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Topic: Event problems (Read 2465 times)
Linkforce
The Original Master of the Mosey
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Posts: 2,330
i love rpgs
Event problems
«
on:
February 07, 2006, 08:40:22 PM »
ok...so here's the deal. I have an event. Just a regular event that is linked to an Auto-start event.Meaning that when the Auto-start event ends, the regular event dissapears. so, obviously, a switch is used to end both events. So, in my Auto-start event, I have a switch that ends both activated. It is the last event on the page. But, when I go to the map where the Auto-start event is, the event doesnt start, and the normal event already dissapears. wtf is going on?
I mhave many events like this, and they work fine. But the new ones i'm making aren't working.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #1 on:
February 07, 2006, 09:03:13 PM »
make sure it's set to auto start. Sometimes I make autostart events and forget to change it from press to activate to autostart.
Other then that I don't know what to tell you
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #2 on:
February 07, 2006, 09:33:01 PM »
It's definetly on auto-start. No doubt about that.
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Meiscool-2
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Posts: 7,030
If you support n00bs, you support communism.
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«
Reply #3 on:
February 07, 2006, 10:38:26 PM »
Do you have a command called "erase event" anywhere within the autostart event?
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #4 on:
February 07, 2006, 11:49:12 PM »
Nope.....
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Meiscool-2
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Posts: 7,030
If you support n00bs, you support communism.
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«
Reply #5 on:
February 08, 2006, 01:15:37 AM »
do you have a blank, no-condition, page in front of the auto event?
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #6 on:
February 08, 2006, 01:41:44 AM »
Nuh uh...............
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
(No subject)
«
Reply #7 on:
February 08, 2006, 11:25:15 PM »
Ok well, thanks to BlackSkullWarlock, we found out that the problem was the switch itself. It was a corrupted switch that immediatly activated regardless of whether it was turned on or not. How this is possible....you're as lost as I am. But I simply fixed the problem by changing the switch to the next one under. Now everything works fine. Thanks Meiscool for trying. ^^'
And major Kudos to BSW....for saving my *** yet again. XD >.>
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