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Poll

Do you agree with me people?

I strongly agree
4 (40%)
I agree
0 (0%)
I don't care
1 (10%)
I disagree
4 (40%)
I strongly disagree
1 (10%)

Total Members Voted: 0

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Author Topic: Faceset Generator  (Read 3081 times)

Offline werewolve_hunter

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Faceset Generator
« on: November 25, 2003, 01:52:30 AM »
Hey Alex,

 :frag:

Sorry for having this off topic a but I need to offer a suggestion for the Faceset Generator. Insted of having the create 8faceset image, why not set it to 16Faceset image so we can easily import the facesets into RM2K(3) without having to edit them.
Thanks,

werewolve_hunter

 :para:
 
Quote
I am the creator! I have creaeted! I have been... created!
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Thank you,

werewolve_hunter

Offline Alex

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(No subject)
« Reply #1 on: November 25, 2003, 02:40:59 AM »
Well... the base is 8 images anyhow.
IMHO the creation of a 16-faces image using two distinct 8-faces isn't that long and boring (it's just a fast cut&paste).
Considering the needed time, better to have 8-faces creation, it's more diffused and usable for different purposes.

I'm sorry, but my answer is "I disagree".
Anyhow I'll look at this pool to see what other users think, but consider the real usage of the facegen: are you sure you'll ALWAYS really need the 16-faces papers?
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Offline GaryCXJk

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(No subject)
« Reply #2 on: November 25, 2003, 02:38:01 PM »
Well, I don't use the faceset generator at all for my RPG Maker games, but I also don't see the point of changing it. Mostly more than 8 diffrent faces can cause a color disruption. 8 diffrent faces can cause that, but 16 even more. So I disagree, however, I don't strongly disagree.
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