Give me chapter 2. I rather do a chapter when there is few heroes.
Edit 2:
Oh btw, Prpl, you missed the second part of those battlers.
What about 'The Heart of Gold?' as that's kinda about a person but also the gold rush that is going on?
I'm easy, we could tie it more to the story but I currrently don't have a strong one going on; I'll more likely leave it to the creators of the later chapters to decide.
Heart of gold sounds good. My only gripe with it is that it might not be the most search-friendly name. But then again, this is just a chain game so that might not matter too much.
Those resources look great!
I'm not in for the CG this year. I have a lot to do IRL, and I've lacked the will of doing any game related stuff the past few months. I'll play happily though once it's out.
The only problem with "Heart of Gold" is it is also the name of a famous starship. Not a big problem though as I think I'm the only one to point it out.THAT was it! I knew I'd heard it somewhere before! Hitchikers of course.
THAT was it! I knew I'd heard it somewhere before! Hitchikers of course.
Probably still fine...?
Intresting that you're designing a character when you haven't even played the first two parts ; p What if the game doesn't suit having a new character appear?
As for the technology available this is going to be fairly loose; it's got monsters and magic so it's hardly historically accurate. Steampunky tech would probably be most appropriate.
The final chapter. Give to me since its all that's left.
The final chapter. Give to me since its all that's left.
- charsets-
Let me know if you need anything.Thanks Momeka, I'm almost done - I could really use a large western horse carriage or wagon, just for scenery, to put in a town or by the side of a road occasionally, though I can live without it - I'd also quite like a charset of the Bar owner magic user woman in some sort of 'magic using' pose, but I can sort it out myself otherwise (you'll just do it better) ; ) I also need a magic store owner which I can just do myself, but I know that's the sort of thing you love so if you fancy it, please go ahead : )
Alright, I got the game and I've beaten chapter 1. It's really fun, guys!
HOW DO YOU WORK SO FAST?!?!?
Finished your chapter Momeka, nice work, especially with the graphics, and I love the introduction of you know who : p
You left my boss on like 1HP though so Fish, you might want to set Sandboss to 1300 or whatever it's meant to be on (I think Momeka left an unaltered version below it) so you have a more genuine experience : )
You left my boss on like 1HP though
I love the introduction of you know who : p
Fixing that for you when I get through it.
I'd say I'm about 33% done...(https://i.imgur.com/rdvFfsX.gif)
(I got completely motion sick when making that effect)
But probably won't be able to work much next week. So might be awhile longer.
Turns out it's even better with sounds (https://twitter.com/i/status/1129816341198888963)
XD I would like some help in NPCs. I need a set of Native American-looking people based on the Chapter 3 joiner. If you're interested please PM me. Anywho back to it! **Hefts pick axe**
I can do it, Fishman! Just send e your details. Oh and can you add my character to the game if I send you some radical things I want?
No longer need natives. Weren't as hard to sprite as I thought they would be. Should be done by tonight with a set of natives enough for my chapter. The village will be trickier but ig all else fails iI can always use the Goblin tents.
Well no longer need it, but thanks for the offer, Zolty. Ahhh I could put a finished model in but make one from scratch? No. Sorry. Better to wait until its your turn and just adapt any preconcieved notions around the curent plot. I had to throw out two scripts just from Moose's stuff let alone Red's additions sparking ideas. Always best to wait and see.
Well I have the set done, Fishman all except for a battleset but I can do that easily once I know if you're using battle animations for battlers or gnarly old three frame sets.
I won't have time to, unfortunately, i'm in a rush with divorcing, finding a new job, moving...
Too much to do T.T
even though you're new
in place of Zoltar to take pressure off himWe make that happen, of course. Zoltar doesn't have to do a chapter if he doesn't want to.
Sorry to hear, Donut.
You know Donut has been here for years right?
BIG BIG BIIIIIIIG TEXAS STYLE UPDATE!!!!!I'm from Texas, and I find this disgusting stereotype to be highly offensive. Some things 'round these parts are small, pardner.
Looking good Fish and glad to hear you're internet life is getting easier.
However, since summer is now over it's going to be hard for me to do my chapter, this is always the most stressful time of the year, especially so with a kid.
So I would suggest that Zoltar goes next and hopefully things have slowed down till he's done and I can jump in and do the last chapter. That way I don't have to stress about the chapter and Zoltar won't have to feel the pressure of tying all the ends together and doing the final chapter.
I find it kinda lame and pointless that the same person should follow up their own chapter. The whole thing with the chain game is that a new person who has no clue what you were planning should interpret whats going on and make their own part. Might as well just make one really long chapter if that's the case.
I'm from Texas, and I find this disgusting stereotype to be highly offensive. Some things 'round these parts are small, pardner.
Not like my penis or anything...
If for some whatever reason Z can't make his chapter, I say either just send it to purple and he can sit on it to whenever he has time to do anything. Or try to find someone new to make something or alternative someone who made on of the earlier chapter makes a new one.
Have you sent the game to Zoltar yet Fish?
Nope. Just got that cutscene totally finished. Tempted to end the chapter there but it's awful short....Though on the other hand I'm not sure I have the energy to make a whole Algonquian village even just re-coloring Moose's stuff like I did earlier. I do also have to do one or two master play tests to be be sure my chapter isn't too hard on the monster level and I have no bugs.
I agree. I'm eager but I don't want a mondo pile of bugs and stuff if you can smooth it out, Fishman! Take your time. Oh hey is it a rule we have to cobble everything together ourselves or can we ask for outside assistance?
Oh I was asking since I have time to do the chapter now. It's been a month. So feel free to send it my way and I'll try to be quick about it.
Oh I was asking since I have time to do the chapter now. It's been a month. So feel free to send it my way and I'll try to be quick about it.
14 total bugs. One Fatal included with those.
How's it going Fish? You don't have to fix everything now, there will be a bug fixing round. And don't rework the boss, that's a typical good thing to save for that.
Alright sweet, heave it onto Google Drive if nothing else works.
Mondo awesome! I guess I can finish the game. Never done that before so I could wipeout the story but I'll do my best. Just tell me when, Purple Brosef.
Hey just cause I had a hard time of it doesn't mean you will! You could make history by being the first newbie to ever take the last chapter of a chain game. Little bit jealous not gonna lie to ya!
Also, I'm considering adding weapon elements to everyone's basic attacks. Mostly to make it possible for more supportive skills that can give synergy (aka, decrease resistance). Would this screw something up?
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.Gonna add that one in in a jiffy, already have the Spring Valley sprite so I'll just replace that one. I think it has been in all, that someone else added it to Juno's Odyssey. I was going to but made vending machines instead.
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.I like this idea a lot. A nice way to give love to the projects without making it too ambitious.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.
I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.
(https://i.imgur.com/DYlfUQt.png) (https://i.imgur.com/1GcD8GT.gif)(https://i.imgur.com/3IkdcJW.gif)
A bit off topic:
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.
I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.
(https://i.imgur.com/Lqg4Nn7.png)
So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.
So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.
As for the fof topic, I'd say yes! It would be easier when people are busy as long as we set an overall limit (like 6 months to do so), everyone can do it at their rhythm without having to wait for the other and be rushed. I immediately thought of the first SaGa Frontier or Live a Live who had separate stories in the same world (the end of the mentioned games were with every chapter merging into one at the very end, but you see what I mean, we can skip that very end part).
It's weird how much those sharks look like penises.
Also, Donut has been promoted to Final Chapter maker instead of Zoltar.
Maybe I'll end up doing it less RPG like my part in the last chain game.
Just to get an idea, how much time is a playthrough so far?
OK so... I only started playing tonight. I was WAY much busier than I've had liked.
I've noticed a couple of bugs (graphical and non graphical), should I make a list?
I did for myself and left a list for others in fact unless Purps removed it? Just add to it.
Go ahead and make a list, either in the game in the lobby map or a physical notepad thingy.
I added some things in some event somewhere but whatever.
You did? Where?
Well there is the Fish's Helpful stuff folder with the Zialan I made a charset of and then Momekas Work Folder with Asesprite files. But nothing else that I can see.
The FPS sounds cool... I don't mind having a go at helping you with some of the graphics. You just need a ground and some bushes, trees, rocks, etc right, the horse itself, presumably some other horses, maybe with some movement frames, but you'll do all the hard work in piecing it together?
I love that title screen! Also nice screen transition, Donut!
opefully my puzzles will be good enough
It will be in a desert; so environment-wise it will only need maybe a few cactus, rocks and 2-3 backgrounds (one just plain, the other two with a choice of path); then the horse (maybe 3 frames will be enough) and some horses in the background to have a few hints as to where to go.
Maybe it's time for someone else to take over?
Ah yes, sorry I've not been checking the site. I'm happy to finish this if people fancy - might be nice to start and finish it.
Fish, are the power values of Kaia's spirits finalised? They seem a little underpowered, especially since most only target one enemy.
I've added water element to the sunken axe and made the nitro bomb multiple target, yell if that's not how they were intended to be.
Fish, is it intentional that kaia never reaches more than 30 mp? If not I'll sort that out.
I'm doing a few balancing things that are mainly intended to allow the player to do a bit more damage, because even when you train up, the battles take ages! I love the final battle in your chapter though prpl it was really good.
Ah yes I totally forgot about Kaia's MP mechanic : ) I'll make sure that's been set up correctly for each spirit as I never seemed to go above 30.
Howdy! Just reporting some bad news; my laptop has completely died on me and I'm in the process of getting the stuff off the hard drive! This'll delay me for a little bit. Hopefully I'll be able to recover what I'd done so far, which in fairness was just half a cutscene (but my stupid mspaint cutscenes end up taking a lot of time).
But I love those MSpaint cutscenes.
Also starting to feel like this chain game may be cursed (chapter one was finished a year ago from now). Should we just let everyone do a final chapter and whoever finishes first earns glory and fame for being the official one and the rest are the B sides?
I have got a new laptop and the data, did anyone else start working on it? Otherwise I'll continue where I left off
Lol hi : p Sorry I've been absent.
Work is continuing, though I haven't been giving it the attention it deserves I'm afraid. I've got quite a few things going on 'being on my laptop' wise, and am also working from home so it's only occasionally that I feel in the mood to work on rm2k3 : ( I'll give you some screenshots if you like though I guess that'll count as spoilers!
I think we need to either stop making projects shorter
Yeah I think next time we'll do something more like a collaboration rather than a chain. So each person makes a story connected to a theme or such and then we mash 'em together eventually with some sort of HUB at the start of the game.
Take your time, moose. I don't think there is no rush.
Why would longer games be faster to make?
The fun is making your part and then playing the finished game and see how it turned out. I would even be down for 2 chapter chain games, imagine how fast the would be to make. Hell, we could do like 3 simultaneous and then just share them with each other.
Oooh, what if someone starts the game and sends it to everyone and everyone then makes their own continuation of it and in the end we have several different games that started the same?
Oooh, what if someone starts the game and sends it to everyone and everyone then makes their own continuation of it and in the end we have several different games that started the same?
So my phone reminded me that it's like a year ago I sent the game to Donut. I don't think he's coming back.
Yeah, I have been wondering what happened to him too. I hope he is okay. Did anyone ever talk to him outside of charas?
: p Fair enough! Well so everyone knows, my part sets up the final boss and takes the player from where prpl left off back to a place where you could basically go about and do things, and prepare for the final dungeon, though I admit I was finding it difficult to figure out the momentum of the story.
I can bash out the final dungeon in a couple of weeks and stop moping around - the advantage of that would be I get to make the final dungeon / final boss music, which is the bit I like the best. Ok I'll do that, cut some corners and stop being an idiot.
Like purples chapter 4, it's great but I also think that it could have ended after finishing the temple.
-
but because we'd set up the world and exploration it always feels like it should be more than that
All of your chapters had a good length and then I went overboard like I usually do.
As for the final boss, apologies, I do like a difficult final boss, but I might have been biased because of the characters I was using, maybe we can bring it down a bit.
I'm aware that I went mental and didn't give back the game for way too long when I had my part, but I'm happy to add some caves at some point, maybe timebox it to a week ; p Sounds great that you're adding that stuff though definitely needed.
One thing I was thinking could be done is making Rockwell playable earlier. If no-one does that, I'll make it happen in my pass.
Make sure you downloaded the latest version before you start fixing stuff
Twas the last one you sent me. Was that not the correct one?
Ahhh RPG maker may have just screwed us all over. I found out the Party Change item I put it wasn't working
All Parallel process called events now no longer will trigger on my RPG Maker 2003. No "Call" based system will now work and since I used a drop down cheat menu and you guys did as recently as this year I can only conclude this is a 'bug fix' as a reuslt of RM 2003 being updated...
All in all team? I think we did good. One little tweak and it'll be ready for Itach'io!
So how's it going?
We still need to finish up the undersand area. And maybe add one or two more post game quests.
So there's a chain game going on. *breathing intensifies*
Hopefully we'll be done with it soon and you can play it, and/or join in next time ; p
How far off do you think you are fish, in terms of days / weeks? : )
I have the game and I'm going to work on it now - I'll make sure I give updates so it doesn't disappear into the aether. I mainly just want to add an undersand dungeon, and then I believe the game will be done! Was there anything else anyone wanted me to fix, or any areas anyone wanted me to make some music for? : )
Did you find Cacti Canyon post game? Was thinking if I should make a cutscene or something to make it more obvious you can take the train there.
I mean it is a post game secret but even I missed cause I was gonna add a merchant or a side quest there to get L.C. extra abilities instead of just letting him learn them. By the way are those working out in a balanced manner? It's hard to balance endgame characters I think.
It's not really a secret though : / I can make a cutscene to make it more obvious. The area already have a merchant specificly for the cactus as well, added a bunch of equipmemt for him there.
Ah even if something isn't a secret it doesn't mean everyone can find it unfortunately. After all did any of you find the Wizard in Spring Valley and unlock all 25+ of his dialogues? Probably not. I doubt most of the team even knew they randomized and by putting them together you get some Spring Valley lore and some callbacks to other games.
Yes, which sounds like a perfectly good reason to make it more obvious with a cutscene. Right now I just put some npc in the tavern talking about the canyon and to take the train. But if I make a cutscene with some distressed person entering the tavern screaming about monsters in the canyon it's harder to miss.Ok no probs, I admit I didn't get to the end yet (I was putting more effort into making the content) so I don't know if I would have found it or not! Maybe I would have since I'd be actively looking for post game content after getting the hat. But I'll definitely check it out : ) Yes if you want to put in a cutscene I'll either make it myself if you prefer or I'll give you the zip once I'm done.
Ok no probs, I admit I didn't get to the end yet (I was putting more effort into making the content) so I don't know if I would have found it or not! Maybe I would have since I'd be actively looking for post game content after getting the hat. But I'll definitely check it out : ) Yes if you want to put in a cutscene I'll either make it myself if you prefer or I'll give you the zip once I'm done.
Hi everyone I have an update : )
The undersand is almost finished. Cacti Canyon looks amazing but I haven't actually done it yet, I just need to get around to it, I'm looking forward to it. Rockwell's blue magic is almost all done too so he's kinda cool now. I've fixed a fair few bugs including that life worm one. I'm expecting this to be done by the end of next weekend. I'm loving those special items that improve Hackett's reload etc, nice : )
The only thing I haven't thought of is a reward for the bird quest - if anyone has one in mind just yell or if not I'll put some bird themed weapon in I guess!
Great work Moose,
I suppose I'm next then, I may be slow as well as it's holiday time but I need to dig out the things I was supposed to fix. I know you mentioned some things Fish?
Great work Moose,
I suppose I'm next then, I may be slow as well as it's holiday time but I need to dig out the things I was supposed to fix. I know you mentioned some things Fish?
Awesome, gonna look into it next week or so. Will probably not take too long. Back to Momeka once I finish then?
Just gonna double check everything and then send it back to Momeka this weekend probably.
Was there anything else?
Also completely different question, should we make a Wiki or something for the chain games? Like a walkthrough of all secrets and easter eggs or something?
Alright, sent the game to Momeka.
Also completely different question, should we make a Wiki or something for the chain games? Like a walkthrough of all secrets and easter eggs or something?
I would be very pleased to curate such a wiki and see it be born. It would make a fun link for our Itch.io and honestly detailing the characters I've spent 10 years+ working on would be fun and neat way to show off to friends who don't code.
Also not to derail the thread, but I had two random ideas of what we could do for a future project if we want to.
Also not to derail the thread, but I had two random ideas of what we could do for a future project if we want to.I have thought about making a thread for diiscussing chain game stuff we'd like to see in the future. Might do it here a second after I yell at my favorite site I use for dating making me take a picture...that requires both hands XD Assholes
I'm fixing it, I'll send you the update with the general fixes on Wednesday most likely.
Also, how many spirits are there for Kaia to find? Might just add one last thing in here.
During my stretch I fixed some of the spirits as they didn't actually all give the correct spirits : p The coyotol was one of those. One of the rewards for collecting all the birds is also a spirit.
Great work guys, real proud of you.