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Author Topic: Allegro sprite editor  (Read 2992 times)

Offline tekmansam

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Allegro sprite editor
« on: July 11, 2009, 07:53:45 PM »
So, I've started sprite editing.  I put it off for some time, but we all go there eventually.  I'm using Allegro and with a small learning curve was doing quite nicely, until I went to import my images.  I haven't done anything other than a recoloring or two.  I recolored one and it imported just fine but all the other recolors I did now say "Image size too large."  I don't see why screwing around with the palette would have caused this and don't really know how to fix it or work around it.  Anyone with Allegro experience that could help me out here or someone with advice on a better utility would be appreciated.
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Offline tekmansam

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Re: Allegro sprite editor
« Reply #1 on: July 11, 2009, 09:03:39 PM »
Quote from: lucas_irineu on July 11, 2009, 08:51:19 PM
Make sure both the size of the img is right and the number of total colors is 256. If that is not working, I have no idea how to help you.

The battler I am doing is sitting right at 4k, same as the other battlers I am using and much smaller than the 12k or so the default battlers use, as for the number of colors, they haven't changed.  It has around 20 colors or so in the palette I merely edited them.  In addition to the battler I am also recoloring one of the default faceplates and a Charas I made, both of which are giving me the same, "Image size is too large" problem.  The first half of the battler I edited imported just fine and everything else I have done seems to check.  If anyone has had a similar headache I'd appreciate some .....guidance?
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Offline tekmansam

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Re: Allegro sprite editor
« Reply #2 on: July 12, 2009, 05:55:08 AM »
I have solved the problem.  After double checking the pixel size and noticing it was the same as everything else, it dawned on me, in the battle tests it was still using the old uncolored battler even though it should have no longer existed.  I exported it then re-imported it.  Even though the file in my RTP folder, when opened manually with windows picture viewer, showed the changes, I still needed to export the .png and re-import it before 2k3 would like it.  This makes little sense to me, but I hope it helps someone.
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