Charas-Project

Off-Topic => All of all! => Topic started by: Prpl_Mage on June 07, 2009, 12:43:52 AM

Title: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 12:43:52 AM
So... I had this cool idea.

This HUGE community project. We could have a thread where you sign up and say what you could do (lets say I can make facesets and charasets), and then the mayor, or a mod, makes this other thread saying what everyone will do (lets say you think I am better at faces, so I will make faces). Then we start working on this huge game. We could have like, one person for facesets, one for tilesets, 2 for charasets, and then about 3-5 for plot and 2 or so for character design and we could have like one person to do a cbs and then one for a cms and a couple people working on minigames, and then someone else to put everything together.

It's not a chaingame. It's a community game. Completely different. Honest.
So who's in on it? It'll progress right next to the chain game and all.

Btw: if this fails, its Lucy's fault

Facesets: Ed, HTML
Tilesets/chipsets: Emerates
Charsets/battlechars?(2): Corey, Lonewolf, AFL, Shady
Music: Drenrin, AFL
Story/Plot(3-5): X-treme, Bluhman, Fruckert, Shady
Character design/planning(2): HTML
Mapper: Emerates
CBS: Rahl
CMS: Shady
Mini-games: Cerebus, Felix
Leader:Shady,Purple

We are seeking more mappers and perhaps some faceset makers. Anyone will do really - as long as it's made by the community
Facesets:(Do as many as you like, anything will do really)
1 page - Hero - main face + emotions (happy, sad, pain, etc)
1 page - Selina - Main face + emotions (same as hero)
1 page - Sorcerer - Main face + emotions (same as above)
1 page - Hero's father - Main face + emotions (same)
1 page - Soldiers - several different faces, colours, etc
1 page - monsters, other minor characters
Contact Shady or HTML about faceset questions.


Update
Rahl designed us an ABS with the remaining pieces of the old community game.
The story team worked together(and still is I believe) and made the current story(see below).
Charsets are being made for the ABS as I write this and the general appearance of all the 3 important characters are neatly done.
__________________________________________________________________

[spoiler=Current Story]The gods once walked upon the earth, just like mortal man. They ate, they slept, and they died. The corpses of the gods still lay in their resting places to this day, tributes to what the world once was. Their bodys have spawned mountains, oceans, and forests.

The Ostolian Empire is built above one of the tombs of the god, the god of justice, Ostol. The Emperor, an ambitious, paranoid man, conquered many other nations to protect his borders. Countries he could not conquer, he made alliances with, out of fear that more just Kingdoms would conquer his territory.

His General, a just man, had been a good friend of the Emperors for many years. His own daughter, his oldest child had been given to the Emperor as his wife, a sign of their friendship. The general believed that their marriage would give his wife a wealthy, sheltered life, but this was not so.

The queen's presence was enough to cure the emperor's loneliness, but not his paranoia. The emperor became possessive of his new queen, not letting her leave the castle, not even to vist her father, or her younger brother. She became depressed, and her health faltered.

With the queen's failing health, she was unable to deliver a child and died in the process. The emperor fell into despair, knowing that there was no one to continue his name. The general, knowing the real cause of the queen's death, was filled with tension towards the emperor.

After losing his queen, the emperor ended his ambitions of conquest. He became corrupt, paying his allied countries off to protect him, and his influence became smaller as the corruption became deep-set.

The emperor was known for his public speaking ability, and loved to give speeches to his people. As his influence weakened, people began plotting his downfall. During one of his speeches, a dart flew out from nowhere, hitting the emperor in the temple, and instantly killing him. The general and his son had attended the speech, and the son thought he saw the killer, but took no action to stop him, as it was a crime to speak during the emperor's speeches, and could have perhaps had more consequences than benefits.

The death of the emperor caused an uproar throughout the empire, and there was no heir to the throne. As such, the general was able to take the throne. Many people believed that the general himself had assassinated the emperor, as revenge for the death of his only daughter.

When the general became the new emperor, he swore to end all corruption, and allied himself with the just and good kingdoms to help him in his war.

The general's son is his favourite commanding officer. Despite being only 24, the young man has shown more intelligence on the field than many men twice his age do. He was sent into one of the 'evil' nations as a scouting party, to hunt for militia and weaknesses. But coming across the capital city, he finds it ambushed and ablaze. Deciding to explore the ruins, he and his party seperate. The general's son goes into what was the palace of the King, and he finds an unusual creature. He fights the beast off, but it manages to scratch his hand. The beast escapes, severely wounded.

After leaving the palace, he searches for the other men who came with him. He cannot find even a trace of them, and he leaves the city in despair. He sets out alone to return to the city of Ostol.

As the days pass, the wound does not heal properly, instead scarring into a strange shape, no longer just a scratch, but a strange rune. He does not understand what the rune means, and he ignores it, assuming it will heal on its own.

On his way he hears a woman screaming, and he goes to investigate. He sees a beautiful young woman being attacked by a group of bandits. After defeating them, he helps her to her feet. The woman is one of the last of the Mystics, a race of magic-users, who typically are peaceful. During the short months that the son had been gone, his father had begun to believe that magic is a corruption of nature and had ordered the death of any magic-user.

The girl begs the son not to return to the capital, but he does anyways, and his father sees the rune. He declares his own son corrupted and the son is exiled.

The night he is exiled he has a dream. He sees the young girl, and watches as he saves her, watching as if from another's eyes. Confused, he tells the young girl about his dream.

The rune has begun to grow, slowly moving onto his left arm, the dark, red symbols becoming more and more complex as the time goes on. And every time the rune grows, he has another dream, always from the viewpoint of someone he never met.

It was after several months that he had a dream of himself, in dark cave he had never visited before in his life. He was unsure what the dream entailed, but as he explored, he came across a young woman sitting on a slab of stone.

She looks at him, and he sees that her whole body is covered in the runes that are growing up his arm. The woman explains that she was the one who scratched his hand, as the rune slowly made her lose control of herself and she became a monster. She explained that he had set her free, and she had indeed died after their battle.

She tells him that he has the power to use magic, as he is inexplicably linked with a sorcerer, which is who's viewpoint he had been seeing in his dreams. Each time he tapped into the sorcerer's mind, he would absorb some of the sorcerer's power. Despite the fact that he had the ability, the general's son cannot learn spells the traditional way, instead, he must learn them from the gods themselves. The mages of the world use the language of the gods, which allows them to perform their magic, but as the words have been passed down, the power is weaker when pronounced incorrectly.

As he journeys around the world, finding the gods tombs and learning their powers, he hears word that his father has also discovered the gods, and is trying to ressurrect the god Ostol, the god of justice. He wishes to revive the god to rebuild the universe so that everything is just and perfect.

In the tomb of Ostol, the general discovers a hand print indentation in the wall, with the sons rune embedded inside it. He realizes that his son is the key to ressurrecting the god, and he summons his son to return to the kingdom of Ostol.
When the son hears this, he wants to go, but the girl is reluctant. She knows that the general murdered her people and is afraid that it is a trap. But the son believes his father is a good man, and he returns, but she does not follow. The son opens the door to the tomb of the God Ostol.

As the door opens, the general unsheathes his sword and attacks his son. The general and his son battle around the alter of Ostol, and when the son strikes the deciding blow, the general falls. His eyes, which had looked green for months returned to their original brown, and he seemed confused as to why his own son struck him down. As he breathes his last, the son hears clapping.

He turns around to see a tall man with long blonde hair clapping and walking towards him. He speaks to the general's son, and explains that he is the last living sorcerer, and he had taken control of the general. He explained that only those of true royal blood can revive the god, as they were descendants of the god himself, children of his half-mortal son. The general's own blood line reached back into that, while the former emperor's in fact, did not. Now, with the general's blood staining the alter, the sorcerer could begin the ritual that would revive Ostol, and bring balance again, destroying all the non magical humans.

It is then that the young woman rushes in, and seeing the sorcerer, she cries out to him. She calls the sorcerer father, and when he turns, sees that his daughter is still alive. He looks at the general's son, confused, as he had believed that the general's son was like his father and had murdered the woman, because she was a mage. He still continues to try to summon the god.

In an effort to stop her father, the girl cuts the shape of the general's son's rune into her stomach, surrendering her power to the young man, and dying there.

The hero is now free from the restraints of the rune, and the full power of the gods magic is unleashed. The general's son attacks the sorcerer, exchanging blades in a final clash to the death.

With the final blow, the sorcerer is defeated, realizing that his actions caused him to lose his daughter, the one thing in the world he truly loved. The young man looks onward knowing that he lost everything. He is now the emperor of a fallen empire.[/spoiler]

(http://i42.tinypic.com/2iqy2r4.png)
(http://i43.tinypic.com/14wrr6h.png)
Concept art by HTML
http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28988;image
http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28983;image
Facesets by Missingname
http://i874.photobucket.com/albums/ab303/MissingName/selina.png
http://i874.photobucket.com/albums/ab303/MissingName/selina_standard_face_v11.png
(http://i43.tinypic.com/166nbmb.png)
(http://i44.tinypic.com/14mcjlk.png)
World map by HTML
(http://img132.imageshack.us/img132/5120/worlda.png)
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 07, 2009, 12:44:57 AM
Someone's getting impatient with Fish's chapter.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 12:46:09 AM
You had this idea????

I believe that I started it a while ago? I had a few people, then everyone just went missing.

Aboutaso had programmed an awesome ABS, I had quite a few ideas.

Anyways, I can support this, but I want it to WORK this time!!!
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 07, 2009, 12:47:15 AM
I'm in.
Title: Re: A charas project community game?
Post by: ellie-is on June 07, 2009, 12:48:45 AM
You had this idea????

I believe that I started it a while ago? I had a few people, then everyone just went missing.

Aboutaso had programmed an awesome ABS, I had quite a few ideas.

Anyways, I can support this, but I want it to WORK this time!!!
Yeah, we need it to work this time. And it will! :D
I am totally in.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 12:48:58 AM
You have to mention what you want to do. Y'know?
Title: Re: A charas project community game?
Post by: X_marks_the_ed on June 07, 2009, 12:50:44 AM
Can I lick the bowl?


I could also chip in by providing some place for everyone to keep their work, so we don't have members vanishing and no access to their work. Nope, can't do that no more.

I'll help Lucy with the facesets.
Title: Re: A charas project community game?
Post by: ellie-is on June 07, 2009, 12:55:42 AM
I can do custom facesets.
Title: Re: A charas project community game?
Post by: coreystranick on June 07, 2009, 01:23:12 AM
I can do charasets and help with chipsets
Title: Re: A charas project community game?
Post by: Cerebus on June 07, 2009, 01:25:54 AM
I'd like to do something, but due to my poor spriting skills, I can't do any Faceset, Charset or any _set.
So I could try helping with the Mini Games.
Just depends what kind of Mini Games you'll want, though.

Or maybe anything else that doesn't require spriting actually.
Title: Re: A charas project community game?
Post by: ellie-is on June 07, 2009, 01:31:49 AM
I think we will need mappers too, btw.
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 07, 2009, 01:33:55 AM
I can map definitely.

I might also be able to do charsets and some story.
Title: Re: A charas project community game?
Post by: Fisherson on June 07, 2009, 01:38:30 AM
Someone's getting impatient with Fish's chapter.

Hey! Pateince is a virture and besides I still need a few more resources. Also if you sit e tight long enough you may end up some facesets. Also:


Chara set maker and Character dessign/palning Reporting for duty, sir!
Title: Re: A charas project community game?
Post by: lonewolf on June 07, 2009, 02:04:03 AM
i may be OK  to help with some Chara set making and Character designs if you say what we need
i get some help on some of the Character designs
from the kid's at my new art school 
i know but they Japanese so i need some time
all so i am working for my  dad around the farm and woodland park
and the good new's is i am back at school for
my spelling and my art for Character designs
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 07, 2009, 02:20:57 AM
I WANNA DO THE CUTSCENES N' CINEMATICS!

(story plot)
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 02:22:35 AM
I can do facesets.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 07, 2009, 03:19:05 AM
Charsets.  I might be able to do some musiks, but I may be too busy for that.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 03:40:34 AM
Well, I'm in. Charsets, Story, and I can do some minor and some major programming (I can make a CMS), I also can do mapping.

Also, I have the ABS that Aboutasoandthis created a while back. It's fantastic, but I can't understand it. If someone else could take it off my hands and understand it, I'm certain we could use that.

To anyone who decides to do mapping though, we have to have a master mapper who makes them look like they're all apart of the same game.


I'd also like everyone to recall what has happened in the past. This will be the 4th attempt (at LEAST) to make a charas game. I'm going to quote Saikar from the time I attempted to revive this, almost 2 years ago.


The first one was Alex's plan to be part of a contest between every major RPGMaker website. Charas's entry was massive in scope and in initial reaction. Carmen lead it, I believe. She assembled a crack team of story-writers, spriters, and coders out of available people and they all worked together decently as a group. However, at some point, Carmen announced that the participation from the rest of Charas was not satisfactory and that the Community Contest team was officially going private. They took their work and their ideas and left Charas as a team to work on their game without being associated with Charas directly. To the best of my knowledge, at some point after the split the entire thign collapsed.

More details about that here: http://charas-project.net/forum/showthread.php?threadid=6818&forumid=39&catid=9


The second one was a joint effort by Moose and Robotam to revive the spirit of the community game, as it was still a good idea. Much like before, a lot of people said they wanted to do it, and much like before, a lot of them dropped out quickly. It restarted like a year later with rougly the same disasterous results. They got a story done (that, quite frankly, didn't interest me at all to want to work on the game) and a few custom sprites, but little else before it collapsed again.

This is a good, but long, thread about that try: http://charas-project.net/forum/showthread.php?threadid=8491&forumid=39&catid=9


Now, I was the head of the 3rd attempt, as I already stated. Similairly to what happened to before, things started falling apart right away. We tried to make a better plan, and use less custom stuff and more pre-existing stuff, but our Charset team, Midi team, and mappers went MIA quickly. We had decided we would write the story and script first, but even that didn't work. While we had good ideas, problems occurred, and aboutaso, who was the primary programmer dropped out, leaving us with no programming. I tried to continue by myself, but my own work was not enough on it's own. So if you start this, rather, if we ALL start this, NO ONE can drop out.

This is the thread for the third attempt, and you can read how quickly it fell apart.
http://www.charas-project.net/forum/index.php?topic=20945.0
Title: Re: A charas project community game?
Post by: Bluhman on June 07, 2009, 08:10:21 AM
I am story. If this actually gets anywhere, that's what I'll take.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 08:49:10 AM
Phayre been around since 2007? Damn time does go fast.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 08:51:18 AM
Well, I've been here now over 5 years!!

And why do you use HTML all the time now KM?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 08:52:25 AM
KM is banned. Cause of my naughtyness.

They've kept the beast caged   ::) Whoever did the smiley codes needs  an exhortation.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 08:56:57 AM
So. Let's not waste any time.

Story people can work together and start on the basic story and then move on to the plotness.
Character designer(s) can start making some character and villains(?) for the game.

Once those two things are done: battlechars and charsets will be made and the mapper can start his work.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:00:05 AM
Stop.
For the story people, there should be a 'head' person. Everyone writes their ideas for the basic skeleton, and fills in parts and the head writer will put them together and edit them into the context of the story.

Also, we have to decide what type of battle system we want. Do we just want to use the DBS? Do a whole Custom battle? I have a finished ABS, and if someone like Rahl were to take a look at it, he could probably perfect it, and we could use that as a starting block.
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 09:04:06 AM
I'll help with story
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 09:04:34 AM
Stop.
For the story people, there should be a 'head' person. Everyone writes their ideas for the basic skeleton, and fills in parts and the head writer will put them together and edit them into the context of the story.
Well we only have 3 story-people at the moment and I'm not sure there will be many others. If they start their parts now and then both decides to put it all together and edit them into context - that'll be great. I can't demand anything though. It's up to them how they want to work really. Your idea is good 'n great. But the writers need to agree. I can't speak for them.

Quote
Also, we have to decide what type of battle system we want. Do we just want to use the DBS? Do a whole Custom battle? I have a finished ABS, and if someone like Rahl were to take a look at it, he could probably perfect it, and we could use that as a starting block.
Could you convince Rahl to take a look at it? An ABS would be really great if only people can make stuff for it.
Also, the maps will need to be made to match an ABS if we decide on that.
So it's all decisions decisions.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:08:01 AM
An abs really only needs to be made once. The maps are fine after that, it just requires placing the monsters.

I can try to ask Rahl to take a look at it. I'd like to have his shooting game in it if possible as well.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:10:49 AM
I would have to suggest to do a small game first. 3-5 hours long. If we try to go out and make a gigantic monster at this, it will not just instafail, it will not even have a chance to fail.

 I can help in the ideation process, and character desing process, textual speaking.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:12:03 AM
That's true. A short game is good but with potential to make it longer.

Also, we COULD use the story from the previous attempt...
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:14:57 AM
I dont see why not. Take the story from the other one, tweak it, make it short and sweet, execute game, if it hits, make a nother one soon after longer and sweeter.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:15:50 AM
The real challenge is to keep the community involved. People lose interest fast around here... and things never get done.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:18:30 AM
That's why we make it short. We take some preused stuff (to edit or use it) and make some of our own. If we make that hit, moral will increase.

Maybe if we just start by making a demo with current people that want to get involved, and try it out as it is, and like you say, leave with potential to make it bigger and better.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:27:18 AM
That could work. We make a demo, and make that good. Work on it in Chapters you know? That's how I'm doing my game. No 'REAl' Chapters in the game, but working on it a little at a time

(btw KM.. PLAY MY GAME)
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:29:07 AM
i am downloading it as I read your post =D

And I am a big fan of chaptered games.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 09:29:48 AM
What I meant with the maps is that they need space. If enemies have knockback attacks or stuff the player can get in deep **** if he's stuck between two trees.

And yeah, We'll start of with a short game. After that we can continue to build on top of it. Like a sequel. Only it's the same game.
Hell we might even make a "parallel story"-kinda game as well once we finish.
But that's not a high priority now; what we need is to get something started. So it'll be great if you could send that old stuff to the story writers. They can use it if they want. Or they might not. Their choice. I won't try to change everything, this is a community game after all.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:30:55 AM
Well, I'd like to be a part of the story team as well.

You should post who's volunteered for what on the front page.
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 09:32:32 AM
He already has
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:34:11 AM
Also put me on character design/planning

Give me character details and stuff  andI can start fiddling later on this day
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:34:26 AM
Sorry, my mistake. I'd also like to do Charsets and story.

Here's the story that we had come up with (or at least the set up, I'll see if I can find the rest, it wasn't much though)

The most powerful empire in the world has been dealt a tragic blow. It's emperor had been brutally murdered. He was well protected, and his attacker left no trace of his actions.

The emperor's general has been named the new emperor. This has caused tension between the empire and its allied nations. Many rebel forces have made names for themselves against the empire.

Amidst the tension, you play as the General's son. You act as an ambassador, smoothing out relations with other nations by making personal appearances. In your spare time, you fight insurgents against your fathers empire.

On one such trip, you come across a maiden. She is of a strange ethnicity that you have never seen before. She is being attacked by a group of thieves.

After saving her, you are startled. You suddenly come under attack by a strange mystical force. You are in severe pain. You eventually wake up to meet the woman taking care of you. You learn that you are under the attack of a powerful curse. The curse gives you strange and ominous dreams of the past, as well as untold physical strength.

Things take a turn for the worst when a nation launches an attack on the empire. War is on the horizon. The girl wants to follow you-to monitor your condition. You seek to at least meet with your father the emperor, while trying to solve the mysteries of the curse.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:36:30 AM
That actually doesn't sound bad.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 09:42:13 AM
That sounds like a story to me.
I'd say we go for it unless someone disagrees.
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 09:43:58 AM
I'm not liking it so far...a lot of it's concepts are very cliche, such as the emperor getting assassinated and then tension arising because of the new emperor
However, as it is a skeleton, we could probably develop this a lot more and make it tremendously more interesting

EDIT: That means I'm with it
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 09:45:26 AM
I'm not liking it so far...a lot of it's concepts are very cliche, such as the emperor getting assassinated and then tension arising because of the new emperor
However, as it is a skeleton, we could probably develop this a lot more and make it tremendously more interesting

Well, it's pretty obvious that there is tension when a general takes the power after a sudden death of the old leader?

BTW, are we decided on an ABS yet?
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 07, 2009, 09:46:46 AM
The girl is obviously cursed and he must decide to leave her or deteriorate or something.

The game I think should focus more on diplomatic action or puzzles or something than battles, I think. It's just a suggestion.

One choice, though cliche, would be to make the main character the murderer, being somehow dazed of the event and then remembering.
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 09:47:08 AM
Well, it's pretty obvious that there is tension when a general takes the power after a sudden death of the old leader?
Yeah, I know...my writing style/taste is usually centered around surprises...I'm always far more interested in twists that make your brain explode than obvious things
I already stated that I'll work with it though, as it is a pretty solid skeleton at the moment

EDIT:
The girl is obviously cursed and he must decide to leave her or deteriorate or something.
That's too predictable
I say the General is evil, and sent assassins into the other kingdoms so he can absorb them, or something
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:48:50 AM
Is woman taking care of him the same as the one she meets?


Fruckferts point is one that I thought of, but i realized it could be worked on once we got into it.  Instead of assassination we could make it look like a supposed suicide and then the queen taking over but she gives too much space to a new guy. just throwing out ideas.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:49:30 AM
Well, like I said, I have half of one entire finished, and there's mine (which is inferior to Aboutaso's in EVERY way)

I did message Rahl, he hasn't got back to me yet. If there are any other programmers here who think they could take a look at it, I'll send it to them.

And actually Dedlelly, that wasn't the way we were going with it at all.

I know the story sounds cliche, but it got pretty deep. The story was pretty dark. I believe she was the only remaining sorcerer, and every other one was wiped out by his father, which caused a lot of people to hate the empire, and causes the character a LOT of emotional issues.

But, that's just a backstory really. What we had could go anywhere. It's a good jumping off point.
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 09:50:29 AM
May I have a look at the full story so far?
It sounds like you guys have some stuff written down so far
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:51:30 AM
The problem is, this is from the previous game. I don't think I HAVE the document anymore of what the actual story was. But I recall there was some genocide thing with the sorcerers...
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 07, 2009, 09:52:53 AM
That's too predictable
I say the General is evil, and sent assassins into the other kingdoms so he can absorb them, or something

That's what I meant. That would be the cliche path. But anything else is a bit fantastic.

Seeing this as a sequel... eeurgh.

Are you sure this should be a sequel? There could be much more openness in the game and possibly therefore involvement from Charas members.
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 09:53:27 AM
Hmm...guess we'll have to make due with what he have, then
I'll try to brainstorm tomorrow and send the ideas to the rest of the writers team...right now I'm tired and cranky, so writing would not be a good idea

EDIT:
That's what I meant. That would be the cliche path. But anything else is a bit fantastic.
You really need to fix your sarcasm, it's very inobvious
[/inventing words]
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:56:13 AM
CHARACTERS

Emperor
General
General's Son
Mystic Maiden


so far XD
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:57:02 AM
The way we had it, the general/chars father wasn't evil at all. He had eliminated all the sorcerers on the emperor's command.

AH! I remember. The actual villain was a sorcerer who had survived the genocide. He was the girl, who the main character rescues, father, and he is the bad guy, which causes a lot of strife, because the main char falls in love with the girl.


@Dedlelly, it's not a sequel. That game was never finished, and thus, we're still trying to make it. The idea was to make this a quick demo of the game, then continue it and the second part was what we mentioned as a 'sequel'
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 09:58:55 AM
He was the girl o.O
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 10:18:15 AM
The actual villain was a sorcerer who had survived the genocide. He was the girl, who the main character rescues, father, and he is the bad guy, which causes a lot of strife, because the main char falls in love with the girl.

I like that.
Intercourse/incest with a plot twist of homosexuality and creepyness.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 10:19:47 AM
How is it incest?

The girl's dad, hates the main character's dad, and she loves the main character, and doesn't know who's side to choose. It creates a bit of an internal drama for her.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 10:21:48 AM
AH! I remember. The actual villain was a sorcerer who had survived the genocide. He was the girl's(who the main character rescues) father, and he is the bad guy, which causes a lot of strife, because the main char falls in love with the girl.

Okay, now it makes a lot more sense.
You made it sound like he was a sorcerer, the girl and the protagonists father.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 10:22:54 AM
total mind blower.

I dont really get the "who the main character rescues, father" part tho, who's father

Edit: Oooh

i thought the girl was really a guy who was a father of someone.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 10:23:17 AM
That was just bad typing on my part. I haven't slept yet, so I'm allowed to type stupidly.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 10:24:21 AM
That was just bad typing on my part. I haven't slept yet, so I'm allowed to type stupidly.

And we are allowed to make fun of it... right?

Anyway, I leave the story in you storywriters' hands. I believe in ye' guys.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 10:25:16 AM
Well, we have our foundation, now, we can come up with ideas from there on, and start thinking about how characters look and such.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 10:34:45 AM
Doing so.

Emperor
General
General's Son
Mystic Maiden
Villain Sorcerer

Is what I got now.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 10:40:55 AM
I'll start work on the CMS. It's going to be heavily influenced by the N64 Zelda games (the whole spinning around thing)

I also plan on using the same system in my own game, but that shouldn't matter to anyone I hope..

(btw KM, did you like my game?)

Alright, I found the whole story that we had written out:

The empire was always a dominant force in the world, conquering nations and spreading its influence across the continent. It was ruled by an ambitious emperor who destroyed anyone who had opposed him. His fears of outside forces lead him to a small nation of magic users.

The emperor ordered the extermination of the sorcerers. Many were brutally slaughtered. The only survivors were a lone sorcerer, and an orphaned little girl.

The sorcerer took the girl as his own. He swore revenge against the empire, and tried to teach the girl to hate it as well. The emperor's ambitions had affected many, including those in his residence.

The emperor was paranoid, and lonely. He gave vast amounts of power to those who would be his friends, including the general. Despite the emperor's oddities, the two became true friends.

In gratitude, the general gave his daughter to the emperor as his queen. He believed she would live a wealthy, and sheltered life. This was not the case.

The queen's presence was enough to cure the emperor's loneliness, but not his paranoia. The emperor was very possessive of his new queen, not letting her leave the palace. The queen's father began to notice his daughter's dwindling health but did not question it.

With the queen's failing health, she was unable to deliver a child and died in the process. The emperor fell into despair, knowing that there was no one to continue his name. The general, knowing the real cause of the queen's death, was filled with tension towards the emperor.

After losing his queen, the emperor ended his ambitions of conquest. He instead sought for peace with unconquered nations instead of domination. He eventually met with a noble relative from the Southern Continent.

On the surface, the two were allies. The nobleman actually had wanted the empire for himself. As the emperor once was, the nobleman desired power.

Burning with rage over his daughter's death, the emperor's general formed an alliance with the nobleman. They were to kill the emperor and have the general take his place. Everything was set for the emperor's coup d'état until something unexpected had happened.

The emperor was murdered, and not by the command of  the the general nor the nobleman. The emperor was very well protected, yet was ripped to shreds. No one in the empire truly knew who did it or how, and it caused a rift between the two rulers.

The murderer was, in fact, the sorcerer. He yearned for the destruction of the empire. Disgusted with her father's actions the sorcerer's adopted daughter ran away.

The general was entitled to the empire, which stirred a ruckus with the citizens. Many underground rebellions were formed against him in suspicion. This unplanned attack on the first emperor caused a cold war between the two nations.

Despite the sorcerer's violent behavior, he had an unconditional love for his child. Overprotective and unable to trust anyone, he cursed those she had come to love. Anyone who cared for her in return would suffer.

*Beginning of Game
This cycle of torment would continue until one fateful day. When being attacked by a group of rogue, she is saved by a young man. The young man risked his life to save her.

As did any other man, he suffered. However, he did not die. The man was kept alive for a reason unknown to her.

The young man was actually the general's second child and then heir to the emperor's house. Like his father, the boy was militant. He spent his time on missions putting down insurgents to his father's empire.

The sorcerer considered using the boy for his plans. The boy was the sole heir, and had access to the emperor himself. The boy could at his eyes, his ears, and at times his weapon.

The girl stayed with the young man, trying to decipher her father's motives. The boy would experience nightmares depicting the sorcerer's memories. The girl cared for the young man, and soon began to love him.

The two had first traveled to the empire to meet the emperor. The young man had a dream detailing the original emperor's murder. He wanted to warn his father, not knowing of his father's original plans ideas.

The young man was not able to see his father. The southern nobleman had launched an attack on the empire and began to advance. Despite more nightmares, the young man traveled to the southern continent eager to prove himself in battle.

The young man reached the southern continent and was shocked to discover its city leveled. The nobleman was dead. It is at this time that the sorcerer and the boy had met face to face.

The sorcerer, using the young boy's body, annihilates the empire's armies. The young man  holds no memories of his actions, and journeys back towards the empire. The boy does not realize the sorcerer's grand scheme.

It was the ultimate revenge. The emperor's son was rumored to be a demon, slaughtering members of both nations. This would cause the citizens of the empire to not trust the emperor.

Morale would already be low, for many of the soldiers in both armies were dead. The rebels would attack the empire in its weakened state. The only one who would see the young heir would be the emperor himself.

After much travel, the emperor's son would finally see his father. When he does see him, the nightmares come back. The boy murders his father.

The sorcerer reveals himself for the last time. He only has to make the boy commit suicide. The empire would fall.

In an effort to save the young man, the sorcerer's daughter sacrifices herself. The hero is now free from the sorcerer's control. The two exchange blades in a final clash to the death.

The sorcerer is defeated, realizing that his actions caused him to lose the one thing he loved. The young man looks onward knowing that he lost everything. He is now the emperor of a fallen empire.
Title: Re: A charas project community game?
Post by: ellie-is on June 07, 2009, 03:07:40 PM
That sounds great.

And wow, 5 pages in one night. This is awesome.

See prpl, I told you this would work :D

So, I just need character designers to finish designing characters so I can make facesets.
But before that we need to decide what kind of facesets we are going to use. I say we use 100% custom ones. (:
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 07, 2009, 03:22:08 PM
how should the color be?

saturated or not?
Title: Re: A charas project community game?
Post by: Rahl on June 07, 2009, 04:00:48 PM
The only thing I'm good at is coding, and shady unltima wants me to look at the CBS from the old comm game and make it work. So I guess I'll work on the CBS for the game. As long as other people can make the animations and such for the game as I suck at those.

Oh and I'll custom the health system, so can someone go ahead and make a health bar for the game preferably with 11 different pictures, including one dead health??
Title: Re: A charas project community game?
Post by: X_marks_the_ed on June 07, 2009, 05:35:26 PM
Oh wow. 16 hours already. I don't feel like working on this anymore, so I'm gonna vanish.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 06:17:26 PM
Yeah that needs to be the foundation, it would be need to be fleshed out some more to include more  assist characters and therefore including more tensions (for each character's reason to be there). And I do like twists.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 07, 2009, 06:18:44 PM
And I do like twists.

and turns.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 06:19:28 PM
And flips.
Title: IM GONNA BE A GUY IN A SUIT!
Post by: ThexXtremeXx on June 07, 2009, 06:24:19 PM
and breakdancing.
naked.
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 07, 2009, 06:43:28 PM
That story was a little tl;dr, probably because of the spaces, but I'll get to reading it in a bit.

May I suggest that the emperor is actually the last sorcerer, just fleeing his throne or something?
Title: Re: A charas project community game?
Post by: fruckert on June 07, 2009, 07:32:40 PM
I just started to write out a story arc, I'll PM it to the rest of the writers team after I'm done with it, so they can revise and stuff
If it works out, I'll post it out here
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 08:23:16 PM
Alright, I'm sending the ABS to Rahl asap.

I'll be waiting for the story ideas from others.

We need the characters to be drawn out and then we can make the facesets and character sets.
Title: Re: A charas project community game?
Post by: Fisherson on June 07, 2009, 08:48:28 PM
Well we only have 3 story-people at the moment and I'm not sure there will be many others. If they start their parts now and then both decides to put it all together and edit them into context - that'll be great.

That's how my chain game was going to be run before I lost all my data on my old computer and had to star from scratch.

An abs really only needs to be made once. The maps are fine after that, it just requires placing the monsters.

I can try to ask Rahl to take a look at it. I'd like to have his shooting game in it if possible as well.

Shooting's good, but i wouldn't mind having a multiple directional attack system like Muraiko had. I could talk to him and see if he can help you with your ABS if Rahl doesn't want to.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:00:37 PM
Well, the ABS that Aboutaso had programmed has a directional attack like in Zelda LTTP kinda.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 07, 2009, 09:27:29 PM
Allright.
Could the character making people start making the characters any time soon? I guess the charset people need some picture or description of some kind before they can start their work.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 09:32:48 PM
Yea, I would suggest we come up with the designs for all the characters.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 07, 2009, 11:16:59 PM
Working on it, should have something in a while.
Title: Re: A charas project community game?
Post by: lonewolf on June 07, 2009, 11:38:29 PM
Allright.
Could the character making people start making the characters any time soon? I guess the charset people need some picture or description of some kind before they can start their work.


pm when i need to get some thing made

thinking The sorcerer and the The sorcerer girl ?

(http://img.photobucket.com/albums/v414/cubwolf/Thesorcerer.jpg)

(http://img.photobucket.com/albums/v414/cubwolf/Thesorcerergirl.jpg)

sorry they only jpegs

Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 07, 2009, 11:42:21 PM
..are those bratz dolls? o.o
Title: Re: A charas project community game?
Post by: tmerrill420 on June 07, 2009, 11:43:23 PM
This sounds like an interesting idea didnt read the whole thread but any story ideas yet?
Title: Re: A charas project community game?
Post by: lonewolf on June 07, 2009, 11:46:35 PM
..are those bratz dolls? o.o

yes they are why can we not use them for charaset ?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 07, 2009, 11:57:43 PM
Well, That's david bowie in Labyrinth in the first. I think we COULD use it though, he looks awesome in that.

And those girls just look too emo... She should look more... wholesome... not like some slutty emo chick. Sorry.

This sounds like an interesting idea didnt read the whole thread but any story ideas yet?

Also, please read the thread, we have the story idea on page 5
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 08, 2009, 12:11:35 AM
And those girls just look too emo... She should look more... wholesome... not like some slutty emo chick. Sorry.

Makes me wonder what the hell we let the kids play with...
Title: Re: A charas project community game?
Post by: coreystranick on June 08, 2009, 12:13:15 AM
I'm readyto make charasets whenever the designs are up.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 12:15:22 AM
Makes me wonder what the hell we let the kids play with...

Well, the older brats dolls were anatomically correct... meaning they had actual 'orifices' with pubic hair cut into landing strips... Meanwhile people are angry at Barbie havin a tatoo.

But on-topic. I think (in my opinion) the girl should look more zelda like, as she is not actually a full sorceress, just the adopted daughter of one.
Title: Re: A charas project community game?
Post by: Valiere on June 08, 2009, 12:25:02 AM
Well, the older brats dolls were anatomically correct... meaning they had actual 'orifices' with pubic hair cut into landing strips...

I've Googled for about 10 minutes and have found no mention of this.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 12:26:30 AM
My cousin had one... it was pretty disturbing.
Title: Re: A charas project community game?
Post by: lonewolf on June 08, 2009, 12:34:34 AM
i post some girls up  when i had some sleep as it 1.34 am over here
and you can say what you like
for the dolls it was only to see what we running with
so we got sorcerer men That's David bowie in Labyrinth
if we all ok with him ?

so we need to find Sorcerer's Apprentice


sorcerer girl
(http://img.photobucket.com/albums/v414/cubwolf/natassia_malthe_kob5.jpg)

(http://img.photobucket.com/albums/v414/cubwolf/img.jpg)




Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 12:37:28 AM
I've Googled for about 10 minutes and have found no mention of this.
I found something very extremely disturbing instead of it...I'm actually not sure if I can supply a link
It doesn't have pictures...it was just...strange...
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 12:39:01 AM
Anyways, are we cool with using Bowie as the sorcerer?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 02:45:29 AM
Tip: You can still do maps and programming without the real character sets. Charaacter sets aand what not are just automatically rplaced.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 02:54:44 AM
That's true. We could start on the maps... but I think we should wait until we know what scene to start what
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 03:04:37 AM
Anyways so you guys have some patience release here's my idea for main hero. Rough sketch, dont want to go any further yet.
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 08, 2009, 03:06:02 AM
Does the curse have any visible effects? If so you should draw him to complement it.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:09:15 AM
I hadn't planned on that, but if you guys think he should have something.

I think he should have a sword on his back
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 03:12:42 AM
I was thinking something like that. perhaps a change of of eye color if that isnt too cliche for you guys, or some magical runes on his face.

And thats another subject; weapons: Sword for main hero?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:13:59 AM
Well, if it's gonna be an ABS swords make the most sense.

Also, have you ever seen Princess Mononoke? How the main character is cursed, and his arm is like blue-ish or something? How about something like that? It could explain why he's no longer as powerful a sword fighter and has to struggle more. He's originally left handed and now has to learn right handed.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 03:15:02 AM
...are we just going to jump straight into production without looking at any of the other story peoples thoughts?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:16:18 AM
I'm still waiting. We have to work on the story first IMO, and the character designs.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 03:16:45 AM
Indeed. Kay imma go ahead and deisng a sword as well.
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 08, 2009, 03:32:22 AM
There could be like a rune on his left arm, that spreads as the story progresses, hindering its movement, until it reaches his left eye, where he sees like a vision of the past or something.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 03:34:09 AM
There could be like a rune on his left arm, that spreads as the story progresses, hindering its movement, until it reaches his left eye, where he sees like a vision of the past or something.

i support this idea. His left arm could be less covered to project this rune.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:35:30 AM
Yea that's a great idea. I like that.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 03:35:39 AM
This supports my current story arc draft as well
Almost done, I swear :3
Title: Re: A charas project community game?
Post by: coreystranick on June 08, 2009, 03:47:01 AM
Well, that idea sounds good. I guess I'm the only awake charaset maker right now,but whenever the main characteris done I'll get to making him and the poses. I assume you will have the colors for everything too?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:49:11 AM
I also can do charsets. I might get started on the sorcerer. Bowie may be a bit of a challenge, and I'm up for that.

If we do this as an ABS (which I'd prefer) we need to make attacking poses of the hero, the villain and any monsters we have.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 03:49:35 AM
I will. Just that I want to get the basic designs out of the way first.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:52:48 AM
Yea, well I like the design of the hero. And I think making David Bowie into the villain would be cool, so I'm going to start working on that. KM, you're going to do the poses too?

Oh, we also need a name for the character when he is done.

As for the menu, is everyone cool with having the Ocarina of Time style menu? With Character Status, Quest Status, A world map, and an inventory.

Oh, as for overworld, do we want to use a Final Fantasy style world map, or go with the Zelda style and have no actual world map at all. I prefer Zelda style...
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 03:57:26 AM
Let's wait on what story we choose, mine contains multiple island nations, and for that a world map would be keen
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 08, 2009, 03:59:02 AM
As for the menu, is everyone cool with having the Ocarina of Time style menu? With Character Status, Quest Status, A world map, and an inventory.

Oh, as for overworld, do we want to use a Final Fantasy style world map, or go with the Zelda style and have no actual world map at all. I prefer Zelda style...

That sounds good. I think it's better to have no overworld so there can be more killable things that would look enormous on an overworld.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 03:59:36 AM
I've never been keen on world maps, thats all. Maybe we could do a hybrid where if you're in a ship you have a world map, but if you're walking or riding a horse or something there would be zelda maps.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 04:01:00 AM
KM, you're going to do the poses too?

I rather not get into spriting this time around, or at least not yet.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 04:03:18 AM
Alright, that's fine. We have a lot of spriters. I just thought you were saying you wanted to. No, I like having you do the drawings.

Also, when you have a final, I'd like to put his whole picture in the status menu (as in OoT)
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 04:08:06 AM
Awesomes. It could show how the rune creeps over his arm as events pass.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 04:17:02 AM
Yea that sounds really cool. After every nightmare or something it could move up more until the girl dies at the end and then its gone entirely.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 04:29:22 AM
Alright...since we're rushing for some odd reason, I'll post my story concepts now:

[spoiler=Locusts in the Rain]
Explanation of title:
Locusts consume everything in sight, even during a storm.

Basic concepts:
 God originally walked on the Earth, and died. Their corpses still lie here today. Not into specifics yet, I just needed a plot device for the climax, so I made something up on the fly.

 The original Emperor was corrupt, and cowardly. He paid larger nations to protect him, as he was paranoid about more just kingdoms taking over. The larger nations ended up backstabbing him, quite literally so, with the intent to absorb his land into their nations. This didn't quite work, as the General took over and started fighting back. He was not too fond of the Emperor, and abandoned all of his practices. He vowed to end all corruption, and went into an alliance with the good and just kingdoms to help him in his war.

 The Generals son is his favorite commanding officer. He was sent into the evil nations as a scouting party, to hunt for militia and weaknesses. He finds some ruins, which he investigates, as there might be something of use there. He ends up activating some magical...thing (whatever, this is just a skeleton), and gets knocked unconscious. When he wakes up, his unit is dead, and he has a rune on the back of his hand. He hides it, and ventures out to report back to his father. He finds the woman, being ambushed by the thieves. He dispatches them, and helps her out. She has a mark similar to the rune on his hand, on her opposite hand (woot, plot device!).

 The woman is one of the last Mystics. She was fleeing the Generals empire, because he has started to believe magic is corruption, and has ordered the genocide of the sorcerers. After they return, he notices the curse, and deems him "Corrupted to the core". He then exiles his own son.

 I'm withholding the climax currently, as it's not done yet. It's pretty obvious from what I've given you guys though.
[/spoiler]
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 04:35:55 AM
That's not bad. There are some pretty good ideas in there.

I like HOW he was cursed, as well as the fact that the general is the one who ordered the execution of the mages. I just really like the fact that the general's daughter and main chars older sister was the queen
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 04:42:45 AM
I dont think we're rushing. We're rather... showing prompt interest.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 04:46:14 AM
BTW, that wasn't finished...still not completely finished with the climax
The basic story arc is still there though
Title: Re: A charas project community game?
Post by: DedlellyDeth on June 08, 2009, 04:50:22 AM
How about he, accidentally perhaps, kills a sorcerer and gets the curse? The girl wouldn't have a mark, of course.

Or like, it could be more special if he unknowingly killed the emperor, and was cursed by that, because with all the murder of sorcerers, someone else probably would've gotten a curse, and they would be aware of it.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 04:55:22 AM
Yea, I like it. When you finish it we can all decide what parts to use from the 2 stories that are already posted, as well as what anyone else thinks is good.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 05:05:10 AM
'Member, the demo we will do will have be partial of that story, so I think as soon as we got good enough information for the first part (demo) we should actually start execution.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 05:06:18 AM
I agree with HTML
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 05:18:06 AM
Yea, that's a good point. But we do have to make sure that IF we do complete the whole story, that all the plot points established in the first part make sense with the rest. So if we have a completed story, we can begin the first part.

But that's just my thoughts.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 07:32:33 AM
Okay here's the girl. I went all out on the lineart cause I liked how she came out. I even named her: Seline.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 07:44:06 AM
Damn KM, that looks ****ing great! She's got that innocent sexy anime look.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 07:56:33 AM
I do like innocent and sexy. Too bad none of my GFs had that combination =\ they've all needed the innocent aspect >D
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 08:02:05 AM
Yea, my wife Anna, she can pull off both. I love it. She puts on this pouty face and.... MMMM....

Uh... off topic there... sorry.

So I was trying to make the sprite of the sorcerer based on that picture of Bowie, but the hair is TOUGH.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 08:03:19 AM
Bowie's hair-do is incredibly monstrous.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 08:04:26 AM
Yea, it's like dreads. There's a pretty nice looking dread-like hair style in the generator. I'm thinking I'm going to rip it off and alter it. I had the eyes/clothes and cape done (pretty well too) but then my computer here died on me...
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 08:05:49 AM
Our worst enemy...
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 08:09:49 AM
Meaning computers dying? Or the generator resources?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 08:11:46 AM
Computer dying. And Blue Screens of Death
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 08:13:48 AM
Oh yes. Also, Laptops when spriting. The stupid little mouse pad thingy is nowhere NEAR as accurate as an actual mouse
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 08:22:28 AM
Oh boy! I hated spriting in those!
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 08, 2009, 08:23:24 AM
Guys, things sound and looks great!
That character portrait it instant win. I mean. Hot damn!

And I don't think we're rushing things. We are just actually getting to work. And I'm glad that you people are so goddamn good at this.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 08:28:01 AM
I'm re-working on the sprite right now for the sorcerer. When I see some colour (KM are you colouring the pics?) I'll get to work on Selina. I'll also have my preview of the sorcerer up... in... 20 - 30 mins? I mean, it normally would take 10-15... but laptops suck and this is quite a challenge.

Well, here's my first look at the sorcerer. I'm not entirely happy with it, but it was quite difficult, since he's wearing a solid black outfit.

(http://i22.photobucket.com/albums/b349/Shadyultima/sorcererpreview.jpg)

Comments? Changes?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 09:03:43 AM
Yes I'll be coloring them. Just that, that'll take a bit more time, but will be done.

The hair ist he only thing that bugs me.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 09:06:56 AM
Dreads are REALLY hard. Simple as that. And as you said his hair is monstrous, so that makes it even more difficult
Title: Re: A charas project community game?
Post by: SaiKar on June 08, 2009, 04:21:43 PM
Stars above that story is terrible. It's like 1980s first RPGs style stuff. Evil empires taking over and sorcerers... is that REALLY the best we can do as a community? I want to join in, but I can't really take it seriously when it sounds like our game was written by a third grader.
Title: Re: A charas project community game?
Post by: ellie-is on June 08, 2009, 04:26:43 PM
HTML wins.

Oh and Sai. Just join and fix it then.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 06:49:43 PM
Stars above that story is terrible. It's like 1980s first RPGs style stuff. Evil empires taking over and sorcerers... is that REALLY the best we can do as a community? I want to join in, but I can't really take it seriously when it sounds like our game was written by a third grader.

Well the empire isn't evil, but I understand your point. It's based in cliche, and the story is really deep on the emotions the people feel instead of just 'o, evil empire onoez!'
Title: Re: A charas project community game?
Post by: coreystranick on June 08, 2009, 07:45:59 PM
Are we using the only drawing of the emperor's son for the charset. Just want to know before I start doing it
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 07:49:59 PM
I THINK that's how he's going to look at the outset of the game, (just with a sword on hist back) and as the game goes further a rune will have to be added to his hand/arm which slowly moves up.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 08:52:22 PM
Stars above that story is terrible. It's like 1980s first RPGs style stuff. Evil empires taking over and sorcerers... is that REALLY the best we can do as a community? I want to join in, but I can't really take it seriously when it sounds like our game was written by a third grader.
Don't worry, I'm trying to help to fix some key problems within it
...
It's not working as well as I would have hoped, but it is still working kinda sorta maybe

Also, I personally think it is better to wait until we get the characters personality and shtuff down before we draw them, so we don't have to try to mash a personality into a fixed expression...if that makes any sorta sense
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 08:55:11 PM
I think I know what you're trying to say. If a person has a mean streak, but looks perfectly innocent... it would be strange. Either that, or you're just talking about their facial expressions and stuff... which isn't really too hard I don't think.

I can agree, but I really like what KM came up with anyways.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 08, 2009, 09:33:20 PM
Fcial expressions can easily be edited. The clothing designs I went with for both character were made with their backgrounds in mind: The hero is a son of a general and the girl is an apprentice of a sorcerer. as long as those two basic things change, the overall design should be fine.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 10:18:53 PM
What happened to our other story people / character planners / charset designers?
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 10:20:00 PM
One of them is just doing cutscenes, so...whatever, and the other vanished into thin air o.o
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 10:23:52 PM
Charsets/battlechars?(2): Corey, Lonewolf, AFL, Shady
Story/Plot(3-5): X-treme, Bluhman, Fruckert, Shady
Character design/planning(2):Fish, HTML

Corey, HTML, Fruckert and myself have posted. X-treme is doing 'cutscenes' but where is Bluhman? And Fish for designs? and Lonewolf and AFL for Charsets?
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 08, 2009, 11:08:47 PM
The charset people can't work until the character design is done right?

Or do you consider yourself as done?

Anyway, either send PMs or ask me to do it. I'm ready to give a lot to get this thing working.
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 11:16:26 PM
I definitely don't think we're done with the story yet...we haven't really collaborated much, and it mainly seems like we're going with the original story, which IMPO, is sort of lazy, as we're not bringing anything new in yet
I'm still not done writing (due to major perfectionism), but I am fairly close
Title: Re: A charas project community game?
Post by: Shady Ultima on June 08, 2009, 11:17:47 PM
We're not going with the original story. I'm waiting for you to finish yours, and also I'd like to see what Bluhman thinks... but he went MIA... already
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 11:21:15 PM
Alright , I'll hurry up then
Title: Re: A charas project community game?
Post by: coreystranick on June 08, 2009, 11:37:54 PM
Alright well I'll get started on the emperors son. Is there a certaincolor scheme or should I just don one myself and see how you guys like it
Title: Re: A charas project community game?
Post by: fruckert on June 08, 2009, 11:46:01 PM
I personally don't care for color scheme
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 12:23:08 AM
Alright well here is the cody for now. I made the rune a deep red, not too much I could do with it. I made it so he shirt gets ripped and then you see the rune.
(http://i42.tinypic.com/1y65ww.png)
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 12:24:37 AM
Alright well here is the cody for now.
...what?
Are you talking about the son?
Title: Re: A charas project community game?
Post by: Bluhman on June 09, 2009, 12:24:43 AM
Hey, Ult wrote up a story like on page 3. So, now what?
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 12:49:19 AM
...what?
Are you talking about the son?
yes I am and sorry bad typing meant to say body.

And what do you guys think about the colors and such

Hey, Ult wrote up a story like on page 3. So, now what?

They are waiting to see your take on the story, like Fruck did.
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 01:05:05 AM
I like the colors, looks great...can't wait for the face on him
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 01:24:19 AM
Hey Corey, can you add a little red/blue? Have like a part of his uniform be red or blue and have the rune be the opposite colour.

Hey, Ult wrote up a story like on page 3. So, now what?

That story was the story of the previous attempt at making a community game. Now, Fruckert took the idea and spun it his way, we'd like you to do the same. It doesn't have to be super detailed, just maybe some changes in it. Then, we'll make a combination of the 3 different stories, to make the ultimate story.
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 01:29:38 AM
I can do that Shady, the rune is already red..just a dark red and his clothing underneath the suspenders is blue, again a dark blue. I'll lightn them up and get a face on him

EDIT:
(http://i39.tinypic.com/5y8b7.png)
how is this? I lightned all the red,blue,and green. Now you can see the gold more in his leggings and how is the hair and face? Hard to copy his hair from the picture I did as best as I could
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 01:46:39 AM
I think that looks great. Is the a sword on his back?
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 01:48:46 AM
No not yet, I was gonna make one with it and one with out, you wounldn't really see it from the front pose anyway with his pauldron and medium long hair. I'm gonna make it come horizontal across his back instead of diagonal, change it up a bit.
Oh any sword designs yet or just a regular sword?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 01:49:45 AM
Like the sword that Luke in Tales of the Abyss has?
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 01:53:28 AM
ALright I'll get on ithere soon. Is the hair color good for the game, or should I try a diffferent color
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 01:55:19 AM
For the sword, it'll be on his back across his waist? Like Luke from Tales of the Abyss?
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 01:56:08 AM
Yeah, I've never played the game had too look up what you meant,but yeah thats how it would be
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 02:00:47 AM
I was personally thinking on his mark being a black, but the red will probably make it pop out a bit more

Also, are we going to give him some magic powers, tied directly to the rune?
Besides abnormal strength?
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 02:04:33 AM
Red would stand out more, black would be hard to see as the outline is dark. Some magic powers would be good, but maybe not as much as a sorcerer. Maybe he gets his power from the nightmares, everytime he gets one he learns a new spell, a less effective verison of a spell the sorcerer has.
Title: Re: A charas project community game?
Post by: Bluhman on June 09, 2009, 02:05:47 AM
Hey Corey, can you add a little red/blue? Have like a part of his uniform be red or blue and have the rune be the opposite colour.
 
That story was the story of the previous attempt at making a community game. Now, Fruckert took the idea and spun it his way, we'd like you to do the same. It doesn't have to be super detailed, just maybe some changes in it. Then, we'll make a combination of the 3 different stories, to make the ultimate story.

Ah, gotcha. I'll see what can be done.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 02:06:56 AM
Red would stand out more, black would be hard to see as the outline is dark. Some magic powers would be good, but maybe not as much as a sorcerer. Maybe he gets his power from the nightmares, everytime he gets one he learns a new spell, a less effective verison of a spell the sorcerer has.

That's a really cool idea actually.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 09, 2009, 02:07:28 AM
Hows the HUD gonna be setup?
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 02:10:03 AM
That's a really cool idea actually.
Agreed
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 02:10:14 AM
I'm not sure yet. I think Rahl is doing the ABS, so i think (probably) health/magic in the top left, arrows/money/bombs (etc) in the top right
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 02:14:40 AM
Well the idea came right off the top of my head so figured it might work or not.
I thought I would throw it out there for everyone to nibble on. If there is a better sugestion we can weigh the two and see what would be cooler and easier to program.
But for my idea, like with learning the spells, maybe once he finds out he gets them after the dream he starts using them slowly gaining better control and such, ultimatly matching the sorcerer?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 02:16:45 AM
I think that could work pretty well...

What sort of dungeons are we gonna have?
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 02:18:54 AM
The floor designs would have to be more open then normal, or when using spells try to make it so that they can phase through certain tiles, like bushes and such.

Hey i don't know if it could work but it be cool to make it so you could cut down bushes and grass and find items. Like in SoM
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 02:20:57 AM
Like in Zelda.

Again, as far as programming, it's whatever Rahl can do mostly...
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 02:23:50 AM
Oh, well damn he needs to be posting.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 02:25:09 AM
I'm pretty sure though, bushes you can cut is pretty easy. just have them like an enemy would be, but 1 hit kill and they can't hurt you.
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 02:29:33 AM
yeah true. Well if I think of anything else I'll post right now I'm gonna sprite and hit the hay, gotta be up early.
Title: Re: A charas project community game?
Post by: Bluhman on June 09, 2009, 02:50:29 AM
Ok, so here's my crazy-arse take on the story. :

The emperor was, indeed, assassinated by a person; a dart flew out from nowhere, hitting the emperor in the temple and instantly killing him. At this time, the protagonist and the general had been attending the public speech the emperor had been making. In fact, the protagonist had sworn he had seen the killer, but had not taken any action to stop him; it was impolite to speak up during the emperors speeches, and could of perhaps had more consequences than benefits. Regardless, the protagonist now lives in deep regret for his refusal to take action.

[spoiler]The other details are mostly the same, though, this summary goes a lot deeper into the process; he meets an exotic girl, and falls under a curse, forcing him to relive the most agonizing moments of his life. Later on, the dreams begin to manifest as visions of an unpromising future... Which start out as very abstract, vague scenes. For these future dreams, the hero does not yet understand what they exactly mean, but when the actual catastrophe in question occurs in real life, he begins to realize the links between his dreams and what is happening.

As he learns more and more of the nature of his dreams, he eventually has one more dream of the past, so to speak; after witnessing the death of another individual in the course of his adventures (will be more detailed when the actual game gets up and going), he, once again, blames himself for the death of this innocent character. That night, when the hero dreams, he witnesses this event once again. Through grit, he managed to manipulate this dream vision, and rescue the individual from the doom he was bound to face. Next morning, the individual was found, sleeping next to the other two characters, thus giving the party their third member. His curse turns into a blessing; using his determination and mind in his dreams, it seems he can save individuals from death, and in the dreams, he either takes control of himself, if he was present at the time of the victim's death, or as the victim itself, if they had the ability to avert their own demise.

Confused about this odd ability he had gained, the party decided to head off to find an oracle who could explain why the protagonist has these odd abilities. When the oracle makes his cryptic explanation, the heroes do not understand, but at that nights sleep, the protagonist has a dream of his own birth; at his moment of birth, on a clear, starry night, he had been ritualistically imbued with a magic glyph under the constellation of the time god, which was what enabled him to change events within his dreams. With the secrets clear, and his mind made up, the heroes returned to their home city...

Only to find it ambushed, and ablaze. Not only that, but it seems the entire city had been cursed by the invaders, who happened to wield powerful magics of their own; unusual, deadly creatures seem to lurk the city ruins, and various dead bodies are found about, also. At one point, the hero finds a pendant, which allows him to manifest his time-dream altering abilities for another person, simply by touching them. With this ability, the hero can prevent the death of many of the cities inhabitants, while, also, in some cases, opening up new passages and facilities.

The reason that the other empire had attacked, in actuality, was that the boy's powers proved to be a threat; it was actually within that empire the boy had been born. Deemed too powerful and deadly to be of any good to the empire, they gave the baby to the general; his foster father. At the time, the empire that the general had resided in was fledgling in size. By the time the baby had grown up, there would have been no logical way that this empire could have grown so big. Unconsciously, even in what he precieved as dreamless sleep, the boy was helping the empire grow; saving lives, creating resources, and granting luck in battles. Unconsciously, the hero was responsible for the base conception of the entire empire he resides in.[/spoiler]

I'll get other crazy ideas down later.

Quote
The following error or errors occurred while posting this message:
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Heh heh heh.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 02:55:10 AM
That's an interesting take. By the way, the game will be an ABS, so there aren't party members per-se.

I was thinking that all the 'dungeons' could take place in his dreams as well.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 03:05:43 AM
Sorry i snoozed off. Since I havent really started on the male character, I'll adapt the color from the charset.


I love the whole dreaming ability thing.
As for Seline this is the basic color scheme I am aiming to
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 03:14:13 AM
My only thing is... I don't like pink hair. Go with a real colour...
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 03:17:43 AM
Oh God, I hope Mid doesn't sue..
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 03:19:09 AM
Haha, what, is it based off her or something?

That looks great, the innocent/sexy thing is perfect there.

I think you should be the picture person. Like draw the title and such. But that's my opinion.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 09, 2009, 03:19:22 AM
(http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28988;image)

how long did that take?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 03:22:13 AM
Haha, what, is it based off her or something?

That looks great, the innocent/sexy thing is perfect there.

Hair and eye colors (witht he red now anyway) is a trait from a lot of her characters. Even the tan-ess there is to the character is something I've seen described from her.

I had initially gone witha  light green color, which I may say it look quite nice, however, like you, I dont like surrealistic colors all that much, and I hate blond characters, so... it was either light blue or pink... and it became pink. But now since I kinda hoped people skipped, but it didn't happen, it has become red.

@ThexXtremeXx before he changed his comment "she's hot" to what it currently is now: About4 hours up to that point you see now. That's taking in mind sketching cleaning and detailing (whatever there is of that) and placing colors.
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 03:23:10 AM
RE Bluh: I like how he could have stopped the assassination, and the dungeons
The rest of it...I'm not sure how I think. Yes, it is original, but there's something I just don't like about it

Anyways, as for my climax:
[spoiler=Major]
 Yeah, I know...I skipped through the middle. I'm not to sure what I'm doing there yet. Probably what Bluh's doing, as it sounds a lot better than my ideas, or you trying to find a way to do the opposite of what the next paragraph entails.
 Anyways, as I've mentioned before, Gods have walked the Earth in the past, and are entombed here to this day. The son, and the woman end up being the keys to revive the god of the specific island where the game takes place. That's what is up with the curse; the god was evil, and his "gift" has negative effects, instead of just. The General ends up finding out where the god was entombed, and finds some hand print indentations in the wall, with the sons rune embedded inside it. He puts two and two together, and figures he must get them so he can rebuild the universe where everything is just and perfect.
 Not sure on the specifics yet, but that's my main idea for the end-game.
[/spoiler]
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 03:29:04 AM
WE can make it work as both negative and positive. In a twist like plot
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 03:33:06 AM
I think we could work that in. I really would like to try and work the 3 stories into one.
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 03:37:18 AM
That's what I'm thinking
I'd personally like to keep my curse and basic arc (the evil emperor, him getting cursed through ruins in a scouting mission, the whole deal with the gods, and the general going batshit insane and deeming any deviation from the norm corrupt, and to be destroyed), with specifics from both Shady, and Bluhs plot, with the little ideas Ded has thrown in
...
Man I sound like an ***hole to myself
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 03:42:11 AM
Well, I agree. But I like the emperor being married to the General's daugther, and him being paranoid and ambitious as opposed to evil.

I'm not sure who the villain should be still though.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 03:44:12 AM
The generals daughter secretly pulling strings. Oh snap family feud.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 03:50:41 AM
Well, she's dead, which causes the general to look bad when the emperor is assasinated.

Either the general, the sorcerer, or some third enemy
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 03:55:47 AM
I'm thinking General, with him being overzealously good, as opposed to directly evil
That's what I've been doing with my main story, but I'm pretty sure I can write in some adviser who is secretly pulling the strings...that's a little cliche though, so I'm not too sure it'd work all that great

I've also been toying around with him being possessed by one of the dead gods minions, but again, a little bit cliche
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 03:57:12 AM
What if the girl's dad, the sorcerer is controlling him and the son to an extent, but the curse repels his magic some.
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 04:00:09 AM
...I like that
The whole thing with finding out you've been manipulated some during the entire adventure would you kindly, would definitely have a good effect on the player
So, I vote evil sorcerer for villain
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 04:05:20 AM
It also makes the girl's love for both her father and the main character cause problems.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 04:13:24 AM
That's it, girl for the last boss
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 04:14:21 AM
No, that's just messed up.
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 04:15:20 AM
Yeah
For my story, I think it'd be better to fight the dead god for last boss
Or the sorcerer
And having him die make the god die again, or something
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 09, 2009, 04:16:02 AM
What? It's happened xD
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 04:24:49 AM
What if the Sorcerer has become the priest of the dead God, but he can't ressurect the god, only a member of the royal family can. Thus by the General's daughter marrying the Emperor and dying, the general and his son are part of the royal family
Title: Re: A charas project community game?
Post by: fruckert on June 09, 2009, 04:29:23 AM
That is really good, I like it...we need to tie together the plot hole about only the royal family being able to resurrect the god though, so it makes more sense instead of just "I can't, only you can, for some reason I can't explain".
How about the royal family being familial with the God?
It would make sense as to why they are royal
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 04:30:43 AM
That's a good point. Since the god walked the Earth, he could be like Zeus, and the royal family are descendants of him.
Title: Re: A charas project community game?
Post by: Rahl on June 09, 2009, 08:57:14 AM
I didnt have time last night, but Im working on the CBS today. I could really use some main character sprites with his attack animations if anyone could get me some.
Title: Re: A charas project community game?
Post by: coreystranick on June 09, 2009, 09:38:18 AM
I'll get ya some when I get done. you could always use place holder, like MeisCools ABS sprites in CR
Title: Re: A charas project community game?
Post by: Bluhman on June 09, 2009, 07:59:29 PM
Final boss/villain!? I'll give you final boss/villain!

[spoiler]Sorcerer guy. He's a general of the opposing army, and happened to be born under the same constellation as the protagonist, and blessed by the same time god (Again, I mentioned the invading empire was highly advanced in the ways of the magics. The ritual of having ones child born under a deities constellation is a high-cost affair, and usually has some fantastic results). As opposed to the protagonist, the sorcerer has very presice control of his ability; modifying the flow of time with his conciousness, allowing him to slow it down and speed it up. With this ability, he can seem to teleport in a matter of seconds, and sometimes, has been witnessed standing still upon a cliff, guarded closely by his elite cohorts, and not moving or eating for years (This would be him relatively speeding up time for himself).

After having seen the results of having a child born under the time god's sign, with an entire empire building up and taking off, the enemy empire decided that they would do this again. Doing the ritual again with another child, the result was the sorcerer; highly self-aware of his abilities and weaknesses, and very capable. From day one, the sorcerer began to teach himself to only rely upon himself, and managed to grow to an age of 35 in a matter of months, due to alteration of the time flow (So, at the same time, this character is both younger and older than the hero). During this time in chrono-purgatory, he taught himself all the spells and techniques he knew. The more he snooped about within his home castle, however, the more he began to learn the truth; he was only a tool for the empire, made in response to the power shown by another individual, much like himself. And what more, the empire regarded this other youth as more of a boon than even he! Determined, the sorcerer decided he would hunt down our protagonist, and research his composure and spirit, so that he can, perhaps, manipulate his own so that he may also have time-alteration powers.[/spoiler]
Title: Re: A charas project community game?
Post by: Drace on June 09, 2009, 08:47:14 PM
Didn't read more than the first post, so I don't know the status. But I noticed there's no music guy. So I'm applying if needed.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 09, 2009, 09:11:52 PM
Didn't read more than the first post, so I don't know the status. But I noticed there's no music guy. So I'm applying if needed.

cool.

i think you'll do awesome with the soundtrack.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 09, 2009, 09:13:11 PM
Hey, does Dren still come around here?

He could do music as well as Drace, because I don't want there to be too heavy a load on Drace.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on June 09, 2009, 09:15:59 PM
havent seen him in a while,
so...dunno.
Title: Re: A charas project community game?
Post by: ellie-is on June 09, 2009, 09:52:00 PM
Hey, does Dren still come around here?

He could do music as well as Drace, because I don't want there to be too heavy a load on Drace.
Hell Angel could prolly make music better than any of those (even though I never heard their music). But he's got a life and all, so I donno if he is willing to :P
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 05:26:02 AM
It'd be worth a shot to see.

I can't finish the CMS until I know what we're going to collect/do in the dungeons and stuff.

Also, sidequests?
Title: Re: A charas project community game?
Post by: Rahl on June 10, 2009, 11:52:43 AM
I've started working on the CBS, I should have it done tommorow.
Title: Re: A charas project community game?
Post by: Felix-0 on June 10, 2009, 12:14:20 PM
I'm only good on making spiffy events and addons,
(Night and day, Bank system, mini-games, Pick-pocking, Run & jump...ect.)
that and ABS.
Title: Re: A charas project community game?
Post by: Emerates on June 10, 2009, 02:03:16 PM
I could help with mapping and possibly some music and chipset mods, if anyone likes me enough to let me join in.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 10, 2009, 02:48:58 PM
I'm glad you guys help out as much as you do.
I'm not limiting anyone(the list on the front page), I'm just putting your name on the most needed parts.

Remember to contact the other people working with the same part as you to make this even better. It might also help to know what needs to be done.

And Rahl - good to know that you could to decipher the code that Shady couldn't. Nice to have you on the team.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 07:15:59 PM
Remember to contact the other people working with the same part as you to make this even better. It might also help to know what needs to be done.

And Rahl - good to know that you could to decipher the code that Shady couldn't. Nice to have you on the team.

Yea Rahl, I appreciate that. I've been trying to figure out what the hell he did for a few years now. It's just too much for me.

As for Felix-0, we've got the ABS mostly finished it looks like, but the other events will need to be done. Probably like a general coder's position type thing.
Title: Re: A charas project community game?
Post by: coreystranick on June 10, 2009, 08:53:15 PM
I'll try and finish up the emperor's son tonight. Anyone know what his name is yet
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 09:16:20 PM
As far as I know, no one has come up with his name quite yet. HTML came up with Selina, but I guess it was when he was drawing her. (We could just name him Cody, which was your typo, and kinda sounds nice)


Edit : I came up with an interesting idea of what dungeons could be. As Fruckert's story said 'GODS walked the earth, their corpses still in their resting places'. But only one god is mentioned in the story after that point. What if the dungeons are the tombs of said gods?
Title: Re: A charas project community game?
Post by: Rahl on June 10, 2009, 10:11:26 PM
I'm glad you guys help out as much as you do.
I'm not limiting anyone(the list on the front page), I'm just putting your name on the most needed parts.

Remember to contact the other people working with the same part as you to make this even better. It might also help to know what needs to be done.

And Rahl - good to know that you could to decipher the code that Shady couldn't. Nice to have you on the team.

Im just taking what shady gave me and breaking it down and adding some of my own tuch to it. Should have somthing farely manageable by tommorow. And what kind of skills are you gonna have? Like dash and things like? Is he/she gonna learn them as they go along or are they going to have them from the beginning of what? These are things I need to know while Im designing the CBS or it wont mesh very well later on the game.
Title: Re: A charas project community game?
Post by: ellie-is on June 10, 2009, 10:32:19 PM
I say we learn as we go, like in zelda games or something.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 10:35:35 PM
I believe there will be a handful of magic skills... maybe 5 or so? and a CMS (save the 0 key open for that please)

Also, is it possible to make more powerful weapons and armor? I think that would be good, as well as bow/arrow and anything else.

So yea... like zelda lol

Edit : here is my attempt to combine the 3 stories. I actually think it turned out really, really well, but if there need to be changes, that's fine.

[spoiler]The gods once walked upon the earth, just like mortal man. They ate, they slept, and they died. The corpses of the gods still lay in their resting places to this day, tributes to what the world once was. Their bodys have spawned mountains, oceans, and forests.

The Ostolian Empire is built above one of the tombs of the god, the god of justice, Ostol. The Emperor, an ambitious, paranoid man, conquered many other nations to protect his borders. Countries he could not conquer, he made alliances with, out of fear that more just Kingdoms would conquer his territory.

His General, a just man, had been a good friend of the Emperors for many years. His own daughter, his oldest child had been given to the Emperor as his wife, a sign of their friendship. The general believed that their marriage would give his wife a wealthy, sheltered life, but this was not so.

The queen's presence was enough to cure the emperor's loneliness, but not his paranoia. The emperor became possessive of his new queen, not letting her leave the castle, not even to vist her father, or her younger brother. She became depressed, and her health faltered.

With the queen's failing health, she was unable to deliver a child and died in the process. The emperor fell into despair, knowing that there was no one to continue his name. The general, knowing the real cause of the queen's death, was filled with tension towards the emperor.

After losing his queen, the emperor ended his ambitions of conquest. He became corrupt, paying his allied countries off to protect him, and his influence became smaller as the corruption became deep-set.

The emperor was known for his public speaking ability, and loved to give speeches to his people. As his influence weakened, people began plotting his downfall. During one of his speeches, a dart flew out from nowhere, hitting the emperor in the temple, and instantly killing him. The general and his son had attended the speech, and the son thought he saw the killer, but took no action to stop him, as it was a crime to speak during the emperor's speeches, and could have perhaps had more consequences than benefits.

The death of the emperor caused an uproar throughout the empire, and there was no heir to the throne. As such, the general was able to take the throne. Many people believed that the general himself had assassinated the emperor, as revenge for the death of his only daughter.

When the general became the new emperor, he swore to end all corruption, and allied himself with the just and good kingdoms to help him in his war.

The general's son is his favourite commanding officer. Despite being only 24, the young man has shown more intelligence on the field than many men twice his age do. He was sent into one of the 'evil' nations as a scouting party, to hunt for militia and weaknesses. But coming across the capital city, he finds it ambushed and ablaze. Deciding to explore the ruins, he and his party seperate. The general's son goes into what was the palace of the King, and he finds an unusual creature. He fights the beast off, but it manages to scratch his hand. The beast escapes, severely wounded.

After leaving the palace, he searches for the other men who came with him. He cannot find even a trace of them, and he leaves the city in despair. He sets out alone to return to the city of Ostol.

As the days pass, the wound does not heal properly, instead scarring into a strange shape, no longer just a scratch, but a strange rune. He does not understand what the rune means, and he ignores it, assuming it will heal on its own.

On his way he hears a woman screaming, and he goes to investigate. He sees a beautiful young woman being attacked by a group of bandits. After defeating them, he helps her to her feet. The woman is one of the last of the Mystics, a race of magic-users, who typically are peaceful. During the short months that the son had been gone, his father had begun to believe that magic is a corruption of nature and had ordered the death of any magic-user.

The girl begs the son not to return to the capital, but he does anyways, and his father sees the rune. He declares his own son corrupted and the son is exiled.

The night he is exiled he has a dream. He sees the young girl, and watches as he saves her, watching as if from another's eyes. Confused, he tells the young girl about his dream.

The rune has begun to grow, slowly moving onto his left arm, the dark, red symbols becoming more and more complex as the time goes on. And every time the rune grows, he has another dream, always from the viewpoint of someone he never met.

It was after several months that he had a dream of himself, in dark cave he had never visited before in his life. He was unsure what the dream entailed, but as he explored, he came across a young woman sitting on a slab of stone.

She looks at him, and he sees that her whole body is covered in the runes that are growing up his arm. The woman explains that she was the one who scratched his hand, as the rune slowly made her lose control of herself and she became a monster. She explained that he had set her free, and she had indeed died after their battle.

She tells him that he has the power to use magic, as he is inexplicably linked with a sorcerer, which is who's viewpoint he had been seeing in his dreams. Each time he tapped into the sorcerer's mind, he would absorb some of the sorcerer's power. Despite the fact that he had the ability, the general's son cannot learn spells the traditional way, instead, he must learn them from the gods themselves. The mages of the world use the language of the gods, which allows them to perform their magic, but as the words have been passed down, the power is weaker when pronounced incorrectly.

As he journeys around the world, finding the gods tombs and learning their powers, he hears word that his father has also discovered the gods, and is trying to ressurrect the god Ostol, the god of justice. He wishes to revive the god to rebuild the universe so that everything is just and perfect.

In the tomb of Ostol, the general discovers a hand print indentation in the wall, with the sons rune embedded inside it. He realizes that his son is the key to ressurrecting the god, and he summons his son to return to the kingdom of Ostol.
When the son hears this, he wants to go, but the girl is reluctant. She knows that the general murdered her people and is afraid that it is a trap. But the son believes his father is a good man, and he returns, but she does not follow. The son opens the door to the tomb of the God Ostol.

As the door opens, the general unsheathes his sword and attacks his son. The general and his son battle around the alter of Ostol, and when the son strikes the deciding blow, the general falls. His eyes, which had looked green for months returned to their original brown, and he seemed confused as to why his own son struck him down. As he breathes his last, the son hears clapping.

He turns around to see a tall man with long blonde hair clapping and walking towards him. He speaks to the general's son, and explains that he is the last living sorcerer, and he had taken control of the general. He explained that only those of true royal blood can revive the god, as they were descendants of the god himself, children of his half-mortal son. The general's own blood line reached back into that, while the former emperor's in fact, did not. Now, with the general's blood staining the alter, the sorcerer could begin the ritual that would revive Ostol, and bring balance again, destroying all the non magical humans.

It is then that the young woman rushes in, and seeing the sorcerer, she cries out to him. She calls the sorcerer father, and when he turns, sees that his daughter is still alive. He looks at the general's son, confused, as he had believed that the general's son was like his father and had murdered the woman, because she was a mage. He still continues to try to summon the god.

In an effort to stop her father, the girl cuts the shape of the general's son's rune into her stomach, surrendering her power to the young man, and dying there.

The hero is now free from the restraints of the rune, and the full power of the gods magic is unleashed. The general's son attacks the sorcerer, exchanging blades in a final clash to the death.

With the final blow, the sorcerer is defeated, realizing that his actions caused him to lose his daughter, the one thing in the world he truly loved. The young man looks onward knowing that he lost everything. He is now the emperor of a fallen empire.
[/spoiler]
Title: Re: A charas project community game?
Post by: lonewolf on June 10, 2009, 11:03:46 PM
i take a back seat on this for know
Title: Re: A charas project community game?
Post by: Bluhman on June 10, 2009, 11:05:25 PM
The compiled story is quite nice. Though, my story elements really hinged on the idea of using time alteration. They sort of took a backseat in here. Ahh well.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 11:08:47 PM
I couldn't quite figure out a way to fit it in as well. The gods thing fit in well, but I tried.

If you'd like to try to add to that, you can, that's just my idea.
Title: Re: A charas project community game?
Post by: Bluhman on June 10, 2009, 11:14:36 PM
Ah, gods.... That wasn't quite a detail I noticed; I thought somebody else had brought that concept in.

Yeah. Time Altering and stopping the deaths of others would have been hard to mix with other plot points, methinks.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 11:17:16 PM
Yea, the gods part was from Fruckert, but I made it that his dreams are more inter-active. The time altering doesn't work the way I see it.

Sorry man. Other than that though, you like it?
Title: Re: A charas project community game?
Post by: Bluhman on June 10, 2009, 11:28:41 PM
It's fine. Sure.
Title: Re: A charas project community game?
Post by: Drace on June 10, 2009, 11:32:03 PM
He could do music as well as Drace, because I don't want there to be too heavy a load on Drace.

Would be useful, I got other stuff to do too.

Hell Angel could prolly make music better than any of those (even though I never heard their music). But he's got a life and all, so I donno if he is willing to :P

Don't know where you're going to but it's not into friendly town from the looks of it. Better explain or back down, Barbie.

Quote from: Drace
So what can I work on first, anyone who can point me in a direction? Too lazy to read 15 pages.

What this guy said.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 10, 2009, 11:43:58 PM
Well, you could try coming up with a hero theme, that could be repeated at important events with different instruments and different sections added.

Something kinda like... the main theme from LoTR where it changes throughout.
Title: Re: A charas project community game?
Post by: Emerates on June 11, 2009, 03:38:48 AM
Err... since I'm helping with mapping, what kinds of chips are we using?  Mac'n'Blue, perhaps?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 11, 2009, 03:41:04 AM
Doesn't bother me, as long as we use a consistent set, so since Mac N Blue have everything, that's fine.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 11, 2009, 08:21:22 AM
Weh should do the demo ending with the first dungeon.
Title: Re: A charas project community game?
Post by: Drace on June 11, 2009, 12:26:40 PM
Well, you could try coming up with a hero theme, that could be repeated at important events with different instruments and different sections added.

Something kinda like... the main theme from LoTR where it changes throughout.

Which page can I find the hero specifics on? If I know a personality and biography I can try to work some emotions in it.
Title: Re: A charas project community game?
Post by: Felix-0 on June 11, 2009, 12:44:41 PM
Yea Rahl, I appreciate that. I've been trying to figure out what the hell he did for a few years now. It's just too much for me.

As for Felix-0, we've got the ABS mostly finished it looks like, but the other events will need to be done. Probably like a general coder's position type thing.
That would be fine by me. That's someting I love to do in the first place :3.
Title: Re: A charas project community game?
Post by: Rahl on June 11, 2009, 02:31:29 PM
Ok, Im gonna make 3 different swords for the ABS, and I would like to know what kind of spells are wanted, and whether or not I need to make a custom menu... Man this is gonna be a lot of work.

And I need that health bar sometime soon please.

And will he be gaining lvls?
Title: Re: A charas project community game?
Post by: Felix-0 on June 11, 2009, 03:58:20 PM
I have a good 10leveld healthbar if you need it. :3
I'm sure you have the Common event for health, and levels.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 11, 2009, 05:42:29 PM
I put the story in the first post for people too lazy to search all the pages.

Did anyone finish a bio or something about the characters? I can post them there as well.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 11, 2009, 07:50:48 PM
Actually, I don't think there is a full Bio on any characters yet. We've been working on the main story.

Also, Rahl, I will be doing the CMS, so don't worry about that. All you have to do is leave the 0 key available, and I'll make any switches/variables I use really high so that when we put it together we don't have to mess around with all the numbers? Also, lvls are cool, and I thought there was a healthbar in that ABS? If not, either I can send one, or Felix-0 can. Whichever one looks better.
Title: Re: A charas project community game?
Post by: Rahl on June 11, 2009, 08:02:00 PM
I think more of a Zelda style health system would look better. I've had to pretty much go back and remake the CBS, because the way it originally worked was not very polished, and Im making it to be very user friendly for those are going to be changing the monster's attacks and hp and so forth.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 11, 2009, 08:16:14 PM
Alright, awesome.

So like a health bar like hearts or something then?
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 11, 2009, 08:28:59 PM
Alex Heads? (haha)
Title: Re: A charas project community game?
Post by: Rahl on June 11, 2009, 08:31:47 PM
What ever you guys choose Im only the scripter.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 11, 2009, 08:56:40 PM
Alright, so we have to choose what our life meter will be, as well as writing up bios for the characters.
Title: Re: A charas project community game?
Post by: Drace on June 11, 2009, 10:51:30 PM
I put the story in the first post for people too lazy to search all the pages.

Did anyone finish a bio or something about the characters? I can post them there as well.


Kay, I'll read the story tomorrow and try to work out a main theme first. Or a title screen theme, whatever I find the jist for.
Title: Re: A charas project community game?
Post by: Rahl on June 11, 2009, 11:15:05 PM
I really need some input on what the skill are gonna be I have everything else already in line, as well as a new health bar I made myself. We can keep it or toss it, it doesnt matter to me.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 11, 2009, 11:18:58 PM
I really need some input on what the skill are gonna be I have everything else already in line, as well as a new health bar I made myself. We can keep it or toss it, it doesnt matter to me.

We believe in you.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 11, 2009, 11:26:22 PM
Just put like 5 place holder skills. The skills only really need to have button pressed and then show a picture or something right? So just have like a placeholder until we come up with the actual skills.

Or just use Fire, Ice, Thunder, or something.

I was wondering, would it be possible to have strengths/weaknesses to the enemies? Just curious. If not, that's fine, I just don't know if that would be possible.
Title: Re: A charas project community game?
Post by: Rahl on June 11, 2009, 11:32:33 PM
I think on it, if its really somthing you would want, prolly be more work involved.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 11, 2009, 11:33:43 PM
It was just an idea. If no one else likes it, we won't bother with it.
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 01:28:04 AM
Finished 2 skills tonight, made a hybrib version of my projectile system from survive and turned it into a fireball system. And made an blizard skill which dramatically slows the enemy but makes them immune to fire attacks. Its 3:30 am here so bed time.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 12, 2009, 01:30:19 AM
Sounds good man. Just wondering, did you put a bow in it?
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 01:31:01 AM
Not as of now. Should I?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 12, 2009, 01:31:40 AM
I was thinking that. I know you can put that in, it'd be the same as survive essentially, just different graphics.
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 01:32:31 AM
Yeah will work on it tommorow when I wake up.
Title: Re: A charas project community game?
Post by: ellie-is on June 12, 2009, 02:09:42 AM
Make it so 1 fire attack removes the slow status from blizzard, and then the next one can damage again, or something, if you could =)

Strenghts/Weaknesses would be really cool too.
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 10:30:41 AM
It would be easier if the fire would cancle the effects of blizzard, other wise it would be a VERY tedious amount of coding.
Title: Re: A charas project community game?
Post by: Felix-0 on June 12, 2009, 11:47:52 AM
Ehehe. Later on, a Full screen skill (Aka Illusionist) spell should be earned.
If this IS zelda like...then Are we using skills or Tools to get to locations
such as, Climb Zelda = Climbing claw, Skill based = Climb ability.
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 01:19:24 PM
You good at that stuff Felix, you could prolly do that if you wanted to.

What will be the max number of enemies on the map that you guys want? I have to code for each enemy individually so let me know, I have 3 as of now but 5 -6 would prolly be a good number. Let me know.
Title: Re: A charas project community game?
Post by: Felix-0 on June 12, 2009, 01:26:39 PM
Yea, I maxed my game out on 7.
 If I get to a computer to work on.
I have to re-dl RPGmaker 2k3 since recen t computer errors.
I'm not good at holding an MP or stamina system. where's Muraiko when you need him ;3.
Title: Re: A charas project community game?
Post by: ellie-is on June 12, 2009, 01:27:26 PM
It would be easier if the fire would cancle the effects of blizzard, other wise it would be a VERY tedious amount of coding.
Thats what I meant. XD

Make it 8 if you could. Most maps we will prolly have just a few but sometimes we need to have lots of week enemies or something.

Oh and I say we make it so all maps are as small as they could be, and there is no transition between maps. With small maps we can have less enemies withouth the maps being too empty. With no transition, the player wont notice that there are only a couple enemies per screen.
Title: Re: A charas project community game?
Post by: Felix-0 on June 12, 2009, 01:29:48 PM
I know how to do a good zelda styled screen transition if we need it. :3
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 02:20:52 PM
I have the MP system worked out. This is turning out to be quite alot of work lol.
Title: Re: A charas project community game?
Post by: Felix-0 on June 12, 2009, 05:43:28 PM
Alright, I can make the coding right now...I need to know what key were using to casts the magic, and how much this costs, and for skills. That's something that can be very simple. Tell me if you need more information on making jump,climb,carry,move skills.
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 06:09:10 PM
Well Im gonna finish up the CBS and send it on to the graphics team.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 12, 2009, 07:28:36 PM
Send it to Felix as well, and he can look at it and add what he was talking about.
Title: Re: A charas project community game?
Post by: Rahl on June 12, 2009, 08:58:46 PM
It needs to be sent to one person at a time so it keeps the changes.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 13, 2009, 05:18:48 AM
Well, I know that.

Felix has a few interesting ideas. Climbing/carrying etc are cool. I don't know about jumping. I'm working on a horse riding system, but it's not the easiest thing, but there would be like 4 horses, each more expensive than the last, and each faster as well.
Title: Re: A charas project community game?
Post by: Rahl on June 13, 2009, 10:19:51 AM
I think Im almost done with the CBS, so who am I going to send it to for graphic enhancement?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 13, 2009, 09:05:34 PM
By graphics do you mean the charset guy? Or the mapper?

I say send it to Felix, let him finish the rest of the stuff he wants to. I'd also like to test it, if you'd want.

Title: Re: A charas project community game?
Post by: Emerates on June 14, 2009, 02:52:07 AM
Should I start mapping now?  And if so, what?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 02:54:38 AM
I suppose, just start on the ruins of the city from the beginning of the story.
Title: Re: A charas project community game?
Post by: Emerates on June 14, 2009, 03:00:27 AM
Large city, small city?  Intro's kinda vague.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 03:27:54 AM
I'd say go for about... 50x50ish? Like middle sized, lots of broken down buildings, fog, fire, and zombies (or something similar) Have a couple buildings standing, some are available to be entered.

If you want to do the buildings, have most be only one floor, ruined roof that's collapsed onto the floor, fire inside, dead bodies?, and maybe a treasure chest in one or two.

And then have a palace as like a second map, which would be to the north of the main town, have only 2/3 rooms available to be entered, and the battle that has results in the scar would take place in there.


Also, to Prpl. I think I'll throw my hat in for mapping as well, not much but some, since Dedlelly has been banned.
Title: Re: A charas project community game?
Post by: Emerates on June 14, 2009, 03:31:49 AM
Should the palace be larger than or about the same as the city?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 03:55:33 AM
The palace? I'd say maybe a little smaller like 40x40?
Title: Re: A charas project community game?
Post by: Emerates on June 14, 2009, 04:09:04 AM
Oh.


Okay.


Since apparently you've taken Ded's job, what maps do you want to do?  I must warn you that I am not very experienced with puzzles.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 04:31:44 AM
Well, I'll work on dungeons then. I can do the inside of the castle maybe. But I'll take more of a role a little later when all the story and characters and stuff are done.
Title: Re: A charas project community game?
Post by: coreystranick on June 14, 2009, 12:45:54 PM
When did Ded get banned? anyway I'm still working on the charaset for the emperor's son, which his name is now Cody right. Anything you guys need help with, other than this? More people for me to make, or maybe make some maps, up to you.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 07:15:53 PM
Aside from the main character, we also need the girl.

Also, where is HTML? I need the drawings of the main character and the changes of his arm for my menu system.
Title: Re: A charas project community game?
Post by: Rahl on June 14, 2009, 08:39:59 PM
Amost done, just implementing a manual for the next person who has to adjust it.
Title: Re: A charas project community game?
Post by: coreystranick on June 14, 2009, 09:23:34 PM
Alright I can do the girl. Is she gonna be fighting too? or no
Title: Re: A charas project community game?
Post by: Rahl on June 14, 2009, 09:37:15 PM
Alright I can do the girl. Is she gonna be fighting too? or no

Only a perverted mind could turn that into what I just did.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 09:59:57 PM
No, only the main character fights, unless Rahl put in something for her to fight.
Title: Re: A charas project community game?
Post by: Rahl on June 14, 2009, 10:24:00 PM
No I haven't I havent even read the story yet, that would be pretty hard to script.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 10:27:54 PM
Well, I don't think it's a great idea at all. So, no girl fighting.
Title: Re: A charas project community game?
Post by: boozer on June 14, 2009, 11:14:42 PM
Im happy to help with charactersets and getting other graphics and stuff
Title: Re: A charas project community game?
Post by: Rahl on June 14, 2009, 11:27:26 PM
Alright guys heres the near complete CBS system I have been working on, it may not look like much but it was alot of work and Im still thinking of ways to make it more user friendly for those who will be using after Im finished with it, so let me know what you think. The action button is attack, 1 fireball, 2 blizzard, 3 Rush Attack. I'm actually very proud of the rush attack as it was very hard to code.

http://www.savefile.com/files/2129283

And the bushes around the map are like the ones from zelda is you cut through them they can drop stuff like health and SP and arrows and money. And the system is built to where everything respawns after you re-enter the map from another map. So Download it and let me know what else I can do to it.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 14, 2009, 11:38:43 PM
Awesome. I'll give it a try.

Only one person can work on it at a time though, so we'll have to have the mappers take turns etc. I'll add my CMS when I get it finished.

Edit: Wow, that works really nicely. The only problem is the enemies are a bit hard to kill, but also, the health/magic bars don't go down at all...
The rush attack doesn't seem to hurt enemies/cut bushes, so it's kinda just a bit of a run?
And when you're attacking an enemy face to face, you bounce back even if you hit the attack button.

Other than that, I didn't find any problems. The money/arrows should also be shown on the screen, but that's easy enough to do.
Title: Re: A charas project community game?
Post by: Emerates on June 15, 2009, 02:23:50 AM
Cool.

I started on the ruins last night/this morning.  The palace might take a little longer, as I will need to edit a chipset.  By the way Shady, I'm using Mac'n'Blue chips, in case you needed to know.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 15, 2009, 05:40:49 AM
Alright, that's good, I'll use them as well.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 05:43:53 AM
Oh yes I forgot to explain all of that, at the top of the map is the UFI Event (user friendly interface) the icecube kinda thing. And nothing does damage other than normal attacks at the moment because you havn't set the damage for anything yet. In the UFI you can adjust how much a spell will cost and what kind of damage it will do as well as other things.
Title: Re: A charas project community game?
Post by: fruckert on June 15, 2009, 06:35:33 AM
Alright...just finished reading up to when I vanished
Here's my two cents:
Yes on the dungeons being the Gods's tombs, that was an idea that actually kind of flew over me.

To be honest, Cody as the protaganists name kinda weirds me out (that's my name), but it does have a nice ring to it for him, although I was leaning towards Christopher...for some odd reason. Last name at all yet?

I came up with more ideas for the story, as well:
The God that is the main plot point is the god of sorrow, leading to his nightmares about him failing in the past.

This just came up from the whole tombs=dungeons thing, but the dreams that he has afterwards include the gods intombed there; they give him another power with his rune

And an idea for the ABS:
The magic select...thing is the different runes that are on his arm, one for each power.

I'll try to draw up a Pantheon for all of the gods later, but you guys probably won't see it for a while, cause I have finals this week -_-'

EDIT/RANDOM THOUGHT:
Where did the phrase "two cents" come from?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 15, 2009, 06:51:18 AM
Heh, I have no idea where two cents comes from.

I agree. The magic will not be available at the start of the game, instead they will come to him in his dreams, as the runes begin to cover more of his arm.  And my idea did include the gods giving him the powers in his dreams, thus making the run coer more of his arm.

I like the idea of the god being the god of sorrow, but my idea was the god of justice, as it makes the father's motvies more sensical.


I think we'll stick with Cody, it's shorter, and less common than Christopher (toooo many Christophers in this world) but there's no last name yet.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 06:56:49 AM
1 last thing what order should the hero learn the spells in just so I can set the keys for it.

I was thinking:

Rush
Fireball
Blizzard
Title: Re: A charas project community game?
Post by: fruckert on June 15, 2009, 07:03:07 AM
My original justification for the Sorrow god being the god was that the father was driven insane by sorrow from all the corruption surrounding him, so he vowed to end it. Forcibly. Thus leading him to believe that any deviation from the norm is corrupt, as well as him starting to believe that magic is a corruption of the soul, leading to the mystics genocide.

The god of justice though...I'm not to sure about that. Justice implies good. The god we're trying to come up with is evil. We'd have to be really careful with that one. Sorrow, as well, in that light, is kind of odd. Hmm...when I write up a more detailed backstory later, I'll try to figure that one up.
Also, in light of my recent idea with the magic-mimicking gimmick, we'd probably want an extreme Judgment god being the god.
Ah, whatever...I'll figure it out this week.

And may I ask what Rush is?

I was thinking on the spells mimicking the gods he visits, so technically the first one would be something about...whatever we decide on the god being...probably at the beginning an "evil" spell, as the god he ends up being able to resurrect is technically evil.
Until we get that squared away, I think you might best do what you want

EDIT:
I apologize for the weird organization in this post, Rahl kinda screwed me up.
No offense meant.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 07:09:01 AM

EDIT:
I apologize for the weird organization in this post, Rahl kinda screwed me up.
No offense meant.

Lol, I already have the skills mapped out a far as the CBS. And it would be alot more coding and heart ache to make more but I guess I can if you really wanted.

Rush is like the zelda rush, he rushes foward with an attack which hurts enemies.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 15, 2009, 07:13:06 AM
Yea. Is it too much to ask for 1 more spell? A thunder attack? I'm not sure how to work it, but if certain enemies are arranged in 3 groups, like 1=fire 2=water 3=thunder and they are weak to their opposing element, could it do more damage? I'm sure it's a shitload of programming, so if you don't feel like adding the weaknesses, a 4th spell would be nice, just to have 4 dungeons, instead of 3.

Just my 2 cents. lol.

And they won't be available at the beginning, and neither will the bow and arrow right?

Other than that. I say Rush attack, then Blizzard (not as powerful as fire), Fire, Thunder (takes 100% of magic, but kills all non-boss enemies?) and also, a heal spell that takes 100% magic as well? Just 2 things...

And Fruck - I see what you mean. I still think that sorrow isn't the right one.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 07:28:18 AM
Those 2 Spells wont be very hard to program, the thunder spell will not miss though. Is that ok?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 15, 2009, 07:31:27 AM
That's what I want. But it has to take 100% magic always as well.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 07:42:58 AM
Yeah I can do that, ran into some problems but all worked out now.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 11:46:26 AM
ALright this is what I believe to be the final product of what I have been working on. Now you have to actually learn the skills so if you want to test it out for me now you have to pick up the skill books to learn the spells. Also the crystal at the top of the map is the event where everything can be customized by the person who does those things. There you can even change the sound effects of some things like the sword attack and skills and things like that as well as many other things. Download it and look at it and tell me what you think.

http://files.filefront.com/13901686
Title: Re: A charas project community game?
Post by: Felix-0 on June 15, 2009, 12:04:05 PM
Ehehe Nice job Rahl, now, the skill system I was talking about is like...say there's a block you can't move. Then later in the dungeoun you find a book that teaches you the rock break technique, you go to the stone, use the skill, rock turns to dust. and you continue with your daily adventures.
Title: Re: A charas project community game?
Post by: Drace on June 15, 2009, 01:19:15 PM
Read the story summary and I have some quick questions:

How long will this game probably be?
Seeing as a lot goes wrong with people in the story, do you want the main theme to be a musical piece of sadness?
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 03:32:13 PM
Forgot to put in the expierience and level system, but now its fixed so heres the new download.

http://files.filefront.com/13902164
Title: Re: A charas project community game?
Post by: Shady Ultima on June 15, 2009, 07:13:41 PM
Read the story summary and I have some quick questions:

How long will this game probably be?
Seeing as a lot goes wrong with people in the story, do you want the main theme to be a musical piece of sadness?

I'm thinking so. As Fruckert said the main god of the story is the god of sorrow which could really work into the musical piece.

And if we ever finish the entire story (right now we're only doing a part of it) I'd say 20-30 hours main story for completion. We're only going to do 2-3 tops right now though.



To Rahl - as for the leveling up, does his attack and such become more powerful? Or what exactly happens. I don't want his health to increase because I want health increases to be rewards for doing side quests and mini games.
Title: Re: A charas project community game?
Post by: Rahl on June 15, 2009, 08:53:47 PM
Well yes it makes his health increase, it doesnt affect his attack or defence. Just his HP and SP, though you can always give him health bonuses through mini games and such. The only thing that increses defence and attack are equiping stronger weapons.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 15, 2009, 10:21:00 PM
OK good.
Title: Re: A charas project community game?
Post by: Emerates on June 16, 2009, 02:42:54 AM
Are we using an overworld map?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 02:48:10 AM
I don't think so. For an ABS, a world map wouldn't work all that well.
Title: Re: A charas project community game?
Post by: Felix-0 on June 16, 2009, 11:29:18 AM
Then you've never played my game then :p
I have a random map battle generator that has the same effect as normal battle generators, but It teleports me to a map with enemies, I kill them, get exp/gold/items, then  I'm back to the world map :3. you should see it.
Title: Re: A charas project community game?
Post by: Emerates on June 16, 2009, 03:18:32 PM
Here are some themes I was thinking of using in the game.  I was thinking that 'Long Ago' could be the title theme or the intro's BG music.  Listen, discuss, etc.

http://www.box.net/shared/gle9g0biyi
http://www.box.net/shared/9944j78s46
http://www.box.net/shared/j0c8u0m9im
http://www.box.net/shared/yqkrfq9hqf
Title: Re: A charas project community game?
Post by: Drace on June 16, 2009, 04:53:33 PM
Using midi's? I was more thinking about using mp3's for better sound quality all in all. If you want, Emerates, I can "dress up" that 'Long Ago' you got there, add some pieces of myself and mix it together for a great title screen song.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 16, 2009, 04:57:39 PM
I just figured out how to make looping midis in Finale, so you can expect something from me. (You have no idea how excited I am)
Title: Re: A charas project community game?
Post by: Felix-0 on June 16, 2009, 05:32:31 PM
Hey, Using MP3's in a 2k3 project can end up with a like 500MB+ project...
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 16, 2009, 05:49:49 PM
Here's something

http://www.box.net/shared/l4zc37sfg7 (midi file)

EDIT:

Also, what sprites do we still need?
Title: Re: A charas project community game?
Post by: Rahl on June 16, 2009, 07:17:21 PM
I can script random enemy encounters for an over world map if needed, somthing like Felix made if that what everyone wanted, or has someone already taken the game I posted and changed things in it?

I we cant just work on parts of the game separatly guys unless its somthing to do with spriting, So dont start mapping, dont start eventing, stuff like that until the actually game comes to you, we really need to set up an order of whos gonna get the game and when or this will just turn out ot be a complete mess.
Title: Re: A charas project community game?
Post by: Emerates on June 16, 2009, 08:08:08 PM
@ Drace:  I think that some MP3s would work just fine, but making the whole soundtrack MP3 would be just too much space, IMO.  Also, you can play with Long Ago and show me what you want first.  However, you should probably let me finish if first, as that was just a beginning MIDI.  I'm still writing/sequencing it.

EDIT:  I think we should vote on the overworld thing, since that would be a large part of the game.

DOUBLE EDIT:  We should probably get all major systems and graphics in stock before mapping the entire game begins.  Also, where are we going to put it all?
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 16, 2009, 08:10:23 PM
I agree with Emerates.  Mp3's are rather large to use for the entire game.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 08:40:26 PM
We cant just work on parts of the game separatly guys unless its somthing to do with spriting, So dont start mapping, dont start eventing, stuff like that until the actually game comes to you, we really need to set up an order of whos gonna get the game and when or this will just turn out ot be a complete mess.

Well, the music and charsets team can do that, but I agree. As far as that goes, I have it right now, I'm adding the enemies attack and making sure the attacks all do damage. When I do that, I'll add a rough version of the CMS, with none of the pictures, it'll just have the items/spells you have acquired and something else. I'm not 100% sure what I can do, but I'll try adding a page that has mini-quests (like the skulltula collection in OOT) and an inventory. I'm going to try to have it so that you can have a choice of armors and weapons, like the first sword is weak, but the second is stronger, no disadvantage, but the third one will do more damage, but you also take more damage.

Same with the armor. One armor is no armor really, one adds defence, the third makes you invincible, but saps your magic quickly, so you can't wear it all the time.

If I can't program those in, when I add the CBS, I'll send it back to you Rahl, and you can set up the weapons like that.


*As for sprites we still need, we need the enemy sorcerer (it was too hard for me to make it look GOOD), the emperor, the main character's father, and the girl that HTML drew a few pages back
Title: Re: A charas project community game?
Post by: coreystranick on June 16, 2009, 08:47:15 PM
i'll do the sorcerer and the girl
Title: Re: A charas project community game?
Post by: Rahl on June 16, 2009, 08:53:05 PM
Well, the music and charsets team can do that, but I agree. As far as that goes, I have it right now, I'm adding the enemies attack and making sure the attacks all do damage. When I do that, I'll add a rough version of the CMS, with none of the pictures, it'll just have the items/spells you have acquired and something else. I'm not 100% sure what I can do, but I'll try adding a page that has mini-quests (like the skulltula collection in OOT) and an inventory. I'm going to try to have it so that you can have a choice of armors and weapons, like the first sword is weak, but the second is stronger, no disadvantage, but the third one will do more damage, but you also take more damage.

Same with the armor. One armor is no armor really, one adds defence, the third makes you invincible, but saps your magic quickly, so you can't wear it all the time.

If I can't program those in, when I add the CBS, I'll send it back to you Rahl, and you can set up the weapons like that.


*As for sprites we still need, we need the enemy sorcerer (it was too hard for me to make it look GOOD), the emperor, the main character's father, and the girl that HTML drew a few pages back

My CBS takes everything directly from the characters base stats, so if you want to make him strong give him a weapon with more damage, or give him armor with more defence. That sort of thing.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 08:59:37 PM
Yea, I understood that much, but is it possible to have a sword that when is equipped will slow you down or will lower your defence? And for the magic armor to make you invincible, is that possible?
Title: Re: A charas project community game?
Post by: Rahl on June 16, 2009, 09:01:57 PM
Yes it is possible, I would have to work with it a little but it is possible.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 09:06:30 PM
Awesome. I haven't made any major changes as of yet, so just send me that when it's done.

Also, the biggest problem I've found still is when I'm going to attack the enemy, more often than not I bounce back and lose health, even if I'm hitting the button to swing your sword, and I don't think it hurts the enemy...
Title: Re: A charas project community game?
Post by: Rahl on June 16, 2009, 09:08:47 PM
ok it'll be sometime tommorow, bedtime now.
Title: Re: A charas project community game?
Post by: Drace on June 16, 2009, 09:32:14 PM
I know MP3's take a lot of space but quality guys. Midi quality really sucks compared to the MP3 quality I can produce. Wait, lemme give an example I made for a different game.

I Don't Know midi (http://www.box.net/shared/t5leu38lmd)
I Don't Know mp3 (http://www.box.net/shared/h2vafidtzt)
Infection 2 -Line Defenders- Battle Theme midi (http://www.box.net/shared/24xr4y07ma)
Infection 2 -Line Defenders- Battle Theme mp3 (http://www.box.net/shared/lgvvm52z98)
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 09:47:15 PM
Well, quality over quantity right. What if we really only use a few mp3s as opposed to midis. The midi's take up less space, but they sound like crap, where mp3s are more real.

Although the 2 versions of I Don't Know don't even sound like the same song...
Title: Re: A charas project community game?
Post by: Drace on June 16, 2009, 10:14:41 PM
Although the 2 versions of I Don't Know don't even sound like the same song...

True. I use midi files, created in Guitar Pro 5, as a basis. The tune you hear in the midi version is the same tune used around 00:17 in the mp3. Thus, it has been "better dressed".

Well, quality over quantity right. What if we really only use a few mp3s as opposed to midis. The midi's take up less space, but they sound like crap, where mp3s are more real.

I can live with this idea. Important tracks (like the main theme; battle theme; character themes) could best be made in mp3s then, being able to throw more... emotions and feeling into it. They are important tracks, so they should at least have good quality.

With less important tracks (for certain areas; dungeons; towns; etc) we could then use midi files because they play a smaller role to the actual story. They don't need to have a strong sense of feeling but at least a sense of adding some background music.

The battle theme is of course an exception and same for the boss themes. These are used in battles, are the most listened and should overall be of good quality because you'll hear them the most.

BUT...

I still say we should go for all mp3. I can always try to keep the filesize lower by using a lower quality or by making it more loopable and thus being able to use less space.

Though, it won't be that big a problem. Unless we're going to use a 100 files, we won't near the 500 MB. And these are a 100 files of the highest quality tracks. I still say we should have the best quality as music will be a major mood decider.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 10:53:11 PM
I can live with this idea. Important tracks (like the main theme; battle theme; character themes) could best be made in mp3s then, being able to throw more... emotions and feeling into it. They are important tracks, so they should at least have good quality.

With less important tracks (for certain areas; dungeons; towns; etc) we could then use midi files because they play a smaller role to the actual story. They don't need to have a strong sense of feeling but at least a sense of adding some background music.

The battle theme is of course an exception and same for the boss themes. These are used in battles, are the most listened and should overall be of good quality because you'll hear them the most.

BUT...

I still say we should go for all mp3. I can always try to keep the filesize lower by using a lower quality or by making it more loopable and thus being able to use less space.

Though, it won't be that big a problem. Unless we're going to use a 100 files, we won't near the 500 MB. And these are a 100 files of the highest quality tracks. I still say we should have the best quality as music will be a major mood decider.

It depends on the amount of songs we have, but I agree. Mp3s for IMPORTANT songs, midis for the ones that are just there...
Title: Re: A charas project community game?
Post by: Alex on June 16, 2009, 11:45:42 PM
My 2 cents.

As i'm a musician too, my opinion would definitively be for MP3s too. So i mostly agree with Drace about this.

1st thing is about size itself: if the goal is to have an high quality demo, i think a limit based on size should not exists. Quality is not just an optional value: the best the demo will looks (and sounds) like, the best feedbacks will be obtained for future expansions/projects.
In other words, showing something COOL will let everyone think doing good is actually possible for real.

Anyhow, not all MP3s will need to be ultraCD quality: often a 20 kbps at 11mhz is more than enough for some themes (thinking especially to minor ones, but not only).
Naturally i can expect that important themes will need higher quality: but i don't really think that using all MP3s will ever lead to a 500 MB project.

Also MP3 naturally gives a better control on final result than MIDI (which is also strictly linked with the synth each player will have/use)

Finally, Chrono Cross's (and i repeat: Chrono Cross!) entire SoundTrack (2 CDs) in CD-quality MP3 is around 168 MB total.
So yes, i think going with MP3 will be absolutely fine!
Title: Re: A charas project community game?
Post by: Darkfox on June 16, 2009, 11:56:08 PM
Hm... some MP3 encoders cannot go below 40kbps. I recently tested with my encoder. And the least I can save with is 40kbps. But I can do 8kbps, which sounds horrid, and 16kbps which sounds a bit less horrid. XD 48kbps gives a relatively small file size and is not so bad.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 16, 2009, 11:56:56 PM
HOLY CRAP!

ALEX??

Well, we have to finish this now!

But seriously, how goes it Alex?

I do agree about the MP3s being beter quality and better sound. If we can make them small enough then lets do mp3s
Title: Re: A charas project community game?
Post by: Darkfox on June 17, 2009, 12:04:03 AM
Here's the comparison:

a 2 minute 11 second song in 320kbps is around 3.62MBs, but at 48kbps it is 770KBs.

a 4 minute 12 second song in 320kbps is around 7.41MBs, but at 48kbps it is 1.44MBs.

I think that is quite a big size difference.
Title: Re: A charas project community game?
Post by: Alex on June 17, 2009, 12:10:41 AM
@DF: mine can go down to 20kpps, however as you shown also 48 would produce reasonably smaller files as well, and with reasonable quality.
I don't really think for this demo a ST like Chrono Cross's one will be produced, and in any case i personally would not yell for a 100/150 MB demo if it will be good enough to justify it (including sprites and music).
So i confirm my opinion is that usign all MP3s and no midi should not be any major issue.

@Shady: All is fine here!
As usual i don't post much, but i swear i'm following this thread since the beginning.
It's a pleasure to see the community game project on the road again, so many years have passed since i tried to call for the community contest.
Every time i look here, and even if i'm pratically a non active member, there's something that surprise me in amazing ways.

Can't tell what is it, i think the only "reason" for that feeling is that Charas is still something... different. I still see a strong identity here, created by you all. For this very reason, to see a working Charas Community Game would really be the best thing ever to see.

Damn i'm so low in time, i would really like to do something too... perhaps some music?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 17, 2009, 12:13:18 AM
Of course, we'd love to have a contribution from the original member of Charas!

And Charas is a very unique board online in the way the people interact here. It's much more friendly and... there is a sense of comradery here. I mean how many members who have left continue to return for visits or come back and stay for a while? Few to no other boards have a community like this one.
Title: Re: A charas project community game?
Post by: Darkfox on June 17, 2009, 12:29:56 AM
In any case, glad to see a post from you Alex! I'm glad you checked up on my project as well. Which I plan to update soon now that things are not so hot.

And yes, hearing some music from you would be pretty sweet. XD
Title: Re: A charas project community game?
Post by: fruckert on June 17, 2009, 12:46:06 AM
Well, that's a "must finish" stimulation, if I've ever seen one.
*goes and hurries on story*
Title: Re: A charas project community game?
Post by: Alex on June 17, 2009, 12:50:29 AM
It would be nice to join, but can't force anything.
I do have literally hundreds of files and ideas, so the best would probably be to let you hear something that's already out there, somewhere.

A first old bunch can be found here:
http://www.alexander-bonivento.net/en/musica.php
By clicking on the yellow harp icons, you will have a 30/40 seconds demo of each song.
In case there's a demo that sounds interesting, i can provide the full versions.

Other possible themes, even if still incoplete, are these:

http://www.alexander-bonivento.net/amici/jungle.mp3
http://www.alexander-bonivento.net/amici/renbaya.mp3
http://www.alexander-bonivento.net/amici/reminder2.mp3
http://www.alexander-bonivento.net/amici/sweet.mp3
http://www.alexander-bonivento.net/amici/harpsycho.mp3
http://www.alexander-bonivento.net/amici/harpsycho2.mp3

I do also have many more stuffs and also of different genres, but the first thing is to understand which kind of genre you are looking for.
Just let me know if some of the above meets your expectations, just to have a direction.
Title: Re: A charas project community game?
Post by: fruckert on June 17, 2009, 12:56:03 AM
I really like Harpsycho, both of them...the second one sounds fit for a boss battle.
Jungle...doesn't sound very jungly to me.

Altogether, I really like them...I'm pretty sure the others feel the same.
Title: Re: A charas project community game?
Post by: Alex on June 17, 2009, 01:30:09 AM
Hehe... Jungle does not sound jungly, as well as sweet does not sound that... sweet.
Those are just names here in my PC, so often the filename has nothing to do with it's content  :D
About this, some other tunes with even more cripthic names:

http://www.alexander-bonivento.net/amici/track2.mp3 (this may be good to be looped)
http://www.alexander-bonivento.net/amici/axel2.mp3
http://www.alexander-bonivento.net/amici/alex10-2.mp3
http://www.alexander-bonivento.net/amici/aa.mp3

Up to you now!
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 17, 2009, 08:18:36 AM
Sorry for the disappearance something came up and had to attend to it.

Im gonna see if i can have a finished version of "Cody".

And guys with Alex her,e supporting with more than his presence, you basically got the game handed in a silver platter. If not golden.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 17, 2009, 08:37:29 AM
Yea, we CAN'T give up this time!

And it's all good, I knew you'd be back.
Title: Re: A charas project community game?
Post by: ellie-is on June 17, 2009, 10:36:29 PM
You guys know what is funny? Every damned time I stay a few days without checking Charas, Alex posts. :/

Anyway. HTML, I need to catch you on msn sometime. Talk about the facesets.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 18, 2009, 02:05:17 AM
Hm, how do you loop an mp3 without it going back to the beginning then?  Or are we just going to have to be more creative? ;D

EDIT: Was the song I posted okay?

Title: Re: A charas project community game?
Post by: Shady Ultima on June 18, 2009, 02:46:26 AM
AFL, I'm listening to it right now. It's awesome. I really like it a lot.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 18, 2009, 04:58:07 AM
Thanks.  I'm never sure. =P
Title: Re: A charas project community game?
Post by: fruckert on June 18, 2009, 05:48:14 AM
In all honesty, I like it, like a lot, but it's a tad...slow...for a game
Maybe a Title Theme, but not anywhere in game for like scenery or anything
Title: Re: A charas project community game?
Post by: Shady Ultima on June 18, 2009, 06:37:18 AM
It'd fit for a very somber moment, like someone dying or something?
Title: Re: A charas project community game?
Post by: Archem on June 18, 2009, 06:47:52 AM
/spoiler?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 18, 2009, 08:25:29 AM
No, no spoiler needed, since the story is on the front page Archem.

Btw, no contribution from you???
Title: Re: A charas project community game?
Post by: Emerates on June 18, 2009, 02:29:14 PM
Super fail, Arch.  Super.  Fail.

Anyways, I'll post a screen or two of what I've been working on if you guys want.
Title: Re: A charas project community game?
Post by: tmerrill420 on June 18, 2009, 03:28:07 PM
This sounds like a great idea and the story didnt sound to bad cant wait for a demo
Title: Re: A charas project community game?
Post by: X_marks_the_ed on June 18, 2009, 05:18:20 PM
Hm, how do you loop an mp3 without it going back to the beginning then?  Or are we just going to have to be more creative? ;D

You can't on an mp3, but there's one obscure format I know of that can. Not sure if it'll work.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 18, 2009, 06:00:39 PM
Obsure format that works in RPG Maker?  J/k.

I think I'll just have to be more creative with my beginning/endings.
Title: Re: A charas project community game?
Post by: ellie-is on June 18, 2009, 08:03:13 PM
Make it so when you enter the map, a sound effect about 5 seconds big plays, its the songs beginning. Then, start the BGM, which is a song that loops (and the beginning starts on the end of the other song's ending)
Title: Re: A charas project community game?
Post by: Bluhman on June 18, 2009, 08:10:48 PM
Make it so when you enter the map, a sound effect about 5 seconds big plays, its the songs beginning. Then, start the BGM, which is a song that loops (and the beginning starts on the end of the other song's ending)

That actually sounds like a clever idea. Though, for multiple areas that have the same music, it could probably be a bit hairy... Or it could just take a lot of switches to accomplish. Either way, it seems like a very plausible idea.
Title: Re: A charas project community game?
Post by: ellie-is on June 18, 2009, 08:46:03 PM
One switch that can be used on all areas as long as it is turned off when you leave the area. (:
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 18, 2009, 09:47:09 PM
I think I did something like that for a battle theme before I was able to loop midis.  I failed horribly, but it could work if done correctly.
Title: Re: A charas project community game?
Post by: coreystranick on June 18, 2009, 10:36:50 PM
How do you guys like this for cody?
I just gotta make his attacking, rush and magic. Phew poses are a pain in the ***
(http://i39.tinypic.com/2zoey6g.png)
I'm trying to get the threes sets done, but kinda hard when I'm not given alot of time to work with my duaghter and work
Title: Re: A charas project community game?
Post by: Shady Ultima on June 18, 2009, 10:39:34 PM
Heh, I thought you were like 14.

Either way, it looks really good man. I really like it. I'll try running it in rm2k3 in a bit so i can actually see how it flows.
Title: Re: A charas project community game?
Post by: Rahl on June 18, 2009, 11:48:24 PM
I'm gonna start working the new plans for the armor and weapons tonight and tommorow morning. Just let me know exactly what you want to happen.
Title: Re: A charas project community game?
Post by: Shady Ultima on June 19, 2009, 12:09:17 AM
I think that the last armor (which will be a hidden one) should add hp, slowly, like 1-5hp every 10 seconds?

And the sword, make it extremely powerful, but it lowers your characters defence/speed? Kinda like the biggoron sword in OOT, you can't use a shield, but since we're not using a shield command, just lower defence
Title: Re: A charas project community game?
Post by: Rahl on June 19, 2009, 12:22:49 AM
Ok sounds do-able.
Title: Re: A charas project community game?
Post by: Bluhman on June 19, 2009, 12:29:02 AM
Heh, I thought you were like 14.

He is 14. AND HE HAS A DAUGHTER!!!

*DUN DUN DUUUUUUUN*
Title: Re: A charas project community game?
Post by: Shady Ultima on June 19, 2009, 12:31:04 AM
That's creepy. Kinda like that british 13 year old who looks 6 who had a daughter with his 14 year old girlfriend.
Title: Re: A charas project community game?
Post by: fruckert on June 19, 2009, 12:42:59 AM
[spoiler=Current Story]The gods once walked upon the earth, just like mortal man. They ate, they slept, and they died. The corpses of the gods still lay in their resting places to this day, tributes to what the world once was. Their bodys have spawned mountains, oceans, and forests.

The Ostolian Empire is built above one of the tombs of the god, the god of justice, Ostol. The Emperor, an ambitious, paranoid man, conquered many other nations to protect his borders. Countries he could not conquer, he made alliances with, out of fear that more just Kingdoms would conquer his territory.

His General, a just man, had been a good friend of the Emperors for many years. His own daughter, his oldest child had been given to the Emperor as his wife, a sign of their friendship. The general believed that their marriage would give his wife a wealthy, sheltered life, but this was not so.

The queen's presence was enough to cure the emperor's loneliness, but not his paranoia. The emperor became possessive of his new queen, not letting her leave the castle, not even to vist her father, or her younger brother. She became depressed, and her health faltered.

With the queen's failing health, she was unable to deliver a child and died in the process. The emperor fell into despair, knowing that there was no one to continue his name. The general, knowing the real cause of the queen's death, was filled with tension towards the emperor.

After losing his queen, the emperor ended his ambitions of conquest. He became corrupt, paying his allied countries off to protect him, and his influence became smaller as the corruption became deep-set.

The emperor was known for his public speaking ability, and loved to give speeches to his people. As his influence weakened, people began plotting his downfall. During one of his speeches, a dart flew out from nowhere, hitting the emperor in the temple, and instantly killing him. The general and his son had attended the speech, and the son thought he saw the killer, but took no action to stop him, as it was a crime to speak during the emperor's speeches, and could have perhaps had more consequences than benefits.

The death of the emperor caused an uproar throughout the empire, and there was no heir to the throne. As such, the general was able to take the throne. Many people believed that the general himself had assassinated the emperor, as revenge for the death of his only daughter.

When the general became the new emperor, he swore to end all corruption, and allied himself with the just and good kingdoms to help him in his war.

The general's son is his favourite commanding officer. Despite being only 24, the young man has shown more intelligence on the field than many men twice his age do. He was sent into one of the 'evil' nations as a scouting party, to hunt for militia and weaknesses. But coming across the capital city, he finds it ambushed and ablaze. Deciding to explore the ruins, he and his party seperate. The general's son goes into what was the palace of the King, and he finds an unusual creature. He fights the beast off, but it manages to scratch his hand. The beast escapes, severely wounded.

After leaving the palace, he searches for the other men who came with him. He cannot find even a trace of them, and he leaves the city in despair. He sets out alone to return to the city of Ostol.

As the days pass, the wound does not heal properly, instead scarring into a strange shape, no longer just a scratch, but a strange rune. He does not understand what the rune means, and he ignores it, assuming it will heal on its own.

On his way he hears a woman screaming, and he goes to investigate. He sees a beautiful young woman being attacked by a group of bandits. After defeating them, he helps her to her feet. The woman is one of the last of the Mystics, a race of magic-users, who typically are peaceful. During the short months that the son had been gone, his father had begun to believe that magic is a corruption of nature and had ordered the death of any magic-user.

The girl begs the son not to return to the capital, but he does anyways, and his father sees the rune. He declares his own son corrupted and the son is exiled.

The night he is exiled he has a dream. He sees the young girl, and watches as he saves her, watching as if from another's eyes. Confused, he tells the young girl about his dream.

The rune has begun to grow, slowly moving onto his left arm, the dark, red symbols becoming more and more complex as the time goes on. And every time the rune grows, he has another dream, always from the viewpoint of someone he never met.

It was after several months that he had a dream of himself, in dark cave he had never visited before in his life. He was unsure what the dream entailed, but as he explored, he came across a young woman sitting on a slab of stone.

She looks at him, and he sees that her whole body is covered in the runes that are growing up his arm. The woman explains that she was the one who scratched his hand, as the rune slowly made her lose control of herself and she became a monster. She explained that he had set her free, and she had indeed died after their battle.

She tells him that he has the power to use magic, as he is inexplicably linked with a sorcerer, which is who's viewpoint he had been seeing in his dreams. Each time he tapped into the sorcerer's mind, he would absorb some of the sorcerer's power. Despite the fact that he had the ability, the general's son cannot learn spells the traditional way, instead, he must learn them from the gods themselves. The mages of the world use the language of the gods, which allows them to perform their magic, but as the words have been passed down, the power is weaker when pronounced incorrectly.

As he journeys around the world, finding the gods tombs and learning their powers, he hears word that his father has also discovered the gods, and is trying to ressurrect the god Ostol, the god of justice. He wishes to revive the god to rebuild the universe so that everything is just and perfect.

In the tomb of Ostol, the general discovers a hand print indentation in the wall, with the sons rune embedded inside it. He realizes that his son is the key to ressurrecting the god, and he summons his son to return to the kingdom of Ostol.
When the son hears this, he wants to go, but the girl is reluctant. She knows that the general murdered her people and is afraid that it is a trap. But the son believes his father is a good man, and he returns, but she does not follow. The son opens the door to the tomb of the God Ostol.

As the door opens, the general unsheathes his sword and attacks his son. The general and his son battle around the alter of Ostol, and when the son strikes the deciding blow, the general falls. His eyes, which had looked green for months returned to their original brown, and he seemed confused as to why his own son struck him down. As he breathes his last, the son hears clapping.

He turns around to see a tall man with long blonde hair clapping and walking towards him. He speaks to the general's son, and explains that he is the last living sorcerer, and he had taken control of the general. He explained that only those of true royal blood can revive the god, as they were descendants of the god himself, children of his half-mortal son. The general's own blood line reached back into that, while the former emperor's in fact, did not. Now, with the general's blood staining the alter, the sorcerer could begin the ritual that would revive Ostol, and bring balance again, destroying all the non magical humans.

It is then that the young woman rushes in, and seeing the sorcerer, she cries out to him. She calls the sorcerer father, and when he turns, sees that his daughter is still alive. He looks at the general's son, confused, as he had believed that the general's son was like his father and had murdered the woman, because she was a mage. He still continues to try to summon the god.

In an effort to stop her father, the girl cuts the shape of the general's son's rune into her stomach, surrendering her power to the young man, and dying there.

The hero is now free from the restraints of the rune, and the full power of the gods magic is unleashed. The general's son attacks the sorcerer, exchanging blades in a final clash to the death.

With the final blow, the sorcerer is defeated, realizing that his actions caused him to lose his daughter, the one thing in the world he truly loved. The young man looks onward knowing that he lost everything. He is now the emperor of a fallen empire.[/spoiler]
Hmm...I never noticed this
Good job at stringing everything together.
Title: Re: A charas project community game?
Post by: Archem on June 19, 2009, 12:51:34 AM
No, no spoiler needed, since the story is on the front page Archem.

Super fail, Arch.  Super.  Fail.

It was a joke, guys. Gawd.

Btw, no contribution from you???

Yeah. I hate kids, and by contributing to this, I'll be contributing to every person it's ever been with.

Wait, that sex-related joke didn't quite match up in the end... Oh well.
Title: Re: A charas project community game?
Post by: coreystranick on June 19, 2009, 01:36:07 AM
That's creepy. Kinda like that british 13 year old who looks 6 who had a daughter with his 14 year old girlfriend.
He is 14. AND HE HAS A DAUGHTER!!!

*DUN DUN DUUUUUUUN*

No no guys I'm not 14 I'm 20. Daughter is almost 1 yr old. But anyway back on topic, I'll try to get the other poses done. I assume the sorcerer is gonna need battle poses for the ABS.
Title: Re: A charas project community game?
Post by: Rahl on June 19, 2009, 01:45:56 AM
Yes.
Title: Re: A charas project community game?
Post by: ellie-is on June 19, 2009, 04:59:35 PM
Pretty cool thing there, Prpl.
Title: Re: A charas project community game?
Post by: coreystranick on June 20, 2009, 03:39:47 PM
(http://i42.tinypic.com/2iqy2r4.png)
How is that for the girl and sorcerer?
You can put this on the front page too I guess to show everyone the characters
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 21, 2009, 06:53:16 AM
Ypu're hired.
Title: Re: A charas project community game?
Post by: fruckert on June 21, 2009, 06:54:55 AM
What's that thing above the girls eye?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 21, 2009, 06:59:11 AM
http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28988

It's an adornment, hair clip sort of say
Title: Re: A charas project community game?
Post by: Archem on June 21, 2009, 07:01:19 AM
No no guys I'm 14, my daughter is 20.
Wait, I think I read that wrong...
Title: Re: A charas project community game?
Post by: fruckert on June 21, 2009, 07:02:40 AM
It's an adornment, hair clip sort of say
Ah...all right
Title: Re: A charas project community game?
Post by: coreystranick on June 21, 2009, 10:19:00 AM
Alright. Well I'll get to finishing the charasets
Title: Re: A charas project community game?
Post by: Shady Ultima on June 21, 2009, 07:18:20 PM
Alright looks good man.

Sorry I wasn't active yesterday but I was on my way home.
Title: Re: A charas project community game?
Post by: coreystranick on June 21, 2009, 09:11:04 PM
Alright, finished the girl, made two four different sets for the main character (two with full clothing, no rune, one with sword one without) then (two with rune, one with sword one without) Still have to do attack poses, rush pose, and magic pose. Than I'm starting on the sorcerer
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 22, 2009, 09:32:34 AM
Sounds like this is going fine. '
Btw, updated the first post with the latest sprites.
And for the record. I did not make the story, I just added the story someone compiled earlier for people who can't be arsed to search the thread for it.
Title: Re: A charas project community game?
Post by: ellie-is on June 22, 2009, 03:48:39 PM
http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28988

It's an adornment, hair clip sort of say
Man, I gotta talk to you on msn sometime :/
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on June 23, 2009, 08:29:35 AM
I'll see when I get on. I have worn weary of MSN, but I'll schedule and appointment with it.
Title: Re: A charas project community game?
Post by: Rahl on June 23, 2009, 12:14:13 PM
Sorry for my absentness from charas the last few days, I've become completely obsessed with Oblivion and playing the mods people make for it. But I'm gonna try to get those adjustments made tonight to the CBS.
Title: Re: A charas project community game?
Post by: Felix-0 on June 23, 2009, 01:00:20 PM
Cool....I haven't even got a glimpse of this yet...

If you need any help or my imput. I'm always open :3
Title: Re: A charas project community game?
Post by: Shady Ultima on June 25, 2009, 11:43:42 PM
How's that ABS going Rahl?

Those charsets look great, I don't have rm2k3 right now, I'll be getting it back asap, and when those charsets are done, I'd like to see them be tested.

And how are the maps and such going along?

BTW, Purple, are we going to decide on having a leader? I think we should nominate 3 people for the leader role, and then have the community vote, by looking through this thread and seeing who should be, in their opinion.
Title: Re: A charas project community game?
Post by: Prpl_Mage on June 25, 2009, 11:48:33 PM
BTW, Purple, are we going to decide on having a leader? I think we should nominate 3 people for the leader role, and then have the community vote, by looking through this thread and seeing who should be, in their opinion.

It would be a good idea.
It really should.

People are working with their parts(I hope) but I don't know anything to be honest.

So people, try to report what you have done ect.
And nominate leaders if you have anyone in mind.
Title: Re: A charas project community game?
Post by: Rahl on June 26, 2009, 12:09:24 AM
My laptop crashed recently and sadly I have lost everything, I'm not sure if the download link still works, just in case can someone repost the game so I can get back to work on it?
Title: Re: A charas project community game?
Post by: coreystranick on June 26, 2009, 01:40:57 AM
Still working on charasets. ARe there any more I need to do, lik important people? 
Also I've been wondering about the rush attack, how do you want to go about it? The normal attack is just charaset poses, do you want the same for the rush attack? I'm having troubleing making that one as I find it hard to fit in the charaset limits. Do you want it as a battle animation instead?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 26, 2009, 06:49:59 PM
I had the ABS, but it's back on my mother's computer (I'm at home with my wife now).

Does anyone else have the ABS? I may have to get my brother to send it to me.
Title: Re: A charas project community game?
Post by: Rahl on June 27, 2009, 01:58:05 AM
Added effects to the best weapon and best armor in the game. The best armor drains health (how much can changed in the UFI). And best weapon in the game lowers defence by 2 (negates 2nd best armor added def). Also I have added somthing I thought up today, a skill called wall of spears which surrounds the hero at the sides and in the front by a all of spears preventing anything from getting to him while still alowing him to cast spells and fire arrows through the wall. Heres the new link for the CBS download/ Tell me what you think.

http://www.savefile.com/files/2129283
Title: Re: A charas project community game?
Post by: SaiKar on June 27, 2009, 02:16:34 AM
Oh GOD, you guys are designing ultimate weapons before you name "the girl" and "the sorcerer"?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 27, 2009, 06:49:35 AM
We already have the name for the girl actually Saikar. Her name is Selina. It was pointed out on the same page as her picture was.

The sorcerer's name hasn't been made yet, but we're still working on the fine parts of the story line.

As for the ultimate weapon, it's so that the ABS works fine when we reach the point where it's needed. Rahl has been putting the abs in so that once it's done, it's pretty much just copy/pasting the events onto every map so that they work properly.
Title: Re: A charas project community game?
Post by: Rahl on June 27, 2009, 10:12:08 AM
We already have the name for the girl actually Saikar. Her name is Selina. It was pointed out on the same page as her picture was.

The sorcerer's name hasn't been made yet, but we're still working on the fine parts of the story line.

As for the ultimate weapon, it's so that the ABS works fine when we reach the point where it's needed. Rahl has been putting the abs in so that once it's done, it's pretty much just copy/pasting the events onto every map so that they work properly.

////////////////////////////////////////////////////////
//////////////////////WARNING//////////////////////
////////////////////////////////////////////////////////

No don't copy and paste events into every map! This will cause severe errors. Instead copy each map itself and then change it to how you want it to look. This is the ONLY way to make new maps and have the CBS wtill work.
Title: Re: A charas project community game?
Post by: Felix-0 on June 27, 2009, 01:19:57 PM
Oh wow, your ABS runs just like THFG. The creator Darkyoshi told me he had to do the same thing. I might take a look at this ABS game once there's significant progress.
Title: Re: A charas project community game?
Post by: Rahl on June 27, 2009, 06:42:02 PM
THFG?
Title: Re: A charas project community game?
Post by: Shady Ultima on June 27, 2009, 08:27:37 PM
Ok, my mistake, but either way, it's the same basic principle, just re-making the map.
Title: Re: A charas project community game?
Post by: Felix-0 on June 28, 2009, 06:40:23 AM
The Happy Fun Game

Google it
Or
look at RPGrevolution
Title: Re: A charas project community game?
Post by: coreystranick on June 28, 2009, 07:17:49 PM
Here is Cody, he does not have the rush pose, just a magic pose (just make it rotate) with and without the marking. Pretty much just two of everything that way, walking, walking with sword on back, attacking
Title: Re: A charas project community game?
Post by: coreystranick on June 28, 2009, 07:20:59 PM
Here is Selina
Title: Re: A charas project community game?
Post by: Shady Ultima on June 28, 2009, 08:38:31 PM
Those look really great!
Title: Re: A charas project community game?
Post by: Felix-0 on June 28, 2009, 08:46:44 PM
cody remindes me of my Issac character set. I think meiscool did those
Title: Re: A charas project community game?
Post by: coreystranick on June 29, 2009, 02:58:20 PM
I just took the sword animation, thats all. Edited the sword by like two or three pixels as well. and edited the way one pose came out. if the character is righthanded the animation going right should be behind him not in front.
Title: Re: A charas project community game?
Post by: Felix-0 on June 29, 2009, 03:02:05 PM
ehehe. It's all good. X3
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 29, 2009, 03:41:41 PM
I just finally read the entire story.

whoa

Also, has someone done the charset for the main character's father, the general?
Title: Re: A charas project community game?
Post by: coreystranick on June 29, 2009, 04:55:09 PM
Um....no not yet
Title: Re: A charas project community game?
Post by: A Forgotten Legend on June 29, 2009, 05:04:21 PM
Do we know what said character looks like yet?

I signed up for this so I figured I'd add something. =P (I should have just put my name down for some random music stuff -.-)
Title: Re: A charas project community game?
Post by: coreystranick on June 30, 2009, 08:54:47 AM
No, not that I'm aware of. Shady would know what he would look like mostly, I don't think there is a description in the story either. So...just make a couple desgins or what for Shady or HTML to post their idea
Title: Re: A charas project community game?
Post by: Shady Ultima on June 30, 2009, 11:58:24 PM
No, I'm still waiting on HTML to post the general's image. I think he's making one?

We still need names for the general (the main char's father) and the sorcerer
Title: Re: A charas project community game?
Post by: ellie-is on July 01, 2009, 12:21:55 AM
HTML never goes to msn, so I never get to talk to him about those facesets.
Damn, I havent done anything for this game yet :/

Oh well, at least I ll be happy knowing I had the idea =P
Title: Re: A charas project community game?
Post by: Emerates on July 01, 2009, 01:06:35 AM
Leopold?  Leonard?

Sounds like this takes place in an England-type place, judging by the other names we've used.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 01, 2009, 04:22:01 AM
I like Leonard for the father actually...

And Lucas, just look at the faces of his characters I guess? Or you could try to PM him.
Title: Re: A charas project community game?
Post by: coreystranick on July 03, 2009, 07:20:53 PM
fixed cody when he walked his head didn't move.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on July 03, 2009, 08:51:43 PM
Oh... the head should move in charsets?  Huh...  I make them so they don't...  (It also bothers me a little inside, but thats because of marching band...)  I'll remember that.
Title: Re: A charas project community game?
Post by: coreystranick on July 03, 2009, 10:16:47 PM
no when they walk the head goes down one pixel lower than the standing pose, otherwise it looks like the body is only moving, i just had the heads off by one pixel I didn't notice when I was done
Title: Re: A charas project community game?
Post by: fruckert on July 04, 2009, 03:45:31 AM
Looking good.
I wonder how that ABS is doing...
Title: Re: A charas project community game?
Post by: Rahl on July 04, 2009, 02:19:31 PM
The ABS is fine and finished... Just waiting on everyone else.
Title: Re: A charas project community game?
Post by: coreystranick on July 05, 2009, 02:06:21 PM
here is the sorcere with his magic casting pose. not sure if he attacked or not so yeah only magic pose right now
Title: Re: A charas project community game?
Post by: Felix-0 on July 05, 2009, 04:08:00 PM
Hey, It looks like progress is going well :3
GL ppls
Title: Re: A charas project community game?
Post by: Rahl on July 05, 2009, 06:13:46 PM
So who has the game now and what are they doing with it? We really need to get more organized.
Title: Re: A charas project community game?
Post by: coreystranick on July 05, 2009, 06:14:47 PM
All I know is I am making charsets. BTW are there anymore?
Title: Re: A charas project community game?
Post by: Rahl on July 05, 2009, 06:19:46 PM
We could prolly use some random monster charasets, just for the random monsters he will have to face.
Title: Re: A charas project community game?
Post by: coreystranick on July 05, 2009, 08:10:43 PM
hmm....never done monsters I can try though. Are there going to be like army soldiers he will have tofight as well?
Title: Re: A charas project community game?
Post by: Rahl on July 05, 2009, 08:49:43 PM
Well where there is an emporer there will be guards, and were there will be wars there will be soldiers. And in the story from what I can tell he will be fighting off bandits, just a few ideas.
Title: Re: A charas project community game?
Post by: coreystranick on July 05, 2009, 08:54:57 PM
alright
Title: Re: A charas project community game?
Post by: Shady Ultima on July 05, 2009, 09:32:06 PM
Well, I have a bunch of charsets for soldiers and stuffs.

I haven't done any work yet with the game... I'm not quite sure what is going on. I assume Emerates has the game and is doing some mapping?

And we still need a charset for the main character's father... who we still haven't created his look either.
Title: Re: A charas project community game?
Post by: Emerates on July 06, 2009, 12:27:16 AM
Right.

I finished the palace city maps a few days ago.  [/SHAME]  There's no preamble or anything like that yet, though.  I figured someone else was doing cutscenes and stuff like that.  Plus, you said you were doing the dungeons, Shady.  If you want, I can PM it to you now, and the rest of you to see it and make any suggestions for change.

EDIT: Also, since we're on the subject of shameful things, I think either Shady or Prpl should be leader.
Title: Re: A charas project community game?
Post by: fruckert on July 06, 2009, 12:30:21 AM
I figured someone else was doing cutscenes and stuff like that.
That was Xtreme's job, apparently.
Title: Re: A charas project community game?
Post by: coreystranick on July 06, 2009, 02:03:24 AM
I'll do some charasets for the main characters father
Title: Re: A charas project community game?
Post by: Shady Ultima on July 06, 2009, 03:33:16 AM
Ok, excellent. Yea, Em, send me the maps. How many did you do? I know the story is done, but as of yet, we haven't done map by map stuff yet. Not sure who will do that.

And we've got a lot of people who are missing who we're waiting on for some stuff. I'd like to see some face sets for the main char and the girl, and Lucas and HTML are supposed to do that.
Title: Re: A charas project community game?
Post by: Rahl on July 06, 2009, 11:56:14 AM
Emerates, did you add the maps to the same game I made the CBS in?
Title: Re: A charas project community game?
Post by: Emerates on July 07, 2009, 04:13:35 AM
No, I started it all in a new folder before you posted your ABS and made your big 'DON'T DO THIS AND THIS' post, so...  I can just copy the maps over to your ABS project folder, if that's a huge deal.  Or do you think it'd be possible to do it the other way around?  I haven't used any switches or variables, so those won't be in the way.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 07, 2009, 03:14:31 PM
I would say, make sure none of your maps have the same name as the maps in the ABS, and then copy paste the map into the game.
Title: Re: A charas project community game?
Post by: Rahl on July 08, 2009, 10:39:44 AM
Ok well this is what we;re going to have to do it. You can copy and past ONLY the maps that are non-combat into the game. Otherwise if they are combat maps this is the preceedure:

-Copy the ABS map.
-Paste it where you want it.
-Resize the map to the same size as the map you want to copy onto it.
-Drag over the entire maop you want to copy with the cropping tool.
-Copy->Paste
-Go into map properties and change the chipset type, to the chipset of the map you want copied.

It sounds kinda difficult though, it isnt really. If its too confusing or too much work you can just send me the maps you made and I will put them into the ABS game myself. Though its up to you.
Title: Re: A charas project community game?
Post by: Emerates on July 12, 2009, 01:52:24 PM
It's been done.  I was thinking, though, that I might add a kind of forest path thing before the palace, so that there's actually a starting point in the game, if you guys don't mind waiting a bit longer.
Title: Re: A charas project community game?
Post by: Rahl on July 12, 2009, 02:20:49 PM
Just glad everyone stil working on this, do what you think is best.
Title: Re: A charas project community game?
Post by: Emerates on July 12, 2009, 11:29:54 PM
Yeah...  after finishing all the city maps, I ran into a bit of a problem. (It's taken me so long in the first place because I've been editing a few chipsets in the process, along with life.)  I altered the monster's HP and Attack values so that they would be more beginning-ish.  Now, however, two of the maps won't work.  So, yeh.  Gotta fix that as well.  Should have it fixed by tomorrow though, then hopefully I'll send it your way, Shady.
Title: Re: A charas project community game?
Post by: Rahl on July 12, 2009, 11:36:53 PM
If you need any help with the ABS not working just let me know and send it my way and I'll try to help you.

Ohand for all of our spriters out there WE STILL NEED BATTLE ANIMATIONS as far as I'm aware.
Title: Re: A charas project community game?
Post by: Emerates on July 13, 2009, 03:00:53 AM
All coding problems are fixed and the maps are working again.  Got it all figured.

Also, I added to the UFI a bit so that there could be multiple experience amounts for different monsters (up to 4 per map), so not so many bats will appear in the game.
Title: Re: A charas project community game?
Post by: Rahl on July 13, 2009, 06:29:14 PM
Ok good.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 13, 2009, 11:09:18 PM
I'll be adding a rough CMS when I get the chance.

Rahl, you left 0 and 9 open right? I'm going to be using those.

My basic Idea, will be one page will be the char status (HP, MP, exp, etc) One will be equipment, one will be the inventory and one will be the map or something... I'm not sure if I can work a map though, unless someone can design a map that looks good at screen size.

Also, I still need a coloured version of the hero...
Title: Re: A charas project community game?
Post by: Emerates on July 14, 2009, 02:14:15 AM
I don't think 0-9 are open, Shady.  I'm pretty sure the lowest open variables are in the 100 range.  Perhaps you could just use the variables/switches at the other end of the spectrum (starting at 5000 and going down) instead.  Also, Shady, I think that assigning the CMS command to Shift would be a good idea, as we're not using it for anything that I'm aware of... which isn't much, but still.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 14, 2009, 03:39:56 AM
Shift is the Bow and Arrow.

And I meant the number 9 and 0 key
Title: Re: A charas project community game?
Post by: Rahl on July 14, 2009, 04:01:34 AM
Yeah their open like you asked.
Title: Re: A charas project community game?
Post by: Emerates on July 14, 2009, 10:46:03 PM
OIC.  Please excuse me while I remove my head from my rectum.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 15, 2009, 01:37:23 AM
Hey Em, I just ran through it. There are some pretty laggy spots, but that may just be the fact that my computer really sucks.

Also, I think there are just a few too many enemies...
Title: Re: A charas project community game?
Post by: Emerates on July 15, 2009, 03:30:41 PM
Alright.  I can take a few out.

It looks good though, right?
Title: Re: A charas project community game?
Post by: Rahl on July 15, 2009, 09:08:11 PM
Did you post the new game????
Title: Re: A charas project community game?
Post by: Shady Ultima on July 15, 2009, 09:53:17 PM
He PM'd it to me. I'll do a little bit of the first 'level' and add the little bit of story, then we'll have our demo.

Do you think we should have the big story part at the beginning? All the text that comes before the Hero goes to the city in ruins.

I'm trying to find a good chipset to use for the interior, but I can't find one that's any good. I want it too be a ruined castle, but I can't figure out anything, so if someone can find me a good one, can you please post it?
Title: Re: A charas project community game?
Post by: Emerates on July 16, 2009, 04:10:07 AM
Either ask Lonewolf, procurer of all things RM, or just edit one.  The chip I used for the outer castle I had to edit first to give it those extra crumbly walls, among broken windows and such.  Or, you could just copy some chipset stuff onto a charset, edit them, then make them events.  Idunno.  I'm not professional.

EDIT:  If anyone else on the team wants to take a look at it, just ask and I'll send you the link.
Title: Re: A charas project community game?
Post by: Rahl on July 16, 2009, 08:17:53 PM
Yeah just ask lonewolf he likes finding chipsets.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 19, 2009, 10:54:11 PM
Lonewolf is busy and I suck at editing chipsets.

I'll work on the menu and the cutscenes up to this point for a bit, until I can find something.
Title: Re: A charas project community game?
Post by: Rahl on July 21, 2009, 10:58:09 PM
Dont this die guys.
Title: Re: A charas project community game?
Post by: fruckert on July 21, 2009, 11:01:04 PM
Do not let this die, compatriots.
I agree.
Title: Re: A charas project community game?
Post by: Emerates on July 23, 2009, 01:12:08 PM
Do we have facesets yet?
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on July 23, 2009, 07:01:58 PM
Okay fits well with what I am about to say. I am in the process of moving, yet again since monday. I move like twice every damn year now. Anyway, the internet I get where I currently live is always off from Wireless internet floating around, it's been that way since I got back from Japan, because i got into this whole crisis the world or whatever is going through. As so, since I am been moving, haven't been able to do crap, neither for this, nor the contest, and I said I would do it, and I haven't so I apologize for it. Anyway, that's not the problem. I went to the new place with a friend that had his laptop, and there's no wireless internet to steal. LUCKLY, there is an internet cafe just across the street down a few houses. I'll be truthful though, I detest those things.

Now what I am saying is that, otherwise than being on my job, I have no internet. I can still work on stuff obviously and at some point post it, but my worry is that this thing will progress, and I'll stay behind. All up to this point I know what facesets and designs need to be done, but a month from now it's all gonna be a question mark. So yeah I am in a dilema.

Also send me dah gaem
Title: Re: A charas project community game?
Post by: Shady Ultima on July 24, 2009, 01:30:20 AM
I can keep you up to date if you want me to. That way, if you have a job, you'll have a message, and you could check it and work on it.

Em, no we don't have facesets, Lucas and HTML are supposed to work on them, but since HTML has had trouble getting online, Lucas hasn't started, because he wants to know what style of faces to do.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on July 24, 2009, 02:07:39 AM
Thanks, that's basically what i was looking for, someone to just PM or email me what need to be done in my apartment. Even If I wont have net in my new place, I still got 6-7 hours of computer with internet at my job so, I'll defintely keep tabs there, just that I can't work on the game material there.

What i could do is give him normal facesets in the style I've show from the characters I am doing, then he can edit them to look ngry/sad/surprised etc.

I did want to resemble the style of RPGMVX facesets (color shading and actual design) but just for the facesets and the main hero picture.
Title: Re: A charas project community game?
Post by: Emerates on July 24, 2009, 03:57:10 AM
I shall PM the link to you in a moment. 

What I'd planned on doing for the moment was just resizing your sketches you posted already and using those until we had something else to work with. 
Title: Re: A charas project community game?
Post by: Rahl on July 24, 2009, 07:50:12 PM
We need to get moral back up and going... Wheres alex with another super-moral post.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 24, 2009, 09:47:39 PM
HTML, I really do need the coloured versions of the main character as soon as you can, so I can add it to the menu.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on July 26, 2009, 10:05:54 AM
Uh...am i needed yet?
Title: Re: A charas project community game?
Post by: Emerates on July 26, 2009, 12:33:32 PM
Once Shady's done with this part, I'll send you the game for a few cutscenes if you'd like.  We could probably use 'em.

EDIT:  Some kind of intro would be good.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on July 26, 2009, 02:46:27 PM
okay, im waiting.
Title: Re: A charas project community game?
Post by: Shady Ultima on July 30, 2009, 06:35:54 PM
Sorry, I still haven't had a really good chance to work on the dungeon maps. I apologize about that. My internet box died, and our new one sucks, I'll do what I can, but I still would like a better inner castle map than what I'm using. The one I have just doesn't look broken enough.
Title: Re: A charas project community game?
Post by: Emerates on July 31, 2009, 03:00:42 PM
Hold on!

*Bustles off*
Title: Re: A charas project community game?
Post by: Shady Ultima on August 01, 2009, 09:56:53 PM
Thanks Em, I think those should work... I was hoping for a castle, but I'll make the best I can.
Title: Re: A charas project community game?
Post by: Emerates on August 02, 2009, 01:13:32 PM
Remember that castles are, for the most part, fortified mansions.
Title: Re: A charas project community game?
Post by: drenrin2120 on August 02, 2009, 06:30:45 PM
Hm... I would love to contribute, but I'm not equipped to make MP3s, and there seems to be a lot of songs already made. Anything left to do in that department?
Title: Re: A charas project community game?
Post by: Emerates on August 06, 2009, 02:48:45 AM
Anything you feel like contributing, man.  This is, afterall, a community game, and as such, we must energize this thing by sucking the lifeblood of the community members.

I encourage you to lend a musical hand.
Title: Re: A charas project community game?
Post by: Shady Ultima on August 08, 2009, 05:07:14 PM
I'm still working, this is the first time my computer and internet have been back, our modem thing died, then we got a new one, which was defective, now we have one that is working.

I only get a little bit of time on the comp each day, so I apologize that I have yet to finish, please be patient, I promise I'll have it by next Friday at the latest.

Edit: I need a little bit of help on the CMS. Mainly artistic stuff. If I give a basic idea, can someone make it look better? Put some texturing on it and such?

Also, I'd like to have a world map in the inventory, but I need someone to design the world map, and then draw a picture that will work as a standard panorama.
Title: Re: A charas project community game?
Post by: Emerates on August 09, 2009, 03:42:58 AM
Does it have to be fancy and detailed?
Title: Re: A charas project community game?
Post by: Shady Ultima on August 10, 2009, 02:40:41 AM
The map? Or the menu back ground? I'd like them both to be semi-detailed, I'm thinking Ocarina of Time style, but I don't expect it to be as beautiful as that.
Title: Re: A charas project community game?
Post by: Emerates on August 11, 2009, 03:04:26 AM
WELL.  Do we have an idea of what the world looks like yet?
Title: Re: A charas project community game?
Post by: fruckert on August 11, 2009, 03:08:35 AM
I think Ded, before he got banned, threw together a world map.
Either that or it was for the chain game...
Title: Re: A charas project community game?
Post by: Legacy of Elecrusher on August 11, 2009, 03:20:58 AM
That was for the chain game. (http://www.charas-project.net/forum/index.php?topic=25202.msg299402#msg299402)
Title: Re: A charas project community game?
Post by: fruckert on August 11, 2009, 03:25:29 AM
Alright, ignore me then.
Title: Re: A charas project community game?
Post by: ellie-is on August 11, 2009, 04:12:53 PM
I should be working on facesets... >.>

Its just that I have been doing a shitload of **** lately and I havent been having enough time for ****. Hopefully I can finish the facesets before the game is done. Lol.
Title: Re: A charas project community game?
Post by: Emerates on August 11, 2009, 04:46:40 PM
Hopefully.

(Insert Srs Ron staring-at-you picture.)
Title: Re: A charas project community game?
Post by: Shady Ultima on August 11, 2009, 09:24:31 PM
I'm almost done the first dungeon, it's not going to be too big, more of a story dungeon, and the final 'boss' I'll do the story part for.

I don't think anyone ever did come up with a world map actually, so we'll need someone to do that.

I also think we need some more mappers. I don't know who's good at mapping around on here, but we should ask some people for a little more help.
Title: Re: A charas project community game?
Post by: Shady Ultima on August 16, 2009, 07:20:12 PM
http://www.megaupload.com/?d=DJYAVOL3

That should do it, I'm done with my maps. Now Xxtreme can take it and put his story parts in. As em did, I put my instructions in for Xxtreme.

Also, I didn't do anything with the CMS, since I need a lot of pictures and things still, so I'll get to that in a while.
Title: Re: A charas project community game?
Post by: Rahl on August 17, 2009, 04:58:47 PM
Looks like this gme is still coming along pretty well, if you guys have any trouble with the CBS just let me know and I'll try to help, which I'm will come around when we try ptting in new battle animations and things of that sort.
Title: Re: A charas project community game?
Post by: Prpl_Mage on August 17, 2009, 09:52:46 PM
This is looking great guys.

Keep working on it and we'll be done in no time.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on August 18, 2009, 08:05:59 AM
workin on it.

ill post it when its done.
Title: Re: A charas project community game?
Post by: Tomi on August 21, 2009, 04:24:49 PM
Lol are one of these community games actually working now?  Awesome job guys, I commend you for something we've tried so many times before.  :bend: :frag:
Title: Re: A charas project community game?
Post by: Rahl on August 21, 2009, 05:06:55 PM
Yeah we do need to step it up though, interest seems to be decreasing. Don't make me get my chearleading outfit and pam pams out guys, I'll do it.
Title: Re: A charas project community game?
Post by: Shady Ultima on August 21, 2009, 11:22:58 PM
LOL.

Well, we're trudging along. We do need something as a morale booster.
Title: Re: A charas project community game?
Post by: Rahl on August 21, 2009, 11:55:24 PM
It's settled them I get the chearleader cloths, my pam pams, and my thong. This is gonna be an epic youtube vid.
Title: Re: A charas project community game?
Post by: Shady Ultima on August 22, 2009, 08:27:11 PM
I'm not even gonna ask why you have those things laying around...

I'm still waiting for someone to design a world map. Any artist that can do it?
Title: Re: A charas project community game?
Post by: Emerates on August 25, 2009, 02:26:58 AM
Well, we're trudging along. We do need something as a morale booster.

WE NEED MATCHING SIGS.
Title: Re: A charas project community game?
Post by: Rahl on August 25, 2009, 07:06:25 AM
That sounds awesome, mabey I'll make a cool Community Project Developer Sig.

-=Edit=-

I made this:

(http://i43.photobucket.com/albums/e354/hellroc/ccpbanner.png)

Gonna put it in my sig, you guys can if you want.
Title: Re: A charas project community game?
Post by: A Forgotten Legend on August 25, 2009, 04:59:11 PM
Lol are one of these community games actually working now?  Awesome job guys, I commend you for something we've tried so many times before.  :bend: :frag:

We've technically already finished a community game if you count the Chain Game as one.


Also, I've not looked in this thread for a long time... what do I need to do?
Title: Re: A charas project community game?
Post by: Emerates on August 26, 2009, 01:36:41 AM
That sounds awesome, mabey I'll make a cool Community Project Developer Sig.

-=Edit=-

I made this:

(http://i43.photobucket.com/albums/e354/hellroc/ccpbanner.png)

Gonna put it in my sig, you guys can if you want.

My sig has one character left.  XD
Title: Re: A charas project community game?
Post by: Shady Ultima on August 27, 2009, 02:41:43 AM
Heh, good idea guys. Sorry I've been gone lately, been a bit busy with work.

I wonder how X is doing on the plot points?

AFL, you can try and design up some songs. Try a title theme. We don't have a title, but come up with something mysterious and dark.

Also, Em, I don't get it... Maybe I'm just tired as hell, but is your sig saying it'll finish if it's the last thing I do as well as you?
Title: Re: A charas project community game?
Post by: Emerates on August 27, 2009, 04:03:05 AM
It actually means that
THE CHARAS-PROJECT COMMUNITY GAME WILL BE FINISHED IF IT'S THE LAST THING YOU DO AND I'LL MAKE DAMN SURE OF THAT.

Comprendes Mendes?

Also, that's what she said.
Title: Re: A charas project community game?
Post by: ellie-is on August 27, 2009, 04:46:39 PM
I am terrible sorry for saying this now and not before, but I wont be able to make the facesets. I have been busy with real life, and when on the computer I hardly have time to sprite or do stuff like that. I am really sorry, I would have said this before, but I thought I might be able to get some time, but it looks like I wont be getting any more time than I currently have.
:/
Title: Re: A charas project community game?
Post by: A Forgotten Legend on August 27, 2009, 07:38:16 PM
AFL, you can try and design up some songs. Try a title theme. We don't have a title, but come up with something mysterious and dark.
Right.  I think I can do that. =D
Title: Re: A charas project community game?
Post by: Rahl on August 27, 2009, 09:27:40 PM
Damn you and your having a life Lucas! Get a hotpocket, some fritos, a pair of square glasses, and put on a t shirt that doesn't fit anymore, then sit behind your computer. Loose the life looser.








J/K, thanks everyone for your contributons, and if anyone else wants to use the sig I made it would be cool to have matching sigs for the developers.
Title: Re: A charas project community game?
Post by: Prpl_Mage on August 27, 2009, 10:04:50 PM
That world map you need.
Do you want a map acting like a world map or a picture acting like a world map?

Either way I'm glad we got this far. Now it should be a cake walk.


BTW: is there anything I should update to the first post?
Title: Re: A charas project community game?
Post by: Shady Ultima on August 28, 2009, 04:23:37 AM
We need a new artist, for the facesets. I don't really know who's all good.

Prpl, I added you on msn.

I was thinking a picture, I'd like to use it as a panorama, and the menu background would be a panorama as well. It wouldn't move, and the arrow would move across to all the other icons of items and such.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on August 29, 2009, 07:48:04 AM
Sorry for the long waits. Internet is taking more time than I want to.

I am gonna try and do the facesets, but I'll copy RPGmakerVX's style. If you guys don't know what I am talking about, or don't remember, or just so you can refresh your mind here's what I mean:
http://i268.photobucket.com/albums/jj6/CheryOla/Actor2-1.png
http://i272.photobucket.com/albums/jj190/falcomaker/Actor1-3.png

If you haven't seen them check em out. If you have, well if I do get around the facesets, I am gonna mimic that style. Forcefully, to save time.

Also, world map. I designed one recently, and we can use it in this if you guys would like  Content (not continent  lol) free still.

(http://img132.imageshack.us/img132/5120/worlda.png)

I'll be keeping tabs.
Title: Re: A charas project community game?
Post by: fruckert on August 29, 2009, 07:58:38 AM
CheryOla's disabled, sadly.
Other one and the map looks pretty sweet though.

EDIT: Apparently I'm way more tired than I thought.
Good luck with the faceset transfer.
Title: Re: A charas project community game?
Post by: Rahl on August 29, 2009, 09:34:14 AM
Sounds great html
Title: Re: A charas project community game?
Post by: Shady Ultima on August 29, 2009, 11:07:38 PM
That map looks really good. I'll see if I can use it properly.

Also, the faces look good, but might they be a bit too big?
Title: Re: A charas project community game?
Post by: Prpl_Mage on August 30, 2009, 12:05:10 AM
That world map is grand. Really good job.
I suggest using it.
Title: Re: A charas project community game?
Post by: Emerates on August 30, 2009, 12:59:05 AM
What about lakes and such?  They seem to be lacking.

Regardless of my nit-picking, it still looks great.
Title: Re: A charas project community game?
Post by: Shady Ultima on August 30, 2009, 02:58:08 AM
It looks great... but I can't import it into RM2k3... anyone able to fix that for me?
Title: Re: A charas project community game?
Post by: ellie-is on August 30, 2009, 03:02:42 AM
It had to be converted into 256 colors. Here you go.
(http://i124.photobucket.com/albums/p6/lucas_irineu/SemTtulo-1-3.png)
Title: Re: A charas project community game?
Post by: Razor on August 30, 2009, 01:04:43 PM
That's a pretty cool map.
Title: Re: A charas project community game?
Post by: Rahl on August 30, 2009, 06:15:25 PM
So can whoever now has the game let us know like, a percentage of far along we are with this?
Title: Re: A charas project community game?
Post by: fruckert on August 30, 2009, 08:26:13 PM
That would be Xtreme, I highly doubt we'll be getting it back any time soon.
Title: Re: A charas project community game?
Post by: Prpl_Mage on August 30, 2009, 10:44:33 PM
Alright fellas let's focus.
I've sent a PM to the Xxxs so he should get to work soon.
We still need a design for the hero's father as well as his charset.
And then we need some facesets.
Updated the front page a little.  just a heads-up.


We are seeking more mappers and perhaps some faceset makers. Anyone will do really - as long as it's made by the community
Facesets:(Do as many as you like, anything will do really)
1 page - Hero - main face + emotions (happy, sad, pain, etc)
1 page - Selina - Main face + emotions (same as hero)
1 page - Sorcerer - Main face + emotions (same as above)
1 page - Hero's father - Main face + emotions (same)
1 page - Soldiers - several different faces, colours, etc
1 page - monsters, other minor characters
Contact Shady or HTML about faceset questions.
Title: Re: A charas project community game?
Post by: Rahl on August 30, 2009, 11:35:02 PM
Well I made the CBS, but I suppose I could map as well if its needed.
Title: Re: A charas project community game?
Post by: Shady Ultima on September 02, 2009, 01:20:37 AM
Bad news.

Xx dropped out, says he no longer has the time to work on it. I'm going to see if he did any work at all on it so far, but if not, we'll be needing more event programmers.

Also : Fruckert has agreed to work on the script so we'll have that as well.
Title: Re: A charas project community game?
Post by: Rahl on September 02, 2009, 05:07:39 AM
Come on guys don't make me break out the pam-pams again...
Title: Re: A charas project community game?
Post by: MissingName on September 02, 2009, 11:58:15 PM
I guess I can try doing facesets...  Don't know if my style will fit in though.  I'll PM Shady and HTML for more details.
Title: Re: A charas project community game?
Post by: Shady Ultima on September 03, 2009, 12:01:27 AM
Let's see a sample of your work, and try the main character or selina, both have drawings earlier in the thread.
Title: Re: A charas project community game?
Post by: MissingName on September 03, 2009, 02:11:48 AM
(http://i874.photobucket.com/albums/ab303/MissingName/selina.png)
EDIT: Whoops, forgot necklace.

Chose to do Selina, because the main character doesn't have color and I tend to work better when there is some color reference.

I'm keeping both eyebrows visible, because it's a pain to express emotion with only half a set.

I see some things I could improve, but let me know what y'all think.
Title: Re: A charas project community game?
Post by: Prpl_Mage on September 03, 2009, 07:55:30 AM
That looks great.
Maybe, jut maybe. The eyes could be a bit more manga-like just as HTML made them in his concept art. But bring it up with him and keep it like this for now.
And try to see if you can squeeze in her collar as well.

Great work.
Title: Re: A charas project community game?
Post by: Rahl on September 03, 2009, 08:24:33 AM
I'll script some cutscenes if no one else wants to, just let me know when your done with it whoever has it.
Title: Re: A charas project community game?
Post by: fruckert on September 03, 2009, 08:39:45 AM
By scripting, do you mean coding, or writing?
Because currently, I have the job of writing them, although some help would be appreciated.
Title: Re: A charas project community game?
Post by: ellie-is on September 03, 2009, 03:48:00 PM
Guys, I made this male template that you can use if you want. I will make a female one when I sprite the first female in my game, but that might take a while. xD
(http://i124.photobucket.com/albums/p6/lucas_irineu/4545template.png)
Remember that the nose might have to be changed for different characters so they arent all the same person with different haircuts.
Skin color as well.
Use this if you want. You are going to have to make emotions by yourself though, unless you feel like waiting a few more weeks for me to make them. xD
Title: Re: A charas project community game?
Post by: MissingName on September 03, 2009, 03:56:39 PM
(http://i874.photobucket.com/albums/ab303/MissingName/selina_standard_face_v11.png)
Added some light shadows around the hair and hairpiece. 
Drew in the collar.

The only way I could make the eyes look more manga-like was to add a bit more shine... anything else, even redrawing the eyes completely, makes it look distorted.  There's a limit to 48x48 pixels...

Leaving for NYC shortly.
Title: Re: A charas project community game?
Post by: ellie-is on September 03, 2009, 04:39:53 PM
48? Oh I thought it was 45 >_>
Title: Re: A charas project community game?
Post by: fruckert on September 03, 2009, 08:24:07 PM
Base 16, luc, base 16 =P.
Title: Re: A charas project community game?
Post by: SaiKar on September 03, 2009, 08:32:57 PM
(http://i874.photobucket.com/albums/ab303/MissingName/selina.png)
EDIT: Whoops, forgot necklace.

Chose to do Selina, because the main character doesn't have color and I tend to work better when there is some color reference.

I'm keeping both eyebrows visible, because it's a pain to express emotion with only half a set.

I see some things I could improve, but let me know what y'all think.

Standard looks sort of clueless, or at a loss for words. If that's supposed to be her default emotion then okay. Otherwise you might want to give her a more natural look. A longer mouth with a slight smile would probably cut it.
Joy looks perfect. Don't change a pixel.
Anger doesn't really look angry enough. Maybe lower the eyebrows a bit, or increase their thickness a bit. Most people are yelling when they look angry so an open, upset mouth could be better than just a frown.
Title: Re: A charas project community game?
Post by: ellie-is on September 03, 2009, 08:49:23 PM
So, nobody likes my template? >_>
Title: Re: A charas project community game?
Post by: SaiKar on September 03, 2009, 09:55:05 PM
You're so needy.

Template looks very smug, which I think I like. Shading is good, proportions and shapes of the face is good. Eyebrows seem a bit too full though... they're sort of weirding me out.
Title: Re: A charas project community game?
Post by: Shady Ultima on September 03, 2009, 11:07:26 PM
Sai, are you almost ready to help out?
Title: Re: A charas project community game?
Post by: SaiKar on September 04, 2009, 01:17:03 AM
I came dangerously close at a point, but refocused that energy into my own game. I just can't get past my problems with the community game's story, sorry.
Title: Re: A charas project community game?
Post by: fruckert on September 04, 2009, 01:29:00 AM
Might I ask what problems you have with it?
Title: Re: A charas project community game?
Post by: SaiKar on September 04, 2009, 01:30:48 AM
Oh, I'm sure they're still scattered through this topic on various pages.
Title: Re: A charas project community game?
Post by: fruckert on September 04, 2009, 01:34:46 AM
Beyond:
Oh GOD, you guys are designing ultimate weapons before you name "the girl" and "the sorcerer"?
I haven't found a single post by you.
Maybe I'm not looking hard enough?
Title: Re: A charas project community game?
Post by: Shady Ultima on September 04, 2009, 03:46:34 AM
He thinks that the story is cliche because a sorcerer is the main villain. It's tiny little things that he thinks are 'cliche' where the rest of us think are necessary to tell a story which is, in my opinion pretty unique.
Title: Re: A charas project community game?
Post by: fruckert on September 04, 2009, 04:06:22 AM
By that logic lots of games are cliche.
May I ask some specifics however?
And don't tell me about the ending, I'm not going to make it a secret that I'm not too fond of that.
Title: Re: A charas project community game?
Post by: Shady Ultima on September 04, 2009, 04:38:09 AM
The stories are bound to change as things go on.
Title: Re: A charas project community game?
Post by: SaiKar on September 04, 2009, 10:44:46 AM
The story just felt like something we've all seen before many times. There's no real sense of wanting to try anything new. Political intrigue and magic = bad, check. A lot of the characters do things that are foolish in the name of developing the plot, like how the General's son doesn't reveal the killer because you can't speak during a speech even when the emperor giving the speech is DEAD. And, despite how much text it takes up in the little exposition, it seems EXTREMELY short, like that all of it happens in a couple days. Most of the description is exposition and cutscene-esque confrontation. of It reads more like a movie script in which the authors only have about two hours to introduce us to the characters, make us like them, have bad things happen to them, and then have them win in the end. The script rushes from one event to the next. There's no sense of grand exploration or slow, subtle development. The whole game seems to be like an hour long.
Title: Re: A charas project community game?
Post by: HackersTotalMassLaser on September 04, 2009, 07:37:11 PM
I really don't mind anyone else doing the facesets. Really. it'll tkae more work pressure off from me. But if it can't be helped then breath with me. Anywho, besides the story being knicked around. This is what I had in mind for VX style (please download off attachments)

I did Selene in this style, so first 2 downloads are  resized pictures to fit RPG Maker's faceset restriction. The last one is the original.Well the original is a bit bigger, but that's original VX size i guess. If anyone can reduced that to look even better in that blasted 48x48 box be my guest. I do recommend if we are to use these, to use custom facesets based on picture layouts.

EDIT: Added another pic no added effect/hardline
Title: Re: A charas project community game?
Post by: Shady Ultima on September 04, 2009, 08:33:03 PM
The story just felt like something we've all seen before many times. There's no real sense of wanting to try anything new. Political intrigue and magic = bad, check. A lot of the characters do things that are foolish in the name of developing the plot, like how the General's son doesn't reveal the killer because you can't speak during a speech even when the emperor giving the speech is DEAD. And, despite how much text it takes up in the little exposition, it seems EXTREMELY short, like that all of it happens in a couple days. Most of the description is exposition and cutscene-esque confrontation. of It reads more like a movie script in which the authors only have about two hours to introduce us to the characters, make us like them, have bad things happen to them, and then have them win in the end. The script rushes from one event to the next. There's no sense of grand exploration or slow, subtle development. The whole game seems to be like an hour long.

First off, magic is not bad, the main character's father just THINKS it is. That's cliche, but it's real life. Make magic the jewish faith....

Many world leaders will have a person locked up for talking during his speech, even if it is a warning against an assasination. And by that point, the emperor's sanity was beginning to slip anyways.

As far as the length, that's just a skeletal plot, which will be drawn out over the game. I've found that when writing out a plot, writing in the dungeons gets very... well... dull. And Fruckert is working on a full length script, which will be much longer than that short summary. It will fill in the holes and make the whole plot a lot deeper and longer.


@ HTML You'd want to use pictures instead of the face set option in 2k3?
Title: Re: A charas project community game?
Post by: Rahl on September 10, 2009, 06:36:18 AM
This thread must stay on the first page so it is nt forgoten so uhh:

Goodluck guys
Title: Re: A charas project community game?
Post by: SaiKar on September 10, 2009, 09:18:54 PM
Those facesets are amazing.
Title: Re: A charas project community game?
Post by: Valiere on September 10, 2009, 09:58:03 PM
No joke. They really look kick-***.
Title: Re: A charas project community game?
Post by: Rahl on September 10, 2009, 10:01:19 PM
No joke. They really look kick-***.

I agree completely, awesome html.
Title: Re: A charas project community game?
Post by: Fisherson on September 11, 2009, 04:03:24 AM
Duuuuuude. Nice work, HTML. Those set are sweet. You make me wish I could help..... :/
Title: Re: A charas project community game?
Post by: Shady Ultima on September 13, 2009, 01:17:30 AM
Can anyone edit the 3rd faceset down to have emotions?

(http://i29.tinypic.com/2jb1a9x.png)
Title: Re: A charas project community game?
Post by: fruckert on September 13, 2009, 01:32:52 AM
Hey, a screenie!
That makes me ludicrously happy.

...might we lighten up her hair in the charset though?
Title: Re: A charas project community game?
Post by: Shady Ultima on September 13, 2009, 01:41:39 AM
Yea we probably should lighten her hair.

Also that's not a screenie in actual gameplay. I'm not sure what's going on with that quite yet.
Title: Re: A charas project community game?
Post by: Rahl on September 14, 2009, 08:11:52 AM
i think screenshots are just what we need to get people interested again.
Title: Re: A charas project community game?
Post by: Shady Ultima on September 21, 2009, 02:55:42 AM
I agree. Soo... who has the game?
Title: Re: A charas project community game?
Post by: Shady Ultima on September 24, 2009, 10:45:24 PM
Who has the game at the moment?

Title: Re: A charas project community game?
Post by: Emerates on September 28, 2009, 02:58:30 AM
Great question.  Is anyone working on the cutscenes right now?  If not, then I guess no one has the game currently.
Title: Re: A charas project community game?
Post by: Rahl on October 01, 2009, 11:02:02 PM
Someone has to have the game right now, how the hell did we loose it??
Title: Re: A charas project community game?
Post by: MissingName on October 01, 2009, 11:03:22 PM
Do people still want Selina's facesets?  Or did we decide to use portraits?

BTW:  I'll need a colored version of the hero to make a faceset for him.
Title: Re: A charas project community game?
Post by: ellie-is on October 01, 2009, 11:05:42 PM
Someone has to have the game right now, how the hell did we loose it??
So, you are asking us if we lost the game? Yeah we did.

Anyway I think Xtreme had it.

MissingName, I believe HTML already did selina's facesets and he might do the hero some day.
Title: Re: A charas project community game?
Post by: MissingName on October 01, 2009, 11:35:21 PM
Ok.  Just let me know if there's something else I could do.
Title: Re: A charas project community game?
Post by: Rahl on October 03, 2009, 05:08:12 AM
Xtreme is xbox live everyday, I'll ask him next time I see him. We need tp pick back up on this, we put too much effort into it to let it stop here.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on October 03, 2009, 01:03:14 PM
Ill post the game when my laptop wants to work again.

so gimme a few hours.
Title: Re: A charas project community game?
Post by: Mr.Dark666 on October 03, 2009, 03:27:25 PM
THis sounds aweomse  :o :o Are you using VX? IF so can I join  :bend: :bend: :bend:
Title: Re: A charas project community game?
Post by: Rahl on October 03, 2009, 06:16:25 PM
No its not VX, its 2003.
Title: Re: A charas project community game?
Post by: Emerates on October 11, 2009, 01:04:54 AM
WORK IT.
Title: Re: A charas project community game?
Post by: Shady Ultima on October 20, 2009, 12:42:54 AM
I'm still around. Just haven't really had computer access lately.

I should be getting my computer pretty soon, so I'll be back on the project full time.

I believe I do have the most recent work finished on my wife's computer, I'll have her send that to me when I have my computer up and running.

As for now, I believe that we should be working on other things. For example, we really could use completed graphics, and I also asked for a script to be written out. Fruckert should be working on that, although I have not checked lately.

We need music done, so whoever is doing music should get started on that.
I'd like to see a few more face sets done, A.S.A.P so if someone could try harrassing HTML a bit, that'd be good. Someone needs to edit Selina's face into more expressions, so get on it.
Also, I really would like some graphics for the ABS to make it look fancier. I really only need a frame, but I'd like it to look like marble.
We need to get morale going here. So people, get to work. We're not giving up this time.

One last thing. We NEED graphic artists and map makers. Start bothering anyone who is good at that.

I'd assign actual jobs, but I'll leave that to you guys to figure out. If when I get my computer back, nothing is done, I will be rather upset, and will be assigning the jobs to people. Right now, I don't care who does what... just get on it!

And Xtreme, please upload the game ASAP.
Title: Re: A charas project community game?
Post by: MissingName on October 20, 2009, 11:10:46 AM
I like making chipsets...
Title: Re: A charas project community game?
Post by: Rahl on October 20, 2009, 08:51:29 PM
I'll message xtreme again on live to get the game.
Title: Re: A charas project community game?
Post by: ThexXtremeXx on October 20, 2009, 08:58:26 PM
http://www.megaupload.com/?d=DJYAVOL3

the link is still active; use it from there.

btw what are those pictures with the black frames and white captions called?

ex:

(http://kevinrobinson.files.wordpress.com/2008/06/epic_fail.jpg)
Title: Re: A charas project community game?
Post by: Valiere on October 20, 2009, 09:31:49 PM
Those are just memetic mutations of motivational posters, like the "demotivators":

(http://www.iit.edu/~mdeluca1/images/demotivators_laziness.jpg)
Title: Re: A charas project community game?
Post by: Shady Ultima on October 28, 2009, 10:31:58 PM
So... any progress? I now have my computer back.
Title: Re: A charas project community game?
Post by: Rahl on October 29, 2009, 02:50:11 PM
Who has the game now? If no one else will do anything with I'll take it and throw some into it. I want o see this finished.
Title: Re: A charas project community game?
Post by: Shady Ultima on October 29, 2009, 11:56:51 PM
Did no one do any of the graphical stuff I asked for?

I downloaded the game the other day.
Title: Re: A charas project community game?
Post by: Shady Ultima on October 31, 2009, 02:59:33 PM
Still waiting on the graphics. Come on guys. Who here can do graphical stuff?
If no one can, start harassing other members of the community for help.
Title: Re: A charas project community game?
Post by: Fisherson on October 31, 2009, 04:07:48 PM
Still waiting on the graphics. Come on guys. Who here can do graphical stuff?
If no one can, start harassing other members of the community for help.

Whatcha need? I may be able to help, while I'm disassembling my game...*Winces*
Title: Re: A charas project community game?
Post by: Shady Ultima on October 31, 2009, 04:21:38 PM
We need music done, so whoever is doing music should get started on that. If we have no music people, we need to find some. Start harassing people more.

Fish, I'd like to see a few more face sets done. Either HTML needs to finish up a few more, or we need new ones made of the other characters from the front page. Also, expressions. Since Selina's face is already completed I believe we should do the expressions first.

I need some graphics for the CMS (made a mistake last time around) to make it look nice. It'll be kinda the background for the character page, the inventory page and such, and I need a frame to put around the map. I'd like it to look like marble. Nothing overly complicated. I'd like it to look similar to Ocarina of Time's menu.

Rahl do some more programming, perhaps just try and perfect the battle system and correct any maps that do not have the battle system working. I noticed that one of the forest maps is extremely laggy. I'd like you to look into that.

Em, if you want to look over my maps, please do. I wasn't happy with them, due to not having a great chipset to work with. I'd still like a ruined castle inside to redo them, one that matches the graphical style we have been using thus far. Look around and see what you can find, and if you can't find anything either edit one or ask MissingName to help. He seems to want to do something, so he could make up a nice ruined castle. Then we need to continue making maps. Read over the story at the beginning, and any ideas you come up with for maps, make them.

Who else is still helping out? It can't be only this few. If it is, it's time to get back to recruiting again. We need a LOT more members still, especially for the graphics and mapmaking teams.
Title: Re: A charas project community game?
Post by: Fisherson on October 31, 2009, 04:59:46 PM
Fish, I'd like to see a few more face sets done. Either HTML needs to finish up a few more, or we need new ones made of the other characters from the front page. Also, expressions. Since Selina's face is already completed I believe we should do the expressions first.

PM him and see if he can finish your first sets, since I cannot do his style. Especially not that good. As for the CMS graphics, are you using chipset styled CMS or Picture? If it's Chipset CMS I'll edit one I have to match your request. However, if you are using Picture version I'll try, but I make no promises that I can do a large picture as I have no photo shop and have to use MS paint and a Game Maker sprite maker to do large scale projects and they....aren't so good. ^ ^;
Title: Re: A charas project community game?
Post by: fruckert on October 31, 2009, 11:35:23 PM
Working on the script after tonight, I'll be too busy right now.
Title: Re: A charas project community game?
Post by: MissingName on October 31, 2009, 11:39:27 PM
He seems to want to do something, so he could make up a nice ruined castle. Then we need to continue making maps. Read over the story at the beginning, and any ideas you come up with for maps, make them.

I'll try.  Never done a castle interior.

I'll whip up several versions and you can decide which parts look best.  Any specific things you want to see in it?
Title: Re: A charas project community game?
Post by: Shady Ultima on November 01, 2009, 03:24:30 AM
Just like broken glass, torn rug parts, just signs of a fallen castle.

Fish, I'm kinda doing half picture half chipset. I'll use pictures as a panorama.
Title: Re: A charas project community game?
Post by: Fisherson on November 01, 2009, 05:21:05 PM
Fish, I'm kinda doing half picture half chipset. I'll use pictures as a panorama.

So you need both? I'll try, but no guarantees as I'm not used to doing large scale work just yet. Do you maybe have a set of specs on how big you'd like it to be with the picture?
Title: Re: A charas project community game?
Post by: Shady Ultima on November 02, 2009, 03:12:07 AM
More or less, I need it to be a panorama background that is big enough to fill the screen, but no bigger. It all needs to appear on the screen whenever the menu is opened.
Title: Re: A charas project community game?
Post by: Emerates on November 02, 2009, 03:32:03 AM
I'm still game.  Notice how the sig has not changed.
Title: Re: A charas project community game?
Post by: Shady Ultima on November 02, 2009, 07:43:04 AM
We need more people to help.
Title: Re: A charas project community game?
Post by: Emerates on November 03, 2009, 03:57:51 AM
You speak a thousand wise truths.
Title: Re: A charas project community game?
Post by: Valiere on November 04, 2009, 05:03:22 AM
Is HTML going to do all of the facesets? It won't matter how pretty they are if there's not a full set.
Title: Re: A charas project community game?
Post by: Emerates on November 04, 2009, 05:24:36 AM
I think we need more coordination, communication, and cooperation.  Quite frankly, the amount of questions far outweighs the amount of work we have to show for at this point.
Title: Re: A charas project community game?
Post by: ellie-is on November 04, 2009, 12:37:43 PM
So, what is done and what needs to be done? Lets make a list. Then its easier to tell people what they need to do.
Title: Re: A charas project community game?
Post by: Shady Ultima on November 04, 2009, 03:27:49 PM
Done :
Charsets of Main Char, Main Villain and Selina
Face of Selina
World Map (just needs cities and landmarks marked)

Not Done:
Art of Main Char's Father
Charset of Main Char's Father
All Face sets
Frames and Backgrounds for CMS

That's all I can think of, graphic wise.
Title: Re: A charas project community game?
Post by: Emerates on November 05, 2009, 03:55:35 AM
How are we progessing story-wise?  Do we have a person for cutscenes, important events, etc.?

We need to really jump on this, guys.  Sort this shtuff out, choose/assign roles, and STICK TO THEM.  A few people have stepped out, and as of yet no one has really taken up the spots.  As I said before, we need more communication.  Am I wrong to say that we're all getting a bit frustrated with this?  Probably not.  It's understandable that production might slow during the season, with work and school and whatever else people have going on in their lives.  However, at this point I don't see much getting done.  I'm not placing blame here or there either, as this is a community project and we're all equally responsible for its support, completion, and overall success as both a concept and as a physical/digital project.

Now that we have a list of what's done, I think it might be a good idea to revise the 'team roster' so to speak.  Let's really break this thing down, compartmentalize it, and keep each member focused on the tasks at hand.  Shady, I'm pretty sure, is still doing dungeon/puzzley maps, I'll work on the overworld stuff, and possibly someone signed up to do others?  Perhaps we could have someone (if there isn't already) work on various towns/cities/villages.  Doing so will allow us each to focus on our specific maps and to do much more focused, more polished work.  Of course, this also requires more communication back and forth, either PMs, this thread, or IMing, so we'll need to figure that out as well.  Perhaps a specific time of the week to sit down and set up a chatroom on MSN or something?  We'll need to reach a consensus on that some time soon.  Offer any suggestions you guys have, and maybe later we can narrow them down and make a poll thread for the team members to vote on (or just do it in this thread), and get everyone on the same page, paragraph, and sentence.  This doesn't just go for mappers, either.  Everyone on the team needs to be as up-to-date with this as possible, in case anything comes up, because that's the best way this thing is going to work.

I really want to see this thing take off, guys, and I think many others do as well, so let's make this thing take off.
Title: Re: A charas project community game?
Post by: Zerlina on November 05, 2009, 04:32:26 AM
Is this part of the chain game? If HTML isn't doing them anymore, I can do the facsets...you will have to be patient though, since I have essays and then finals.
Title: Re: A charas project community game?
Post by: Shady Ultima on November 05, 2009, 05:16:35 AM
Zerlina, it's not a part of the chain game. In fact this is a much older idea that had been kicking around, and has had several attempts at being made. This is the farthest any has actually gotten. We DO need all the facesets, and HTML seems to come and go. We can wait, just do them as you can.

As to Emerates. I agree 100%. I've tried to assign jobs, but we don't have people signed up to do work in many of the things we need.
Title: Re: A charas project community game?
Post by: Emerates on November 06, 2009, 04:32:11 AM
Is this part of the chain game? If HTML isn't doing them anymore, I can do the facsets...you will have to be patient though, since I have essays and then finals.

Completely understandable.  School should always be first priority.  Now, if you're going to commit to this, things still need to roll smoothly and more quickly than they have so far.  Working even a little bit each day, even fifteen minutes at a time, will help out a lot, and perhaps might even turn out better.  Can you work off what HTML has already done, and copy that style, or will you be starting over using a new style?  HTML's stuff so far looks great, but without a full set, the game lacks that feeling of continuity and completion.  Very congruous style would be best.

Everyone already on the team needs to join in the thread discussion soon so we can coordinate and pick this thing up with gusto.  Anyone looking to join, feel free to post with a desired job, preferably one that hasn't been taken yet.  Another mapper for town/city maps would be great.  I feel like a broken record, but we really need to get this thing rolling, or it might not at all, and we don't want to see that happen.
Title: Re: A charas project community game?
Post by: Rahl on November 06, 2009, 07:23:38 PM
I've already designed the CBS but I can do other things as well. Also when everything else is done I can go through and fix some of the corupted battles.
Title: Re: A charas project community game?
Post by: MissingName on November 06, 2009, 08:45:29 PM
I'm working on the castle interior chipset.  Do you prefer red or purple carpet?

I still have my old Selina facesets, if you want me to start working on those again...
Title: Re: A charas project community game?
Post by: Emerates on November 08, 2009, 11:14:34 PM
I've already designed the CBS but I can do other things as well. Also when everything else is done I can go through and fix some of the corupted battles.

Since Xtreme seems to have gone on to other things, it might be helpful to work on cutscenes or important events beyond the mappers' abilities.  If you're willing to pick that up, we'll let you know where things need to happen.

@ MissingName: Red's overdone, and purple is the color of royalty, so probably purple.  Make sure to add extra tiles for damage and stuff, of course.  And, of course, anything else you feel like doing would be greatly appreciated.

Who else?
Title: Re: A charas project community game?
Post by: Zerlina on November 09, 2009, 12:22:36 AM
Can you post HTML's stuff so I can see? I most likely will have to start over.
Title: Re: A charas project community game?
Post by: Emerates on November 09, 2009, 01:48:32 AM
http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28988

That's the only link I could find that was still active.  I seem to recall seeing someone else posting a very nice faceset of Selina, but that seems to have disappeared...  Hope this helps!
Title: Re: A charas project community game?
Post by: Rahl on November 09, 2009, 08:01:11 AM
Since Xtreme seems to have gone on to other things, it might be helpful to work on cutscenes or important events beyond the mappers' abilities.  If you're willing to pick that up, we'll let you know where things need to happen.

Sure just let me know.
Title: Re: A charas project community game?
Post by: MissingName on November 09, 2009, 12:12:04 PM
http://www.charas-project.net/forum/index.php?action=dlattach;topic=25428.0;attach=28988

That's the only link I could find that was still active.  I seem to recall seeing someone else posting a very nice faceset of Selina, but that seems to have disappeared...  Hope this helps!

This?
(http://i874.photobucket.com/albums/ab303/MissingName/face.png)  
I'll post it again when I have a full faceset.

And fraying purple carpeting it is.
Title: Re: A charas project community game?
Post by: Shady Ultima on November 09, 2009, 08:17:35 PM
http://www.charas-project.net/forum/index.php?topic=25428.msg321052#msg321052
check those out zerlina
Title: Re: A charas project community game?
Post by: Zerlina on November 10, 2009, 02:28:56 AM
The faceset is really nice, but since there's only one I think it'll be better if I make new ones...It would be too hard to try to imitate his style.
Title: Re: A charas project community game?
Post by: Archem on November 10, 2009, 05:01:12 AM
Ok, I'll admit that I haven't been keeping up with the discussion here, but-

(http://img130.imageshack.us/img130/1390/imgad.jpg)

What the **** is this? Please tell me this isn't relevant.
Title: Re: A charas project community game?
Post by: fruckert on November 10, 2009, 06:00:36 AM
Not in the least bit.
Title: Re: A charas project community game?
Post by: Emerates on November 11, 2009, 02:05:59 AM
Shady's got the one I was thinking of.  I just haven't looked through the default ABS in awhile.  XD.

Fruck, Archie, did you.... want something?  We could use more help, you know.

@ Rahl: Well, first off, we need an intro of some sort.  If you could work on that for now, that'd be great.  After we update the interior castle chip, we'll probably need work with the after-math of the battle, possibly even some with a few in-battle things, to keep the player from escaping the way they came.  Think about it, let us know what you can get done.
Title: Re: A charas project community game?
Post by: fruckert on November 11, 2009, 10:35:15 AM
Fruck, Archie, did you.... want something?  We could use more help, you know.
Unfortunately, despite my best efforts, I am still technically computerless.
My main computer only works in safe mode, which is rather a pain, plus every time I try to boot it normally, it hangs almost immediately...even when I try to restart it safely.
I'm still looking into that.
The PC that I just fixed up though only needs either A) A modem; or B) A wireless card, and it'll be perfect.
I'll start work again on the script when I can, but as of now, I'm pretty much useless.
Title: Re: A charas project community game?
Post by: Emerates on November 11, 2009, 01:47:15 PM
Perhaps a USB drive...?  Question mark?

Any way you can make it work would be great.  Just let us know when you can.
Title: Re: A charas project community game?
Post by: fruckert on November 11, 2009, 02:06:01 PM
Perhaps a USB drive...?  Question mark?

Any way you can make it work would be great.  Just let us know when you can.
I'll try to figure something out, but for now...sorry.
Maybe next weekend (meaning after next week, not this upcoming weekend) when I can secure some cash to get a card, they're only $15.
Title: Re: A charas project community game?
Post by: Archem on November 11, 2009, 06:37:47 PM
Fruck, Archie, did you.... want something?  We could use more help, you know.
Sorry, dawg, I seriously lack interest.

Like, very seriously. Completely uninterested.
Title: Re: A charas project community game?
Post by: Emerates on November 12, 2009, 04:11:43 PM
I'll try to figure something out, but for now...sorry.
Maybe next weekend (meaning after next week, not this upcoming weekend) when I can secure some cash to get a card, they're only $15.

Coolio.

Sorry, dawg, I seriously lack interest.

Like, very seriously. Completely uninterested.

I am unsure as to whether this is actually sarcasm or not.  Internets make it so hard, sometimes.
Title: Re: A charas project community game?
Post by: Rahl on November 14, 2009, 03:15:45 AM
Theres never a time when archem isnt being sarcastic.
Title: Re: A charas project community game?
Post by: MissingName on November 20, 2009, 12:12:53 PM
(http://i874.photobucket.com/albums/ab303/MissingName/castle.png)
Critique.  Anything other than the fact that I haven't had time to draw in items yet.
Title: Re: A charas project community game?
Post by: Emerates on November 20, 2009, 07:46:44 PM
Looks like a great start, dude!  I think it'll really blend with the other chips we'll be using later on/have used, which is great.  The fire place could use some minor work, darken the inner bricks to account for soot/char and smooth out that edge.  Also, try smoothing out the carpet, maybe just copy/paste from a different chip and recolor it purple.  Once the essentials are done, just add in some alternate tiles with damage and what-not, and that'll pretty much get most of it.  Items probably won't be that big a deal as we can just fill those in with events.

Great work!  Now, everyone else should be motivated.
Title: Re: A charas project community game?
Post by: fruckert on November 20, 2009, 09:28:51 PM
I just (almost) finished the tower that I'm fixing up. I just need a new graphics card and I'll be set.

Oh yeah, the wireless card we're still fighting for. Apparently we still have one, but it's with my mom's douchy ex.
He doesn't want to catch the pig aids so he's not letting my mom near him (she's sick...but not with H1N1).
Yeah.
Title: Re: A charas project community game?
Post by: Emerates on November 23, 2009, 01:17:44 AM
If you're doing maps at the same time, let us know the map ID numbers so that there's no jumbling/clusterfucking, please.  That way we can negotiate around this minor problem before it is a problem.
Title: Re: A charas project community game?
Post by: Valiere on November 23, 2009, 01:39:43 AM
That chip looks like a good start. The fire animation looks sharp...would love to see some more animations. After you make a few more items for that chip, could you maybe post some screenshots of some makeshift maps with it?
Title: Re: A charas project community game?
Post by: A Forgotten Legend on November 23, 2009, 01:40:37 AM
Oh... uh... I have this you can use.  Its the opening of something I'm writing right now, but it works by itself.

http://www.box.net/shared/tiiyirn439

I was supposed to write a intro or title music or something a while ago...
Title: Re: A charas project community game?
Post by: MissingName on November 24, 2009, 03:13:05 AM
(http://i874.photobucket.com/albums/ab303/MissingName/castle2.png)

Sorry, but my internet is kinda sporadic at the moment.  Don't expect anything else for a while...
Title: Re: A charas project community game?
Post by: Rahl on December 01, 2009, 10:08:36 PM
Looks great missing, keep it up.