inside. Both Link's Awakening and Link to the Past were like this.

Though we never minded it too much until we started taking notice. It is one of those things you don't really think about until somebody points it out. But personally I don't see it as bad, because otherwise it'd make a pretty huge village map or some really cramped buildings.
« Last Edit: January 22, 2010, 10:00:22 PM by Darkfox »
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Offline Prpl_Mage

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Re: Cliches?
« Reply #137 on: January 22, 2010, 11:33:19 PM »
Let's give this test a try with Fiery darkness - the king of evil, a project I haven't really got off the ground yet.

It's about the King of evil who is the son of the Former King of evil who was killed by the Heroes of light. The former king of evil tried to rule the world when the 5 heroes of light traveled far and wide, saved the people and in the end raided the evil castle and killed the former king of evil. As they noticed his son they decided to let him live. He was just a kid after all, and with out the former king of evil's bad influence he wouldn't be a threat.
But they were wrong and you take the role of the King of evil. Instead of having a morale bar with either "Good" or "evil" the game got "Annihilation", "Domination"  or "Tyranny".
So yeah, the protagonist is a villain and the antagonists are the heroes.

1-12:
[spoiler]1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat
Erhm, the protagonist is the son of the king of evil and the heroes of light killed his dad. I guess that kinda proves that I failed at this.


2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something
Actually, the villain is basically yourself in this game and you just want to remove everything good in the world and expand your kingdom to restore the family honour. Although ultimate power is a lot more fun that pathetic power.
Although I guess the heroes of light would be the villains in this game, and all they want to do is to protect the good things, help everyone and spread the word of the light(in a non-zealous way).


3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.
The protagonist - the king of evil is in fact neither of these. He's just a revenge-driven king of evil with a band of demons and dark creates under him who want to ruin everything that is good and kind and puppies and all that. I don't really think that's a stereotype for the protagonist.


4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing
Actually one of your advisor is an oddball, kinda like the guy in civalization who dress up like Elvis after some time. He throws stupid puns all the time and likes to rhyme.


5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.
Actually there are classic elves in my game, they do have arms reaching down to the knees and 2 thumbs, but that really doesn't matter sicne you don't see that. I kinda gave them 2 thumbs because of the 8-bit theatre comic where ranger dual wield bows.
Also, most non-humans are demons and everyone knows that demons have 3 fingers, hooves and wings.


6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.
Yes and no. One of the advisor is a ghost, so basically he doesn't feel that many emotions, But he's full of greed.


7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.
Well yes I suppose seeing as we define the leaders of the good guys as villains. The elven queen is a woman(no way?!) and she is all good hearted and hippie-like. She even feels pity for the demons because they are ugly. Buuuuut I do have a female high priestess in the 5 heroes of light group and she even heals you sometimes.
 

Cool White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.
Yes and no. Demons are not really like white people. Elves are white, as in snow white. The desert people have tanned skin and the "main humans" are white or black. I actually have no Asians when i think about it.


9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.
The protagonist is the king of evil walking around in full armour and a cape, you can swap his appearance and your party consists of what you decided to bring along from a cast of loads of demons, dark creatures and mercenaries.


10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?
No female lead in this story. Although you can bring girls to your harem?


11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.
Nope, nothing like that. You just want to end the reign of good.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
I fail to see your view on angels but I'll go along.
A bunch of bosses turn into angels in the context that they grow angel wings or have halos. But that's because they are the good guys and angelic features usually mark the innocence and good of people and non-sinners. That's what I'm going for, not really any angel of death and all that.[/spoiler]
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13-26
[spoiler]
13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil
If we say villain as in the protagonist in the game - this is true. If we are talking about the antagonists in the story then this is false. The antagonists aka the good guys are trying to make him stop his evil ways and become good like them and make his demons kind and loving.


14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.
Same as above. The protagonist is a villain and not a hero, and if he kills people, enslave them or just rule them is up to the player.
But the antagonists - the heroes of light are just like this, they want to do good, they only do good and the only person they killed was the former king of evil. And killing the villains is usually okay for heroes.


15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.
No idea what this means but most of your demons are meatshields and cannonfodder if that means anything. Everything that can accompany you is disposable.


16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something
Oh no, not possessed at all(unless you decide to enslave them) there are innocent softhearted people that can be killed like flies, one of these people are a part of one of the hero groups that are trying to save the world. She doesn't do much to hurt you since she believes in the good in everyone.


17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!
Possesing your demons to control them instead of the king of evil is sick? To give the player more variation I kinda figured that I'll add a spell that lets you control your minions. Although it breaks if the king is hurt so it's pretty useless. But you really just control their actions, no speak or touchy stuff or anything.


18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!
Actually, spears is the most common item. Spears are generally the poor man's weapon. Spears are light, cheap to make and not really durable. Peasants know this and kings to. Why arm an entire army with expensive swords when you can chop down some trees and make 5 spears out of the same amount of steel as one sword?


19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too
If Villain as the protagonist : NO, if villain as antagonist : not really. We have an elf who is all softhearted and puppies on the player but that's not really girly is it?

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway
Villain as protagonist: you can do some nice tortures in the game. but only for certain people like mayors.
Villain as antagonist: the heroes of light can't go around breaking people's arms, they simply try to stall you with barriers and magical chains and prisons. Having them kill your hard working demons in a cut scene would be kinda evil of me.


21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it
As the protagonist: it's all up to the player, but most of the time the battles are locked and you have to either knock 'em out, enslave them or kill them. The antagonists on the other hand prefer trying to talk you into a better person and then leave.


22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>
Wouldn't really make sense since he's the King of Evil. There can't be a more evil version of the king of evil than the king of evil.


23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying
(Video game makers realized that soap operas are great at keeping players interested to see what will happen)
No, no romances. You have a harem - no real romance involved.


24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too
Uh... Yes, black is the colour of grief, uncertainty, theft, death and the abyss. Of course the protagonist wear black as the basic outfit. Although depending on your "morale" you can unlock a blue, red and green version.
The heroes of light are basically white, golden or silver. They are supposed to represent good and innocence after all.


25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power
Maybe in boxing? Back in the days of swords and castles there wasn't really any duels to death on tables and on castle walls. It was all about going berserk on them bitches'. There was no time for technique as your army was 2000 people in one big group charging the enemy. It is basically cut or get overrun by your friends.
But the answer is both yes and no. Power is important to defeat your foes. But there are spells that can be used to your advantage, although killing them is just as useful.


26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality
Does a really big left arm counts? The king of evil got an arm like Nightmare in soul calibur. No need to even try to hide that the idea was stolen.

[/spoiler]
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27-50
[spoiler]
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.
Demons can't have human hair colours?? Neither can elves. So yes, I'm guilty.


28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too.
Yes so true. A bunch of your demons you can recruit as minions are pretty maniac. Although I doubt any doctor managed to tell them they had a disorder.


29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.
Pretty common thing since the best parts of the middle ages took part in northern europe.
But yes, I do have a bunch of deserts, the elves lives kinda like the rainforest indians but the humans are all for castles, rome style and final fantasy like.


30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.
That is true unless you count the enormous burden of your evil heritage.

31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.
Yes, this is true. Having to make more charsets because of temperature would kill me as I have a bunch of different outfits for the guy already.

32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.
No transformations for the king of evil or his minions. You can uppgrade the spawning pits to get better versions of demons but that's mostly colour, size or weapon that changes.


33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters
No such transformations occur.


34) HALFBREEDS. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against
You can't have half demons... it's scientific impossible. Demons can't breed, chaos breeds demons in spawning pits. Demons have no wiis and can't carry children either way. Nothing half in this game, it's all full fledged demons.


35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.
The humans pretty much rules the world since they defeated the former king of evil. So I doubt they are considered weak.


36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains
No werewolf in this game, only large wolves. And they are mounts.


37) Buff guys get buttchins, I dunno why but they always have huge buttchins
No buttchins, they are sprites.


38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.
Well, one of your advisers kinda resembles death. Black robe white skull, no scythe though. He likes to advice you to do some killing though since it's apparently in your blood.


39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.
The protagonist is pretty much the best warrior by the end of the game since he probably killed all the other warriors. If you didn't choose that path : you're just the king of evil who rules the world.


40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start
Well yes, the advisers tend to talk about a dark prophecy although you never get to see it. It's more like a heritage to be honest. "It's your destiny to rise as the king of evil and rule the world with darkness and death" is said near the start of the game. But that's pretty much because you are the son of the former king of evil.


41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.
True. But then again - why eat when you can raid villages? Also, your demons can result to eating dead thingies. And you can sacrifice a minion to restore health. But you don't actually eat it.


42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.
No such thing.


43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.
Nope, no real rival except the antagonists(heroes of light) and they stick together to the very end in desperate hopes to convert you to good.


44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!
Ghosts are common, the basic "underworld shopkeepers" - the Dreadz are undead ghost-like demonic spirits that sell stuff. They kinda had to be ghosts or the player could kill them and grab their loot.


45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects
Well, attacks have delays, but no recoil. It's an ABS not Gauntlet.


46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image
Yes and no. You want to destroy the good and create everything in darkness and chaos. But it is in his image. That is if you refer to villain as the protagonists. The antagonists on the other hand doesn't want to destroy the world, they just want to make you follow the path of light and goodness.


47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.
Well, the architecture of the "evil" places are basically fantasy made, but humans and most other people live in places and keep culture that is easy to connect to.


48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.


49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat
You are the king of evil. Forsaking your awesome armour is out of the question.


50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
Since you intend to make everything your own - the look and sound of things doesn't really appeal to the king of evil.
[/spoiler]

Gotta have to double post, apparently there's a maximum lenght of 40000 characters per message.
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Offline Prpl_Mage

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Re: Cliches?
« Reply #138 on: January 22, 2010, 11:33:56 PM »
Continuing with the last 55.

51-80
[spoiler]
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.
Nope, the good guys are really into good deeds and wouldn't have anyone do bad things like betraying people.


52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men
No, the priests are really kind people who might even offer to heal you even as you are the king of evil. They follow the religion of doing good either way.


53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.
Actually, they are the only thing protecting the townsfolks from getting bashed by the player. Although they do appear incompetent at times. Having an awesome guard squad in a game like this would make the army of the kingdom fall in shame.


54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.
Not true. People can recognize the king of evil anywhere. They just decide to stay out of your way because of a certain reputation.


55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.
True on the first part untrue for the other. If villain as the protagonist - the king of evil: yes, you are the king of evil after all. (almost) All your succeeding and trophies appear in your evil castle. But it is really easy to navigate because of teleports, if an intruder enters on the other hand you activate the trap floors.
If villain as antagonist: the heroes of light's HQ is really bright, flowers, statues, gold. Nothing evil here as they are trying to bring peace and good to people. But it is hard to navigate becasue of barriers and locked doors.


56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black
I guess yes, the heroes of light wear bright colours to represent their celestial glory while the protagonist wears black. Most of your NPCs in the evil castle wears black to melt in.


57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.
Does "King of evil" counts? I guess I'm screwed if we call the protagonist the villain. If my antagonists are the villains on the other hand I'm safe. Most of their names just mean "God's chosen" like Michael.


58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.
No characters named after snakes. But a bunch of minions have snake like faces and tails.


59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.
Yes and no. The main character's evil castle was raided by the heroes of light some time back as they fought through the dungeons and killed the former king of evil. So Yes, he is driven by revenge and evil agianst the heroes of light and all that is good.


60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.
You forgot gems. Gems ad flowers are general girl names in Rpgs.
And yes, the Elven queen is named after a flower. She is a goddamn hippie after all.

61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.
Yes. It addsa a dramatic effect. Think about it. The king of evil walking against you in bursting sunlight. OR the king of evil walking against you during the dark night with only the light of thunder lighting up his way towards you.


62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.
Nope. He got short grey hair. Old man's hair.

63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers
Guilty. The evil castle have an evil tower.

64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.
Hell yes. The protagonist can kill pretty much anything that bothers the player if the player choose to. You are the king of evil after all. The antagonists never kill anyone though. They would rather offer the soup to the peasant and pay for it.

65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.
Nope, he's pure evil.

66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.
Does re-loading your game after the game over screen count?

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché
Actually, some demons speak in reverse. Yepp, that's how clever I am when inventing the demon language.

68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was
Nope, just the Dreadz. And the dreadz are undead demonic ghost spirits who know that the king of evil is like the only person who can wield their items of evil - but still want to be given a hefty reward for the items. After all, they are ghosts so they can't be killed or forced. And knowing where the king of evil is going is kinda easy since he's radiating evil.

69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.
Nope, nothing like that.

70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.
This is true again. You can't expect the king of evil to take of his evil armour and wear a bear pelt though.

71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.
I see you haven't played final fantasy crystal chronicles for the DS.
Anyway. The archers don't do much - true. Since having rangers that put you in a fatal state would only be frustrating. Believe me, playing RE5 on professional is just plain arse.
Although, the guard towers usually hit you hard.

72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good
Nope, no newbie crew of goody goodies succeed in banishing you in this game unless you totally suck.

73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).
Well, no real love in this. Harems weren't made for that kind of love.

74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil
Nope.

75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).
The minions are created to serve the king of evil, but they never die for nothing. It's for the evil of the empire.

76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.
I fall for this, some demons decide to try the King of evil's worth as the king of evil. And what better way is there than a dungeon with puzzles and a strong demon to slap him silly?

77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.
Well, you can send your minions to do tasks for you instead of doing it yourself.

78) Who ever joins the party and is super powerful is either going to die or betray the party.
None like that.

79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats
True since you kinda cut him good before enslaving him.

80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
Yes.. It's kinda the look of something holy. Being pink and wearing a cat hat isn't that divine is it?
I fail miserable at this.
[/spoiler]
----------------------------------------
81-105
[spoiler]
81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.
True, demons just go for the eyes basically. No need for martial arts when you can slash at things.

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.
Yes, the Dreadz as well as most of your advisers are well aware of the existance of great spells. Although you gotta find the right items to unlock it.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.
Nope.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.
Nope, the protagonists' father was the former king of evil. Nothing heroic about that.

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it
Nope. Nothing cheery like that.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history
The king of evil I suppose. But then again, as he is the King of evil - why would he act like a school girl?

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.
True... I suppose a giant left arm doesn't count as a scar.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).
None like that.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.
He's the king of evil. They don't get sick, they do get poisoned from time to time though.


90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.
Actually, the town watch and guards of villages are pretty capable of taking care of outside threats. But not THAT good so that they can cleanse the world from monsters.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game
Nope, the heroes of light let you stay in the evil castle.


92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.
Never laughs.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).
The protagonist calls himself the king of evil and the antagonists call themselves the Heroes of light.

94) Durability issues. People in leather armour seem to have more resistance to hits than people in metal armour. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.
It's the armour of the king of evil, it wasn't made to break it was made to last. The enemies die before their armour breaks though.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

Nope, they use it to get reinforcement.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.
Actually, by the final battle you've pretty much wiped out the good guy's entire army so the showdown is what's left of the resistance.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.
Nope.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.
Nope.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.
Well the hero as the protagonist wants to be the king of evil, and the evilest king of evil.

100) Wizard White Beard! Most old men are wizards or mages in these games.
More like priests and advisers.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.
Nope, they are pretty much prophets and sages trying to stop you from doing evil.

102) No Old Ladies. We never get any powerful old ladies too often.
There are some, but it's kinda hard to see that they are old.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.
Nope. No one defeats the king of evil.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.
Well, the heroes of light are to naïve to think that the people telling them to go somewhere is in fact controlled by the king of evil.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and
usually goes wrong, forcing them to fight their way out of a fortress.

Most towns are too heavily guarded for an all-out berserking. You have to employ sneakers or war machines to take out the defenses. Or simply solve puzzles to get it done.
[/spoiler]

And that's that. Awesome. Took some time.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline imthewalrus

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Re: Cliches?
« Reply #139 on: January 23, 2010, 01:26:21 AM »
Well, everyone's doing it, so I might as well. I'm doing a game with a space opera setting, rather than mediaeval fantasy, so these will be a bit different for me. Also, I'm still in the early stages, so not all the plot is planned out, but enough is for me to feel like I can do this. So....

[spoiler]
1) Darkness = evil, Light = good, even though both are just tools with no real affiliation and in reality Darkness is alot kinder than light. Since if Darkness kills you, it's going to be the cold, and that's more like sleeping. While light can have you suffer a rather painful death from UV rays and heat

Definitely not, since there are no elements in my game. No one's affiliated with either.
 
2) Villians just randomly decide one day that they want ultimate power. It's enough of a cliche that they typically want ultimate power, but usually there is no reason for it other than just to be god-like or something

My villain is looking to gain power, but it's political rather than that of a god. He's a conqueror from another galaxy who comes to colonise the Milky Way. Simple enough.
 
3) The main cast is a bunch of stereotypes. We typically have a softspoken gal, a fiery gal and a motherly gal following up the Macho man, the hero and the mystery man.

This is a bit fuzzy right now. Not all my characters are planned out, since I plan to have a Suidoken-like system where there are many hireable characters instead of a select few who join during the story. I will, however, be sure to throw some variety in the cast when I'm finished.
 
4) The role of oddballs is diminished to being a one time villain or just comic relief. Oddball characters in appearance or personality rarely step over these bounds. We never get to really have the oddball be important to the story or anything and that's disappointing

Everyone is an oddball here, since the game takes place in the late 80's (but IN SPACE!), so humans have only been to the moon. The entire cast is made up of aliens, except for a small Easter egg where you land on Earth and get captured by the FBI. But there's no main characters who are humans.
 
5) Non-Human races that are exactly like humans just with longer lifespans or use of magic or pointed ears and crap. I'm sorry to say but elves, gnomes, and the like are HUMAN. They only have differences so minor that emphasizing on them just to create an all new race is retarded. If they have the same red blood, the same five fingers, the same two eyes, the same anatomy but with minor differences, they are still human.

Since everyone's an alien, I've been careful in making them aliens. The main character is a leathery-skinned, goat-faced creature with an extra set of mandibles, and some other races include fish-men who walk around in water-filled suits, blue people with multi-faced eyes, and blue-blooded crustaceans who are born as larvae.
 
6) "Mysterious character" being an excuse to have an under developed character. Just by slapping this title on a character they are given the excuse for them to barely talk, emote, and do nothing but what the plot requires them to do. It gets annoying fast.

I do have a "mysterious" guy or two, but he is planned to be developed over the story. He's a space pirate who starts out as a cussing, drug-addicting womaniser but grows to have a heart through his work with his teammates.
 
7) Lack of real female villains. Female villains are usually given the wonderful job of being eye candy and spellcasters to the heroes. Rarely are they not just spell casters and can fight hand to hand. And... well, they seem to have less motive than the male ones half the time. They just run around like "MWHAHAHAHA! I'M EVIL!", leave and than come back as the final boss if they have been taken THAT seriously.

Well, the main villain is a guy, but there will probably be some female villains as secondary characters in sidequests.
 
8)White Asians. The typical RP characters look like a bunch of white people. Now, I'm guilty of this too, even though I'm black, but I've made a bunch of others from other races around the world too for my RPG/story.

There are no white people or Asians because no one's human!

9) The cast is BORING to look at. Yes, the typical RPG cast is simply boring to look at to me. They are usually a bunch of humans (I'm counting those so called "non-humans" too from above) with MAYBE one real non-human there. But the non-human doesn't really do much so it doesn't matter (FF10 >_>). Although they may have silly hair and outfits that are so complex that they will never take them off from the weeks they travel, it doesn't really save this for me. Every once and a while we should have a more different cast and maybe give some of those abnormalities a real shot at being serious.

I've tried to represent as many species as possible in the party. There are even a few robots!

10) The female lead's abilities and role. Usually the role of the female lead is... standing there looking pretty so she can be kidnapped. Her abilities typically are... healing and support. Her abilities are the opposite of the males and her attack power is way below everyone elses. Let's be more original, shall we?

I don't have any one female lead, there are several. The closest I have is a balanced type.

11) ANY STORY INVOLVING COLLECTION A BUNCH OF THE SUPER SPECIAL AWESOME MAGIC ITEM (plotdevice). Whether it's the ultimate sword or the ultimate slice of pizza, it's just going to be stolen by the villain and used for his final form anyway.

Of course not. The story is mainly about helping an intergalactic federation gain its place and establish peace in the galaxy.

12) Angelic final boss forms. Now I'm going a bit into my faith here, but technically angels bow down to us. So to be technical here, they are on a lower level to us or were before the fall. So, any human turning into an angel is a considerable downgrade if you follow this logic. But even without it, it's overused anyway. Either they turn into an angel or some kind of devil.
 
The villain doesn't really transform at all. The final battle is a simple fencing match to the death between him and the hero, and the only real change he exhibits is...throwing off his cape, crown, and medal-holder-sash thing before getting into the action. He later comes back as a preserved brain in a jar controlling a robot, but that's not really a transformation.
 
13) The villain is never testing the heroes or just using unusual methods to do good. They're just flat out evil

Nope, he's developed. Even though he is a conqueror, he's just doing it to finish his father's work, and his father was finishing his own father's work, etc. Hereditary rule is fun. Also, he respects the hero as a worthy opponent. The reason he sets it aside to have his brain preserved is because he knew the hero would kill him and was prepared.

14) The hero is never wrong! The hero never kills a good person or anything by accident. They are just never wrong on anything.

The whole reason the hero's potential is recognised is because his mentor sees him run over another man in a jetbike and then fight the police until he finally goes down. I'll let that speak for itself.

15) Unless it's important to the main character, most non-humans whom are extension beings of the cast (or atleast what they may call them) are unsavable.

I'm not quite sure what you're saying, but since everyone's non-human...

16) The softhearted gal is never a villain or fought against unless they are possessed or something. This somewhat goes back to 14. It's very rare that a good hearted person is even really fought against unless they are rough around the edges. It's been very rare in games where the quiet softspoken gal was a boss battle, except maybe for their introduction. If you end up doing so, their usually possessed by something

Although I don't have any softhearted gals planned out yet, they probably won't be boss battles, but that's kind of logical.

17) The way possession is used. Now I do have quite a few problems with how the process has been used. Live an old person possessing a young person for a new body because apparently they are not powerful enough on their own. Other times it gets really creepy with a male possessing a woman or vise versa. Now that is just sick, man!

The part about an old person possessing a young person does happen, but I've tried to justify it. The hero's psychic teacher (not the same as the mentor I mentioned earlier) finds that, after fighting the villain in his brain-in-a-robot self, the hero is dying and his body can't go on, so the two trade. But then, it's also a young person possessing an old person.  ;) Possession isn't too common, since it's a very advanced psychic technique that only one race (who the psychic teacher is one of) have mastered. This is probably because I blatantly stole H.P. Lovecraft's Great Race of Yith for that race, heh.

18) Swords are the common weapon. Yes swords are easy to use, but they shouldn't be the weapon for the main character all the time! What about axes? Lances? And the like? They end up being weaker than most swords in the games they are in despite being more effective in real life. Also, I want to see a MC with nunchucks! Yeah!

The hero can wield a variety of weapons, but due to the setting most of them are laser guns and energy weapons. The hero does use a sword for the final battle, but that's because the villain decided they would both use swords to put them on the same level.

19) Girly male villains in place of female ones. Now this again goes back to the female thing, well it deserves much comment. It's bad enough to have a guy look girly, but to have an effeminate name and female voice actor? Why not make it a damn woman then? Capcom is very guilty of this, but Square shares in with the guilt too

The villain is, decidedly, a man. A manly man.

20) The lack of any critical damage done to the main party. I've never seen a villain come in and break the main characters arm and such. The villain usually just does some slash that is apparently a serious injury but they recover from it in 4 seconds anyway

Actually, this one I decided on because of this. The arm-breaking thing. I think I'll actually use that, because it gives a good reason for the hero to retreat to his psychic teacher and practice his abilities. He needs to go and take some time to train while he heals. Thanks!

21) A villain that just talks **** all the time and runs away when they're about to do something. That's annoying, villains do it alot in these games, they should stop doing it

The villain does talk quite a bit, but he is a politician and he's not trying to kill the heroes on sight. Initially, anyway.

22) Evil version of characters have "Dark" or "death" in some form in their name. Oooooh! Scary! >_>

That's just silly.
 
23) DRAWN OUT ROMANCES! OMG! I HATE THAT SO MUCH! I can understand developing one, but one that's just drawn out to hell is annoying

Romance is something I haven't thought of, but it probably won't come up too much because not many people in the party even belong to the same species as another. Even if I do have one, I'll be careful not to have it get in the way.
 
24) Dress-code: Bad guy wears black, good guy wears white or something. The reverse is true too

The villain wears a dark grey double-breasted suit, but again, he's a politician. His main colour is red, however, because he wears a red cape and has a red exoskeleton. The hero has multiple outfits because one of your first quests is to find something to wear so you won't be recognised by your clothes, and there are a variety of colours.
 
25) Power vs Technique. Technique is rarely seen in these games, but power takes its place. Even though fighting technique is all about creating an advantage over something regardless of power

Both play a big part. Physical attacks rely on power, but technique is important for psychic powers. The most powerful characters are that way because they can manipulate things in incredible ways with their mind.
 
26) Not much weird looking things with the main character. The main character rarely has a really odd physical quality

He's got a set of mandibles facing sideways behind his main ones that allow him to pronounce some things that other species can't. Need I say more?
 
27) Wild colored hair. It’s no real issue with me, but I have to put in there, just for the sake of it.

Some people do have strange hair colours, but it's because they're aliens.
 
28) Mental disorder equals psycho! This is in media in general; someone with a mental disorder is often depicted as someone who is maliciously unstable. That all they can do is do harm than good, in reality they aren’t as malicious or willing to kill as you’d think. Just because someones mind is broken, doesn’t mean that their heart is too

I haven't worked in any insane characters yet, so I can't answer this one, I'm afraid.
 
29) Northern Europe is everywhere. Typically just about everything is Euro inspired with one or two Asian inspired places, there are very rarely places inspired by other continents like Africa, South America, Pre-Columbian North America and so on.

Since these are other planets, the civilisations aren't really close to any Earth culture. I'll talk about this some more later.
 
30) No extras. Very rarely does a main character in the party tend to have anything like extra arms or an extra eye or something. The extra eye is more common, but rarely seen all together.

I haven't come up with any aliens with extra appendages yet, but I probably will find a place for them down the line. There is one party member who is a robot with multiple arms for performing various tasks, however.
 
31) Perfect hair. No matter the humidity, no matter the weather conditions the main characters tend to have their hair look exactly the way it is no matter what.

That's more of a limitation of the game mechanics. It doesn't really matter.
 
32) Transformations. Typically if any of the characters go through a transformation it’s usually something like demon wings or angel wings.

No transformations, they wouldn't fit the setting.
 
33) “Dark” or generally wild and/or malicious transformations that any of the party members go through just lets them go all out on the enemy and not the party themselves. This is especially true if it involves main characters

Again, it wouldn't fit the setting.
 
34) Halflings. Whether they’re half demon or half vampire this is fairly overused and for some reason they are discriminated against

There are none, since most of the species would be incompatible genetically.
 
35) Humans are weaklings. Typically humans are the weak people and everything else is stronger. The human potential is not used to its fullest and the Halfling main character does the majority of the powerful moves along with the full blooded version of that race.

This is a given, since there are no humans in the game to compare the aliens to.
 
36) Werewolves and such are apparently uncontrollable transformations in which they are put as either the enemy monster or one of the minor villains

Werewolves in space? That's kind of cool, but it doesn't fit the setting.
 
37) Buff guys get buttchins, I dunno why but they always have huge buttchins

Eh, no...
 
38) Death is apathetic. Anything that resembles the personification of Death is usually apathetic to living sentient beings and will antagonize them more than help them.

No space reaper.
 
39) YOU ARE THE WORLD’S GREATEST WARRIOR! The main character typically gains such a title in one way or another. Despite their age and experience, they are usually a master by the end of the game and apparently need not to learn anymore from a teacher or anything.

The hero does undergo some training from the Yithian I talked about earlier, but he doesn't really become famous for it. It's just part of the course for psychics.
 
40) Prophesies, they tend to have one of the main characters as the hero to be born in some prophesy that someone made. Thus they are destined to be great from the start

Actual prophecies that come true wouldn't fit the setting.
 
41) FEED ME! Never do the heroes of our story ever really get hungry unless it is for the plot or it’s a character trait. Rarely do they get hungry just because they haven’t eaten… this applies to bathing too.

Game mechanics. We can just assume they do it off-screen.
 
42) The small animal type character tends to be the most annoying character, and this seems to be on purpose since rarely do they actually try.

There aren't really any small animals.
 
43) The jealous rival person ends up betraying his friends in search of power to be better than the main character.

There are no jealous rivals in the main cast.
 
44) No ghosts! We rarely get ghosts in these stories. Which is unfortunate, I love ghosts!

I don't have any ghosts, but that's because they wouldn't fit the setting.
 
45) They can use powerful weapons or techniques without suffering physically. It’s pretty common that powerful techniques or massive weapons can be used like anything else and no character has a recoil from using such objects

Most people don't really have a problem here, but there is one psychic villain who has the ability to set off small nukes with his brain. The strain is so great that if he tries to use it more than once in one battle, his head explodes.
 
46) DESTROY CHAOS, CREATE EVERYTHING! That is usually the goal of the main villain, to make everything in his image

The villain is trying to create order, but it's for political reasons. No megalomania.

47) The actual culture of the world isn’t too different than those in our previous history. That’s rather common, that the culture is not really all that different from ours in these fantasy worlds.

The villain's galactic federation is based on a combination of World War I-era Prussia and Napoleon's France, complete with laser guns that have lightsaber bayonets. This was done mainly because it's cool and I wanted to avoid having bog-standard Space Nazis. However, they're significantly futured up, and there aren't any other parallels as notable.
 
48) The heroes parents, they never really do much in these stories because they’re either dead, not there, or secretly someone in the party.

The hero is already all grown up and living at his own household at the start of the story. There is one character whose parents were killed when his home planet was destroyed, but by the time that happens he too has left them.
 
49) How can all these people go in a desert area without overheating from their thick clothes or getting sun burns? I never see them change clothes to bare the heat

This is also part of game mechanics. Especially in this game, where the hero has a choice of clothes, it'd be hard to switch to a desert outfit and then have the game remember what he was wearing before when he's done.

50) Lack of culture shock. They can go from one country to the next, one timeline to the next and one dimension to the next and experience little to no culture shock… and the culture seems to be exactly the same anyhow.
 
This is pretty glaring here, given that the game takes place across multiple planets. I do have one incident where the hero's mentor can't pronounce his name and just calls him something for short, does that count?
 
51) SPHY IN THE MISTS! Usually the thief who joins you, the overly kind person you meet, the person who guides you, or the random person who offers to be engaged to one of the main characters is really a spy for the bad guys.

No spies in the party.
 
52) Never trust them priests! Any religion in a game with priests and the like is an evil one and all the priests are really evil men

Religion isn't too big in the game, and there are several, but none are really important. The most important religion is decidedly good.
 
53) The word “Guard” is the last thing you would ever want to hear. You can never trust the law enforcement at all. They are either evil, corrupt or just incompetent.

The only time you get attacked by guards is in the intro, when you're playing as one of the villain's men infiltrating a ship.
 
54) The wanted men! Yes, somehow if your character is wanted in 50 countries and has posters all over towns with their pictures, no one citizen will ever recognize them.

The hero has to clear his name early into the game, after the aforementioned jetbike incident.
 
55) Castle Greyskull has a new challenger! The evil HQ of the evil villain will be filled with grey bricks, human skulls on the ground, lava floors, and all that just to show how evil the evil villain is. And… well, the place usually seems rather hard for any guards or the main villain themselves to navigate.

The villain has an ordinary office in his ship. It's a bit lavish, but there's nothing that says "someone evil lives here!"
 
56) The Good Master and the Bad Master. If the villain is the master of a certain art, there will be character that only exists to show how evil the fallen master has is. Usually the good one wears white and the bad one wears black

There are two psychic masters in the game, but they aren't there to contrast against each other. The evil one wears blue and the good one doesn't wear anything, since he's a Yithian and it'd be hard to tailor for him.
 
57) The villain will have a name that emphasizes on their destructive and/or vicious nature by usually being named after an evil god or something. It’s something we’ve all done, but I got to add it anyway.

Not my villain.
 
58) Characters named after snakes or with snake-like qualities are typically evil. Years of misunderstanding how the snake is has lead many fiction pieces to do such. Truth is… snakes are really more passive-aggressive than vicious (heck, I personally think they’re timid). They only tend to attack something when they feel threatened and give plenty of warning signs saying “DON’T TOUCH ME” before they get to bite anyone. Heck, a Cobra will let you hold it if you do it the right way. All in all, snakes have a bad rep.

There are some evil lizard aliens, but they're more of velociraptors than snakes, and there's another good lizard race.
 
59) Attack on the village! The main character or someone in the main character’s party will have had their village attacked by the villain’s forces and will want revenge.

This goes in several ways. On one hand, the main character does have his village attacked, but it happens a ways away from his house and family. On the other hand, there's another character who gets his planet blown up. Naturally, he's totally heartbroken and furious.
 
60) Flower Power! Girls are typically named or have some theme after a flower. No, let me rephrase that. Soft, physically weak and high class (in the sense of either they are royalty or just bratty) females are named after flowers and not much meaning to this other than to make them seem ever more like a powderpuff.

This doesn't fit the setting. Girls have names like Alainida or Iorli, not Rose or Lily. They're aliens.
 
61) Weather tells all! Whenever it rains heavily with thunder and lightning, some life changing event is going to happen.

Weather isn't that big in my game.
 
62) Long silver haired main villain. I don’t mean this to any of the villains you have, just the main one.

The villain is mostly bald. He does have some hair on the back of his head, but it's short and black.
 
63) Evil builds from the bottom up! Usually the tallest building in all the land is where the headquarters of the main villain is. Because nothing says “evil” like skyscrapers

The villain's main headquarters is his spaceship. He does have a palace on his base planet, but it's mostly horizontal.
 
64) That’s just mean. The villain will kill someone who has either given him a message he does not like, made a simple mistake, missed the speck of dust in their drink or had accidentally given them soup when they ordered salad. This is, of course, to show how evil the villain is.

My villain rules responsibly, and with a matter of depth.
 
65) Pushovers. There are villains who are just the opposite. Who run around announcing how powerful they are and how they will dominate the world, only to push people over and cause some collateral damage.

The villain has already got several planets under his control at the start. That's a good enough reason for him to talk of his conquests.
 
66) Horror Movie Villain Syndrome. This I give to the villains who keep freaking dying and we see it happen or atleast we think he does because he falls off a cliff, but comes back… constantly.

The villain only comes back once, and when he does, he's a brain in a jar.

67) Language Barrier Down! In most games, going into a different country, world, universe, etc does not call for them to have their own language. Everyone, no matter what speaks in English, with no hint of an accent. Now I can understand that having them write gibberish would be annoying to write and such.  And I can understand if they know English, but perhaps an accent could be used to distinguish them? But all in all, I’m guilty of this too. I just added it for the sake that it is a cliché

For the sake of understanding, everyone speaks English, even though they're aliens. Mostly, it's translation convention. I also explain everyone understanding everyone by saying that all space travellers receive a cybernetic translator implant. It's kind of a cop-out, but hey.
 
68) The Traveling Merchant… who the hell is he? We typically are given a traveling merchant who beats the group to every location, seems to be tracking them down, is armed with many weapons and potions… and we never know who the heck he is. I think someone with that power over me, I would like to know who he was

All merchants in the game are different people.
 
69) The dying plotdevice. We are usually greeted by the creator of a device, virus, item or something that is important to the plot or just someone who is there just to establish something. And then they die… and that’s that. They’re… just there to be met and die… yeah.

I might have this in a sidequest or I might not. I haven't plotted out everything.
 
70) THE EXTREME COLD IS NOT THAT COLD! This is related to the desert thing, but in reverse. A group of half dressed people, most likely with a girl who has 30% of her body covered and her buttcheeks hanging out and someone in a suit of metal armor will not be bothered by the cold in a really fatal way. They will comment that it’s cold… and that’s it for that.

Again, it would be hard to do this using what we've got.
 
71) Archers don’t do much. This is one where I talk about gameplay, but archers never seem to do much damage.

There aren't any archers in the game. Bows are pretty useless once you have lasers.
 
72) It’s been done. The great evil that is storming the land has been fought by a group of heroes in the past before who are actually more capable and more experienced than the group of newbies we get. And even with that said, they still manage to defeat the evil and maybe even banish it for good

Doesn't fit the setting.
 
73) Selective romancing. The hero’s love interest is never the mature one, the one who can do anything or is not over -exaggerated in their personality traits. It’s either the annoying one, the helpless one or “spunky” one (which in most cases is the annoying one anyhow).

I haven't thought out any romances yet, and I'm not sure I ever will.
 
74) The villain who studied under the same master as the hero has the same techniques, but just hit harder, are recolored and sound evil

The villain does have some of the same psionic techniques as the hero does, but they studied under different masters. Their techniques are simply common forms of psychokinesis.
 
75) Unintentional Suicide. I don’t know why, but for some reason people sacrificing their lives when they don’t really need to are popular in these games. Someone will just stand there and let themselves be killed by the overloaded machine for no reason and they never come back (unlike the villain).

If I'm going to have any sacrifices, they won't be pointless.
 
76) Retarded Guard beasts. For some reason, the only way to test yourself as the one who is chosen to use some item or is trying to do it to save the world or something, you must fight with the boss trying to kill you. It’s done completely by strength so… they determine if you’re good just by defeating them. Well how does THAT work? The villain could just do it themselves.

That, again, doesn't git the setting.
 
77) Dirty Jobs. The villain always manages to have you all doing his or her dirty work that they have postponed for 10 years or so to wait and see who would do it for them… even if they could themselves.

That's not what the villain does. He and the hero are in strict competition, and it's not like the villain to postpone things when they deal with galactic politics.
 
78) Who ever joins the party and is super powerful is either going to die or betray the party.

There aren't any temporary party members, since the point is to get plenty of allies for the final attack on the villain's ship. Having a traitor defeats the purpose of getting as many people on your side as possible.
 
79) The badass, tough boss who joins your party ends up being a total pushover as a member now that he has player stats

I'm not sure if this will happen, since I'm not sure about all the party members yet.
 
80) Whenever something is supposed to look divine or holy, it’s bright, white and has angel wings.
 
Of course not, that wouldn't fit the setting. The aforementioned religion doesn't even depict their god at all, except metaphorically, since they believe that comparing Him to a mortal is demeaning.

81) The First Law of Martial Arts, there is no Martial Arts. Rarely do we tend to get any character that uses and acknowledges a form of Martial Art (real or not). If one does exist and it’s made up, it isn’t explained too much in detail and is more of a lightshow than martial arts.

There's no martial arts, but when you have psychics and lasers, who needs them?

82) FORBIDDEN TECHNIQUE! YES! There always seems to be forbidden technique that is so forbidden to be spoken of and so unknown that EVERYONE seems to know what the heck it is and craps themselves on witnessing it.


Well, there is that miniature nuke I mentioned earlier, but that's very taxing on the brain, as I described.

83) The bosses are pieces of a puzzle. Now, this one can get rather annoying depending on how it’s done. Let’s say that you had a group of enemy bosses who all had varying numbers of tails, from 1 to 9 or something. And then it is suddenly revealed that they were all once part of some 10 tailed beast from a long time ago that was split into those 9 beasts and was done so in an asinine way that they can be reunited and used in an asinine way. Like I said, execution depends there… and if you noticed, yes I’m referencing THAT.

I don't think that makes much sense in my setting.

84) The Heroically Deadbeat Father. YES! The hero from x amount of years, near the birth of the main character is really their father. But, I’m not critiquing that really. I mean drawing it out throughout most of the story, only speaking of it at the very last moment. And yes, I’m referring that again… because it took them 10 years in Japan to explain that to their audience when it was so obvious.

As I said, the hero's parents are unimportant in the grand scheme of things. Also, I could think of more obvious things to refer to, just saying. *coughdarthvadercough*

85) Tragically Happy. Well, usually we have a mysterious, cheery person within the story with a tragic past. I’m just adding it for the sake of it

The only thing close to that happens with the aforementioned character who gets his planet blown up. That happens late in the game, and he does recover by tracking down the person responsible and punching him in the face.

86) Tragically Distant. This is somewhat of the opposite. We are usually given a person who refuses to smile, laugh or anything easily and act completely and totally serious. Thus you can tell from the start that they have a tragic history

The space pirate I discussed earlier is like that, but I haven't detailed his past yet.

87) COSMETICS! Any person with a scar on their face obtained it through methods concerning the plot.

This may or may not happen. I'm still developing all the secondary party members.

88) The experienced warrior in your group has had someone important to them die in the past through any means but natural (like sickness or anything).

There are deaths of important people, but not in the past. Namely the exploding planet victim. This may happen with a character to be developed.

89) IMMUNE SYSTEM IN OVERDRIVE! In the story (since people seem to think I’m referring to gameplay when I speak of such things) no one gets sick unless it’s important to the plot. They just don’t get sick because they’re sick.

This is maainly due to game mechanics, again. I don't see why you need to get sick just because.

90) There are always all kinds of hazards in the daily lives of people like monsters in the woods, in the air and in the sea, but no one except the main character group and other people or groups important to the plot can defeat even the weakest ones despite it being in their daily lives for so long.

Most of the monsters are found in unsettled places on dangerous planets. Your main enemy is other people.

91) EXILED! You get exiled from your home village/town/city and that place ends up being important either in the middle or end of the game

This doesn't happen to the main character.

92) LAUGH WITH ME! HAHAHA! The villain has a laughing problem. This of course can be forgiven if he or she is like Guitierrez.

The villain takes everything seriously. He's not a maniacal supervillain.

93) The group likes to label themselves the heroes and all who opposes them as the villains (Verbally or subconsciously).

Nope, because they both treat each other with respect as political bodies, mostly.

94) Durability issues. People in leather armor seem to have more resistance to hits than people in metal armor. Now this depends on some magic defensive property that that person(s) has. But if not, then it just confuses me.

I'm not familiar with this, and even so, no one really wears metal armour in my game, just some leather and generic sci-fi plasticish stuff.

95) Not so useful connections. People with connections to the Government seem to only be able to use their powers to get to a secret area or something. Not so much anything else

The party is working for a political foundation, so this will be worked into the plot. Diplomacy is a big part of the game.

96) THE EPIC FINAL BATTLE OF A FEW PEOPLE! Despite the endless army that the villain has, the final fight is just… like a few people fighting each other. No war going on outside during the epic conflict or anything.

Sort of. The final battle is actually split into two parts. There's the one-on-one battle between the hero and villain, but there's also a giant space battle against the villain's fleet going on over them.

97) Wild Goose chases. Where you’re constantly in pursuit of some character be he or her hero or villain (or any combination or between), you constantly just miss them all the time.

No, the main part of the game is preparing for the villain. You have some run-ins with the villain, but he remains hospitable.

98) Mah boi! This chaos is what all true warriors strive for! Fake king, who’s really someone else in some form (Imposter, king is possessed, etc) who is using the kings power to wreak havoc.

No, if there are evil political figures, they're really who they are and they are still at order.

99) I WILL BE THE VERY BEST, THAT NO ONE EVER WAS! The hero strives to be the best at something. Whether it’s the best warrior, best alchemist or best chef in the world, this tends to be a hero’s goal.

The hero is actually a pawn in the grand scheme of things, his mentor chose him to fight against the villain.

100) Wizard White Beard! Most old men are wizards or mages in these games.

As in Where's Waldo? Anyway, there are some old psychics, but plenty of younger ones too, and also plenty of plain old men.

101) Revenge from the Retirement Home. There seems to be something going on where old men with great power are always evil.

The villain is around middle-age. A bit into late middle-age, but he's not past his prime yet.

102) No Old Ladies. We never get any powerful old ladies too often.

As I develop the plot, I may work in some old ladies. Because why not? Powerful old ladies are always awesome.

103) Ungrateful Apprentice! Usually when an evil villain has an apprentice, he turns against him and becomes the main bad guy for the rest of the story.

The villain doesn't have any apprentice. He does have some heirs, but they remain off-camera.

104) Brain-dead. Whenever something is an obvious set up… the heroes fall into it easily.

This may or may not happen later in my plot development. It doesn't happen in the main quests, anyway.

105) ATTACK FIRST, THINK LATER! Even when they have a lot of time in advance, the heroes never really have a plan of some sort. They just bust into a place and do it. Every now and then they disguise themselves, but that’s just too little to depend on and usually goes wrong, forcing them to fight their way out of a fortress.

The hero sure as hell has a plan when he infiltrates the villain's ship.
[/spoiler]
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I am the walrus, Koo Koo Kachoo!

Offline Deathreaper

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Re: Cliches?
« Reply #140 on: January 24, 2010, 01:15:46 AM »
Purple - Pass
imthewalrus - Pass

Sorry for not posting up cliches in the past few days,  been busy with other things. But beleive me, more are comming. Maybe I'll have some up a bit later
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Offline Darkfox

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Re: Cliches?
« Reply #141 on: January 24, 2010, 01:18:15 AM »
I might make a few but most of mine were covered.
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Offline supasora

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Re: Cliches?
« Reply #142 on: January 24, 2010, 01:19:24 AM »
Anime cat girls. that's a deadly cliche.
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Offline fruckert

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Re: Cliches?
« Reply #143 on: January 24, 2010, 07:31:15 PM »
Yes.
Although the Oblivion Modding community unfortunately thinks otherwise.

EDIT:
It's cool, so it just has to work!
Every weapon is designed with aesthetics in mind, completely ignoring actual functionality. If you were to bring any of the weapons into the real world, it would either break under its own weight, not do ****, or break the person whose trying to hold it's arm.
« Last Edit: January 24, 2010, 07:36:23 PM by fruckert »
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Offline Darkfox

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Re: Cliches?
« Reply #144 on: January 24, 2010, 08:24:07 PM »
Quote from: supasora on January 24, 2010, 01:19:24 AM
Anime cat girls. that's a deadly cliche.

Agreed. Just a human with ears and a tail. Lame, you can't pass that off as another species.
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Offline MissingName

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Re: Cliches?
« Reply #145 on: January 26, 2010, 12:20:44 PM »
ARGH, Gorram it!

Yet again, my game is taking its own path and the cliches are finding themselves out of place.
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Offline mrcannibalhead

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Re: Cliches?
« Reply #146 on: January 26, 2010, 02:57:08 PM »
RPG cliches?  How about when every love interest for the main character is some kind of princess. That annoys me.  Adventuring princesses in general in fact.  A princess is the daughter of a king.  How many kings do these countries have?   And what kind of monarch lets his daughter run around chasing after some semi-homeless mercenary?  Oh and a personal anti-favorite of FF fame; the main love-interest character just happens to be some kind of ancient fore-runner alien race, but nobody ever happened to notice til halfway through the second half of the game.  Oh, and then she dies.  But she ussually comes back in time to screw up the secondary love interest characters plans. Oh and it turns out she was secretly a princess. 
Oh yeah, and female monsters must all be hot and scantilly clad for no apparent reason.
Wow, I guess for an asocial troll I DO talk alot. Huh, who knew?

The Cracktacular Mr Cannibalhead

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Offline fruckert

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Re: Cliches?
« Reply #147 on: January 26, 2010, 03:14:31 PM »
There is a signature space on the profile settings dude.
But yeah, those're annoyin'.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

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