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Author Topic: A charas project community game?  (Read 149967 times)

Offline fruckert

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Re: A charas project community game?
« Reply #420 on: July 06, 2009, 12:30:21 AM »
Quote from: Emerates on July 06, 2009, 12:27:16 AM
I figured someone else was doing cutscenes and stuff like that.
That was Xtreme's job, apparently.
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Offline coreystranick

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Re: A charas project community game?
« Reply #421 on: July 06, 2009, 02:03:24 AM »
I'll do some charasets for the main characters father
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #422 on: July 06, 2009, 03:33:16 AM »
Ok, excellent. Yea, Em, send me the maps. How many did you do? I know the story is done, but as of yet, we haven't done map by map stuff yet. Not sure who will do that.

And we've got a lot of people who are missing who we're waiting on for some stuff. I'd like to see some face sets for the main char and the girl, and Lucas and HTML are supposed to do that.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #423 on: July 06, 2009, 11:56:14 AM »
Emerates, did you add the maps to the same game I made the CBS in?
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Offline Emerates

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Re: A charas project community game?
« Reply #424 on: July 07, 2009, 04:13:35 AM »
No, I started it all in a new folder before you posted your ABS and made your big 'DON'T DO THIS AND THIS' post, so...  I can just copy the maps over to your ABS project folder, if that's a huge deal.  Or do you think it'd be possible to do it the other way around?  I haven't used any switches or variables, so those won't be in the way.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #425 on: July 07, 2009, 03:14:31 PM »
I would say, make sure none of your maps have the same name as the maps in the ABS, and then copy paste the map into the game.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Rahl

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Re: A charas project community game?
« Reply #426 on: July 08, 2009, 10:39:44 AM »
Ok well this is what we;re going to have to do it. You can copy and past ONLY the maps that are non-combat into the game. Otherwise if they are combat maps this is the preceedure:

-Copy the ABS map.
-Paste it where you want it.
-Resize the map to the same size as the map you want to copy onto it.
-Drag over the entire maop you want to copy with the cropping tool.
-Copy->Paste
-Go into map properties and change the chipset type, to the chipset of the map you want copied.

It sounds kinda difficult though, it isnt really. If its too confusing or too much work you can just send me the maps you made and I will put them into the ABS game myself. Though its up to you.
« Last Edit: July 08, 2009, 10:41:31 AM by Rahl »
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Offline Emerates

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Re: A charas project community game?
« Reply #427 on: July 12, 2009, 01:52:24 PM »
It's been done.  I was thinking, though, that I might add a kind of forest path thing before the palace, so that there's actually a starting point in the game, if you guys don't mind waiting a bit longer.
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Offline Rahl

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Re: A charas project community game?
« Reply #428 on: July 12, 2009, 02:20:49 PM »
Just glad everyone stil working on this, do what you think is best.
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Offline Emerates

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Re: A charas project community game?
« Reply #429 on: July 12, 2009, 11:29:54 PM »
Yeah...  after finishing all the city maps, I ran into a bit of a problem. (It's taken me so long in the first place because I've been editing a few chipsets in the process, along with life.)  I altered the monster's HP and Attack values so that they would be more beginning-ish.  Now, however, two of the maps won't work.  So, yeh.  Gotta fix that as well.  Should have it fixed by tomorrow though, then hopefully I'll send it your way, Shady.
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Offline Rahl

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Re: A charas project community game?
« Reply #430 on: July 12, 2009, 11:36:53 PM »
If you need any help with the ABS not working just let me know and send it my way and I'll try to help you.

Ohand for all of our spriters out there WE STILL NEED BATTLE ANIMATIONS as far as I'm aware.
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Offline Emerates

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Re: A charas project community game?
« Reply #431 on: July 13, 2009, 03:00:53 AM »
All coding problems are fixed and the maps are working again.  Got it all figured.

Also, I added to the UFI a bit so that there could be multiple experience amounts for different monsters (up to 4 per map), so not so many bats will appear in the game.
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Offline Rahl

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Re: A charas project community game?
« Reply #432 on: July 13, 2009, 06:29:14 PM »
Ok good.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #433 on: July 13, 2009, 11:09:18 PM »
I'll be adding a rough CMS when I get the chance.

Rahl, you left 0 and 9 open right? I'm going to be using those.

My basic Idea, will be one page will be the char status (HP, MP, exp, etc) One will be equipment, one will be the inventory and one will be the map or something... I'm not sure if I can work a map though, unless someone can design a map that looks good at screen size.

Also, I still need a coloured version of the hero...
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline Emerates

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Re: A charas project community game?
« Reply #434 on: July 14, 2009, 02:14:15 AM »
I don't think 0-9 are open, Shady.  I'm pretty sure the lowest open variables are in the 100 range.  Perhaps you could just use the variables/switches at the other end of the spectrum (starting at 5000 and going down) instead.  Also, Shady, I think that assigning the CMS command to Shift would be a good idea, as we're not using it for anything that I'm aware of... which isn't much, but still.
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