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Author Topic: A charas project community game?  (Read 140042 times)

Offline Prpl_Mage

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Re: A charas project community game?
« Reply #375 on: June 22, 2009, 09:32:34 AM »
Sounds like this is going fine. '
Btw, updated the first post with the latest sprites.
And for the record. I did not make the story, I just added the story someone compiled earlier for people who can't be arsed to search the thread for it.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #376 on: June 23, 2009, 08:29:35 AM »
I'll see when I get on. I have worn weary of MSN, but I'll schedule and appointment with it.
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Offline Rahl

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Re: A charas project community game?
« Reply #377 on: June 23, 2009, 12:14:13 PM »
Sorry for my absentness from charas the last few days, I've become completely obsessed with Oblivion and playing the mods people make for it. But I'm gonna try to get those adjustments made tonight to the CBS.
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Offline Felix-0

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Re: A charas project community game?
« Reply #378 on: June 23, 2009, 01:00:20 PM »
Cool....I haven't even got a glimpse of this yet...

If you need any help or my imput. I'm always open :3
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #379 on: June 25, 2009, 11:43:42 PM »
How's that ABS going Rahl?

Those charsets look great, I don't have rm2k3 right now, I'll be getting it back asap, and when those charsets are done, I'd like to see them be tested.

And how are the maps and such going along?

BTW, Purple, are we going to decide on having a leader? I think we should nominate 3 people for the leader role, and then have the community vote, by looking through this thread and seeing who should be, in their opinion.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Prpl_Mage

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Re: A charas project community game?
« Reply #380 on: June 25, 2009, 11:48:33 PM »
Quote from: Shady Ultima on June 25, 2009, 11:43:42 PM
BTW, Purple, are we going to decide on having a leader? I think we should nominate 3 people for the leader role, and then have the community vote, by looking through this thread and seeing who should be, in their opinion.

It would be a good idea.
It really should.

People are working with their parts(I hope) but I don't know anything to be honest.

So people, try to report what you have done ect.
And nominate leaders if you have anyone in mind.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Rahl

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Re: A charas project community game?
« Reply #381 on: June 26, 2009, 12:09:24 AM »
My laptop crashed recently and sadly I have lost everything, I'm not sure if the download link still works, just in case can someone repost the game so I can get back to work on it?
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Offline coreystranick

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Re: A charas project community game?
« Reply #382 on: June 26, 2009, 01:40:57 AM »
Still working on charasets. ARe there any more I need to do, lik important people? 
Also I've been wondering about the rush attack, how do you want to go about it? The normal attack is just charaset poses, do you want the same for the rush attack? I'm having troubleing making that one as I find it hard to fit in the charaset limits. Do you want it as a battle animation instead?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #383 on: June 26, 2009, 06:49:59 PM »
I had the ABS, but it's back on my mother's computer (I'm at home with my wife now).

Does anyone else have the ABS? I may have to get my brother to send it to me.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #384 on: June 27, 2009, 01:58:05 AM »
Added effects to the best weapon and best armor in the game. The best armor drains health (how much can changed in the UFI). And best weapon in the game lowers defence by 2 (negates 2nd best armor added def). Also I have added somthing I thought up today, a skill called wall of spears which surrounds the hero at the sides and in the front by a all of spears preventing anything from getting to him while still alowing him to cast spells and fire arrows through the wall. Heres the new link for the CBS download/ Tell me what you think.

http://www.savefile.com/files/2129283
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Offline SaiKar

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Re: A charas project community game?
« Reply #385 on: June 27, 2009, 02:16:34 AM »
Oh GOD, you guys are designing ultimate weapons before you name "the girl" and "the sorcerer"?
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #386 on: June 27, 2009, 06:49:35 AM »
We already have the name for the girl actually Saikar. Her name is Selina. It was pointed out on the same page as her picture was.

The sorcerer's name hasn't been made yet, but we're still working on the fine parts of the story line.

As for the ultimate weapon, it's so that the ABS works fine when we reach the point where it's needed. Rahl has been putting the abs in so that once it's done, it's pretty much just copy/pasting the events onto every map so that they work properly.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #387 on: June 27, 2009, 10:12:08 AM »
Quote from: Shady Ultima on June 27, 2009, 06:49:35 AM
We already have the name for the girl actually Saikar. Her name is Selina. It was pointed out on the same page as her picture was.

The sorcerer's name hasn't been made yet, but we're still working on the fine parts of the story line.

As for the ultimate weapon, it's so that the ABS works fine when we reach the point where it's needed. Rahl has been putting the abs in so that once it's done, it's pretty much just copy/pasting the events onto every map so that they work properly.

////////////////////////////////////////////////////////
//////////////////////WARNING//////////////////////
////////////////////////////////////////////////////////

No don't copy and paste events into every map! This will cause severe errors. Instead copy each map itself and then change it to how you want it to look. This is the ONLY way to make new maps and have the CBS wtill work.
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Offline Felix-0

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Re: A charas project community game?
« Reply #388 on: June 27, 2009, 01:19:57 PM »
Oh wow, your ABS runs just like THFG. The creator Darkyoshi told me he had to do the same thing. I might take a look at this ABS game once there's significant progress.
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Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline Rahl

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Re: A charas project community game?
« Reply #389 on: June 27, 2009, 06:42:02 PM »
THFG?
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