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Charas-Project
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RM2K3 DBS
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Topic: RM2K3 DBS (Read 1921 times)
Linkizcool
Doesn't exist for official purposes.
Exemplar
Posts: 1,290
I am Canadian.
RM2K3 DBS
«
on:
December 30, 2005, 08:19:19 PM »
I want to make an ammunition counter for a futuristic game im making (area 19). First of all, you can gather clips of ammo for the guns, and every gun has a different type of clip, so you have, say, a .44 carbine clip that holds 10 shots, but you only have 2 shots left before you have to reload. I wanted it to show in the top left hand corner of the DBS screen, the gun name, shots left and how many extra clips of that gun you have left. I also want it to show for all four party members. How would I go about coding this? I also wanted to make a system where you can switch guns in battle, and obviously i need a clip reloading system. (you throw away the used up clips, you dont keep them as an item called "empty clip")
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
December 30, 2005, 09:33:29 PM »
Hmm. You're probably better off using a CBS or ABS, but you could also modify the MP counter into a type of ammunition guage, although that would take a lot of work and code.
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Linkizcool
Doesn't exist for official purposes.
Exemplar
Posts: 1,290
I am Canadian.
(No subject)
«
Reply #2 on:
December 31, 2005, 02:43:51 AM »
I was thinking about that but I already have a futuristic magic system that actually makes sense. I guess I could try make a CBS. I read a couple of tuts on Gaming World but none of theme seemed to help.
If any of you ever played the Kindred Saga demo, well thats the type of CBS I would want to go for. None of Rusty's cbs's really appealed to me.
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RM2K3 DBS