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Author Topic: Traverse Skies (Vertical Shooter Hybrid) -Story/Character Dev Stages-  (Read 4828 times)

Offline Darkfox

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« Reply #15 on: December 31, 2005, 08:40:46 AM »
I don't truly plan to use RM2K3 actually ;)
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Offline DragonBlaze

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« Reply #16 on: December 31, 2005, 08:47:41 AM »
Well you could make the ships and everything move pixal by pixal, but you'd have to use picture files instead of sprites. Then program it so if you push the left button the picture moves left one space, bla bla blah.

Not Rm2k3!!! What do you plan to use?
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Darkfox

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« Reply #17 on: December 31, 2005, 09:03:23 AM »
Game Maker, or a nice strong freeware sprite based game engine like Open Zeld/Legends.
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Offline Syntax

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« Reply #18 on: December 31, 2005, 05:55:24 PM »
Quote
Originally posted by Darkfox
Game Maker, or a nice strong freeware sprite based game engine like Open Zeld/Legends.

GameMaker is a strong engine.
This game will rock if done well. Good luck.
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Offline drenrin2120

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« Reply #19 on: December 31, 2005, 07:31:44 PM »
Hmm... Now I'm extremely interested since you're nto using rm2k/3
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Offline Meiscool-2

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« Reply #20 on: December 31, 2005, 07:54:35 PM »
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Originally posted by drenrin2120
Hmm... Now I'm extremely interested since you're nto using rm2k/3


Meh. Least it would take more tallent to code all that in RM2K3.
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Offline EvilShadowX1

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« Reply #21 on: December 31, 2005, 09:05:06 PM »
Quote
Originally posted by blaze_shinigami
there was this one RPG with random space shooter battles in it, but I can't remember what it was called.


That would be Sigma Star Saga :D

On Topic:

Cool idea, I hope you finish ^_^
Man, I hope you include more than just increased damage that was Sigma Star Saga mainly did
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Offline Darkfox

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« Reply #22 on: December 31, 2005, 11:06:57 PM »
Quote
Meh. Least it would take more tallent to code all that in RM2K3.


Not really. Just a lot of time, no actual talent, more so of patience. Plus if I use Open Legends/Zelda it would require true coding, that is, all text scripts that can be expanded, thing is, that requires quite a bit of skill and beta testing but the results are very promising, wheras RM2K3 is more user friendly and does quite a bit for you.

So no, it wouldn't take more talent. Actually, in truth it takes a lot more talent to use a "true" script based engines and Game Maker. RM2K3 is just too clunky of a program for such a thing. Plus it really wouldn't allow fluidlike turns and such that would be essential and wouldn't look as attractive as somthing made in a more smooth engine that is all directional and pixel based instead of grid based.

So don't make judgements like that. Game Maker is similar to RM2K3 but supports a bit more and has built in tools, and Open Zelda uses a scripting engine which many people give up on. So, the "more talent" statement, is false.

RM2K3: Some Talent

Game Maker: Talent and skill to place the sprites and background just right. More work than RM2K3 because things are not premade. So to sum it up, GM takes more, not RM2K3.

Open Legends/Zelda: A lot of talent and knowhow in the scripting language because pretty much everything revolves around it! >.< but the upside is it supports some module music formats as well as custom effects such as rain, snow, etc..

Sorry for the rant, but that statement just seemed pretty much plain rude and demeaning to others. And as I said, that statement is false, it would take more work, not talent.

Edit: Also Game Maker has multiplayer support in the full version ;)
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charaman

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« Reply #23 on: December 31, 2005, 11:55:52 PM »
Quote
Originally posted by Meiscool
Meh. Least it would take more tallent to code all that in RM2K3.


It would also be quite impractical and a waste of resources and time when it can be done with less hassle in another program.



I'm quite interested in this game, which is a lot coming from me.
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Offline Darkfox

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« Reply #24 on: January 01, 2006, 07:08:37 AM »
Another enemy graphic in beta (meaning the graphic may need work/missing animations), these are generally slow but have the nasty habit of coming in small swarms.

It's facing down btw.
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Offline barnsalot

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« Reply #25 on: January 01, 2006, 11:10:04 PM »
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