Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: Lance7 on January 01, 2010, 11:23:58 PM

Title: Chrono Alter
Post by: Lance7 on January 01, 2010, 11:23:58 PM
Hello! Lance7 (or Lance7586 if you go by my youtube) here! First, I want to say I'm a long time reader and a first time poster. Now, on with business...

Back in 2007, I made a RPG Maker game some of you may have known as "Chrono Chronicles". Somehow, that project got posted on Chrono Compendium without me knowing until I found it on google. To be honest, I was flattered. For the longest time, I had discussed remakes of this project with many other people. I tossed around some ideas, but nothing really came into development until now. Ladies and gentlemen, I give you the trailer and some screenshots of "Chrono Alter".



http://www.youtube.com/watch?v=i_9hVnP5xJw


One year after the defeat of Lavos, Crono and Marle are having a romantic evening together when they are attacked by a familiar foe. Both are defeated and Crono wakes up in a new world he doesn't recognize. Follow the adventure as Crono searches for Marle and discovers a new evil plot underneath it all...


(http://rpgmaker.net/media/content/games/1327/screenshots/title.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/lavos.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/Sewers.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/Screen2.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/Screen1.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/Zeal1.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/zomborbeta.jpg)

(http://rpgmaker.net/media/content/games/1327/screenshots/drunkenglenn.jpg)

Characters:
Crono - One year ago, Crono began his quest across time to stop the destruction of the world. For his age, he's seen many battles. He wields the Katana, and is engaged to Princess Nadia of the kingdom of Guardia.

More to come soon!


You can find the main page of the game here:

http://rpgmaker.net/games/1327/


Thank you for looking at this version and I hope you'll find it rather enjoyable when it's released later this year.
Thanks for the support,

~Lance7
Title: Re: Chrono Alter
Post by: SaiKar on January 03, 2010, 05:27:58 AM
I'm a sucker for Chrono anything, especially Chrono anything that looks pretty sweet. I gotta try this sooner or later.
Title: Re: Chrono Alter
Post by: Shady Ultima on January 03, 2010, 11:50:22 AM
I'm kinda torn about this right now. Some looks good... some looks bad.

I tend to not like fan games, but if you had made one before with some good praise, maybe I'll give this the benefit of the doubt.
Title: Re: Chrono Alter
Post by: Avnas on January 05, 2010, 08:04:54 AM
Hey! This looks quite good. I love Chrono Trigger, and I've always liked the idea of a fangame based on it.

The title seems a bit weird though. Were you going for the verb 'alter' or the noun 'altar'?

Chrono's overworld map sprite in the trailer looks weird, too. Are you making it from scratch and haven't shaded it?

You seem to have replicated the engine pretty nicely in 2k3 (although I don't know much about the program, it looks good)

The mapping definitely needs some work, it just doesn't have that magic to it. I also notice a few of the enemies aren't animated yet, will this be amended?

Also, may I ask what music you're going to use for this?

(apologies if I seemed harsh there :-\ ) Rest assured I will be keeping an eye on this and playing it when a demo is released.
Title: Re: Chrono Alter
Post by: Lance7 on January 05, 2010, 02:30:54 PM
Hey! This looks quite good. I love Chrono Trigger, and I've always liked the idea of a fangame based on it.

The title seems a bit weird though. Were you going for the verb 'alter' or the noun 'altar'?

Chrono's overworld map sprite in the trailer looks weird, too. Are you making it from scratch and haven't shaded it?

You seem to have replicated the engine pretty nicely in 2k3 (although I don't know much about the program, it looks good)

The mapping definitely needs some work, it just doesn't have that magic to it. I also notice a few of the enemies aren't animated yet, will this be amended?

Also, may I ask what music you're going to use for this?

(apologies if I seemed harsh there :-\ ) Rest assured I will be keeping an eye on this and playing it when a demo is released.
1. Alter is a noun for an event that will change all of time.

2. It's a temp sprite. I need to have someone make a charset with his actual overworld sprite.

3. The mapping I felt was good. D: Regardless, once I finish the game, which should be soon, I'm going to go over every map and alter a few things.

4. The entire sound track consists of music from Chrono Trigger/Cross, remixes from those games, and two pieces from FFIX.

5. They didn't seem too harsh. =P j/k

I hope you enjoy the game when I release it and thanks for the support! :D
Title: Re: Chrono Alter
Post by: fruckert on January 06, 2010, 01:33:04 AM
Alter isn't a noun.
In fact, I can't think of a word for what you're going for.

Edit: Strike that, if you're German and talking about an altar.
Title: Re: Chrono Alter
Post by: Lance7 on January 06, 2010, 04:13:00 AM
What would you call an event? I'm awful with memorizing these sorts of things, but I have a clear image of what it is. >_>
Title: Re: Chrono Alter
Post by: Avnas on January 06, 2010, 04:22:56 AM
Yeah, alter isn't a noun ;) Could you elaborate on what you want?

Figured the overworld was a placeholder sprite. You could modify those from the original game. I'll look around the sprite sites I frequent and see if they've been ripped yet.
Title: Re: Chrono Alter
Post by: Lance7 on January 06, 2010, 04:39:58 AM
Yeah, alter isn't a noun ;) Could you elaborate on what you want?

Figured the overworld was a placeholder sprite. You could modify those from the original game. I'll look around the sprite sites I frequent and see if they've been ripped yet.
I'm awful at making charsets. Go to Spritersresource.com. They're all there.

The Chrono Alter is an event that effects every time period. It's what the events of the game are referred to as.
Title: Re: Chrono Alter
Post by: fruckert on January 06, 2010, 04:45:46 AM
Oh, well saying that the "Chrono Alter" is the collective noun makes much more sense.
Still not very good grammar, as technically the "Chrono Alteration" would be the "proper" noun, but it sounds much less awesome.

Unfortunately, I can't think of a synonym right off the top of my head.
Title: Re: Chrono Alter
Post by: Avnas on January 06, 2010, 04:46:57 AM
Actually, that's exactly where I went, it's usually my first point of reference.

Here's the overworld sheet:

(http://spriters-resource.com/snes/chronotrigger/owchars.png)

I can't whip up a charset myself, I've never done it for RPG2k3. Maybe you can request it.
Title: Re: Chrono Alter
Post by: supasora on January 06, 2010, 04:53:28 AM
Chrono Alteration
I dissagree. This sounds more epic than alter.
Title: Re: Chrono Alter
Post by: Lance7 on January 06, 2010, 05:05:08 AM
Bah! Maybe I should just change the title... >_>
Title: Re: Chrono Alter
Post by: SaiKar on January 06, 2010, 05:39:52 AM
Don't. They're being grammer nazis, and they're not even that good of nazis.
Title: Re: Chrono Alter
Post by: fruckert on January 06, 2010, 06:01:28 AM
Blame Avnas, he started it.

Although the whole "alter is a noun" thing kind of made me go "what?"
Title: Re: Chrono Alter
Post by: Bluhman on January 06, 2010, 06:04:04 AM
Altar is a noun. Alter is a verb.

I am the true Nazi here.
Title: Re: Chrono Alter
Post by: fruckert on January 06, 2010, 06:06:05 AM
That's pretty much what the whole discussion was about!

Bah, whatever, just forget about it.
Title: Re: Chrono Alter
Post by: Bluhman on January 06, 2010, 06:06:37 AM
Yeah, I just read it. Right after I posted. Whee.

VV Grammar. Not Grammer. MUAHAHAHAHAHAHAHAAAAAAAA!!!
Title: Re: Chrono Alter
Post by: supasora on January 06, 2010, 06:44:41 AM
Don't. They're being grammer nazis, and they're not even that good of nazis.
I beg to differ! I seem to remember that people around here used to call me S.S. Although my grammer does suck. You should keep the original title because that's what you wanted.
Title: Re: Chrono Alter
Post by: Avnas on January 06, 2010, 01:22:43 PM
I just said it sounded odd...

I'm a Grammar Nazi too, by the way. I'm a mod on a small forum and tend to edit people's posts and leave comments on what I corrected. Muahahaha.
Also, I'm female.
[/offtopic]

The title is cool, though. You can change it if you want; it really depends what you're going for. Here (http://www.tfd.com/alteration) are some synonyms (although most are too long to be a good title...)


ADMIN EDIT: FIXED COMMA SPLICE. Also, you have to admit you really had this coming.  :D
Title: Re: Chrono Alter
Post by: fruckert on January 06, 2010, 01:28:32 PM
"Chrono Break" sounds awesome.
Just my opinion.
Title: Re: Chrono Alter
Post by: Lance7 on January 06, 2010, 02:23:40 PM
I'll figure something out. lol

So... What do you guys think of the actual game? o.o
Title: Re: Chrono Alter
Post by: fruckert on January 06, 2010, 02:45:38 PM
I haven't tried it yet, because of Linux.
Once I figure out how well RPGM games work on Wine then I'll tell ya.
Title: Re: Chrono Alter
Post by: Lance7 on January 06, 2010, 02:48:08 PM
I haven't tried it yet, because of Linux.
Once I figure out how well RPGM games work on Wine then I'll tell ya.
Currently, all that is out is a short demo. Full game isn't finished yet.
Title: Re: Chrono Alter
Post by: Avnas on January 06, 2010, 03:02:56 PM
"Chrono Break" sounds awesome.
Just my opinion.
I know, but apparently 'Chrono Break' is the tentative title for a new game, you might need to look that up. There's been speculation about it.
Title: Re: Chrono Alter
Post by: SaiKar on January 06, 2010, 11:10:50 PM
The speculation died years ago. SE abandoned their trademark. Apparently the series isn't profitable enough to justify a third game. I cry every night about this.
Title: Re: Chrono Alter
Post by: Avnas on January 07, 2010, 01:15:14 AM
Damn. :/

Shows how much I know.

Name's not taken then ;D
Title: Re: Chrono Alter
Post by: Lance7 on January 07, 2010, 01:35:50 AM
Damn. :/

Shows how much I know.

Name's not taken then ;D
I actually have a formatted "Chrono Break" title screen imported into the game. It was one of the title candidates before.
Title: Re: Chrono Alter
Post by: A Forgotten Legend on January 07, 2010, 04:44:04 AM
I also notice a few of the enemies aren't animated yet, will this be amended?

This is one of the hardest things to do with the default battle system.  Evaaaaar.


Also, this looks really good so far.  Hope it goes along well.
Title: Re: Chrono Alter
Post by: Nandez on January 07, 2010, 06:53:06 AM
This is one of the hardest things to do with the default battle system.  Evaaaaar.


Also, this looks really good so far.  Hope it goes along well.

I have seen maybe 3 people animate the characters its takes alot ALOT on rpgmaker 2003 because you cna't write script for it like you can in xp.
Title: Re: Chrono Alter
Post by: Avnas on January 07, 2010, 08:17:09 AM
I've noticed this, and was wondering how to do it myself, but I noticed that he already had some of them animated so I figured he knew how to do it...
Title: Re: Chrono Alter
Post by: Drakiyth on January 07, 2010, 11:53:39 AM
I loved the original Chrono Trigger. This looks pretty good for a fan-made game. Even if the battles revert the traditional (ON MAP) fights into more of a final fantasy style battle. Overall, you look like you're busting your *** on this project so I hope you finish it. Keep up the good work.
Title: Re: Chrono Alter
Post by: Lance7 on January 07, 2010, 02:20:01 PM
I loved the original Chrono Trigger. This looks pretty good for a fan-made game. Even if the battles revert the traditional (ON MAP) fights into more of a final fantasy style battle. Overall, you look like you're busting your *** on this project so I hope you finish it. Keep up the good work.
Thanks! Due take note, once I finish the game and start editing, I do intend to completely remove random battles.

The project has been in production a while, and I hope you enjoy when it's released. :D
Title: Re: Chrono Alter
Post by: A Forgotten Legend on January 08, 2010, 05:33:28 AM
Quote
I've noticed this, and was wondering how to do it myself, but I noticed that he already had some of them animated so I figured he knew how to do it...

From what I saw in the vid, it seems all he did was split that monster into two graphics and then set one to flying.  (Which is a default feature in RPG Maker)
Title: Re: Chrono Alter
Post by: Lance7 on January 08, 2010, 02:21:23 PM
From what I saw in the vid, it seems all he did was split that monster into two graphics and then set one to flying.  (Which is a default feature in RPG Maker)
Which monster are we talking about? Zombor?
Title: Re: Chrono Alter
Post by: supasora on January 09, 2010, 01:05:24 AM
This does seem interesting though I've never played a chrono game before(my loss, hear they're good).
Title: Re: Chrono Alter
Post by: Avnas on January 09, 2010, 03:44:11 AM
Which monster are we talking about? Zombor?
Yes.
Title: Re: Chrono Alter
Post by: Lance7 on January 12, 2010, 02:54:02 PM
Yes.
Two monsters. Once is set to float.
Title: Re: Chrono Alter
Post by: Nandez on January 13, 2010, 04:22:41 PM
Two monsters. Once is set to float.

Yes I noticed that I was suprised everyone else thought it was animated.
But regardless he looks akward since its a front view of him and ur using the dbs side view system.
Title: Re: Chrono Alter
Post by: Lance7 on January 13, 2010, 05:32:42 PM
Yes I noticed that I was suprised everyone else thought it was animated.
But regardless he looks akward since its a front view of him and ur using the dbs side view system.
I may change it during the editing phase. Sadly, some of the CT sprites don't have a side facing sprite. D:

Anyway, here's some new gameplay footage. :D

http://www.youtube.com/watch?v=W09UliYgmDQ
Title: Re: Chrono Alter
Post by: Nandez on January 13, 2010, 05:55:00 PM
I may change it during the editing phase. Sadly, some of the CT sprites don't have a side facing sprite. D:

Anyway, here's some new gameplay footage. :D

http://www.youtube.com/watch?v=W09UliYgmDQ


I'm dissapointed in that. I know your using default everything for rpgmaker (which isn't a bad thing) and i'm really trying to accept that but for a Chrono Trigger game it bugs me so much.

Like the fact that the lightning attacks look nothing like they do in Chrono Trigger
Final Fantasy monsters in battles.
I'm sorry i'm trying to accept this game for what it is but it's hard its like someone remaking or making a Xenogears 2 on rpgmaker.
Btw does Crono's blade color change and are the battles random encounter in the game?
I have to ask does Crono talk in the game?
To keep consistency I would hope not since he only talked once in the original.
Title: Re: Chrono Alter
Post by: Lance7 on January 13, 2010, 06:13:13 PM

I'm dissapointed in that. I know your using default everything for rpgmaker (which isn't a bad thing) and i'm really trying to accept that but for a Chrono Trigger game it bugs me so much.

Like the fact that the lightning attacks look nothing like they do in Chrono Trigger
Final Fantasy monsters in battles.
I'm sorry i'm trying to accept this game for what it is but it's hard its like someone remaking or making a Xenogears 2 on rpgmaker.
Btw does Crono's blade color change and are the battles random encounter in the game?
I have to ask does Crono talk in the game?
To keep consistency I would hope not since he only talked once in the original.

Beta version, man. Beta. Not final. I have a ton of stuff I'm going to add when I finish the game and start editing.

Final Fantasy monsters? I spend a lot of time ripping CT monsters from their sprite sheets. I see Gilgamesh. That's it. Nearly every monster is ripped from CT. I don't know what you're talking about.

No, Crono's blade does not change colors. Why does that really matter? This isn't Chrono Trigger: Crimson Echoes. This is Chrono Alter. Not Chrono Trigger 2.

Crono has two or three lines. That's it.

Random battles are in the beta version, but won't be in the final version. You touch an enemy, you fight them.

I'm sorry this isn't a replica of Chrono Trigger in every way. I don't do ROM hacks. I'm using RPG Maker 2003, and the default stuff was what I wanted to begin with. If I can find the proper stuff, I'm going to re-animate a bunch of the animations, but if I can't, the default animations get the job done.
 
I'm sorry you don't like this idea. You don't have to play it if you don't want to. It won't hurt my feelings. If you've made a game before, you know how much work is involved.

If you want a Chrono game that replicates CT exactly, make it. I'd play it. Just don't complain when this isn't a replica of CT.
Title: Re: Chrono Alter
Post by: Avnas on January 14, 2010, 01:56:03 AM
lol you spelled Chief, 'interdimensional' and Elixir wrong


Anyway, even though I can't make charsets for ****, I would like to help out with this (somehow). Maybe if you send me your script I could tweak things.

See if you can find a rip of the CT sound effects. The default ones are grating.

Why does Gilgamesh use emoticons? That ain't right...I guess it's a character quirk, but it's still really weird.

Gilgamesh's overworls sprite is shaded differently to the CT ones. You should try to keep them the same style.

I notice the portal flashes a bit, could you maybe edit the sheet so that this doesn't happen?

The character battle animations aren't as smooth as they could be. They just seem to flicker between two frames quite fast.
Title: Re: Chrono Alter
Post by: Lance7 on January 14, 2010, 02:19:10 AM
lol you spelled Chief, 'interdimensional' and Elixir wrong


Anyway, even though I can't make charsets for ****, I would like to help out with this (somehow). Maybe if you send me your script I could tweak things.

See if you can find a rip of the CT sound effects. The default ones are grating.

Why does Gilgamesh use emoticons? That ain't right...I guess it's a character quirk, but it's still really weird.

Gilgamesh's overworls sprite is shaded differently to the CT ones. You should try to keep them the same style.

I notice the portal flashes a bit, could you maybe edit the sheet so that this doesn't happen?

The character battle animations aren't as smooth as they could be. They just seem to flicker between two frames quite fast.
I have terrible spelling. I really wish RPG Maker had a spell check. >_<

Anyway, the sound effects shouldn't be too hard to find. I have a few of them. (Lavos' scream, Ozzie's laugh, etc).

I like the emoticons. D:
Anyway, Gilgamesh looks different because he's from the FF5 world. This is addressed in the dialogue that was covered by the fraps logo.

If you know a way to slow the battle animations, I'd like to hear it. I'm not sure if it's possible to slow them down.
Title: Re: Chrono Alter
Post by: Nandez on January 14, 2010, 07:13:30 AM
Beta version, man. Beta. Not final. I have a ton of stuff I'm going to add when I finish the game and start editing.

Final Fantasy monsters? I spend a lot of time ripping CT monsters from their sprite sheets. I see Gilgamesh. That's it. Nearly every monster is ripped from CT. I don't know what you're talking about.

No, Crono's blade does not change colors. Why does that really matter? This isn't Chrono Trigger: Crimson Echoes. This is Chrono Alter. Not Chrono Trigger 2.

Crono has two or three lines. That's it.

Random battles are in the beta version, but won't be in the final version. You touch an enemy, you fight them.

I'm sorry this isn't a replica of Chrono Trigger in every way. I don't do ROM hacks. I'm using RPG Maker 2003, and the default stuff was what I wanted to begin with. If I can find the proper stuff, I'm going to re-animate a bunch of the animations, but if I can't, the default animations get the job done.
 
I'm sorry you don't like this idea. You don't have to play it if you don't want to. It won't hurt my feelings. If you've made a game before, you know how much work is involved.

If you want a Chrono game that replicates CT exactly, make it. I'd play it. Just don't complain when this isn't a replica of CT.


You kind of missed the entire point but meh whatever.
Title: Re: Chrono Alter
Post by: Lance7 on January 18, 2010, 03:11:57 AM
UPDATE

I finished the game today. I still have to edit a bunch of stuff, so the game should be out in Mid-February. :D
Title: Re: Chrono Alter
Post by: supasora on January 18, 2010, 03:31:42 AM
Good show. most people dont even finish the programing.
Title: Re: Chrono Alter
Post by: Lance7 on January 18, 2010, 03:54:01 AM
Good show. most people dont even finish the programing.
Thanks. I've been making this game for ages.
Title: Re: Chrono Alter
Post by: A Forgotten Legend on January 18, 2010, 07:22:29 AM
If you know a way to slow the battle animations, I'd like to hear it. I'm not sure if it's possible to slow them down.

Double the number of frames.  So that each frame now last 2 frames.  =P
Title: Re: Chrono Alter
Post by: Lance7 on January 18, 2010, 01:48:40 PM
Double the number of frames.  So that each frame now last 2 frames.  =P
These are battlechars, Legend.
Title: Re: Chrono Alter
Post by: Lance7 on January 20, 2010, 01:52:04 AM
Crono needs to start feeding his cat. He might get arrested for animal cruelty.

(http://rpgmaker.net/media/content/games/1327/screenshots/wedding.jpg)
Title: Re: Chrono Alter
Post by: RockJohnAxe on January 20, 2010, 02:43:26 AM
Quote
These are battlechars, Legend.

You also mentioned about Battle animations so Legends Comment is Very Valid.

and what does the Cat have todo with anything lol
Title: Re: Chrono Alter
Post by: Lance7 on January 20, 2010, 03:01:52 AM
You also mentioned about Battle animations so Legends Comment is Very Valid.

and what does the Cat have todo with anything lol
This is true. My fault. lol

Also, remember in the ending in Chrono Trigger where Crono's mom fell through the Gate chasing Crono's cat? =P
Title: Re: Chrono Alter
Post by: A Forgotten Legend on January 20, 2010, 03:39:42 AM
If you want, you could make your battle chars into battle animations and do it that way.  =P
Title: Re: Chrono Alter
Post by: Avnas on January 20, 2010, 07:55:58 AM
I thought you could somehow get cat food in Chrono Trigger. Can't his mum take care of it? ;)
Title: Re: Chrono Alter
Post by: Lance7 on January 20, 2010, 02:36:16 PM
If you want, you could make your battle chars into battle animations and do it that way.  =P
Nah. I honestly think it looks good how it is. The only things I might animate are the attacks.

I thought you could somehow get cat food in Chrono Trigger. Can't his mum take care of it? ;)
Stop trying to ruin the joke. D:
Title: Re: Chrono Alter
Post by: Lance7 on January 22, 2010, 01:52:52 PM
The game is coming out on Feb. 20th. :D
Title: Re: Chrono Alter
Post by: Shinku Ryu on January 26, 2010, 09:09:18 PM
nice! this looks epic! me and my friend are Chrono Trigger fans....of course he is more of a fan...(lvl 80+ on his rom X_X) but this looks VERY good. btw can you email me when its done? im working on a RPG my self(also a remake of a famous game XD) so its hard to keep in touch with forums... my email is Drain987123@yahoo.com.
Title: Re: Chrono Alter
Post by: Lance7 on January 28, 2010, 01:21:27 AM
http://www.youtube.com/watch?v=L274RGSjehw

That should give you an idea of what the animations will look like in the final game.
Title: Re: Chrono Alter
Post by: Drakiyth on January 31, 2010, 12:59:36 AM
Main Entry:    alter
Part of Speech:    verb
Definition:    change
Synonyms:
   adapt, adjust, amend, change, convert, cook, correct mid-course, develop, dial back, diversify, doctor, fine tune, make different, metamorphose, modify, mutate, phony up, recalibrate, recast, reconstruct, refashion, reform, remodel, renovate, reshape, revamp, revise, shift, transform, transmute, turn, vary
Antonyms:
   continue, fix, keep, let stand, maintain, preserve, remain, retain, sustain


My #1 choice for your title (personal opinion) would be. 

CHRONO TRIGGER: Alteration of Time


I hope this helps you with some ideas.


Title: Re: Chrono Alter
Post by: Lance7 on January 31, 2010, 08:12:00 PM
Main Entry:    alter
Part of Speech:    verb
Definition:    change
Synonyms:
   adapt, adjust, amend, change, convert, cook, correct mid-course, develop, dial back, diversify, doctor, fine tune, make different, metamorphose, modify, mutate, phony up, recalibrate, recast, reconstruct, refashion, reform, remodel, renovate, reshape, revamp, revise, shift, transform, transmute, turn, vary
Antonyms:
   continue, fix, keep, let stand, maintain, preserve, remain, retain, sustain


My #1 choice for your title (personal opinion) would be. 

CHRONO TRIGGER: Alteration of Time


I hope this helps you with some ideas.



I appreciate the thought, but the title will still be Chrono Alter. The came comes out in 21 days, so it's a little late to change the title. D:
Title: Re: Chrono Alter
Post by: Lance7 on February 06, 2010, 03:24:36 PM
Ah. beta testing is well underway. One of my beta testers just finished the game, and he claims he played for ten hours. I think that may have been because he grinded for a long time. >_>

Anyway, the game will be released on the 20th, if not sooner.