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Author Topic: Taking on A Massive Game  (Read 6395 times)

Offline Phayre

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« Reply #15 on: May 13, 2007, 08:10:07 PM »
.....Ha ha, AFL, too late. Just caught wind. Attack of the character tutorial woman.....
No, really, seriously.
It definitely sounds ambitious..... like the kind of thing that would make my head explode. I especially like the idea of changing classes partway, leading to even more replay value. Everybody loves the replay value.
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Offline Vidian

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« Reply #16 on: May 13, 2007, 08:21:40 PM »
Quote
Originally posted by Phayre
.....Ha ha, AFL, too late. Just caught wind. Attack of the character tutorial woman.....
No, really, seriously.
It definitely sounds ambitious..... like the kind of thing that would make my head explode. I especially like the idea of changing classes partway, leading to even more replay value. Everybody loves the replay value.


Ambitious Indeed, I'm doing a bunch of things to make sure it works, I have a bazillion Tutorials saved and bookmarked, for my really Hard things and testing, I have My 100th Series Realians - Which surprisingly help alot.

I'm not saying its going to be easy... Or Quick... I've been working on this thing the whole weekend and I still haven't gotten half way through preproduction. But I have been working on the Site, and This Test CBS That I hope to finish ... Uhm Lets say End of the month..
Due dates never seem to work in the Rm2k3 world... I'll try to have it done and running soon though.
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Offline A Forgotten Legend

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« Reply #17 on: May 13, 2007, 10:09:17 PM »
Quote
Originally posted by Phayre
.....Ha ha, AFL, too late. Just caught wind. Attack of the character tutorial woman.....
No, really, seriously.
It definitely sounds ambitious..... like the kind of thing that would make my head explode. I especially like the idea of changing classes partway, leading to even more replay value. Everybody loves the replay value.

What?  I just gave a bit of a warning?  lol.  I think you'll do fine Vidian. Just caught wind.  ha.  

Oh, did I ever say thanks for that "Beast" charset?  Anyway, it looks great.  I am actually working on the Beast opening now... Oh right I better check my problem thread... for some odd reason the scene doesn't want to work right...
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Offline Vidian

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« Reply #18 on: May 13, 2007, 11:46:40 PM »
I'm Glad the character set works for your game.
I wasn't very great at making them then, but the beast didn't turn out to bad... :)

Anyway, I started making a mock CBS, Fore practice and to see
how it Look, Here is what I have so far...

The Demo will have a Class not found in the Actual game, Just because, I want to test out as many different skills as I can to get the programming right,
This Is going to change alot BTW, In the demo everything will look a lot cleaner...

I still have to make all the battle poses and Battle animations,
But thanks to the mass amount of Pre-Production I've been doing, I have a pretty good Idea of what I'm doing.

(That is not the Galvan's Costume for this Battle BTW, I'm Going to change it to better suit his Class in this battle, Which will me... Magish.
However, That is His opponent.
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Offline DragonBlaze

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« Reply #19 on: May 14, 2007, 01:04:56 AM »
Cbs looks cool so far.

Anyway, if I were you, I'd make one main story, and each class just have a differant spin on that story, or rather, they'll each tell the story in their own way, and in order to really see the whole story, you'll have to play it through with multiple classes. But if you just focus on other aspects of the game and not so much the story, I doubt I'll play it much.   Really, and of the features you add in this game couldn't even compar to comercial games, the reasn I play rm games is mainly for the story cuz I find a lot of them interesting and fun to play. Of course features help make the game better, but you can't base the game off of this. If I really wanted to play a massive game, I would play morrowind or something like that, not an rm game.

Anyway, I highly doubt a project as ambicious as this will ever get completed. I've heard many many times people say they're gonna make these huge projects with all this stuff in them, and not once have I seen one completed. Besides making all these systems, you pretty much have to remake the game several times over for the differant classes, and a lot more work than a normal massive game. You know, it'd be really cool if you did complete it, I just doubt you will.

Anyway, good luck with your game :)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Vidian

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« Reply #20 on: May 14, 2007, 07:42:37 AM »
Thanks for your concern DragonBlaze.

I know reading over the last peoples post may make it sound like I am sacrificing Good storyline for systems, But that Isn't the case.
The reason this game is going to be "Massive" Is because there is going to be both Systems and Interesting storyline, Its just that right now, I'm focusing on systems.

Storyline won't be something I'll be giving away so easily. ;)

PS. Updated CBS Screen
(Just looks a little Better (Going to add "Hero's Status" under the line that divides HP and MP soon.
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Offline DragonBlaze

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« Reply #21 on: May 14, 2007, 12:24:20 PM »
So is that an 'in game' screen of how it looks, or something you threw together in paint to just get an idea of how its gonna look?
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline game_maniac

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« Reply #22 on: May 14, 2007, 05:32:54 PM »
The cbs is looking good, but the menus are a little bland as of now. Too much empty space, but I guess that'll change.

Also, I agree with DragonBlaze that sometimes people come up with the idea of making a massive game and let it get over their heads, but with patience, persistence and essentially planing, it can be done. The fact you've spent some time thinking about how you're going to do all of this instead of opening rm2k3 and typing: "ZOMG TIS IS ALEX HE GONNA BE UR HERO TIS GAME IS REALY BIG I PWN KK?" makes me think there's a solid chance this will get at least to the point where a playable demo can be released.
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Offline Vidian

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« Reply #23 on: May 14, 2007, 06:21:57 PM »
Quote
Originally posted by DragonBlaze So is that an 'in game' screen of how it looks, or something you threw together in paint to just get an idea of how its gonna look?


That is how the Battle system look In game right now, The HP and MP are Actual Variables I also have the "Attack" And  the Effect on the hero when he uses "Magik" Graphics done. They Look pretty snazzy, The only thin is the .033333 s Delay when Your hero Finishes his attack animation and it goes back to a Normal Character set. Right now the formula I have for the Attack animation is:
Wait 0.8s while a 24 frame battle animation is playing, The synch from Battle animation is almost perfect, But I think I have to adjust Both the wait time and a few frames to make it perfect while The Skill Battle animation, is:
Wait 2.7 s While an 82 Framed Battle animation playes then change to the character set syncs up perfectly... If anyone knows the formulas for perfect syncing, Please let me know what they are...
I tried till 3 in the morning yesterday to synch the Attack battle animation perfectly But theres an Almost un-noticeable Disappearing act going on there.  



Quote
Originally posted by game_maniac
The cbs is looking good, but the menus are a little bland as of now. Too much empty space, but I guess that'll change.

Also, I agree with DragonBlaze that sometimes people come up with the idea of making a massive game and let it get over their heads, but with patience, persistence and essentially planing, it can be done. The fact you've spent some time thinking about how you're going to do all of this instead of opening rm2k3 and typing: "ZOMG TIS IS ALEX HE GONNA BE UR HERO TIS GAME IS REALY BIG I PWN KK?" makes me think there's a solid chance this will get at least to the point where a playable demo can be released.
 

Thanks for the confidence. I know alot of people say they are going to make massive games and They either get bored, or they find something that's to hard for them to handle...
I am working towards outputting a Demo of first the Battle system, Then hopefully A Demo about an Hours worth of Gameplay, Then The Game itself.

No doubt It will take some time... Erm... Alot of time, But I started this game a few days ago and haven't slowed down yet :)

Also as a side note, For more Information on the Game, The stuff I don't post here will be posted on the "Killing Father Time" (Storyline Reference??? :) )Site. I have Half of the Classes along with the basic skills they learn on thier own (Without the Help of the "Orders" (Guilds) you Join.) Posted up there now, The other Classes should be done soon.

And Yeah. The Battle menu does still look pretty bland, I'll work on making It a lot smaller, to compress the information and see more of the battle field. (Seeing as how there is only one Character and all)

Thanks for the helpful and encouraging posts :)
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Offline Vidian

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« Reply #24 on: May 15, 2007, 06:26:50 AM »
Well, for an Update on the progress of the Battle Demo...

I'm way ahead of my schedule... I may have A Battle demo
out well before the time I estimated (June 15th)

It'll probably be done within the Month now.

I've finished Doing up all the Battle animations for attaching, Spell casting and the 8 Skills used in this Demo, I've finished the Skill menu, which I'll post... Now all that's left is the Programming...
(And I'll probably change the Battle Menu layout again too... (And add the names of the enemie, Which will go in the box on the Left)

The Menu Window is A Panorama change and the Spells themselves are pictures (Which line up perfectly with the Character set Cursor ( I might add)
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Offline Vidian

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« Reply #25 on: May 30, 2007, 07:14:23 PM »
Hey Dudez

Heres an update on the Game, I decided that
I would need to do way more programming since I decided to make
the game storyline based instead of feature based, So
Now I'm switching it to DBS, But a demo of my old one will be up soon,
Heres some screens from the story so far.

Photo Sharing and Video Hosting at Photobucket
The Inn

Photo Sharing and Video Hosting at Photobucket
The Forge
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