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Author Topic: Question about the TIMER option  (Read 2716 times)

Offline Street_Samurai

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Question about the TIMER option
« on: May 04, 2009, 10:40:11 PM »
I KNOW you can have a timer appear in game, and I know you can make the time increase, or decrease, now, here's my dilemma.
I want to create a timer, say, that starts at 10:00, and I want it to decrease, and when it hits 0, an event will occur.

So, it would be somthing like--

An explosion is going to occur, unless the party can escape the building in 5 minutes, and, a counter will appear, displaying 5:00, and decrease, but, how do I make it decrease, and also, how do I cause an event to happen when it reaches 0?
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Offline A Forgotten Legend

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Re: Question about the TIMER option
« Reply #1 on: May 04, 2009, 10:43:59 PM »
Go to fork conditions (Condition Branch) and choose when timer is blank.
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Offline _JeT_

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Re: Question about the TIMER option
« Reply #2 on: May 04, 2009, 10:48:04 PM »
Couldnt you just set the timer to 5 minutes, and then start it?

>Most of the event leading up to it...
>Set timer 1: 5 minutes
>Start timer 1
>erase event, if you need it

Then have the game over event as a parallel event (I believe), that checks if timer 1 is 0
-Preconditions- None  
-Trigger type- Parallele Process
>Conditional Branch: Timer 1 is equal to 0
   >Kaboom. Everyone dies.
  
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Offline A Forgotten Legend

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Re: Question about the TIMER option
« Reply #3 on: May 05, 2009, 01:43:30 AM »
Sorry, I missed the count down, setting the timer part.

But yes, follow the above and it will work.
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Offline Rson_DeLarge

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Re: Question about the TIMER option
« Reply #4 on: May 05, 2009, 02:23:05 AM »
srry, but...

IT'S THE FINAL COUNTDOWN!!! :Plight:
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Quote from: luvjay0918 on April 30, 2009, 07:48:15 AM
The games were from that themes was good and they can make a enjoyment to the player..

Offline Street_Samurai

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Re: Question about the TIMER option
« Reply #5 on: May 05, 2009, 04:42:45 AM »
Uhhhhhhhhhh...

Could you...?
Be alittle more clear?
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