Charas-Project

Community Projects => Chain Games => Topic started by: Prpl_Mage on March 03, 2019, 02:23:16 PM

Title: A Heart of Gold
Post by: Prpl_Mage on March 03, 2019, 02:23:16 PM
I'm starting an official thread for the 5th (?) official chain game.

The theme of the latest chain game is Western. We're not doing contemporary again, and we're not going back to fantasy nor into space. This is Western: vagrants, miners, guns, booze, brothel, horses and racial stereotypes (because society was horrible back then, seriously).

So far we have some neat characters and battlers made by Momeka:
(https://i.imgur.com/4S4qkvv.png)(https://i.imgur.com/owcszrR.png)
(https://i.imgur.com/biPTaJJ.png)(https://i.imgur.com/xty1aFS.png)(https://i.imgur.com/NKU7DOS.png)

Anyone who is willing can help out with resources, even if you do not have the time to participate with a chapter.

So far I have these random name suggestions for titles, since I'm not doing the first chapter it's hard for me to give something conclusive:
A Heart of Gold
Deed for Revenge
Kill the Truth
The Settlers
Blood Oath
Whispers in the Dust
Missing Heirloom
The Heart of the Land
Maple Yard
A Devil's Gift
Thief of six
Brexas Hold'em
Heart of Spades
Ace of Hearts
The Young, the Hag and the Ugly



Members of the site can sign up for a chapter, and we'll sort it from there.

Chapter 1 Moosetroop
Chapter 2 Momeka
Chapter 3 Fisherson
Chapter 4 Prpl
Chapter 5 Donut  Moosetroop
Post Production: Work in progress.

(https://i.imgur.com/rdvFfsX.gif)
Title: Re: [Western Chain Game Title]
Post by: Momeka on March 03, 2019, 02:49:30 PM
Give me chapter 2. I rather do a chapter when there is few heroes.

Oh yeah btw:
Here's the hat/hatless version of the battlers as well:
(https://i.imgur.com/PVgDnP8.png) (https://i.imgur.com/7LGwwZY.png)

(https://i.imgur.com/yD5ELWu.png) (https://i.imgur.com/hN0Gi1Y.png)

Edit 2:
Oh btw, Prpl, you missed the second part of those battlers.
Title: Re: [Western Chain Game Title]
Post by: Moosetroop11 on March 03, 2019, 03:51:08 PM
Thanks so much for those battlers momeka they look great!

As for names, I'm working under 'tales from the west' but that's not great as we're likely to have just one tale. I like the names about exploration and discovery as they fit the game as I envisage it so far.

What about 'The Heart of Gold?' as that's kinda about a person but also the gold rush that is going on?

I'm easy, we could tie it more to the story but I currrently don't have a strong one going on; I'll more likely leave it to the creators of the later chapters to decide.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on March 03, 2019, 05:14:20 PM
Give me chapter 2. I rather do a chapter when there is few heroes.

Edit 2:
Oh btw, Prpl, you missed the second part of those battlers.

Done.

You had the others in the old thread so figured it wasn't needed. This was more to showcase what we were going for in case someone wanted to help out.
http://www.charas-project.net/forum/index.php?topic=29551.30

What about 'The Heart of Gold?' as that's kinda about a person but also the gold rush that is going on?

I'm easy, we could tie it more to the story but I currrently don't have a strong one going on; I'll more likely leave it to the creators of the later chapters to decide.

I'll take it.
Title: Re: A Heart of Gold
Post by: Fisherson on March 03, 2019, 08:36:31 PM
Chapter three I claim! I will do no latter as I won't have time for my usual shenanigans and I stick to my guns on what I said in J.O.: never again will I do the last chapter unless it's my own project and nobody volunteers.
Title: Re: A Heart of Gold
Post by: Momeka on March 04, 2019, 12:00:20 PM
Heart of gold sounds good. My only gripe with it is that it might not be the most search-friendly name. But then again, this is just a chain game so that might not matter too much.
Title: Re: A Heart of Gold
Post by: Donut on March 04, 2019, 03:53:37 PM
Those resources look great!
I'm not in for the CG this year. I have a lot to do IRL, and I've lacked the will of doing any game related stuff the past few months. I'll play happily though once it's out.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on March 04, 2019, 10:38:07 PM
Heart of gold sounds good. My only gripe with it is that it might not be the most search-friendly name. But then again, this is just a chain game so that might not matter too much.

Hmm, how about expanding it then? Like "Blood for the blood god and a Heart of Gold"

Those resources look great!
I'm not in for the CG this year. I have a lot to do IRL, and I've lacked the will of doing any game related stuff the past few months. I'll play happily though once it's out.

Sorry to hear that, I hope you'll find the time to participate again in the future. I personally liked where you were going with your last chapter.

Feel free to help out with resources if you find the inspiration.

Speaking of resources, started doing some NPCs, mostly inspired by other games so kinda easter eggy I guess. Will post when I got a whole set complete.
Title: Re: A Heart of Gold
Post by: Fisherson on March 05, 2019, 02:33:21 AM
The only problem with "Heart of Gold" is it is also the name of a famous starship.  Not a big problem though as I think I'm the only one to point it out.

Title: Re: A Heart of Gold
Post by: Moosetroop11 on March 06, 2019, 09:23:08 AM
The only problem with "Heart of Gold" is it is also the name of a famous starship.  Not a big problem though as I think I'm the only one to point it out.
THAT was it! I knew I'd heard it somewhere before! Hitchikers of course.

Probably still fine...?
Title: Re: A Heart of Gold
Post by: Fisherson on March 06, 2019, 04:17:44 PM
THAT was it! I knew I'd heard it somewhere before! Hitchikers of course.

Probably still fine...?

Lol Yeah I think it will be. Hitchers stuff is always cult popular but even I didn't see it till I read a few posts here and that large,long running shoe, or tea cup, popped into my mind as if the infinite improbability drive had been triggered.

Oh another thing is this set more along the lines of 1860 or upwards of 1890? Sort of curious as it determines how much tech was availieat the time. Character I'm designing as a party member is a would be inventor and I was thinking of going the route of Edward from FF6 with how each gadget allows him a new skill. Only instead of purchasing maybe putting a work bench in a hub town or just a key item like "Drawing Board"
Title: Re: A Heart of Gold
Post by: Moosetroop11 on March 06, 2019, 04:31:05 PM
Intresting that you're designing a character when you haven't even played the first two parts ; p What if the game doesn't suit having a new character appear?

As for the technology available this is going to be fairly loose; it's got monsters and magic so it's hardly historically accurate. Steampunky tech would probably be most appropriate.
Title: Re: A Heart of Gold
Post by: Fisherson on March 07, 2019, 12:14:50 AM
Intresting that you're designing a character when you haven't even played the first two parts ; p What if the game doesn't suit having a new character appear?

As for the technology available this is going to be fairly loose; it's got monsters and magic so it's hardly historically accurate. Steampunky tech would probably be most appropriate.

Well if the character doesn't fit, unlikely as the persona is moldable and the role is almost as versatile as Rool was in J.O., I will look at one of the other four including a boss I could make redeemable as a playable chara. I never design just one party character. There were two versions of "The Mayor" in SV including one where Naomi was a man. I can also design on the fly like I did with Jazel and Rivet. Both were done in the chapter because I said "why not?" in the middle of doing the chapter. Rivet was a sketch at least I mean but Jazel? I just decided as the party beat yhe boss battle that Jazel would stay behind. I latter realized I skipped over the drama of her being a spy XD That woulda been so funny and fleshed her out better than goddess bimbo healer. XD But yeah you get my drift. I always have a back up plan.

So we can tea punk it up? Good. I dont need to edit my metal jowled and armed man. Still got me s possible antagonist/playable if my inventor falls through.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on March 26, 2019, 12:00:13 PM
Almost done with that charset, been busy with some other stuff lately and haven't really found the drive to finish them.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on March 27, 2019, 10:42:30 AM
Hey, I've been doing a lot of work on this and it's coming along quite nicely - I've gotten really into making chipsets and stuff. Nice to hear about the charset! I have made a couple more npcs based on momeka's, but I could use a bit more variety for sure.
Title: Re: A Heart of Gold
Post by: Zoltar on March 28, 2019, 05:51:22 PM
The final chapter. Give to me since its all that's left.
Title: Re: A Heart of Gold
Post by: Fisherson on March 30, 2019, 07:46:22 PM
The final chapter. Give to me since its all that's left.

...Errrr I wanna reiterate that "last and first are hardest" but you are right. Good luck! Just remember you have two basic choices: Tie it all together or pull a Red in the first Chain and reveal there was more to the story than seen.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on March 31, 2019, 06:32:00 PM
The final chapter. Give to me since its all that's left.

Gotcha, hope you're up to the task. Since I've done two previous my best advice is to keep your priorities straight or the game will never ever have a finish.

Also, finally finished that charset. Have started on another. It feels like doing the front frames are all fine but then doing the side and walking takes time. I don't remember this being the case; must be all this warhammer painting that is screwing things up...
(http://i64.tinypic.com/i5c585.png)
Title: Re: A Heart of Gold
Post by: Donut on April 09, 2019, 03:18:28 PM
It'll surely be interesting.
I'm looking forward to see what you'll make this time. Hopefully next year I'll participate :)
Title: Re: A Heart of Gold
Post by: Momeka on April 13, 2019, 10:02:10 AM
Sorry, I've been really preoccupied lately. Let me know if you need anything.

- charsets-

Looks great, purp!
Title: Re: A Heart of Gold
Post by: Fisherson on April 14, 2019, 05:03:32 AM
 I love all the hidden cameos in that charaset once you start looking at it. Really good work!I need to get off my lazy *** and stop skyriming and get to making full sets and not doodles.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 15, 2019, 10:30:22 AM
Let me know if you need anything.
Thanks Momeka, I'm almost done - I could really use a large western horse carriage or wagon, just for scenery, to put in a town or by the side of a road occasionally, though I can live without it - I'd also quite like a charset of the Bar owner magic user woman in some sort of 'magic using' pose, but I can sort it out myself otherwise (you'll just do it better) ; ) I also need a magic store owner which I can just do myself, but I know that's the sort of thing you love so if you fancy it, please go ahead : )

I'm done with a lot of what I was doing and now I've just got to find the time to make a little more dungeon and a boss. I've gone a totally different way to normal and made the game a little 'open world'y as you'll see, so whether the part two person wants to carry that on, i.e. make my stuff available during their section, is entirely up to them.
Title: Re: A Heart of Gold
Post by: Momeka on April 15, 2019, 06:20:35 PM

Does this work?

(https://i.imgur.com/yo7vM4D.gif)

(https://i.imgur.com/brAeRq2.png) (https://i.imgur.com/55uY15H.png) (https://i.imgur.com/ob4fphD.png)
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 16, 2019, 12:54:32 PM
Hoo boy you work so fast at such high quality : S  Thanks so much!
Title: Re: A Heart of Gold
Post by: Zoltar on April 20, 2019, 02:46:31 AM
Diggin' the Indian looking bradette on that cushion, Sir Momo! Very akaw work!
Title: Re: A Heart of Gold
Post by: Moosetroop11 on May 12, 2019, 10:11:43 AM
Hi guys, I'm done : )

So momeka, I'll send it to you once I've written up some notes, but basically, this is a little more of an open world style which may not be your thing. As usual, don't feel pressured to do anything in particular - you can of course ignore the world so far and make something isolated. My current vision is that the player will have semi regular access to the main maps throughout the game. Routes will become unlocked, and shops will restock with better items so you can get to know the shopkeepers and strike up a bit of familiarity. There's currently caves that lead nowhere and routes that have no further maps. Anyone can make use of the world and expand upon it, or alternatively I could grab the game at the end and add a few sidequests : )
Title: Re: A Heart of Gold
Post by: Momeka on May 12, 2019, 10:38:06 AM
Right, sounds great :] I'll probably keep my part really short, kinda swamped with work at the moment. But I'll make something!
Title: Re: A Heart of Gold
Post by: Fisherson on May 13, 2019, 05:48:10 AM
Open world stuff finally comming to our chain games? Blimey we'll never be the same again will we? XD Actually sounds like a scatter brained but fun way to add to a chain game.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on May 14, 2019, 11:10:48 AM
Good work Moose, I never got around to finish that charset. Kinda ran out of inspiration halfway through. Will probably do more stuff once I know where the game is heading and what is needed.
Title: Re: A Heart of Gold
Post by: Momeka on May 14, 2019, 07:31:29 PM
Alright, I got the game and I've beaten chapter 1. It's really fun, guys!
Title: Re: A Heart of Gold
Post by: Fisherson on May 15, 2019, 12:10:59 PM
Alright, I got the game and I've beaten chapter 1. It's really fun, guys!

Has there ever been a not fun Chapter 1? Even the random and questionably dialogued first attempt was great fun and still is. Hell all of our chain games are fun chapter for chapter I would say. I mean I don't have any that I hate, other than my own "Wish I had done mores" that come at the end of each chapter I personally work on.
Title: Re: A Heart of Gold
Post by: Momeka on May 18, 2019, 04:56:04 PM
I'd say I'm about 33% done...

(https://i.imgur.com/rdvFfsX.gif)
(I got completely motion sick when making that effect)

But probably won't be able to work much next week. So might be awhile longer.



Turns out it's even better with sounds (https://twitter.com/i/status/1129816341198888963)
Title: Re: A Heart of Gold
Post by: Moosetroop11 on May 19, 2019, 08:45:53 PM
HOW DO YOU WORK SO FAST?!?!?
Title: Re: A Heart of Gold
Post by: Donut on May 20, 2019, 10:26:33 AM
Wow
Title: Re: A Heart of Gold
Post by: Fisherson on May 21, 2019, 03:37:33 PM
Dang well done as always Red! Bit intimidating in fact. o.o
Title: Re: A Heart of Gold
Post by: Momeka on June 02, 2019, 05:11:22 PM
Okay, I'm done. I've sent the game to Fish and a copy to Moose for back up.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on June 02, 2019, 06:45:48 PM
HOW DO YOU WORK SO FAST?!?!?
Title: Re: A Heart of Gold
Post by: Momeka on June 03, 2019, 11:02:29 AM
I mean, it's reeeeally short. Not that impressive.
Title: Re: A Heart of Gold
Post by: Fisherson on June 11, 2019, 08:35:14 PM
Okay sorry but I just got the game today. Only just now got a hot spot to rent. Mom got injured so my ability to get to the library was ...impaired to say the least and then somebody kept checking it out before I could get there to boot. ^_^; Might need more than two weeks but I'm gonna try and play through it tonight and make my chapter in under six days, oho ho ho this'll be a tricky one for sure but I'm going to try! Wish me luck boys. **Gets on Swoop bike and flies away into the twi sunset**
Title: Re: A Heart of Gold
Post by: Moosetroop11 on June 11, 2019, 10:49:52 PM
Finished your chapter Momeka, nice work, especially with the graphics, and I love the introduction of you know who : p

You left my boss on like 1HP though so Fish, you might want to set Sandboss to 1300 or whatever it's meant to be on (I think Momeka left an unaltered version below it) so you have a more genuine experience : )
Title: Re: A Heart of Gold
Post by: Fisherson on June 11, 2019, 11:20:08 PM
Finished your chapter Momeka, nice work, especially with the graphics, and I love the introduction of you know who : p

You left my boss on like 1HP though so Fish, you might want to set Sandboss to 1300 or whatever it's meant to be on (I think Momeka left an unaltered version below it) so you have a more genuine experience : )

Oh I beat your boss using a Chain Breaker cheat item. I always program in a cheat shop ya know but stakes are higher this time so I woulda anyway. Currently trying to figure out how to bet Red's mini game, which is gorgeous but the menu needs locked while you're doing it. ^^; Fixing that for you when I get through it.
Title: Re: A Heart of Gold
Post by: Momeka on June 13, 2019, 07:20:51 PM
You left my boss on like 1HP though

Yikes, thought I fixed that.

I love the introduction of you know who : p

Yeah, that was my favorite part to make. Had fun coming up with a stupid crew.

Fixing that for you when I get through it.

I just remember another thing I forgot to fix. I don't check if the player is on a horse when entering Mort's Oddities (the cave shop in the north west corner of town), should probably act like the other places and ask if you want to dismount. Also forgot to reset the weather effects.
Fix it if you want, otherwise I can do it on the bug fix round.
Title: Re: A Heart of Gold
Post by: Fisherson on June 16, 2019, 11:31:10 PM
Okay fixed Red's problem of the menu not locking while the shooting game was running. Got me two maps I'm working on for my chapter proper and got my chapter title done and testing the animation for it in a sec. So far I'm doing well as any error has been solved easily. Had a little debate with myself about what the Chapter 3's character weapon should be but I settled it with a little test in battle. Nearly asked Moose for Music but I found the two tracks I'll need for my maps and the one I'm using for the boss I've had since we decided to go wild west. XD I would like some help in NPCs. I need a set of Native American-looking people based on the Chapter 3 joiner. If you're interested please PM me. Anywho back to it! **Hefts pick axe**
Title: Re: A Heart of Gold
Post by: Zoltar on June 20, 2019, 08:19:27 PM
I'd say I'm about 33% done...

(https://i.imgur.com/rdvFfsX.gif)
(I got completely motion sick when making that effect)

But probably won't be able to work much next week. So might be awhile longer.



Turns out it's even better with sounds (https://twitter.com/i/status/1129816341198888963)

That's so mondo wizard! Love that tunneling effect. Gave me new ideas for my own game.

Quote
XD I would like some help in NPCs. I need a set of Native American-looking people based on the Chapter 3 joiner. If you're interested please PM me. Anywho back to it! **Hefts pick axe**

I can do it, Fishman! Just send e your details. Oh and can you add my character to the game if I send you some radical things I want?
Title: Re: A Heart of Gold
Post by: Fisherson on June 20, 2019, 09:09:33 PM
No longer need natives. Weren't as hard to sprite as I thought they would be. Should be done by tonight with a set of natives enough for my chapter. The village will be trickier but ig all else fails iI can always use the Goblin tents.

Quote
I can do it, Fishman! Just send e your details. Oh and can you add my character to the game if I send you some radical things I want?

Well no longer need it, but thanks for the offer, Zolty.  Ahhh I could put a finished model in but make one from scratch? No. Sorry. Better to wait until its your turn and just adapt any preconcieved notions around the curent plot. I had to throw out two scripts just from Moose's stuff let alone Red's additions sparking ideas. Always best to wait and see.
Title: Re: A Heart of Gold
Post by: Fisherson on June 22, 2019, 11:36:41 PM
Having Blackouts here so don't except any chapter updates and I might need some help with a tile set. I got about 20% of my planned chapter done. Still struggling with where to end it, but eh it's at least smaller than I expected and still satisfying. Only thing I worry about sides that one resource is coming up with puzzles that I haven't used int he past. I managed to use yet another invisible mazw with a twist but I did it for a bonus treasure in The Great Desert,not as part of the chapter. Thinking I might just fill the wood area I made with traps and just save my puzzling puzzles until the end? I dunno.
Title: Re: A Heart of Gold
Post by: Zoltar on June 23, 2019, 11:52:39 PM
No longer need natives. Weren't as hard to sprite as I thought they would be. Should be done by tonight with a set of natives enough for my chapter. The village will be trickier but ig all else fails iI can always use the Goblin tents.

Well no longer need it, but thanks for the offer, Zolty.  Ahhh I could put a finished model in but make one from scratch? No. Sorry. Better to wait until its your turn and just adapt any preconcieved notions around the curent plot. I had to throw out two scripts just from Moose's stuff let alone Red's additions sparking ideas. Always best to wait and see.

Well I have the set done, Fishman all except for a battleset but I can do that easily once I know if you're using battle animations for battlers or gnarly old three frame sets.
Title: Re: A Heart of Gold
Post by: Fisherson on June 25, 2019, 02:52:11 AM
Quote
Well I have the set done, Fishman all except for a battleset but I can do that easily once I know if you're using battle animations for battlers or gnarly old three frame sets.

We're using three frames so far. The skill setup makes it a little harder to use even battle animation battle frame extenders like I did in Spring Valley other than on some of the weapons. But sure send it over. I'll add it in for you AFTER my chapter is done most like. Speaking of:

Got the resource I needed but I'm still drawing blanks on puzzles. I keep trying not to go back to old puzzles I used before. >.<;; I'm going to look at past games I enjoyed and see if I can find one I can copy or get ideas from.

EDIT: AHA!! I stumbled on a good puzzle system after watching a vid but actually that just lubricated my brain and made me realize a junk resource I made to be a barrier could in fact serve  as the puzzle if I extended it's purpose a little. Heh heh. Back on track!
Title: Re: A Heart of Gold
Post by: Fisherson on July 16, 2019, 02:12:24 AM
Little update: got through the nightmare that was that simple puzzle, really need to spend more time doing these in RPG maker 2003 as MV makes it so easy I forget how to do without a tutorial lol and am now at...20 to 30% done? Sorry it's so low. Oh and I added another character. Really tried not to! But I will NOT add anymore. Just had to try this when I decided I couldn't live without an exotic weapon and stumbled on a class I've never even seen in Final Fantasy o.o A blue mage with a gimmick to steal skills from foes. Shockingly it's low on script and actually owes some thanks to Pokemon Snap of all things. =P Anywho I'll keep working at it and hopefully be done next week. ^^; Though I still can't picture the ending cleary...<.< Starting to bug me but I got a few go to's if this continues past next week.
Title: Re: A Heart of Gold
Post by: Donut on August 05, 2019, 10:16:59 AM
Hey guys!

Haven't been around for a while, I see this is going well, keep up o/
Title: Re: A Heart of Gold
Post by: Moosetroop11 on August 05, 2019, 03:17:57 PM
Just yell if you want to join in Donut : )
Title: Re: A Heart of Gold
Post by: Donut on August 07, 2019, 11:21:17 AM
I won't have time to, unfortunately, i'm in a rush with divorcing, finding a new job, moving...

Too much to do T.T
Title: Re: A Heart of Gold
Post by: Moosetroop11 on August 08, 2019, 02:00:28 PM
Aw sorry to hear you're divorcing!
Title: Re: A Heart of Gold
Post by: Fisherson on August 10, 2019, 03:14:59 AM
I won't have time to, unfortunately, i'm in a rush with divorcing, finding a new job, moving...

Too much to do T.T

**Hugs the Donut** I'm sorry you're going through that buddy. I would have loved to add another chapter or have you finish it in place of Zoltar to take pressure off him and show even though you're new you could pull off a great chapter again. XD I still love/hate re-playing your chapter in Spring Valley to this day! You'll come through this. praying for you if you don't take offense. ^_^ And still doing it even if you do cause you sound like you need all the help you can get.

So 'update': There's nothing really to report. Finally got to the cut scene at the end of that dungeon. Stupid as it sounds? I've been trying to justify the logic of a scene!! XD Once I woke up enough to realize I'm not some pointy eared Vulcan I managed to kick it up to 11 and get back on track but even if I finish it tomorrow I still have to make a chipset and do another series of closing cut scenes/exposition before I can even think about ending. Sorry for being so slow and dumd. ^_^;; Promise it'll beaver worth it in the end though! Well maybe not puzzles but the combat and cutscenes will be funny and interesting at least. Please be patient with me.
Title: Re: A Heart of Gold
Post by: Momeka on August 11, 2019, 10:34:09 AM
Sorry to hear, Donut.

even though you're new

You know Donut has been here for years right?
Title: Re: A Heart of Gold
Post by: Moosetroop11 on August 12, 2019, 11:57:59 AM
in place of Zoltar to take pressure off him
We make that happen, of course. Zoltar doesn't have to do a chapter if he doesn't want to.
Title: Re: A Heart of Gold
Post by: Fisherson on August 13, 2019, 04:34:21 PM
Sorry to hear, Donut.

You know Donut has been here for years right?

He's new to chain gaming though! =P Though yeah I guess he's not that new in time wise. I just have a terrible memory anymore. ^_^;
Title: Re: A Heart of Gold
Post by: Donut on August 15, 2019, 12:24:43 PM
Thanks guys, it's life unfortunately, it'll get better :)
I'll probably participate in the next one as I have got my hand on a new laptop recently.

Title: Re: A Heart of Gold
Post by: Fisherson on August 26, 2019, 04:46:22 AM
BIG BIG BIIIIIIIG TEXAS STYLE UPDATE!!!!!

I have a hotspot. My new phone is a hotspot!! 83 I realize this may not be exciting for you but you should consider this when thinking "Duh. Fish has finally caught up to the 20th century":

I can now upload the game whenever I want. I can talk to you all in near real time given my real life does require me to be active AFK BUT I don't need to wait a month to go to the library and check for rental hotspots. X3 I'm free! The game will now comence!! ...Although I'm still not done with that cut scene or the pieces I need to end the game but now! Now I will ruin the creativity block that dares to hinder this Jedi!! HAHAHAHAHA! I'm alive!! Now let's make a western that in no way really resembles one and keep chain gaming and other things with gusto!! YEAH!

Oh and here's a screen to prove I'm still at work:
(https://i.imgur.com/SeBDruz.png)

The puzzle that almost killed me XD Simple lighting gates. Well hopefully tomorrow I'm done with that cut scene and can start on the final part which is mostly straight forward....<.< Assuming inspiration doesn't take hold. At least no more new characters! Oh wait I didn't even mention there's one in that screen. Ah well you'll meet Kaia soon enough.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on August 26, 2019, 07:26:17 AM
Looking good Fish and glad to hear you're internet life is getting easier.

However, since summer is now over it's going to be hard for me to do my chapter, this is always the most stressful time of the year, especially so with a kid.
So I would suggest that Zoltar goes next and hopefully things have slowed down till he's done and I can jump in and do the last chapter. That way I don't have to stress about the chapter and Zoltar won't have to feel the pressure of tying all the ends together and doing the final chapter.
Title: Re: A Heart of Gold
Post by: Archem on August 26, 2019, 06:49:03 PM
BIG BIG BIIIIIIIG TEXAS STYLE UPDATE!!!!!
I'm from Texas, and I find this disgusting stereotype to be highly offensive. Some things 'round these parts are small, pardner.

Not like my penis or anything...
Title: Re: A Heart of Gold
Post by: Fisherson on August 27, 2019, 04:39:06 AM
Looking good Fish and glad to hear you're internet life is getting easier.

However, since summer is now over it's going to be hard for me to do my chapter, this is always the most stressful time of the year, especially so with a kid.
So I would suggest that Zoltar goes next and hopefully things have slowed down till he's done and I can jump in and do the last chapter. That way I don't have to stress about the chapter and Zoltar won't have to feel the pressure of tying all the ends together and doing the final chapter.

That is an excellent idea, purps!! I bet Z will agree if somebody PMs him. Haven't seen him active in a while o.o; Hope he's still around I would hate to do two chapters again as I like this game but I am wary of how to finish this one let alone another one XD
Title: Re: A Heart of Gold
Post by: Momeka on August 28, 2019, 07:19:17 AM
I find it kinda lame and pointless that the same person should follow up their own chapter. The whole thing with the chain game is that a new person who has no clue what you were planning should interpret whats going on and make their own part. Might as well just make one really long chapter if that's the case.

If for some whatever reason Z can't make his chapter, I say either just send it to purple and he can sit on it to whenever he has time to do anything. Or try to find someone new to make something or alternative someone who made on of the earlier chapter makes a new one.
Title: Re: A Heart of Gold
Post by: Fisherson on August 30, 2019, 08:35:30 PM
I find it kinda lame and pointless that the same person should follow up their own chapter. The whole thing with the chain game is that a new person who has no clue what you were planning should interpret whats going on and make their own part. Might as well just make one really long chapter if that's the case.

Yeah I hated having to two chapters in the last part of the Juno's Odyssey. =/ It turned out okay but honestly I think it's one reason  I'm reluctant to write final Chapters. Worst part is we'll never get to see AFL's work and how the story would've bent around it and reshaped it so close to the end. Alas that's the risk of a project like this but I think we've proven time and time again that it is well worth it.

Update: Today I should finish the stupid cutscene that's been bothering me and get back to actual mapping. I'm gonna probably just recolor some of Moose's stuff and phone it in for everything but the interior though. Then one last cut scene and final hint where the story is going next. I'll do a master test play and that'll be it hopefully! Then again best laid plans of Lenny and Dragonium...
Title: Re: A Heart of Gold
Post by: Zoltar on August 30, 2019, 08:41:04 PM
I'm from Texas, and I find this disgusting stereotype to be highly offensive. Some things 'round these parts are small, pardner.

Not like my penis or anything...


That is mondo funny!

Quote
If for some whatever reason Z can't make his chapter, I say either just send it to purple and he can sit on it to whenever he has time to do anything. Or try to find someone new to make something or alternative someone who made on of the earlier chapter makes a new one.


Us houseboat driving bums have plenty of time to write up a game chapter between surfing, bro! Just leave it to the Big Kahuna Z! I will not disappoint!
Title: Re: A Heart of Gold
Post by: Prpl_Mage on September 19, 2019, 05:48:01 PM
Have you sent the game to Zoltar yet Fish?
Title: Re: A Heart of Gold
Post by: Fisherson on September 20, 2019, 03:40:55 PM
Have you sent the game to Zoltar yet Fish?

Nope. Just got that cutscene totally finished. Tempted to end the chapter there but it's awful short....Though on the other hand I'm not sure I have the energy to make a whole Algonquian village even just re-coloring Moose's stuff like I did earlier. I do also have to do one or two master play tests to be be sure my chapter isn't too hard on the monster level and I have no bugs.
Title: Re: A Heart of Gold
Post by: Zoltar on September 20, 2019, 04:24:12 PM
Nope. Just got that cutscene totally finished. Tempted to end the chapter there but it's awful short....Though on the other hand I'm not sure I have the energy to make a whole Algonquian village even just re-coloring Moose's stuff like I did earlier. I do also have to do one or two master play tests to be be sure my chapter isn't too hard on the monster level and I have no bugs.

I agree. I'm eager but I don't want a mondo pile of bugs and stuff if you can smooth it out, Fishman! Take your time. Oh hey is it a rule we have to cobble everything together ourselves or can we ask for outside assistance?
Title: Re: A Heart of Gold
Post by: Momeka on September 20, 2019, 07:19:35 PM
Well you had it for almost 4 month. It's time to try and wrap up what you have. It doesn't matter if it's short.
Title: Re: A Heart of Gold
Post by: Fisherson on September 23, 2019, 08:46:43 PM
I agree. I'm eager but I don't want a mondo pile of bugs and stuff if you can smooth it out, Fishman! Take your time. Oh hey is it a rule we have to cobble everything together ourselves or can we ask for outside assistance?

You can ASK for assistance but don't EXPECT it. =P After all I asked for helping making a bunch of Native Americans four months ago then just ended up making them now. Don't have much use for them though if I end things here which I think I am gonna do. Gonna begin my master test tonight and do my concluding notes and yadda yadda.  Hopefully be done in two days. >.>;;; If I can just stay away DB Xenoverse 2 long enough...
Title: Re: A Heart of Gold
Post by: Fisherson on September 24, 2019, 06:19:53 AM
Alright just programmed in my boss battle and transition to the lobby. Checked and all but one side quest seems to be working int he debug, which is because it wasn't done lol. Gonna do my master partial fair play test tomorrow then a latter test the next and then it's all yours, Z! Hope you have fun you first time out.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on September 24, 2019, 05:12:22 PM
Oh I was asking since I have time to do the chapter now. It's been a month. So feel free to send it my way and I'll try to be quick about it.
Title: Re: A Heart of Gold
Post by: Zoltar on September 25, 2019, 02:04:35 AM
Oh I was asking since I have time to do the chapter now. It's been a month. So feel free to send it my way and I'll try to be quick about it.

Wait I thought I was next? Did I bump my head on a rock surfing the other day? Or am I finishing? Not unpset or going to call any of you grippers for it just want to make sure I'm on the right planet. Would be mondo embarrassing to find I wasn't.
Title: Re: A Heart of Gold
Post by: Fisherson on September 25, 2019, 07:24:44 AM
Oh I was asking since I have time to do the chapter now. It's been a month. So feel free to send it my way and I'll try to be quick about it.

Alright. That probably is for the best. Had a bit too much to do today. Gonna try to do the 1st master test tomorrow and if if it works I'll do one more check and it'll be yours.
Title: Re: A Heart of Gold
Post by: Fisherson on September 25, 2019, 06:13:30 PM
UGGGGHhhhhh that Master test was NOT positive. -__-;;; So many bugs. correcting now. Also a story faux faux.

Second test went worse. Uhhh as much as I want to release it right now I can't in good conscience. Seriously it's not at all taut and ready to go forth into the world on the coding side. The battles work fine at my level but then I know all the weakneeses and such.

...OK screw that now the battlers are vanishing after a move?? @_@ What?! Oh wait Status system. Moose's one didn't provide letting for status so I tried to revamp the Anon system I used with Spring Valley. ^^; Apparently not all in place. let me undo that not much to it.

EDIT: Yeah can't give it to you as it even if you want a buggy nasty chapter there's a fatal error in the design if I break the chapter after the boss fight. Have to at least let the player walk around as there's a key item I made that needs to be found and can't be returned to if you leave the area. Gonna try one little edit there. Oh and to give you an idea on what I'm dealing with:

14 total bugs. One Fatal included with those.
Title: Re: A Heart of Gold
Post by: Donut on September 26, 2019, 07:45:20 AM
That's far less than in most commercial games XD

14 total bugs. One Fatal included with those.
Title: Re: A Heart of Gold
Post by: Fisherson on September 29, 2019, 02:37:00 AM
Bugs down to 8 of 14 now. Fatal error quick work around didn't work gonna try another tonight that involves using smart TP points to have the chapter break end after the player leaves the dungeon. Gives them plenty of time to find all the goodies, including the one whose absence caused the error. Getting closer. Also feel I should rework the boss battle as it's a little phoned in as is. I'll save that until I get the bugs down past like 5 or so.
Title: Re: A Heart of Gold
Post by: Momeka on October 04, 2019, 04:02:36 PM
How's it going Fish? You don't have to fix everything now, there will be a bug fixing round. And don't rework the boss, that's a typical good thing to save for that.
Title: Re: A Heart of Gold
Post by: Fisherson on October 04, 2019, 11:05:07 PM
How's it going Fish? You don't have to fix everything now, there will be a bug fixing round. And don't rework the boss, that's a typical good thing to save for that.

One unfinished program but you know what? I'm saving it for the bug fixing round. The fatal error is nulled by my  work around method. I'll be ready to send by tomorrow if I can find a good file sharing site. I've forgotten all the names of the ones I used previously for free. I would invest in a pay place but my cash is hurt this month by a break up,nasty bills and mysterious throat infection that required a 60$ medication to treat. Yay. Otherwise everything looks good for the game at least. So wish we would go back to more than five chapters I just don't think we can give this much love with five. But hey Spring Valley worked with a small script so who knows?
Title: Re: A Heart of Gold
Post by: Fisherson on October 05, 2019, 07:17:51 PM
Finished. Tested and it works. Still shakey in some places but I can get those smoothed over int he bug fixing round. Need a sharing site though as I still can't find one!! XD It's confounding! I used to have a few book marked I'm sure but apparently that was on my old laptop? Ugh.

Edit: Found a site. Tinyuploads. Think it'll work but you'll have to give me till tomorrow to confirm as my small little phone hot spot can stream Youtube but not upload a 28 MB file compressed and packed away. -.-; But yeah I'm done till bug fixing when I'll add in the things I couldn't since I'm sure I killed every bug in this chapter. Even spruced the boss battle up a little and made my redundant character non-redundant through a final transitional cut scene! =D Pretty good work if I do say so myself.

Edit to the edit:

UGhhhh I can't get a more powerful connection yet. Gonna try on Tuesday because I need to go to hotel while my water is fixed anyway. Hopefully I can get it by then. Trying to resist touching it XD Working mostly at least. Hang on there, Prpl!
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 07, 2019, 06:52:58 PM
Alright sweet, heave it onto Google Drive if nothing else works.
Title: Re: A Heart of Gold
Post by: Fisherson on October 07, 2019, 10:04:18 PM
Alright sweet, heave it onto Google Drive if nothing else works.

>.- Didn't even think of that one! Man I am out of shape on this. I blame my friend Leena for getting me back into RPG Maker MV. Haven't needed to upload anything yet as all my projects are just experiments on that thing.
Title: Re: A Heart of Gold
Post by: Fisherson on October 10, 2019, 07:38:14 PM
Well I sent it on. Haven't gotten a response from Prpl though. But at least my part is done.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 10, 2019, 09:54:38 PM
Loving it so far guys.
Title: Re: A Heart of Gold
Post by: Zoltar on October 12, 2019, 03:56:05 PM
Mondo awesome! I guess I can finish the game. Never done that before so I could wipeout the story but I'll do my best. Just tell me when, Purple Brosef.
Title: Re: A Heart of Gold
Post by: Fisherson on October 12, 2019, 04:09:38 PM
Mondo awesome! I guess I can finish the game. Never done that before so I could wipeout the story but I'll do my best. Just tell me when, Purple Brosef.

Hey just cause I had a hard time of it doesn't mean you will! You could make history by being the first newbie to ever take the last chapter of a chain game. Little bit jealous not gonna lie to ya!
Title: Re: A Heart of Gold
Post by: Zoltar on October 12, 2019, 04:15:12 PM
Hey just cause I had a hard time of it doesn't mean you will! You could make history by being the first newbie to ever take the last chapter of a chain game. Little bit jealous not gonna lie to ya!

Heh! I made Fishman jealous? Alright! Now I feel tubular! I'm going to make some characters and maybe watch a few wild west movies to see how they ended as research. Akaw!
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 19, 2019, 10:50:56 AM
So progress is being made, got most of the basic maps done but haven't gotten on to make the more dungeony parts yet.
I fixed some issues with the previous chapters but realized that we need to take a look at that horse thing in the bug fixing round.

Added a sidequest to the main game and updated the shops with content. Considering adding some events that visually change the shops as well to reflect the updated status.
Other than that I know where I want to the story to go but not exactly how to lead the player there in a good way.

Also, I'm considering adding weapon elements to everyone's basic attacks. Mostly to make it possible for more supportive skills that can give synergy (aka, decrease resistance). Would this screw something up?
Title: Re: A Heart of Gold
Post by: Momeka on October 19, 2019, 02:02:54 PM
Also, I'm considering adding weapon elements to everyone's basic attacks. Mostly to make it possible for more supportive skills that can give synergy (aka, decrease resistance). Would this screw something up?

I think it should be all right. Maybe avoid giving one of the three start character water as an element though. Since a lot of the combat in chapter 1 is based around getting water gear so you can deal with it. I can't speak for Fish chapter since I haven't seen it. But that far in I feel like it should be plenty of opportunity for the player to get various elemental gear so it shouldn't matter too much if one character has more affinity towards one.

Maybe avoid making the starting characters weak towards sand as well. Feel the combat in chapter 1 is already pretty tough as it is now.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 20, 2019, 07:55:36 AM
That's a good point. Maybe I'll just stick to adding a "Gun" element, a "Axe" element and so on that doesn't interact in any other way than 100%dmg in the first chapter and take it slow from there.
Title: Re: A Heart of Gold
Post by: Momeka on October 20, 2019, 02:12:24 PM
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.

(https://i.imgur.com/DYlfUQt.png) (https://i.imgur.com/1GcD8GT.gif)(https://i.imgur.com/3IkdcJW.gif)


A bit off topic:
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.

I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 20, 2019, 06:53:46 PM
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.
Gonna add that one in in a jiffy, already have the Spring Valley sprite so I'll just replace that one. I think it has been in all, that someone else added it to Juno's Odyssey. I was going to but made vending machines instead.
But I'm glad it sticks around, small things like this is the good kind of nostalgia. Originally was an old sprite that I never used like so many other things. Made for a game with a race of birdlike treasure hunters who also sold their unique goods as merchants. So yeah, so far its doing alright.

Quote
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.

I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.
I like this idea a lot. A nice way to give love to the projects without making it too ambitious.
Title: Re: A Heart of Gold
Post by: Fisherson on October 21, 2019, 09:02:18 PM
I did add some elements, Purps though Moose's base CBS was very ...simple. XD It was hard to design skills for the characters the way he did but I didn't want to revamp it. I mean he didn't even have but a skill slot maybe to defend with so no basic Parry or such but I actually found it motivated me in combat the same way I don't jam down Guard all the time in Xenoverse: I got aggressive and focused on attacks or recovery and it fit with the wild west survival elements he added. Honestly if were like RPG maker.net with our own achievements and awards? I would nominate him for Misao in an instant just for doing that so well with an old system like 2003.

Well I did change Moose's Caterpillar system to turn off sometimes because it interfered with puzzles in...the weirdest ways. Like a leaf I had a floating object? Just stuck under Jimmy boy's boots and would not move! I tested it by turning off the system and found it only happened when it was on. I even edited the object but it wouldn't stop. Plus my Spike Maze and electrical bars were more than happy to confound it by getting certain party members stuck and not releasing them XD Agh.

Yes! The Owlman returns! I thought about putting him when I was working on my chapter but honestly I was trying not to do more than basic hints to earlier chain games. I know weird for me but I felt I didn't need Goblims in cowboy hats no matter how cute it looked on paper and no mention of Devon for once. I had one hidden item that's from Wrath of Gaia and nod to Olokun in the cheat menu and that was it. Really proud of my restraint actually. I mostly did that cause Moose sort of hinted we may be dealing with a Shinara type "Is it really the past or the future" sort of dealio. At the very least there's small nods this may not be the 1800's just by the number of clashing pieces of tech and terminology. Also some lack of certain ones like any mention of a Goverment of any era. Then again that could just be the isolation effect Dustbowl has.

As for a space-time breaking mini chain I think that's a great idea! Though I do hope it isn't a indication we're just gonna always keep scaling back cause looking ahead when I was making my chapter I noticed that your chapter lacking too much story 'push" actually put a burden on me and further on the next guy. Not your fault but it would have been less detrimental I think if we had 8-9 chapters like Juno's Odyssey. Honestly I don't mind five chapter but it's kinda too narrow to tell a good story in. Next one I'm recommending 6-7 minimum not counting special side quest rounds and secrets. I mean you can argue "Well Spring Valley made do' but honestly? I still to this day can't figure out HOW it did that. Maybe it was the magic of the story or Felix's spirit fighting with us to make it a great tale but we cannot always count on that. And actually I'm gonna refraim from trying to make this all about Chain Game improvements. I'll save that for the day I push us to use other makers. Though I wish the team good luck working on this chapter as I'm not thinking on anything more for mine until we get to bug fixing.
Title: Re: A Heart of Gold
Post by: Donut on October 23, 2019, 08:41:38 AM
Made a cowboy version of the owl merchant if anyone wants to put it in. It's kinda iconic to the chain games at this point, I think it's been in everyone so far.

(https://i.imgur.com/DYlfUQt.png) (https://i.imgur.com/1GcD8GT.gif)(https://i.imgur.com/3IkdcJW.gif)


A bit off topic:
For a future community project would anyone be interested in doing a short game collection? I'm thinking that each person makes a small game each (about the size of a chain game chapter). The game has to be set in one of the previous chain game worlds. Make a small side story revisiting that world, it could be set during, after, or before the events of the chain game. All up to the maker.
Figured a way to limit the scope of the games so they don't go all feature creep and never finishes we could put a limit to the number of maps the game can contain. Like one or two larger maps, two medium maps, and like ten smaller ones, or something like that.

I think it could be a fun way to revisit the chain games without making full blown sequels and everyone can pick the world they want to revisit.

As always this looks great! Well done :)

As for the fof topic, I'd say yes! It would be easier when people are busy as long as we set an overall limit (like 6 months to do so), everyone can do it at their rhythm without having to wait for the other and be rushed. I immediately thought of the first SaGa Frontier or Live a Live who had separate stories in the same world (the end of the mentioned games were with every chapter merging into one at the very end, but you see what I mean, we can skip that very end part).
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 23, 2019, 10:07:39 PM
(https://i.imgur.com/Lqg4Nn7.png)

So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.
Title: Re: A Heart of Gold
Post by: Fisherson on October 24, 2019, 09:52:14 PM
(https://i.imgur.com/Lqg4Nn7.png)

So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.

Chubby horse just like I used to be in the BDSM world XD Love it. Yeah that spiting is what also held me up a lot. Especially as when I work on a tileset I do little things...which leads to character ideas/doodles XD!!!
Title: Re: A Heart of Gold
Post by: Momeka on October 28, 2019, 11:17:46 AM
So I got stuck doing some spriting, as I tend to do. Tried to make the horse a bit chubbier to fit the larger models.

Looks good, purp. I always have a hard time getting animals to look good, but that looks really solid!

As for the fof topic, I'd say yes! It would be easier when people are busy as long as we set an overall limit (like 6 months to do so), everyone can do it at their rhythm without having to wait for the other and be rushed. I immediately thought of the first SaGa Frontier or Live a Live who had separate stories in the same world (the end of the mentioned games were with every chapter merging into one at the very end, but you see what I mean, we can skip that very end part).

Well I was thinking we would still work in the same project and then make a game selection menu. But if we set up all the available maps for each game before we start and reserve what slots are available for each game in the database we should be able to work at the same time. Will be a bunch of work to copy and paste stuff over to one project later, but should be doable.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on October 30, 2019, 01:06:24 PM
Looking good! : ) Sorry if my systems screwed anything up - the caterpillar system relies on the characters all being specific EVIDs which I made templates before but it is a right pain to keep going.

I'm glad to hear you're updating the shops and stuff prpl, I think that will work out well. And the desert itself is of course perfect for sidequests. The cave system was supposed to all link up eventually like the zertinan caverns in ff12.

I'd be up for hte game collection thing too.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 30, 2019, 09:37:19 PM
Got stuck for a bit because of the engine. Apparently having something being touched by hero means it runs once but not continuous. However, setting something to event touch makes it run continuous, but it also gets you stuck in a loop most of the time if a condition isn't met.
So it seems like you can't have conditional branches for "event touch", you gotta make it all about those basic conditions and use pages.

Long story short my frustration got the better of me so I scrapped the thing I was working on and made something new. Dungeon progress is good but I'm not feeling as original as I usually do. I realized that it has been a while since I last played a 2d adventure game.

Story is almost done, although the conversations are a bit lacklustery and static. Will probably have time to spice  them up though.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on November 03, 2019, 09:11:10 AM
Got stuck doing resources again. It's been a month now so will try to up the pace a bit.
(https://i.imgur.com/RBUtV4Q.png)
Title: Re: A Heart of Gold
Post by: Momeka on November 03, 2019, 04:29:34 PM
Looks great, purple! I love the sand sharks and the vultures!
Title: Re: A Heart of Gold
Post by: Archem on November 03, 2019, 06:03:23 PM
It's weird how much those sharks look like penises.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on November 03, 2019, 07:32:40 PM
It's weird how much those sharks look like penises.

Now I can't unsee it, gotta do some edits to 'em.
It was supposed to look a bit more like a prehistoric shark like a mosasauros.
Title: Re: A Heart of Gold
Post by: Archem on November 03, 2019, 08:07:40 PM
Well thank goodness I'm here.
Title: Re: A Heart of Gold
Post by: Fisherson on November 04, 2019, 10:46:20 PM
Ah it's like how I ruined fat Chocobo for somebody the other day and I made a comparisson between him and Chica. XD All around the Discord they were like "NOO! I can't unsee it!" Alas being part of the RL kink community you start to see genitalia anywhere any time...
Title: Re: A Heart of Gold
Post by: Prpl_Mage on November 09, 2019, 12:32:30 PM
Progress on the game is good. I could pass it along without bringing shame to my family name now.
Going back to edit smaller things, adding treasure chests and some new items and tweaking the balance and things like that after a test.

But I want to spice it up some more I think. I have another mini game planned and some dialogue I want to add.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on November 24, 2019, 09:50:48 PM
So life got a bit in the way but progress is good. Been minding my priorities so should hopefully be done before December.
Title: Re: A Heart of Gold
Post by: Momeka on November 26, 2019, 09:01:32 PM
Nice. I'm looking forward to see how this game turns out!
Title: Re: A Heart of Gold
Post by: Prpl_Mage on December 03, 2019, 06:51:45 PM
In my defense the chapter was done before December came 'round. But I noticed some minor tweaks that are needed before passing it along, will try to fix those as soon as possible.

Also, Donut has been promoted to Final Chapter maker instead of Zoltar.
Title: Re: A Heart of Gold
Post by: Momeka on December 05, 2019, 09:15:51 PM
Also, Donut has been promoted to Final Chapter maker instead of Zoltar.

Nice! More Donut chapters!
Title: Re: A Heart of Gold
Post by: Donut on December 10, 2019, 09:46:57 AM
I should be able to do something in the new year, can play it during the holidays if you're done with the tweaks!

I should receive my new gaming PC soon as well, so it should run well.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on December 12, 2019, 07:19:50 PM
I'll make sure to upload it as soon as possible and send a link your way!
Title: Re: A Heart of Gold
Post by: Donut on December 21, 2019, 02:45:35 PM
OK so I leave tomorrow morning, just saw the link. I will download it at my destination and play through it on my laptop. I am unsure if I will finish the part by the end of the holidays, as apparently I`m scheduled in an awful lot of social events that I do not want to go to, but am forced to go to, but I'll do my best to finish it ASAP. Let´s see how the story unfolds first. Maybe I'll end up doing it less RPG like my part in the last chain game.
Just to get an idea, how much time is a playthrough so far?

Title: Re: A Heart of Gold
Post by: Prpl_Mage on December 21, 2019, 08:42:48 PM
Maybe I'll end up doing it less RPG like my part in the last chain game.

Go for it, Momeka didn't have any rpg elements in his chapter this time. I ended up making more rpg elements since my puzzle plans failed.

Just to get an idea, how much time is a playthrough so far?

Hard to tell, but I think I spent 1,5h playing through chapter 1-3 and then I did my part. But it's hard to clock your own chapter since you know everything. But 2-2,5h ?

I tried to add a lot of stuff in the Lobby map, like a story synopsis and some guidelines for a sidequest I left open.
Title: Re: A Heart of Gold
Post by: Donut on January 03, 2020, 06:34:33 PM
OK so... I only started playing tonight. I was WAY much busier than I've had liked.
I've noticed a couple of bugs (graphical and non graphical), should I make a list?
Title: Re: A Heart of Gold
Post by: Fisherson on January 04, 2020, 12:18:05 AM
OK so... I only started playing tonight. I was WAY much busier than I've had liked.
I've noticed a couple of bugs (graphical and non graphical), should I make a list?

I did for myself and left a list for others in fact unless Purps removed it? Just add to it.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 04, 2020, 05:30:58 PM
Go ahead and make a list, either in the game in the lobby map or a physical notepad thingy.
I added some things in some event somewhere but whatever.

I did for myself and left a list for others in fact unless Purps removed it? Just add to it.

You did? Where?
Title: Re: A Heart of Gold
Post by: Momeka on January 04, 2020, 06:39:34 PM
Nice! Maybe we should set up a google doc so everyone can see it and add to it as we get to the bug fixing round?
Title: Re: A Heart of Gold
Post by: Fisherson on January 06, 2020, 09:25:42 PM
Go ahead and make a list, either in the game in the lobby map or a physical notepad thingy.
I added some things in some event somewhere but whatever.

You did? Where?

Inside the game folder itself. Hold on I think I still have the executeable copy I made and sent to you. Haven't done my spring cleaning of my PC just yet as I'm working my physical house for once!

...also I have a crippling addition to minecraft and that's almost all I use this thing for now XD Huh can't find it! o-o; I know I made one becuase I went uber focus and started trying to clear my end of the list then felt dumb because I forgot there was a bug fixing round lol Then again that one fatal error couldn't wait that long really. Oh well we can make another. I know the first three chapters should be mostly bug free now unless anybody added something or tweaked something I did as I ran those rooms constantly looking for errors. ^^;

Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 07, 2020, 07:09:38 PM
Well there is the Fish's Helpful stuff folder with the Zialan I made a charset of and then Momekas Work Folder with Asesprite files. But nothing else that I can see.
Title: Re: A Heart of Gold
Post by: Fisherson on January 08, 2020, 03:55:05 AM
Well there is the Fish's Helpful stuff folder with the Zialan I made a charset of and then Momekas Work Folder with Asesprite files. But nothing else that I can see.

Ah I see what happened. I left it in a folder on my Pc. I thought it was in the game but I must have gotten mixed up when going back and forth. Oh well a good idea for future projects though ain't it? Keeping a bug list we can share or using Google Doc.
Title: Re: A Heart of Gold
Post by: Donut on January 08, 2020, 07:20:00 AM
Ok. So I haven't started anything on RM2k3 yet, just some planning on what I want things to look like, and the last dungeon design. Could I request some graphics?

As I explained to Prpl, I'm looking towards making a chase with horses, where. I have two options:
- make it top down (think of the stampede in The Lion King on Gameboy: https://www.youtube.com/watch?v=-ewZuNUEGcs)
- make it with a FP-view (think of the stampede in The Lion king on Megadrive, but going away rather than towards: https://www.youtube.com/watch?v=qJ6PeGwM-M0), with a view similar to the image below:
(https://i.postimg.cc/Sx9bbL0y/Capture.png)

I think it'll look cooler with the FP-view, but then I'd need someone to make me some images for it, because it'll look horrible if I do it myself. And the game is very pretty so far xD
Would someone be up for it?
I might have a few other requests since it's the last chapter and I want it to look good!
Title: Re: A Heart of Gold
Post by: Momeka on January 08, 2020, 11:48:00 AM
I'm down to help out with chipsets/charsets if you need. Could probably do art for the topdown as well, but I think the fps horse and environment is out of my skill level.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on January 08, 2020, 12:09:29 PM
The FPS sounds cool... I don't mind having a go at helping you with some of the graphics. You just need a ground and some bushes, trees, rocks, etc right, the horse itself, presumably some other horses, maybe with some movement frames, but you'll do all the hard work in piecing it together?
Title: Re: A Heart of Gold
Post by: Fisherson on January 08, 2020, 10:07:35 PM
Having a cool mini-game is fine just keep in mind you have to end the story and do it well so don't get too sidetracked. I mean this cast isn't as personable as the previous game, but then nobody can beat our Spring Valley crew, but I still want to see them get as decently written ending.
Title: Re: A Heart of Gold
Post by: Donut on January 09, 2020, 08:04:25 AM
The FPS sounds cool... I don't mind having a go at helping you with some of the graphics. You just need a ground and some bushes, trees, rocks, etc right, the horse itself, presumably some other horses, maybe with some movement frames, but you'll do all the hard work in piecing it together?

It will be in a desert; so environment-wise it will only need maybe a few cactus, rocks and 2-3 backgrounds (one just plain, the other two with a choice of path); then the horse (maybe 3 frames will be enough) and some horses in the background to have a few hints as to where to go. I can put it together no problem, it's mainly graphically that I am in trouble.

@FIsh: This is part of the story: we start with a chase, then there's a dungeon with the last boss and ending.
Title: Re: A Heart of Gold
Post by: Donut on January 13, 2020, 08:26:01 AM
Started the dungeon after planning it. It would be a Zelda-like dungeon, no battles (except for the final battle, of course), and 3 levels. Hopefully my puzzles will be good enough. I am wondering if I should do puzzles based on members abilities (similarly to what th original Wild Arms does with tools), but that may be a bit too much for the time I can put in it. I'll do without and if I have time I'll add a few puzzles like that.

Here's a little GIF
(https://i.postimg.cc/GpjZzDrp/test.gif)

And the layout of the first level (HyperPatcher didn#t like the autotile xD)
(https://i.postimg.cc/D0yJmHdc/Map-133.png)

Title: Re: A Heart of Gold
Post by: Momeka on January 13, 2020, 05:34:00 PM
I love that title screen! Also nice screen transition, Donut!
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 13, 2020, 08:47:24 PM
I love that title screen! Also nice screen transition, Donut!

That's the title for my chapter, went for olde western look and found a neat skull tatoo that I used in the background. Added it as the title simply because I spent so much time testing the game.

Looks good Donut. There should be a map in my chapter 4 folder with some unused map abilities if you need something like that.

Title: Re: A Heart of Gold
Post by: Fisherson on January 13, 2020, 11:30:40 PM
That title is pretty epic. Even I couldn't decide which one to use with the system. I only used the skies one to test my command noises but I got hungup on what the title should be. I kept thinking complicated or too simple and had bigger things to do in the end.

Quote
opefully my puzzles will be good enough

>.> You're ****ing with us right? Your puzzles are so hard I usually had to cheat and still edit in portals to get through your chapter! XD
Title: Re: A Heart of Gold
Post by: Momeka on January 14, 2020, 11:34:37 AM
Don't be so negative to everything, Fish. Donut is free to do what he wants with his chapter. Besides puzzles are fun and his last chapter was fun.

As a side note, I was thinking of making a titlescreen in style with the Spring Valley one in the bug fixing round if no one else had made one. I do like the the one that is now. But if it's your chapter screen do you still want it as a title? I'm down for whatever.
Title: Re: A Heart of Gold
Post by: Donut on January 14, 2020, 12:03:49 PM
It won't be as obscure as for Spring Valley. I will have sliding puzzles (thinking of revamping my Fishman first "dungeon" enigma for the last level), and some switches and such; nothing really as complex as a P&C with characters. Might recycle a few of the Holy Whale ideas I had, since I gave up on that game.

I admit that I was a little hardcore with my puzzles in SV (yet I still think most of them were quite logical). Never play any Myst games if you think mine was unresolvable xD Can't thank Momeka enough for finishing my chapter last time.
Title: Re: A Heart of Gold
Post by: Donut on January 19, 2020, 10:07:27 PM
Soooo, update time.

I haven't been able to work much on my chapter this week, as my husband's grandfather had a bad time (diagnosed with cancer and Alzheimer - so he was put to a nursing home and was a lot confused), so I went to Wales to see him and didn't have time to use the computer much. I still managed before going to finish the layout of the three levels of the temple, so now I have to do the puzzles and the last battle. Once this is done, I shall do the horse minigame and tie up the remaining strings. I try my best to finish it by the end of the month!
Title: Re: A Heart of Gold
Post by: Moosetroop11 on January 20, 2020, 02:59:31 PM
No worries, it hasn't been a massively long time yet! Do you still need those images? It'd be good to know exactly what you need if so.
Title: Re: A Heart of Gold
Post by: Donut on January 21, 2020, 05:47:37 AM
I do yes! This list below should do it

Quote
It will be in a desert; so environment-wise it will only need maybe a few cactus, rocks and 2-3 backgrounds (one just plain, the other two with a choice of path); then the horse (maybe 3 frames will be enough) and some horses in the background to have a few hints as to where to go.


Title: Re: A Heart of Gold
Post by: Fisherson on February 16, 2020, 09:00:30 PM
Ain't heard anything in a bit here. Would it be rude to want an update?
Title: Re: A Heart of Gold
Post by: Moosetroop11 on February 17, 2020, 12:55:38 PM
I sent donut a message a while ago as I was having difficulty making resources without more info on how they'd be used, but he hasn't replied yet. I guess he's on holiday or something that's keeping him away from Charas

If you read this and you're just struggling with the part Donut, just say here, maybe dropping the FP horse bit is a good shout  : p
Title: Re: A Heart of Gold
Post by: Momeka on March 04, 2020, 08:49:28 PM
Anyone heard anything? How long should we wait before we give it someone else?
Title: Re: A Heart of Gold
Post by: Moosetroop11 on March 05, 2020, 03:56:28 PM
Nothing. The lack of an update or any sort of word is disturbing. I'm happy to finish the game myself from where it leaves off if that's the decision.

If you read this donut please give us an update, even if you don't feel you can finish the whole thing, maybe what you've done so far can be kept, and then the last person could carry on from there : )
Title: Re: A Heart of Gold
Post by: Fisherson on March 08, 2020, 09:12:36 PM
Don't disappoint me, Donut! I put faith in you and vouched when this project was still int he blueprints....Prove my trust in you was warranted! >.< Or else I'll have to change your screen name when you're not looking or something. Maybe like "Stale Donut" =P
Title: Re: A Heart of Gold
Post by: Momeka on March 09, 2020, 08:04:11 PM
I'd be willing to finish up stuff as well. It would be something small though.

But I rather Donut would do it, but sometimes life gets in the way, it's understandable. I still think we should wait a bit longer and see if he respond.
Title: Re: A Heart of Gold
Post by: Momeka on March 29, 2020, 07:13:57 AM
Maybe it's time for someone else to take over?
Title: Re: A Heart of Gold
Post by: Fisherson on March 31, 2020, 03:31:20 PM
Maybe it's time for someone else to take over?

Yeah I'm starting to worry either corona got Donut, oh I hope not, or he's in dire financial straits having to work a night job or something.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 05, 2020, 09:59:21 PM
Ah yes, sorry I've not been checking the site. I'm happy to finish this if people fancy - might be nice to start and finish it.
Title: Re: A Heart of Gold
Post by: Fisherson on April 06, 2020, 01:43:26 AM
Ah yes, sorry I've not been checking the site. I'm happy to finish this if people fancy - might be nice to start and finish it.

Some of our best out of all the projects have been done that way yes. The exception being Wrath of Gaia as it was finished by Purps and honestly I don't think it could have been done better.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 20, 2020, 10:24:55 PM
Cool, I've been playing through! A few thoughts:

Prpl, I'm stuck on a puzzle, I've sent you a message
Fish, are the power values of Kaia's spirits finalised? They seem a little underpowered, especially since most only target one enemy.

I've added water element to the sunken axe and made the nitro bomb multiple target, yell if that's not how they were intended to be.

In general, good work everyone, and I'll get to work! : )
Title: Re: A Heart of Gold
Post by: Fisherson on April 24, 2020, 12:33:23 AM
Fish, are the power values of Kaia's spirits finalised? They seem a little underpowered, especially since most only target one enemy.

I've added water element to the sunken axe and made the nitro bomb multiple target, yell if that's not how they were intended to be.

Well I haven't adjusted them since I sent the game... I though the Thunderbird was perfect though. Medium damage without much boosting but as for rest, you can improve them a little though her first one was just meant to distract and not do too much.  The nitro bomb was set to hit one to make up for the fact the MC had a number of area damage effects. Really powerful, mp sucker but hits one for sure with good damage see? Balanced for the most part considering it's extra skill based on luck in finding it.
Title: Re: A Heart of Gold
Post by: Momeka on April 25, 2020, 07:15:42 AM
Awesome! I'm hyped to play it.

Will there be room for doing small side quest areas in the bug fixing round? I know there was a bunch of space for it around the starting town. But no clue if people maintained that you can travel back to it.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 25, 2020, 03:52:48 PM
Ok I've played through everything now so I can start the last chapter : )

Fish, is it intentional that kaia never reaches more than 30 mp? If not I'll sort that out.

I'm doing a few balancing things that are mainly intended to allow the player to do a bit more damage, because even when you train up, the battles take ages! I love the final battle in your chapter though prpl it was really good.

I've noticed that in a lot of places the text goes off the text boxes, so I might try and fix that or I guess we can wait till the bug fixing round.

Good work everyone, I'll see what I can do! Yes momeka there is a lot of room for sidequests still - I'll flesh out the undersand but leave some room for the bug fixing round : )

Thanks all, wish me luck. Despite corona I actually have a few things on, and I'm also trying to reduce my screen time as my eyes have been hurting recently. If I end up taking ages just bug me, I'll try and work solidly and report my progress : )
Title: Re: A Heart of Gold
Post by: Prpl_Mage on April 25, 2020, 07:51:17 PM
Fish, is it intentional that kaia never reaches more than 30 mp? If not I'll sort that out.

I think it's intentional, because for each extra summon you gain you get max mp as well.

Quote
I'm doing a few balancing things that are mainly intended to allow the player to do a bit more damage, because even when you train up, the battles take ages! I love the final battle in your chapter though prpl it was really good.

Good idea, I generally just did a constant increase in stats so didn't get around to the balancing act myself, especially for the last boss battle.
Title: Re: A Heart of Gold
Post by: Fisherson on April 25, 2020, 08:31:51 PM
Kaia's MP was supposed to increase with each spirit you made a bond with as a little something to break my track of always making an OP summoner. Poor Rool I broke his damage rating by not limiting his MP or toning down the summons that represented each team member so I wasn't eager to repeat that.  ^^;
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 26, 2020, 04:14:15 PM
Ah yes I totally forgot about Kaia's MP mechanic : ) I'll make sure that's been set up correctly for each spirit as I never seemed to go above 30.
Title: Re: A Heart of Gold
Post by: Fisherson on May 06, 2020, 03:30:37 AM
Ah yes I totally forgot about Kaia's MP mechanic : ) I'll make sure that's been set up correctly for each spirit as I never seemed to go above 30.

One of the problems with having a Chain Game without a docs file is trusting people to read the notes we leave behind in the traditional hidden room. The docs folder led to some...disagreements and spoilers but I think it's why Juno stayed on track for the most part compared to other chain games.  We discussed things and used notes to organize for the most part.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on May 11, 2020, 10:33:01 AM
Howdy! Just reporting some bad news; my laptop has completely died on me and I'm in the process of getting the stuff off the hard drive! This'll delay me for a little bit. Hopefully I'll be able to recover what I'd done so far, which in fairness was just half a cutscene (but my stupid mspaint cutscenes end up taking a lot of time).
Title: Re: A Heart of Gold
Post by: Prpl_Mage on May 13, 2020, 05:20:24 AM
Howdy! Just reporting some bad news; my laptop has completely died on me and I'm in the process of getting the stuff off the hard drive! This'll delay me for a little bit. Hopefully I'll be able to recover what I'd done so far, which in fairness was just half a cutscene (but my stupid mspaint cutscenes end up taking a lot of time).

But I love those MSpaint cutscenes.

Also starting to feel like this chain game may be cursed (chapter one was finished a year ago from now). Should we just let everyone do a final chapter and whoever finishes first earns glory and fame for being the official one and the rest are the B sides?
Title: Re: A Heart of Gold
Post by: Moosetroop11 on May 13, 2020, 02:34:52 PM
Haha that's not a bad idea, final chapter competition : p
Title: Re: A Heart of Gold
Post by: Fisherson on May 13, 2020, 08:30:19 PM
But I love those MSpaint cutscenes.

Also starting to feel like this chain game may be cursed (chapter one was finished a year ago from now). Should we just let everyone do a final chapter and whoever finishes first earns glory and fame for being the official one and the rest are the B sides?

That does intrigue me but I would need the project up to date.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on May 29, 2020, 07:57:38 AM
How is the extraction comming along Moose?
Title: Re: A Heart of Gold
Post by: Momeka on June 07, 2020, 07:27:25 PM
I'm still hyped to play it and see how everything turned out!
Title: Re: A Heart of Gold
Post by: Moosetroop11 on June 08, 2020, 10:07:50 AM
I have got a new laptop and the data, did anyone else start working on it? Otherwise I'll continue where I left off
Title: Re: A Heart of Gold
Post by: Prpl_Mage on June 10, 2020, 06:03:24 AM
I have got a new laptop and the data, did anyone else start working on it? Otherwise I'll continue where I left off

Nah, noone else started working on it. That was merely a jest good sir.
Title: Re: A Heart of Gold
Post by: Fisherson on June 11, 2020, 07:44:09 AM
The curse is broken! Go Moose go! Go Moose go!!
Title: Re: A Heart of Gold
Post by: Fisherson on July 24, 2020, 06:49:52 PM
Not to bump but is the Curse of the Golden Heart still alive? Did I celebrate prematurely?
Title: Re: A Heart of Gold
Post by: Fisherson on September 18, 2020, 10:26:39 PM
This time I am bumping. Where is the update on the project? Has it just vanished into the endless maw of oblivion that always tries to eat our projects? Has Moose been abducted by Perses agents traveling back in time to take over the wild west? Oh wait no I remember that was my own idea before I went with beavers and ancient spirits. Never mind. But SOME KINDA UPDATE would be nice. XD
Title: Re: A Heart of Gold
Post by: Moosetroop11 on September 22, 2020, 10:04:46 AM
Lol hi : p Sorry I've been absent.

Work is continuing, though I haven't been giving it the attention it deserves I'm afraid. I've got quite a few things going on 'being on my laptop' wise, and am also working from home so it's only occasionally that I feel in the mood to work on rm2k3 : ( I'll give you some screenshots if you like though I guess that'll count as spoilers!
Title: Re: A Heart of Gold
Post by: Fisherson on September 26, 2020, 04:24:26 AM
Lol hi : p Sorry I've been absent.

Work is continuing, though I haven't been giving it the attention it deserves I'm afraid. I've got quite a few things going on 'being on my laptop' wise, and am also working from home so it's only occasionally that I feel in the mood to work on rm2k3 : ( I'll give you some screenshots if you like though I guess that'll count as spoilers!

I can understand that. I keep trying to go back to rebuilding old stuff on 2003 only to say "Meh should do more work on MV or learn some MZ codding" only to end up playing Minecraft or Spyro. =P But this one reason why I think we need to either stop making projects shorter or find new blood/try and advertise charas more and stop being so comfortable being a old boys club.

Screens would be nice though.
Title: Re: A Heart of Gold
Post by: Momeka on September 26, 2020, 04:44:31 AM
Take your time, moose. I don't think there is no rush.

I think we need to either stop making projects shorter

Why would longer games be faster to make?
Title: Re: A Heart of Gold
Post by: Prpl_Mage on September 27, 2020, 07:47:09 AM
Yeah I think next time we'll do something more like a collaboration rather than a chain. So each person makes a story connected to a theme or such and then we mash 'em together eventually with some sort of HUB at the start of the game.

I mean we started this in March 2019 and the waiting is killing me.
Title: Re: A Heart of Gold
Post by: Momeka on September 29, 2020, 05:58:59 PM
Yeah I think next time we'll do something more like a collaboration rather than a chain. So each person makes a story connected to a theme or such and then we mash 'em together eventually with some sort of HUB at the start of the game.

Yeah, I like that idea too. I also like the idea of each game being set in the same world but as their stand alone game. And each game can build upon what is established in the previous ones. Like returning factions, npcs and such. That way we're still creating a shared world together.
Title: Re: A Heart of Gold
Post by: Fisherson on October 02, 2020, 08:57:39 PM
Take your time, moose. I don't think there is no rush.

Why would longer games be faster to make?

Not 'faster' but more justified taking a year or two to get something exceptional. Worth the wait as it were. Don't get me wrong there's a formula to have both but honestly hitting it is hard. The first chain game had decent number of chapters and still is fun and memorable and it had 12. We stopped counting after a point in Wrath of Gaia but it was at least eight and it went well. Juno might have needed to conclude one chapter sooner or two but still it worked out pretty well at nine (ten technically but never finished that whole arc) Some say Spring Valley was perfectly balanced despite having shorter amount of chapters and I will admit it unfolded perfectly but I don't think it was the number of chapters being less or more, just think it was pure gold. But I think just as well as shorter can be good longer can be good too. The flow must be organic.
Title: Re: A Heart of Gold
Post by: Momeka on October 03, 2020, 07:40:20 AM
I really don't think making a game longer just makes it better. In fact I would probably just feel more dishearten at a chain game taking two years to finish. In fact I really don't care if a chain game gets 1 download or 10000 (that said, it's of course fun if other people enjoy them as well). I really don't see the chain games as some sort of real game development business. It's just a fun community activity we do together.

If we wanted to make games for actual people to play or spend money on the chain games are really contra-productive for that. If a chain game turns out good it's mostly by luck, we have 0 planning, 0 communication, and just makes what we feel like when we get the chapter. Which is the whole point of a chain game and what makes it fun as a community project.

It's also the reason why I don't think adding more chapters is a good thing. The waiting for the game to be finished is the least fun part of the chain games. The fun is making your part and then playing the finished game and see how it turned out. I would even be down for 2 chapter chain games, imagine how fast the would be to make. Hell, we could do like 3 simultaneous and then just share them with each other.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on October 04, 2020, 05:44:22 PM
The fun is making your part and then playing the finished game and see how it turned out. I would even be down for 2 chapter chain games, imagine how fast the would be to make. Hell, we could do like 3 simultaneous and then just share them with each other.

Oooh, what if someone starts the game and sends it to everyone and everyone then makes their own continuation of it and in the end we have several different games that started the same?
Title: Re: A Heart of Gold
Post by: Momeka on October 05, 2020, 03:03:02 PM
Oooh, what if someone starts the game and sends it to everyone and everyone then makes their own continuation of it and in the end we have several different games that started the same?

Oh yeah! I would be down for that!
Title: Re: A Heart of Gold
Post by: Fisherson on October 19, 2020, 10:26:41 PM
Oooh, what if someone starts the game and sends it to everyone and everyone then makes their own continuation of it and in the end we have several different games that started the same?

You mean the original misconception of the word "Chain Game"? The one that uses a Chain Letter delivery system? Sounds interesting but it would get lost in somebody's inbox I think.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on November 29, 2020, 05:48:29 PM
So my phone reminded me that it's like a year ago I sent the game to Donut. I don't think he's coming back.
Title: Re: A Heart of Gold
Post by: Momeka on November 29, 2020, 06:09:15 PM
So my phone reminded me that it's like a year ago I sent the game to Donut. I don't think he's coming back.

Yeah, I have been wondering what happened to him too. I hope he is okay. Did anyone ever talk to him outside of charas?
Title: Re: A Heart of Gold
Post by: Fisherson on December 12, 2020, 07:20:03 AM
Yeah, I have been wondering what happened to him too. I hope he is okay. Did anyone ever talk to him outside of charas?

'Fraid I never did. I should add more Charas peeps to my Discord but I do get kinda busy on there anyway as a moderator for a server as it is. My friends are always "Dave come RP with us in DMs! Or Dave why don't you ever have any free time?" XD Always makes me feel bad but I've always been terrible at time management. Minecraft has tripled that.
Title: Re: A Heart of Gold
Post by: Momeka on February 03, 2021, 06:42:10 PM
Figured it's time for the yearly check up. Are we close to finishing the last chapter?
Title: Re: A Heart of Gold
Post by: Fisherson on February 09, 2021, 09:48:45 PM
Donut hasn't been on Charas since January 2020 according to his profile.  I think the project is sadly dead unless we cut his chapter and move on from the last one added to the collective project which I think was mine?

Edit:, nope actually it was purple and I never got leaked that  chapter oddly.
Title: Re: A Heart of Gold
Post by: Momeka on February 10, 2021, 06:17:56 AM
It's moose that's working on the last chapter not donut or purple.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on February 12, 2021, 08:24:56 PM
Yeah the last finished chapter is mine. I'll just send the two of you the chapter I made and we can discuss what to do with it later.

The UK has been in a lot more lock downs than other places and it sounded like Moose had a couple of things going in in life (I have a faint memory of him mentioning building a house?). So not sure how progress is going.

Title: Re: A Heart of Gold
Post by: Momeka on February 15, 2021, 11:43:55 AM
Yeah, I think everyone doing a final chapter would be fun.

But if no one have time I'm willing to try and wrap it up. But don't expect too much, I really don't have that much spare time to work on so it will be something short and pretty straight forward.

Edit:
I beat the game, nice work everyone!

I also started looking at revamping the companion following system since it's causing a bunch of issues with puzzles and movement. I got this so far:
(https://i.imgur.com/s7BDmDi.gif)
They shouldn't be blocking other events with this. The only thing is that it can look a bit weird with they standing inside pushable blocks etc. But it's a pretty small price to pay.

Anyway I need to update all the maps with this system, that's going to take a while.

So if we're doing the thing where everyone makes a final chapter it would be good to hold off on that until this is in.

Edit 2:
Turns out the companion events are used in cutscenes and stuff... This may be way more of a headache than I thought. But I'll give a try.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on February 16, 2021, 10:25:07 PM
Hi guys, sorry I wasn't checking charas out of shame >_< Do you want me to send what I have? The enormity of finishing a game sort of hit me, and with the other stuff I had going on I only really managed to get through a regular chapter's worth of stuff : (
Title: Re: A Heart of Gold
Post by: Archem on February 16, 2021, 10:42:43 PM
No, your inactivity has become something of a tradition that we uphold. If you break it now, I'm pretty sure the youth will have nothing to look forward to, and society as a whole will likely break down into chaos.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on February 17, 2021, 11:59:23 AM
: p Fair enough! Well so everyone knows, my part sets up the final boss and takes the player from where prpl left off back to a place where you could basically go about and do things, and prepare for the final dungeon, though I admit I was finding it difficult to figure out the momentum of the story.
Title: Re: A Heart of Gold
Post by: Momeka on February 17, 2021, 12:37:30 PM
: p Fair enough! Well so everyone knows, my part sets up the final boss and takes the player from where prpl left off back to a place where you could basically go about and do things, and prepare for the final dungeon, though I admit I was finding it difficult to figure out the momentum of the story.

It sounds like you're almost done!?


Edit:
Random edit, but I think the biggest issues in the chain game comes from scoping. I have a feeling most of us try to do too much with our chapters, if we just try to keep it shorter I think we would end up with a tighter game and less likely to burn out and not finish things. Don't get me wrong, I love the stuff you've all made so far. Like purples chapter 4, it's great but I also think that it could have ended after finishing the temple.
Yes, it will result in shorter games, but like I said before (for me at least) an "epic" 20 hour game isn't the point of the chain games.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on February 18, 2021, 03:58:06 PM
Yeah I agree, and maybe I could have just made them go straight from where prpl left off into the final sequence and that's what a chain game should be, but because we'd set up the world and exploration it always feels like it should be more than that.

But yes you're actually right, I guess I am almost done - if you prefer I can bash out the final dungeon in a couple of weeks and stop moping around - the advantage of that would be I get to make the final dungeon / final boss music, which is the bit I like the best. Ok I'll do that, cut some corners and stop being an idiot.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on February 18, 2021, 06:21:20 PM
I can bash out the final dungeon in a couple of weeks and stop moping around - the advantage of that would be I get to make the final dungeon / final boss music, which is the bit I like the best. Ok I'll do that, cut some corners and stop being an idiot.

That sounds like a good plan Moose

Like purples chapter 4, it's great but I also think that it could have ended after finishing the temple.

And I agree.
All of your chapters had a good length and then I went overboard like I usually do. I kept it to one dungeon as planned but instead forced the player to go around the entire world without any real reason beyond fleshing out the open world feeling.
I skipped the murder mystery part of the train and made it more linear but I could just as easily have let the next person do the train part as well.
Title: Re: A Heart of Gold
Post by: Momeka on February 18, 2021, 09:03:57 PM
-

Sorry, I did not mean to make you feel forced to finish it or anything like that.

but because we'd set up the world and exploration it always feels like it should be more than that

Yeah, I agree. But I think filling up the cave systems and finishing/adding side quest is something we could take turns to do after the game is finished. If no one wants to I can do it, I find that stuff fun.

All of your chapters had a good length and then I went overboard like I usually do.

Length wise I think they might be an okay size, maybe a bit on the shorter side. But I feel I might do too little to advance the plot which make it a bit hard to follow up on. I just tend to find building cool environments to explore more fun than plot stuff.


Also Moose let me know if you want help with art or something to take some of the load off.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on February 19, 2021, 10:47:10 AM
Thanks Momeka, don't worry I didn't feel forced, more galvanized haha. I worked on it last night and got to a position where I literally just have to do the final dungeon now - I have a strong idea for what I want the final dungeon to look like so I feel like I should probably make the chipset myself, but having said that, that is the most taxing graphical thing to do. Ah actually I do have a graphic you'd find fun that you'll do a lot better than me, the actual boss. I'll PM you.

And yes I feel like we could all contribute to the cave system once the game is finished and make it awesome : ) I was playing a lot of FF12 when I did my first chapter and the caves in that game entranced me
Title: Re: A Heart of Gold
Post by: Momeka on February 22, 2021, 11:12:13 AM
Since we're doing an open world game how would it be if you are returned to town after beating the game and can continue exploring?

That way we can also add post game content when doing the side quests stuff after moose is done. All we really have to do is just add a switch with like PostGame and check that for the post game specific events. We would also have to keep in mind disabling any potential side stuff that has with the main story to do.
It would be some extra work but I think it could be fun. I was kind of thinking of adding some extra boss rush thing where you could fight the final bosses from the previous chain games. But it would only sorta make sense if it's post game : P
Title: Re: A Heart of Gold
Post by: Moosetroop11 on February 22, 2021, 08:35:19 PM
Yeah that sounds good I'll do that : )
Title: Re: A Heart of Gold
Post by: Fisherson on February 24, 2021, 10:26:50 AM
No sense sending me the game. My wonderful laptop is dead. Taking it in tomorrow to see if I can fix it but I'm not hopeful. Ohh I love how Alienware preforms but I hate the replacement cost.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on March 16, 2021, 09:41:29 AM
Hey all, I thought I'd better give you an update since I'm notoriously tardy at this point (sorry if you thought this was the 'I'm done' announcement lol)

I've been working steadily on this, and am almost done, I'll make another push this week and see if I can get it finished.
Title: Re: A Heart of Gold
Post by: Fisherson on March 21, 2021, 11:11:55 AM
Moose for the win! Go for it man. I'm playing through Purp's work without using the cheat menu, at least trying not to. So far not bad at all! Nice to see all the spirits I had as place holders actually on the map and the few dialogue bugs fixed. For almost two years work it at least shows in this.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 18, 2021, 09:55:15 PM
It's... ... ...done!!!

That took way too long. Sorry again everyone : ( A reminder to myself that finishing games is a lot harder than just continuing them and leaving the rest to the next person...

Who shall I send it to?

The story is complete and I've let the player continue in a new game + fashion as discussed. There are some things that need straightening out though (I didn't make the camera system work yet) and there's still the cave system.

I have to say I'm really sorry it was with me as long as it was. It's not very easy to just rush something once I've got it in my head, and I probably did more graphics and music than I needed to, as is typical.
Title: Re: A Heart of Gold
Post by: Momeka on April 19, 2021, 06:51:30 AM
Awesome!

I guess I'm up next to bug fix and add stuff. But I'm kinda busy until next next weekend, so if anyone wants to go before that's fine with me.

Maybe we should send it to everyone so we can start to playtest?
Title: Re: A Heart of Gold
Post by: Moosetroop11 on April 19, 2021, 06:45:08 PM
I sent it to everyone : ) I've now been playing it through again from the start and I can see there's some stuff I could have done differently, like add Rockwell in prpl's chapter, but that's all good, we can sort that later.

Also I've noticed there's a few shirts that are trousers and that sort of thing, which is understandable as I changed the names of those equipment slots and made it confusing.
Title: Re: A Heart of Gold
Post by: Momeka on May 26, 2021, 06:59:41 AM
I haven't managed to start yet. But I'll try to get around to it as soon as I can.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on May 26, 2021, 10:14:16 AM
Sweet thanks, it'll be great to get some feedback - I was reasonably happy with the ending, but there's definitely things that could use tweaking.
Title: Re: A Heart of Gold
Post by: Momeka on July 04, 2021, 04:01:19 PM
Well, I've started playing the game, and going to do some fixes and add some post game stuff. Sorry for the huge delay.
Title: Re: A Heart of Gold
Post by: Momeka on July 06, 2021, 07:33:34 AM
I've reached the final boss. Kinda stuck, think I'm severely under leveled. But I'll give it another go tonight.

Yesterday I whipped up a title screen and a game over screen:

(https://i.imgur.com/Wnrt5Ea.png) (https://i.imgur.com/QTwrPr5.png)

I'll take a look at updating the item shops in Dustbowl with new items throughout the game as well. Think that's kinda lacking atm. And of course I'll take a look at extending some of the cave networks and adding some post game stuff.

Title: Re: A Heart of Gold
Post by: Moosetroop11 on July 06, 2021, 08:45:55 AM
Fantastic thanks Momeka : ) : ) The titles look fantastic, that was sorely lacking.

As for the final boss, apologies, I do like a difficult final boss, but I might have been biased because of the characters I was using, maybe we can bring it down a bit.

I'm aware that I went mental and didn't give back the game for way too long when I had my part, but I'm happy to add some caves at some point, maybe timebox it to a week ; p Sounds great that you're adding that stuff though definitely needed.
Title: Re: A Heart of Gold
Post by: Momeka on July 06, 2021, 09:47:31 AM
As for the final boss, apologies, I do like a difficult final boss, but I might have been biased because of the characters I was using, maybe we can bring it down a bit.

Ah nah, I think it's more the case of me being under leveled. Haven't really gone out of my way to fight enemies, just the ones I happened to run into. I had to cheat my way through the final battle of chapter 4 cause there was no way for me to beat it. And after that when I got the cactus he was level 28 and my other characters was 15.
But it's been pretty all right after that, some of the enemies in chapter 5 was pretty hard but doable. Specially the ones that steal health or heal themselves cause it was hard for me to out damage them.

Right now Cactus is lv 30 and my others are 18 - 19.

But I think Hacketts roulette ability might be too powerful, or at least on bosses, cause I one-shot two bosses like the first round of the battle. So we should probably make sure they are immune to the insta-death.

I'm aware that I went mental and didn't give back the game for way too long when I had my part, but I'm happy to add some caves at some point, maybe timebox it to a week ; p Sounds great that you're adding that stuff though definitely needed.

I had it for like 2 month without doing anything, sometimes you're just demotivated.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on July 06, 2021, 05:12:44 PM
Great work there Momeka, love the look of those.

I can probably take a look at the balance later when we have the sidestuff fixed. Maybe some more "boost" rewards for side things that improves character max hp, dmg etc. I think I did something like that for Hacket but been a while now.
Title: Re: A Heart of Gold
Post by: Fisherson on July 08, 2021, 05:32:29 PM
What?! Everyone's finished with the Chain Game from this round but me? This is unheard of! If only I could say it's cause I've been working on a project but honestly? I've been giving into my dperession and MTG habbits too much as well as my job as a Systems Analyst IE Moderator for a Discord server where I check their trends for free XD Ugh I've also been trying to get back to writing my novel but eh that's almost dead and gone. Also attempted to catch up on Anime not that it worked XD But I can make time this weekend since I may be without good internet to feed my Youtube addiction.
Title: Re: A Heart of Gold
Post by: Momeka on July 09, 2021, 05:33:26 AM
Oh yeah, I forgot to update. I beat the boss, ended up boosting my levels to 27 - 28 (slightly below cactus), and I had a descent time with the boss fight. The game is nice, good work everyone.

I have started building a small post game questline and area. Once that's done I'm going to tweak some stuff and build out the caves a bit.
Title: Re: A Heart of Gold
Post by: Momeka on July 11, 2021, 06:37:43 PM
I might have gone a bit overboard with the side area I was making. I'm almost done with it. After that I will add to the cave system and then pass it on. I guess Fish is up next for chapter 3? But I can send it out to everyone so we have backups. Should be done next week sometime.

I also added a new set of Accessory items for Hackett. They increase the number of bullets he reloads with each reload action. Just need to spread them out over the game as well.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on July 12, 2021, 08:49:12 AM
Nice, sounds great : ) Looking forward to replaying with additions, I think this will really give the game what it needs so I'm not upset about you going overboard.

One thing I was thinking could be done is making Rockwell playable earlier. If no-one does that, I'll make it happen in my pass.
Title: Re: A Heart of Gold
Post by: Momeka on July 13, 2021, 04:34:33 PM
One thing I was thinking could be done is making Rockwell playable earlier. If no-one does that, I'll make it happen in my pass.

Yeah, I was looking at him, but I didn't have the energy to start touching that. His gimmick will require a lot of work.


I'm sending the game off. Going to be fairly busy traveling the coming weeks so figured it's better to pass it on then just sit on it and do nothing for a while. Didn't get as much done as I was hoping for.

Here's what I  added/fixed:

Also something we should fix, after beating the game the boss music and victory theme is playing for all battles.

Anyway, I'll send the game to everyone so we all have a backup. Not sure who should go next. If needed I can jump on it again later after someone else. But I don't think it's that much stuff left to fix.


Here's the available cheats in the console:

Ghost - Walk through walls, enter it again to toggle it off
Save - Open the save menu
Level - Level up
Overpower - Level up to 99
Heal - Heal the party up
Change - Gain 250 gold
Payday - Gain 1000 gold
Rich - Gain 9999 gold
Water - Fill your thirst meter
God - Set max hp to 99999
Weapon - Get a powerful cheat weapon
Horse - Get a horse to ride
Title: Re: A Heart of Gold
Post by: Fisherson on July 14, 2021, 04:36:05 AM
Well I played through to Purp's chapter of Heart of Gold not quite beat it but I noticed some artifacts in my own and dialogue errors.I was also reminded you can't get the graveyard raven because I was supposed to add it in the bug fixing round lol I'm gonna go ahead and fix that by setting the required item to a lower price and finish the spirit's quest.

Aslo whichever of you made the birdseed quest? That is just a brilliant scavenger hunt and I'm having fun just finding Birds and feeding them so they'll join my flock! Simple but perfect.
Title: Re: A Heart of Gold
Post by: Momeka on July 14, 2021, 05:08:25 AM
Make sure you downloaded the latest version before you start fixing stuff
Title: Re: A Heart of Gold
Post by: Fisherson on July 19, 2021, 09:57:31 AM
Make sure you downloaded the latest version before you start fixing stuff

Twas the last one you sent me. Was that not the correct one?
Title: Re: A Heart of Gold
Post by: Momeka on July 19, 2021, 08:12:39 PM
Twas the last one you sent me. Was that not the correct one?

Yeah, it's the correct version
Title: Re: A Heart of Gold
Post by: Fisherson on July 20, 2021, 01:11:32 AM
Okay Purps, buddy? Your temple needed another bug test. Your spike balls and spike floors using a global event are broken. They keep dumping me in the ceiling or in the water in the Zialan Temple. -.-;; I can set them with teleport events that are local if you like or I can leave it to you to fix. I also encoutnered an odd glitch where the music will swap or stop with the Teleporter Totems. Think I fixed that though as all it needed was the music set to the map rather than relying  on the parent map.

Also I decided to not do the joke "Quoth the Raven" and changed the spirit's name to Xe'ls (Zales most would pronounce) and set the Gaian Tequila at a more reasonable price. Added the missing chests to the Beaver Lodge I forgot to do during my own spike maze.

- Edit -

Ahhh RPG maker may have just screwed us all over. I found out the Party Change item I put it wasn't working, so I naturally just wrote in the pathway for it to take you to the party change I know was working last time I checked. It's not now. I tried a few different methods but it still won't work. So I got annoyed and said "Why can't you be more like Spring Valley?! Then had the idea to just head over there and copy and past the first version of it I know worked........It's broke guys. It won't trigger. The cheat menu, the party change none of it will WORK. All Parallel process called events now no longer will trigger on my RPG Maker 2003. No "Call" based system will now work and since I used a drop down cheat menu and you guys did as recently as this year I can only conclude this is a 'bug fix' as a reuslt of RM 2003 being updated...
Title: Re: A Heart of Gold
Post by: Momeka on July 20, 2021, 05:12:38 AM
Quote
Ahhh RPG maker may have just screwed us all over. I found out the Party Change item I put it wasn't working

If you have the Union Statue you can change party at the save point, you don't use the item to do it. Unless you're trying to change that. It worked fine when I was playing it.

Quote
All Parallel process called events now no longer will trigger on my RPG Maker 2003. No "Call" based system will now work and since I used a drop down cheat menu and you guys did as recently as this year I can only conclude this is a 'bug fix' as a reuslt of RM 2003 being updated...

Steam rpg maker hasn't been updated for years. But you really should be using the steam version if you're not, it has features that "old" rpg maker doesn't have. And not sure how well converting back and forth between them works.
Sounds really strange that the processes wouldn't work, have you tried creating an empty map and running it? So nothing else would be interfering with it.
Title: Re: A Heart of Gold
Post by: Fisherson on July 20, 2021, 10:24:11 PM
Okay false alarm I see what happened now...Sort of. I only ever use Steam I always regale people of the days of being pirated RPG Maker user but then tell them it's over sadly.

As for the error. Not sure what's causing it as it I managed to boot up Spring Valley and it works now but Heart of Gold still resists the idea. Though I did happen upon what you're talking about Red. Used the saves to change party but got an error when the wormhole didn't get a variable. Gonna re-try that a few times

Beat the game, using cheats to get past Purp's temple bugs and to speed run that amazing final dungeon of Mooses. Phenomenal job there my antlered buddy! Loved the cut scenes at the end being textless but definitive ends of their own. All in all my only complaint is the game needs just a little polish, mostly in the form of disapearing actors in cut scenes or minor stuff like the bandit shootout mini game showing where the enemies generate as a pile and confusing the player, but otherwise is a solid story! Just bellow Spring Valley but above Wrath of Gaia. Possibly on par with Juno's Odyssey with the way the map works and all the after game stuff you can do. But Rockwell and Living Cactus kinda get the short end of the stick if you just progress normally, still that happens with late joiners so I can accept that. I missed two spirits on the way out as I couldn't find the Turquise or pass the Trial of Shining Pinecones, that I didn't even know was a thing till I got through Purp's little....maze.... XD Oh the frustration that caused me, but in a good way! I had to go back to SNES and PlayStation techniques of taking a notebook out and mapping parterns so as a old nostalgic I may have been cursing but I was quite happy.

My list of tweaks: Reducing some Spirit's MP cost, adding sprites for Xe'ls and the spirits added by Purps and Moose(?) as well as one more.
Correcting some errant spelling/grammar in Dustbowl (literally like one NPC is off the mark when speaking)
My own Chapter: Again spelling and grammar and maybe one line of text tweaking. Also will open the Beaver Wood Carver so the player can get the last spirit.
Side Quest? Maybe. I kinda like the ones that are here but I did think of a quirky little one I may do if I check all these off by next week. If not I'll just send this version back to you guys and you can tell me if you like my changes. If not well take out what little I did (MP value balancing and the sidequest) though do leave the Spirits I added in. I worked hard on those you know? Most pride I've had making a 100% original summoning system I'll likely revamp and try again one day assuming RM 2003 doesn't actually have fatal update or we choose to continue making chain games. Not really sure where we'll go next though. We've done fantasy, modern but somehow not FF8 or FF15 styled lol and now one of the least seen genres in RPG let alone RPG Maker: Wild West Fantasy.

All in all team? I think we did good. One little tweak and it'll be ready for Itach'io!
Title: Re: A Heart of Gold
Post by: Momeka on August 10, 2021, 06:04:03 PM
So how's it going?

Quote
All in all team? I think we did good. One little tweak and it'll be ready for Itach'io!

We still need to finish up the undersand area. And maybe add one or two more post game quests.
Title: Re: A Heart of Gold
Post by: Fisherson on August 15, 2021, 09:16:48 PM
So how's it going?

We still need to finish up the undersand area. And maybe add one or two more post game quests.

Yeah I noticed the Undersand had some bad connections. I used two to hide spirits. Also gave Living Cactus some graphical improvements on the weapons. Finished Xe'ls. 100% unlockable spirit alas being able to petrify enemies was too OP so I just buffed what Purps did a little and made the spirit more of a damage dealer. T'akaya is next after I finish mapping out the area to get her. UGH I forgot I hadn't use the cave part of this map before XD I love it, Moose bro don't get me wrong but learning how it's map functions worked slowed me down a tiny bit.

Fixed so many dialogue errors but they should be up to code now. Found a map bug but I'm just gonna leave that for you guys to fix. Had an idea to put another side quest in but eh I'm just gonna use this last month to put in some more dialogue with Rockwell and Kaia or character x character interaction in general and tie a bow on it as soon as I'm done with this last room and making sure I've balanced the enemies I put in here in actual gameplay. Who knows I could be done before then as my social calendar is only book club and MTG stuff.

Oh wait I forgot one more thing: Rockwell decided to scrap his blue magic styled Album system as testing it lead to me realizing Kaia and Rockwell would have a similar skill base. Which you know I had a funny scene for that in Zialan but then I realized it wasn't worth the trouble it took. I also looked at the monster skills and realized there was a limited but tiny bit too OP pool to draw from. So instead collecting those photos will grant the power to summon to ANYONE who uses them and Rockwell's skill basis will be around old timey camera stuff that is just a smoke screen for actually being a Statistician. IE: Kaia and some others who specialize in actual elements can do more damage if you have Rockwell in the party as his skills like Crystal Lens for example ups water damage so using Rockwell with Kaia will mean Mishperu will deal more damage over time see? It's just easier this way. The Photos themselves will just sell for a decent cash and serve as scrolls. I may one day try this system again though in a chain game as I liked have a collectathon in battle. But yeah I might need a little of next month to change those? I need to go back and map to be sure but I think there's like 10 photos? Something like that.
Title: Re: A Heart of Gold
Post by: DragonBlaze on August 30, 2021, 06:50:28 AM
So there's a chain game going on. *breathing intensifies*
Title: Re: A Heart of Gold
Post by: Fisherson on August 31, 2021, 12:29:02 AM
So there's a chain game going on. *breathing intensifies*

Sadly you missed the development phase for your train out west pardner. But the good news is I'm almost done bug fixing. Just gotta deal with this stupid map and finish the dialogue and toss it back to Purps and Moose to fix their things that I found during my playthrough.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on August 31, 2021, 08:45:40 AM
Hopefully we'll be done with it soon and you can play it, and/or join in next time ; p

How far off do you think you are fish, in terms of days / weeks? : )
Title: Re: A Heart of Gold
Post by: DragonBlaze on September 01, 2021, 06:57:59 AM
I'll be happy to wait till the next train to help develop, but I am still excited to see what y'all created!
Title: Re: A Heart of Gold
Post by: Prpl_Mage on September 01, 2021, 08:33:12 PM
This specific game has been going on for some time now. Otherwise this is the second one we've done since you were last with us.

https://charas-project.itch.io/
Title: Re: A Heart of Gold
Post by: Fisherson on September 06, 2021, 11:33:25 PM
Hopefully we'll be done with it soon and you can play it, and/or join in next time ; p

How far off do you think you are fish, in terms of days / weeks? : )

I would hope days but between trying to get the new house ready to move into in real life, putting a Minecraft modpack together and my actual job of being a failed writer it's hard to say ^_^; I would think I could finish a simple two room dungeon but my inspiration is running dry. On the plus side I'm literally down to two spirit's dialogues being done. I might drop one and see if that equates more energy. The last one Coyotol was just a experiment anyway. Not sure it would be all that useful even if it does look cool to morph Kaia into a invulnerable but unable to actually fight back illusion coyote.
Title: Re: A Heart of Gold
Post by: Fisherson on October 04, 2021, 07:39:09 AM
I have sent my fixes to Red and I'm out lest we be planning a new one. I think it's fine once we fix some minor errors in Purps' chapter and one little visual glitch. Oh there may or may not be a save point that crashes the game from Moose/Red adding the party change to the save system. I found it but then like I lost it again XD Also I apologize in advance for my awful mapping using the underground tile set. I don't know why I couldn't seem to make a big room with it.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on October 04, 2021, 08:21:39 AM
Cool nice one fish, now we can start to draw this to a close : ) Who's next to add their finishing touches?
Title: Re: A Heart of Gold
Post by: Momeka on October 04, 2021, 05:19:29 PM
Dragonblaze! Long time no see! I hope you join us for another game sometime.

I got the game, I sent it to Moose and Purple as well. If we're going in the order we made the chapters then it's Purples turn to bug fix.

I'll try to get around to setting up an Itch.io page soon as well.
Title: Re: A Heart of Gold
Post by: DragonBlaze on October 23, 2021, 07:00:23 AM
I'm eagerly waiting to see whatever awesome stuff you all created :)
Title: Re: A Heart of Gold
Post by: Moosetroop11 on November 02, 2021, 09:39:13 PM
I have the game and I'm going to work on it now - I'll make sure I give updates so it doesn't disappear into the aether. I mainly just want to add an undersand dungeon, and then I believe the game will be done! Was there anything else anyone wanted me to fix, or any areas anyone wanted me to make some music for? : )
Title: Re: A Heart of Gold
Post by: Prpl_Mage on November 03, 2021, 09:19:30 AM
I have the game and I'm going to work on it now - I'll make sure I give updates so it doesn't disappear into the aether. I mainly just want to add an undersand dungeon, and then I believe the game will be done! Was there anything else anyone wanted me to fix, or any areas anyone wanted me to make some music for? : )

If you're in a music mode then feel free to update the different areas in my chapter that you feel need some more character.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on November 05, 2021, 01:45:01 PM
Ok I might do that prpl : ) I've made some good progress with the undersand and really want to get it done reasonably quickly. I've been replaying the game too - I've noticed some bugs in your temple section prpl, I wasn't actually able to complete all the challenges because things became really weird with those matching pattern things. I might try and work out what's going on and fix it if I can, because I can see someone without the use of 'ctrl' getting themselves into a position where they can't actually proceed.

I've changed most of kaia's summons to target 'all' fish, because they really are useless otherwise. I'm also making sure all the trousers are trousers and shirts are shirts etc since I mucked around with the names of the equipment slots.

EDIT: I've done some fixes in the ruins... That pattern matching puzzle with the flying darts is now fixed (before the way to the lever was clear from the start) but as a result it's now one of the most incredibly annoying puzzles I've ever played ; p

Fish, I can see what you were going for with Rockwell from those test battles - I'll combine that with what I was doing if that's ok, and then I'm gonna go ahead and make him able to learn skills from most enemies in the game. I've also made him available for the party from the moment you leave the Zialan ruins.
Title: Re: A Heart of Gold
Post by: Momeka on November 06, 2021, 06:40:49 AM
Did you find Cacti Canyon post game? Was thinking if I should make a cutscene or something to make it more obvious you can take the train there.

Edit:
Also saw another bug you can fix if you want

(https://i.imgur.com/D9AZbRn.png)

At the bottom of the Equipment Start common event this should check for Life Worm not Life Rock. How it's set up now Life Rock will heal 150hp instead of 50.


Edit 2:
I've set up an Itch.io page so we can just upload the game when it's done. You can view the page here https://charas-project.itch.io/a-heart-of-gold (https://charas-project.itch.io/a-heart-of-gold) (the password is charaspub) I still need to take screenshots. And if I have some time over I'll try to fix some better pictures as well. But let me know if I should change anything

Edit 3:
Got around to make some better pics for the itcio page
Title: Re: A Heart of Gold
Post by: Fisherson on November 08, 2021, 04:45:21 PM
Did you find Cacti Canyon post game? Was thinking if I should make a cutscene or something to make it more obvious you can take the train there.

I mean it is a post game secret but even I missed cause I was gonna add a merchant or a side quest there to get L.C. extra abilities instead of just letting him learn them. By the way are those working out in a balanced manner? It's hard to balance endgame characters I think.
Title: Re: A Heart of Gold
Post by: Momeka on November 08, 2021, 05:05:57 PM
I mean it is a post game secret but even I missed cause I was gonna add a merchant or a side quest there to get L.C. extra abilities instead of just letting him learn them. By the way are those working out in a balanced manner? It's hard to balance endgame characters I think.

It's not really a secret though : / I can make a cutscene to make it more obvious. The area already have a merchant specificly for the cactus as well, added a bunch of equipmemt for him there.
Title: Re: A Heart of Gold
Post by: Fisherson on November 11, 2021, 04:59:20 AM
It's not really a secret though : / I can make a cutscene to make it more obvious. The area already have a merchant specificly for the cactus as well, added a bunch of equipmemt for him there.

Ah even if something isn't a secret it doesn't mean everyone can find it unfortunately. After all did any of you find the Wizard in Spring Valley and unlock all 25+ of his dialogues? Probably not. I doubt most of the team even knew they randomized and by putting them together you get some Spring Valley lore and some callbacks to other games.
Title: Re: A Heart of Gold
Post by: Momeka on November 11, 2021, 06:16:37 AM
Ah even if something isn't a secret it doesn't mean everyone can find it unfortunately. After all did any of you find the Wizard in Spring Valley and unlock all 25+ of his dialogues? Probably not. I doubt most of the team even knew they randomized and by putting them together you get some Spring Valley lore and some callbacks to other games.

Yes, which sounds like a perfectly good reason to make it more obvious with a cutscene. Right now I just put some npc in the tavern talking about the canyon and to take the train. But if I make a cutscene with some distressed person entering the tavern screaming about monsters in the canyon it's harder to miss.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on November 11, 2021, 10:01:51 AM
Yes, which sounds like a perfectly good reason to make it more obvious with a cutscene. Right now I just put some npc in the tavern talking about the canyon and to take the train. But if I make a cutscene with some distressed person entering the tavern screaming about monsters in the canyon it's harder to miss.
Ok no probs, I admit I didn't get to the end yet (I was putting more effort into making the content) so I don't know if I would have found it or not! Maybe I would have since I'd be actively looking for post game content after getting the hat. But I'll definitely check it out : ) Yes if you want to put in a cutscene I'll either make it myself if you prefer or I'll give you the zip once I'm done.
Title: Re: A Heart of Gold
Post by: Momeka on November 12, 2021, 07:57:57 AM
Ok no probs, I admit I didn't get to the end yet (I was putting more effort into making the content) so I don't know if I would have found it or not! Maybe I would have since I'd be actively looking for post game content after getting the hat. But I'll definitely check it out : ) Yes if you want to put in a cutscene I'll either make it myself if you prefer or I'll give you the zip once I'm done.

I can fix it a bit quick once you done. I need the final version to upload it on itch anyway
Title: Re: A Heart of Gold
Post by: Moosetroop11 on November 30, 2021, 11:52:00 AM
Hi everyone I have an update : )

The undersand is almost finished. Cacti Canyon looks amazing but I haven't actually done it yet, I just need to get around to it, I'm looking forward to it. Rockwell's blue magic is almost all done too so he's kinda cool now. I've fixed a fair few bugs including that life worm one. I'm expecting this to be done by the end of next weekend. I'm loving those special items that improve Hackett's reload etc, nice : )

The only thing I haven't thought of is a reward for the bird quest - if anyone has one in mind just yell or if not I'll put some bird themed weapon in I guess!
Title: Re: A Heart of Gold
Post by: Fisherson on December 03, 2021, 01:46:05 AM
Hi everyone I have an update : )

The undersand is almost finished. Cacti Canyon looks amazing but I haven't actually done it yet, I just need to get around to it, I'm looking forward to it. Rockwell's blue magic is almost all done too so he's kinda cool now. I've fixed a fair few bugs including that life worm one. I'm expecting this to be done by the end of next weekend. I'm loving those special items that improve Hackett's reload etc, nice : )

The only thing I haven't thought of is a reward for the bird quest - if anyone has one in mind just yell or if not I'll put some bird themed weapon in I guess!

Didn't I dismantle the Blue Magic system for Rockwell? o.O I deleted my to-do-list but I seem to remember changing it around somehow. Now you have me curious what you did with what I did! XD As for a reward I thought the birds all being on Annie's Bar was the reward. If you want you could make another spirit that is a high powered attack with a complex animation that uses all the birds in one big swoop. If I were still working on it I would have them all appear in a tornado animation. Would be amusing to get to see it over and over again....but then I always extend projects beyond their time. To this day I still have notes on Juno's Odyssey to revamp a handful of side quests and the end to help foreshadow the sequel, the Wrath of Gaia "Platinum" where I added a scene of Sally and her crew getting paid for their services with oversized chest sprite that was unsused...And we'll not even mention the time I went through the First Chain Game, Lost and Found, and replaced missing assets and Purps got onto me. XD I did not understand why until I though about the edited Star Wars HD copies and how they put scenes back in or spruced things up ruining the cult feel a little. Then I got it. Hard. ^_^;; Thankfully we still don't even have the first Chain Game up on Itach.io eh? Let alone that copy I don't even know if I have.

Ah off track there. A weapon probably would be a fine reward but a quicker release method is simply seeing the birds and maybe a CS. That's my vote.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on December 06, 2021, 09:28:32 AM
Ok, I did indeed finish it last night!

I'll send it to Momeka this evening - I haven't found all the birds, are they all in the world? I added a reward for them.

Cactus Canyon is extremely cool. I love how much content this game has hehe! The canyon really is the perfect 'new world to explore' thing it feels a bit like one of the Pokemon Sword/Shield expansions. I do think it should be signposted more, because the train isn't actually pulled into the world you don't always think to talk to the train conductor.

I put some new bosses and a superboss in the undersand so if you manage to fight it, just tell me what you think of it and if it's hard enough! It seemed fairly tough/fun but I was able to beat it with my party every time so I then doubled its HP and called it a day. I want it to be the sort of thing where you get to use all your various cool items you've accrued and the exploration in places like Cacti Canyon really pays off.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on December 06, 2021, 11:43:30 PM
I've now sent it to Momeka so it's out of my hands!

Apologies for taking so much time on this all added up - I think I felt a lot of ownership on this one and am looking forward to just making a single part next time ; p Everyone's gotta take their turn to pour their heart and soul into one chain game and I think this one was mine.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on December 08, 2021, 07:41:43 AM
Great work Moose,

I suppose I'm next then, I may be slow as well as it's holiday time but I need to dig out the things I was supposed to fix. I know you mentioned some things Fish?
Title: Re: A Heart of Gold
Post by: Momeka on December 08, 2021, 10:13:15 AM
Great work Moose,

I suppose I'm next then, I may be slow as well as it's holiday time but I need to dig out the things I was supposed to fix. I know you mentioned some things Fish?

I'm currently adding a cutscene. But I can send it to you when I'm done. Probably this week sometime
Title: Re: A Heart of Gold
Post by: Moosetroop11 on December 08, 2021, 12:25:35 PM
I did some fixes in the zialan ruins so that should hopefully work ok now prpl, though I did notice you can kinda break the door puzzle by activating the same door twice, and that issue is still in the game. Also I'm pretty sure there's an unreachable chest unless I'm dumb and I couldn't work out how to get to it even in the editor : p
Title: Re: A Heart of Gold
Post by: Fisherson on December 10, 2021, 04:15:26 AM
Great work Moose,

I suppose I'm next then, I may be slow as well as it's holiday time but I need to dig out the things I was supposed to fix. I know you mentioned some things Fish?

Yeah your maze has collision errors. I don't think you actually ran it did you?  It will teleport you to a place that isn't the set reset but instead is a wall or out of bounds zone resulting in a fatal error. I tried to help but honestly there was a lot to cover and I didn't get to run the corrections I did but like once at  most.
Title: Re: A Heart of Gold
Post by: Momeka on December 11, 2021, 09:53:25 AM
I've sent the game to you now, prpl.

I ended up not doing a cutscene, instead I added a fairly obvious npc outside the bar to tell you about the place. Think it will be hard to miss. Also added some extra items to the shop in Undersand.
Finally I also added a post game Bounty Board outside the police house. It's just a series of escalating battles that gives you some awards.
Title: Re: A Heart of Gold
Post by: Moosetroop11 on December 11, 2021, 03:27:48 PM
Noice sounds great Momeka : ) There really is a lot of content in the game now, it's very cool
Title: Re: A Heart of Gold
Post by: Prpl_Mage on December 17, 2021, 10:45:13 PM
Awesome, gonna look into it next week or so. Will probably not take too long. Back to Momeka once I finish then?
Title: Re: A Heart of Gold
Post by: Fisherson on December 18, 2021, 05:57:26 AM
Awesome, gonna look into it next week or so. Will probably not take too long. Back to Momeka once I finish then?

Seems good to me. I have no fixes unless somebody thinks the summons or blue magic systems needed a tweak, even then I think you all could probably modify them easily enough. Honestly ready to start planning a new one.
Title: Re: A Heart of Gold
Post by: Momeka on December 19, 2021, 07:28:43 PM
Yeah, send it to me when you're done and I'll get it up on the itch
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 11, 2022, 09:05:11 PM
Remember when I said it wouldn't take too long? Unfortunately haven't had the time to pick it up yet but definitely before the end of January.

But it is now downloaded and unpacked on my computer and ready to go once I'm in the right mindset for it.

After writing this I felt it better to get started right away.

I think I fixed the last parts of the temple issues.

I realized no one placed Birds 10, 11 or 12 anywhere. So will throw one out in the undersand and the last 2 in the final chapter, if it is possible to return? (will not play through the end until it is all done so we speed things up.

Battles have been balanced for my chapter by making more things weak to stuff and decreasing some speed and lowering hp

Just gonna double check everything and then send it back to Momeka this weekend probably.
Was there anything else?
Title: Re: A Heart of Gold
Post by: Moosetroop11 on January 12, 2022, 09:04:24 AM
Yes you can return to the desert locations and final dungeon in the last chapter : )
Title: Re: A Heart of Gold
Post by: Momeka on January 12, 2022, 04:39:53 PM
Just gonna double check everything and then send it back to Momeka this weekend probably.
Was there anything else?

Don't think so, sounds solid.

If any of you guys are playing it, feel free to grab some screenshot and send me. Otherwise I'll just play through it when prpl sent it to me.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 13, 2022, 06:41:44 PM
Alright, sent the game to Momeka.
Gonna play through it this weekend to experience the ending and the Cacti canyon.


Also completely different question, should we make a Wiki or something for the chain games? Like a walkthrough of all secrets and easter eggs or something?
Title: Re: A Heart of Gold
Post by: Fisherson on January 15, 2022, 02:24:21 PM
Also completely different question, should we make a Wiki or something for the chain games? Like a walkthrough of all secrets and easter eggs or something?

I would be very pleased to curate such a wiki and see it be born. It would make a fun link for our Itch.io and honestly detailing the characters I've spent 10 years+ working on would be fun and neat way to show off to friends who don't code.
Title: Re: A Heart of Gold
Post by: Momeka on January 15, 2022, 03:11:26 PM
Alright, sent the game to Momeka.

Cool. I don't think I will have time to get it uploaded this weekend. But I'll try to do it on monday-tuesday.


Also completely different question, should we make a Wiki or something for the chain games? Like a walkthrough of all secrets and easter eggs or something?

Could be fun. Not sure how many people would actually be interested in reading it. But never the less it could be fun for us, we could easily go back and look up stuff and be all nostalgic.


Also not to derail the thread, but I had two random ideas of what we could do for a future project if we want to.

1) Tv-Show style.
Instead of chapters in the game we have episodes. The episodes are stand alone story, as in they have a start and a conclusion. But like a season in a tv show there is a red thread running through the episodes, something that gets set up in the first episode and maybe concluded in the final two episode (a multipart episode with cliffhanger in between). And the episodes in between can deal more or less with the thread, it's up to the developer.
Then the "chapters"/episodes doesn't have to pick up right where the previous ended it can be a time skip. The cast could be changed up, like one episode maybe focus more on one or two characters etc.

2) World Map style
Instead of chapters we just start with an empty world map. Each developer just adds locations to the world map, maybe a town, dungeon, side quest dungeon. It could either be completely open ended with no "story" to complete. Or we could have a story and the world map is a more linear progression across it where the next town/dungeon adds to the overall storyline. Thinking an art style along the line of Final Fantasy 1 - 2 as well to just keep it simple and quickly to make stuff.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 15, 2022, 09:18:37 PM
I would be very pleased to curate such a wiki and see it be born. It would make a fun link for our Itch.io and honestly detailing the characters I've spent 10 years+ working on would be fun and neat way to show off to friends who don't code.

Well I had more in mind a walkthrough for the game for the poor souls who try them out and get stuck with puzzles and such. And maybe where to find certain cool hidden gems etc. But dedicated character pages could of course also work.

Also not to derail the thread, but I had two random ideas of what we could do for a future project if we want to.


Keep those thoughts for now, I also have some ideas in a document somwhere based on previous discussions we've had.
But we'll kick off a new thread in February/March where we can discuss things or something.


Edit: Playing through the game and made some minor adjustments. For some reason it seems like all the fences I placed at the ranch in my chapter have been removed...
Title: Re: A Heart of Gold
Post by: Moosetroop11 on January 17, 2022, 01:29:17 PM
Ah, when I had the game prpl I noticed that there were lots of bits of ground you couldn't walk on, but they all looked like normal ground. That might have been my bad sorry : ( Maybe I replaced the tileset without realising it would remove something you'd added, and then when I found the unwalkable patches of ground I assumed it was a mistake and I replaced it all with walkable empty space. Sorry about that
Title: Re: A Heart of Gold
Post by: Momeka on January 17, 2022, 06:34:52 PM
Something I should look at or is someone else fixing it?
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 17, 2022, 11:23:05 PM
I'm fixing it, I'll send you the update with the general fixes on Wednesday most likely.

Also, how many spirits are there for Kaia to find? Might just add one last thing in here.
Title: Re: A Heart of Gold
Post by: Fisherson on January 18, 2022, 02:27:02 AM
Also not to derail the thread, but I had two random ideas of what we could do for a future project if we want to.
I have thought about making a thread for diiscussing chain game stuff we'd like to see in the future. Might do it here a second after I yell at my favorite site I use for dating making me take a picture...that requires both hands XD Assholes

I'm fixing it, I'll send you the update with the general fixes on Wednesday most likely.

Also, how many spirits are there for Kaia to find? Might just add one last thing in here.

Kaia's Spirits are as follows:

Dibe (Sheep spirit. Starting)
Ankti (Bird spirit. Starting)
Wakinyan (Thunder Bird)
Mishipeshu (Water Panther)
Borewatisi (Ice Moose. Also the only one not based in Native American mythology)
X'els     (Supreme Crow Spirit)
Woovoo (Hootie Owl aslo not from Native American mythos.)
T'akaya  (Wolf spirit)
Puckwudgie (Mischievous Nature Spirit. Powers up Living Cactus and heals him more than convential metods)
Coyotol   (Most hidden spirit in the game. Can only be found in a certain area when a sandstorm is Raging.)

The was also plans to put a Dark Spirit in the form of Wendigo through bonus mission hunting rumor of a 'werewolf' infestation. At the end of the quest you would have the choice of feeding it two of your spirits in exchange for it. I ran out of a time and then aslo chided myself that this wasn't Juno's Odyssey. There was no need to have a dark storyline tucked away in the game. You want to add more go right ahead!
Title: Re: A Heart of Gold
Post by: Moosetroop11 on January 18, 2022, 09:28:26 AM
During my stretch I fixed some of the spirits as they didn't actually all give the correct spirits : p The coyotol was one of those. One of the rewards for collecting all the birds is also a spirit.
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 18, 2022, 12:56:27 PM
Cool, could you like just mention what map they are in or what switches/variables they use for their triggers?

Just gonna add some statues or something in Zialan village for each one you get.
Just finished my own chapter and started the final one. So final playtest is almost done.

edit: Found them all and fixed it. Now to finish playing the game.
edit2: I still love those cutscenes you do Moose. Great ending
edit3: Sent the game to Momeka. Should be ready for upload, now to try the Cacti stuff.
Title: Re: A Heart of Gold
Post by: Momeka on January 20, 2022, 08:35:36 PM
Game is now out on itchio (https://charas-project.itch.io/a-heart-of-gold)!!!  :w00t:

So feel free to make a proper release thread about it
Title: Re: A Heart of Gold
Post by: Prpl_Mage on January 20, 2022, 09:57:40 PM
Great work guys, real proud of you.

Made a thread on site news (http://www.charas-project.net/forum/index.php?topic=29636.msg394904#new) (so it's posted on the main site as well) and a completed game thread (http://www.charas-project.net/forum/index.php?topic=29636.msg394904#new)

Feel free to send me screenshots if you have any and I'll trickle them onto the Steam "artwork" page as well
Title: Re: A Heart of Gold
Post by: Fisherson on January 20, 2022, 11:26:06 PM
During my stretch I fixed some of the spirits as they didn't actually all give the correct spirits : p The coyotol was one of those. One of the rewards for collecting all the birds is also a spirit.

FINALLY I can collect them all and get reward! Drove me made having to accept you didn't path to all the birds XD My OCD was itching so bad. "I wanna ****ing bird! I can see it! GIMMEE!!" basically is what I was by the end.

Great work guys, real proud of you.

Same. You all did a great job and I think other than 'the curse' we had at the start it came out even better than the draft stage. We can add another 'unique genre' to our chain game belt too as I've seen wild west RPG as a game but not a chain game. ^_^
Title: Re: A Heart of Gold
Post by: Moosetroop11 on January 21, 2022, 10:42:53 AM
Woooo! Well done everyone : )