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  • Map Contest: Winter Time.
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Author Topic: Map Contest: Winter Time.  (Read 12997 times)

Offline Krynth

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« Reply #15 on: January 05, 2007, 05:39:15 AM »
lack of detail...ay it does, idk when it comes to detail things seem crowded to me excpecially in-game, good to know what I need to improve on though
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Offline ZeroKirbyX

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« Reply #16 on: January 05, 2007, 05:58:02 AM »
Well, I was up in the mountains when I made that. I had noticed that snow was randomly melted but still in tact in random places with no relevance to sun, so I tried to emulate it... to no avail.
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Offline Archem

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« Reply #17 on: January 05, 2007, 12:30:29 PM »
Damn, really? I wouldn't have expected to be mentioned in even so much as the top three.
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Offline drenrin2120

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« Reply #18 on: January 06, 2007, 05:59:22 AM »
Cool. :D Thanks LF. Not a bad contest, all bias aside.
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Offline Moosetroop11

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« Reply #19 on: January 06, 2007, 11:42:32 AM »
Oop, I missed this XD

Ah well. I'll enter the next one ^.^
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Offline Meiscool-2

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« Reply #20 on: January 08, 2007, 12:11:40 AM »
Alright guys, sorry it took me so long. I just lost a lot of my RPG Maker stuff, including maps, so I didn't feel like looking at screenshots.

Dren: Great work. I agree with Linkizcool and give you the win. You used everything I allowed you to (chipset, overlay, and snow) and make it all work wonderfully. Plenty to look at, plenty to love, and just enough open space. Don't know what else to say other than 'good job!'.

Archem: I'm personally not as pleased with this map as my izcool friend is. I think the trees in the left and the tree tops at the top are misplaced. I also think that some of your elevations don't line up real well, and that you left a lot of the space with the plain-white tile. I do like the center, as you did the elevating well on that part. I also like the frozen water. You used square tiles and curved tiles, which I like to see.

Krynth: I don't know why, but everything that you host, all I see is a black box. Sorry, but I can't rate your map, seeing as I can't see it :p

Robotam: I love what you did with the treetops and the mountain sides. Were it not for the left side of the screen with the broken ice and water, you would've won in my opinion. However, because the left part of the screen sorta ruined the rest of it, you earned second place.

ZKX: It had a nice, natural sort of feel. However, it left a lot of open space. If you had filled that space with objects or small mounds of different tiles, it would've looked a lot nicer.

Glitch: I don't know if you saved it as a JPEG first or if you used a really blury overlay, but I like that part of the map. Its a pretty open map that would look good in a game, but as far as a competition goes, its just not detailed enough.

The victor of this contest is Drenin, and the two runner ups are Robotam and Archem. Great job guys, and I hope you enter the next contest.
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Offline ZeroKirbyX

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« Reply #21 on: January 08, 2007, 12:26:19 AM »
Well, as I've told you, I aim for a more natural and believable map, so as long as I did that I'm fine.
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Offline Archem

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« Reply #22 on: January 08, 2007, 12:58:16 AM »
Well, I'm pleased just by hearing positive comments. I'm my biggest critic, so I think everything of mines is of poor quality, so positive feedback means a lot to me, even if it's not a lot.
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Offline Robotam Plus

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« Reply #23 on: January 08, 2007, 11:13:09 AM »
Quote
Originally posted by ZeroKirbyX
Well, as I've told you, I aim for a more natural and believable map, so as long as I did that I'm fine.


If that's true then why isn't there snow on that cliff with the ladder? :p
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