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  • Circle of 13 (HOLY CRAP! New Screenshots!)
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Author Topic: Circle of 13 (HOLY CRAP! New Screenshots!)  (Read 15619 times)

Offline Shady Ultima

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Circle of 13 (HOLY CRAP! New Screenshots!)
« on: November 17, 2009, 09:57:29 PM »

First and foremost, I'd like to thank Valiere for this beautiful title screen!

This game has been in development for a very long time, but finally is starting to really come together the way I envision it. I've added some new screen shots, and I am working on completing all the systems. Once they are implemented, I will likely release a technical demo. After the technical demo, expect a demo shortly after.

Circle of 13
It began on a dark stormy night. Leonard rides into the small village of Taran. He makes his way to the inn, and meets a
crazy, flamboyant man named Cromwell. His journey has only just begun, and everything changes soon.

The story is long, and has many, many twists and turns. It also has parts that are different based upon your actions.

Features
ABS 100% (and upgraded)
 Includes damage counters, misses and critical hits.
CMS 75% complete
Titles 100% complete
Weapons
 - Bow
 - Bombs
 - Boomerang
 - Various magic spells
Day Night System (100%)
Clock system  (100%)
Lunar System (100%)
Schedule
Morality indicator
A completely unique leveling system
Weapon level ups

Screen shots: All brand new
It begins on a dark and stormy night

Introducing Cromwell

He's only a bit crazy.

Combat System:

Oops! You missed!

Haha! He got you!

Got him! Once at least (Don't get too cocky kid)


Breaking rocks in the hot sun.

The new menu!

Fancy Pants I know!
The Journal

The Journey Begins!
The Item Menu

That was a pain to make btw!

Yay! More heals!

Like I said, more heals!

Stats Menu

Titles, morality, what more could you want?

Menus in menus I tell you!

So, where am I?

Hmm... Never heard of it before

Ah, finally a map!

But wait... it's blank?

What good is a blank map??

Well, at least there's something...

A cute little town, really.

Now, what's that all about?

Ahhh, it makes sense now!

So that's how it works!

This is gonna take some time...



Hopefully this won't be seen too often.

Not sure why the sizes seem to jump back and forth, but ah well.
« Last Edit: March 16, 2013, 11:47:38 PM by Shady Ultima »
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline SaiKar

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Re: Circle of 13
« Reply #1 on: November 18, 2009, 03:28:21 AM »
Endowments... err...

Combat and features look very SNES-era Zelda-ish, which is actually an extremely favorable comparison since that game was amazingly fun. But in a system like this it all comes down to how much the control system and hit detection match expectations. But you're Shady Ultima: you can probably pull it off. Good luck, totally rooting for you, let me know if you need any sprites or anything.
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Offline Shady Ultima

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Re: Circle of 13
« Reply #2 on: November 18, 2009, 04:40:28 AM »
Thanks Sai, I appreciate the support.
The battle system runs a lot smoother than my previous attempt, but I'm debating redoing it a bit, just to make it a little more tight, not sure yet.

My inspiration is a mix of Zelda (especially LTTP and OOT) and Crystalis, taking a mix and adding some original features.

Endowments are a part of the leveling system.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Uberpwn_w00t

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Re: Circle of 13
« Reply #3 on: November 18, 2009, 06:03:51 AM »
Looks neat.
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Offline Rahl

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Re: Circle of 13
« Reply #4 on: November 18, 2009, 08:52:34 AM »
Looks really good shady.
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Offline Felix-0

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Re: Circle of 13
« Reply #5 on: November 18, 2009, 02:00:00 PM »
Looks good so far.

Are the 10 different weapons as in knife, sword, axe ect?
Or 10 different swords? (Which it is probably the first one).

And with the shields, is there going to be a block system?
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------------------------------------------------------------
Hence nothing remains except for our regrets...
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Offline Rowan

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Re: Circle of 13
« Reply #6 on: November 18, 2009, 04:01:20 PM »
Yeah, I'm really liking the screens keep it up! I think you might want ease up on the tint a little in the sunset pictures though.
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Offline Shady Ultima

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Re: Circle of 13
« Reply #7 on: November 18, 2009, 06:10:24 PM »
Heh, from 10 - 6 am it's a little too dark, I'm thinking about changing that

The different weapons are mostly swords, but the bombs, boomerang and bow are counted.
I'd have axes and such, but I don't have the graphics to do that right now.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Muraiko

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Re: Circle of 13
« Reply #8 on: November 19, 2009, 12:45:27 PM »
Definatly looks alot better than your first ABS attempt.

All of the features sound fun to try out. Good luck with the project!
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http://www.charas-project.net/forum/index.php?topic=23774.0

Offline Fisherson

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Re: Circle of 13
« Reply #9 on: November 19, 2009, 05:05:41 PM »
The day and night system, kudos on actually managing to make one btw, reminds me of Brave Fencer Mussashi's. ^ ^ That alone makes me interested.
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Offline fruckert

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Re: Circle of 13
« Reply #10 on: November 20, 2009, 03:44:11 AM »
I'll check it out once I get the tower fixed up and have an easy way of switching my hard drives (my slave cable doesn't work that well).
It looks good mate.
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Offline Shady Ultima

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Re: Circle of 13
« Reply #11 on: November 29, 2009, 11:33:53 PM »
Still toiling away at this. Almost have my leveling system in, and Prplmage has been great in the charsets he has been giving me so far.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Shady Ultima

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Re: Circle of 13
« Reply #12 on: June 17, 2010, 09:16:29 PM »
The game is back! Although I have no internet access at my house right now, I have been working on this project offline, figuring out how to do some new and even more advanced things...

Keep an eye on this! I'll be revealing updates as they come, as well as finally finishing many of the ideas I had originally.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Shady Ultima

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Re: Circle of 13
« Reply #13 on: June 24, 2010, 02:37:24 AM »
I'll be needing some beta testers to give me a hand. All I have is a technical demo, mainly showing how the main system will work.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline ThexXtremeXx

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Re: Circle of 13 (Needs Beta Testers)
« Reply #14 on: June 24, 2010, 07:45:14 PM »
I'd be more than happy to test..

After my Windows computer stops screwing up.
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