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Author Topic: My Drawings...  (Read 5805 times)

Offline Darkfox

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« Reply #15 on: May 02, 2005, 03:24:05 PM »
Aint that axe a bit huge for him to carry it like that?
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Offline Grandy

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« Reply #16 on: May 02, 2005, 03:30:00 PM »
Quote
Originally posted by Darkfox
Aint that axe a bit huge for him to carry it like that?


*cough*Cloud*cough*Buster Sword*cough*
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Darkfox

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« Reply #17 on: May 02, 2005, 03:32:58 PM »
Yeah... really. If it were a real case he'd be at least crouched over from the weight. His physical build would not be able to lift such weight, at least not without stress.
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Offline Dragonium

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« Reply #18 on: May 02, 2005, 03:37:06 PM »
Mmm... Yeah, whatever.

It is a concept sketch, when my game is out you'll know how he can hold it like that.

Anyways, more to come. ;)
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Offline Darkfox

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« Reply #19 on: May 02, 2005, 03:55:12 PM »
It's physics. Can't fight physics. Height and weight. It would make things more interesting anyways if he expressed stress under the weight because then you would incorperate inertia and such into the game.
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Offline Moosetroop11

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« Reply #20 on: May 02, 2005, 04:14:55 PM »
Maybe you should draw it with the axe 'hilt' resting against his shoulder?
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Offline Darkfox

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« Reply #21 on: May 02, 2005, 04:24:15 PM »
Seems more like it what that moose guy said. You don't hold an axe upright like a sword.
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Offline Dragonium

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« Reply #22 on: May 02, 2005, 04:27:04 PM »
Alright. I'll do some more drwing later, right now I have a ton of homework to finish.
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Offline Darkfox

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« Reply #23 on: May 02, 2005, 04:27:51 PM »
I can so relate o_O
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Offline Otho

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« Reply #24 on: May 11, 2005, 03:40:39 PM »
About the guy who carries that axe: thumb is on the wrong side of the axe. It's pretty difficult to use an axe that way, it would drop almost immediately, especially if you use weapon of that size.
About the guy who carries a gun: isn't the gun's handle a little bit too small? And the hair is a little big, isn't it?

I am perfectionist, as you can see.
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