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Author Topic: Okay, I gotta question  (Read 4090 times)

Offline Xordia

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Okay, I gotta question
« on: June 08, 2005, 06:09:26 PM »
I made my charset. I saved my charset. But when I used the importer
window in the Rm2k program, it says illegal bitmap size. BUT- the files are PNG. Sooooo, I looked in the Faq. Nothing there.
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Offline papercup

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« Reply #1 on: June 08, 2005, 06:17:31 PM »
Um do you have the correct size? And how could the size be illegal? o.0
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Offline Moosetroop11

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« Reply #2 on: June 08, 2005, 06:18:57 PM »
370 x 370, you're under arrest. Anything you resize can and will be used against you in court.
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Offline Xordia

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« Reply #3 on: June 08, 2005, 06:37:21 PM »
Wait.... Are you saying it must be that size?
Like change it to it? Because right now it's pretty small (the original size) And I don't know if it needs to be 370 x 370.
I just confused myself.
(I don't have any programs where I can even open PNGs and edit them)
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Offline tubsywubsy667

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« Reply #4 on: June 10, 2005, 11:11:04 PM »
Download a trial of Macromedia fireworks, you can get a 30 day free trial from www.macromedia.com, it's a good program too
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Offline Scarface Larry

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« Reply #5 on: June 10, 2005, 11:18:02 PM »
Quote
Originally posted by Moosetroop11
370 x 370, you're under arrest. Anything you resize can and will be used against you in court.
Lol, about your question, just download IrfanVeiw, it's free, and will fill all of your resizing needs.
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Offline Xordia

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« Reply #6 on: June 13, 2005, 05:46:08 PM »
When I resize, it makes the picture itself bigger. I wanted to push out the boundaries, make it 288 by 256.

EDIT: Changing canvas size makes it have a huge border. I'm a little less confused, though.
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Offline Rune_of_Punishment

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« Reply #7 on: June 13, 2005, 06:02:02 PM »
Get an image editor (Ultimate Paint or something) and resize it. Then make sure it is a 256 bit image and a PNG.
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Offline Sephiroth rocks

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« Reply #8 on: June 13, 2005, 07:19:55 PM »
It's 256x288 pixels not 370x370!
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Offline GaryCXJk

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« Reply #9 on: June 14, 2005, 01:33:59 AM »
Width first, then height.

In this case, 288x256, not 256x288.
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