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Author Topic: A charas project community game?  (Read 139769 times)

Offline Bluhman

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Re: A charas project community game?
« Reply #15 on: June 07, 2009, 08:10:21 AM »
I am story. If this actually gets anywhere, that's what I'll take.
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #16 on: June 07, 2009, 08:49:10 AM »
Phayre been around since 2007? Damn time does go fast.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #17 on: June 07, 2009, 08:51:18 AM »
Well, I've been here now over 5 years!!

And why do you use HTML all the time now KM?
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Circle of 13 - Demo coming soon. Keep up to date with the development
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #18 on: June 07, 2009, 08:52:25 AM »
KM is banned. Cause of my naughtyness.

They've kept the beast caged   ::) Whoever did the smiley codes needs  an exhortation.
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Offline Prpl_Mage

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Re: A charas project community game?
« Reply #19 on: June 07, 2009, 08:56:57 AM »
So. Let's not waste any time.

Story people can work together and start on the basic story and then move on to the plotness.
Character designer(s) can start making some character and villains(?) for the game.

Once those two things are done: battlechars and charsets will be made and the mapper can start his work.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #20 on: June 07, 2009, 09:00:05 AM »
Stop.
For the story people, there should be a 'head' person. Everyone writes their ideas for the basic skeleton, and fills in parts and the head writer will put them together and edit them into the context of the story.

Also, we have to decide what type of battle system we want. Do we just want to use the DBS? Do a whole Custom battle? I have a finished ABS, and if someone like Rahl were to take a look at it, he could probably perfect it, and we could use that as a starting block.
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Offline fruckert

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Re: A charas project community game?
« Reply #21 on: June 07, 2009, 09:04:06 AM »
I'll help with story
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Offline Prpl_Mage

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Re: A charas project community game?
« Reply #22 on: June 07, 2009, 09:04:34 AM »
Quote from: Shady Ultima on June 07, 2009, 09:00:05 AM
Stop.
For the story people, there should be a 'head' person. Everyone writes their ideas for the basic skeleton, and fills in parts and the head writer will put them together and edit them into the context of the story.
Well we only have 3 story-people at the moment and I'm not sure there will be many others. If they start their parts now and then both decides to put it all together and edit them into context - that'll be great. I can't demand anything though. It's up to them how they want to work really. Your idea is good 'n great. But the writers need to agree. I can't speak for them.

Quote
Also, we have to decide what type of battle system we want. Do we just want to use the DBS? Do a whole Custom battle? I have a finished ABS, and if someone like Rahl were to take a look at it, he could probably perfect it, and we could use that as a starting block.
Could you convince Rahl to take a look at it? An ABS would be really great if only people can make stuff for it.
Also, the maps will need to be made to match an ABS if we decide on that.
So it's all decisions decisions.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #23 on: June 07, 2009, 09:08:01 AM »
An abs really only needs to be made once. The maps are fine after that, it just requires placing the monsters.

I can try to ask Rahl to take a look at it. I'd like to have his shooting game in it if possible as well.
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Circle of 13 - Demo coming soon. Keep up to date with the development
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #24 on: June 07, 2009, 09:10:49 AM »
I would have to suggest to do a small game first. 3-5 hours long. If we try to go out and make a gigantic monster at this, it will not just instafail, it will not even have a chance to fail.

 I can help in the ideation process, and character desing process, textual speaking.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #25 on: June 07, 2009, 09:12:03 AM »
That's true. A short game is good but with potential to make it longer.

Also, we COULD use the story from the previous attempt...
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Circle of 13 - Demo coming soon. Keep up to date with the development
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Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #26 on: June 07, 2009, 09:14:57 AM »
I dont see why not. Take the story from the other one, tweak it, make it short and sweet, execute game, if it hits, make a nother one soon after longer and sweeter.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #27 on: June 07, 2009, 09:15:50 AM »
The real challenge is to keep the community involved. People lose interest fast around here... and things never get done.
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Offline HackersTotalMassLaser

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Re: A charas project community game?
« Reply #28 on: June 07, 2009, 09:18:30 AM »
That's why we make it short. We take some preused stuff (to edit or use it) and make some of our own. If we make that hit, moral will increase.

Maybe if we just start by making a demo with current people that want to get involved, and try it out as it is, and like you say, leave with potential to make it bigger and better.
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Offline Shady Ultima

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Re: A charas project community game?
« Reply #29 on: June 07, 2009, 09:27:18 AM »
That could work. We make a demo, and make that good. Work on it in Chapters you know? That's how I'm doing my game. No 'REAl' Chapters in the game, but working on it a little at a time

(btw KM.. PLAY MY GAME)
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

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