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Author Topic: What are your "stops" and "starts" of RPG Making?  (Read 4790 times)

Offline zuhane

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What are your "stops" and "starts" of RPG Making?
« on: June 21, 2010, 10:18:59 PM »
Do you ever feel as if significant or silly, insignificant things can ignite a passionate, game-developing patch
in your brain that gives you some great game idea or mechanic? It could be something silly, or some hobby of yours.
I like to know what makes people tick and what inspires them.
What stuff makes you feel hopeless and just stop working on your game?

Inspirational:
-Sunsets and tree silhouettes tend to make me get creative. I don't know why. I imagine my game protagonist walking through wherever it is.
-Trip-hop music and chill-out music also inspires me to work further.
-When it's sunny or bright outside, I suddenly feel more creative, like I can be bothered to work on my game!
-When I play a highly-recommended "classic" RPG, then realise that it's really boring and slow-paced, and that I could easily make something more fun!  :D

Demotivational:
-Blocky graphics. It has to be said. Sometimes I feel like cancelling my project because I'd like to develop something with at least the same
resolution as a bitmap paint document.
-Stress from college/relationships!
-Ignorance. When I show someone my project and they just don't look or comment. Kinda makes it feel pointless.

What are yours?
« Last Edit: June 21, 2010, 10:21:03 PM by zuhane »
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Offline A Forgotten Legend

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #1 on: June 21, 2010, 10:34:50 PM »
In. - Seeing some of the maps when I go to the screenshot thread
     - Working on music for my game makes me want to work on everything else too.
De.- Trying to get a system to work and you just can't figure out why it won't
     - Time = not enough
     - Not being able to get what I have in my head to what I'm trying to do
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Offline drenrin2120

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #2 on: June 21, 2010, 11:42:30 PM »
I think a lot of people share the same kinds of demotivations. (Whatever that word is) I could agree with both of your guys demotivating things.

For me, I find inspiration in a lot of things. Music, an awesome book/movie/video, everyday things that happen to me, conversations with other people, pictures. One thing that usually gets my thinkbucket kicking is (and this is gonna sound lame but) the sciences. Bio, chem, geo, history, any kind of learning really stretches a person to think outside the box.
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Offline X_marks_the_ed

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #3 on: June 22, 2010, 12:44:03 AM »
Motivational
-Music - I am always writing the story. Always. Even when I'm not working on the game nor have even touched it in three months.

Nothing else, really.


Demotivational
-Unfixable - Something's always wrong. No exceptions. Even if you manage to fix it, something that worked perfectly fine before now no longer works.
-Parents - Computer's upstairs. Dogs are downstairs. I'm told to sit and watch both of them for seven hours a day, 5 days a week for the past ten months.
-Illogic - I find out that big detail that made me love my own story so much either
   - Defies logic
   - Is really stupid in retrospect
   - Or is just too cliche.
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Offline Legacy of Elecrusher

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #4 on: June 22, 2010, 02:34:54 AM »
+
::Playing RPGs
::Progress in the project
-
::Short attention span
::Lack of any real experience
::Making sprites only to realize that all that work ended up with something crappy and unusable
::Sprites not working
::Not having any clue how to present things right
::Not having the right icons to continue forwards
::Realizing how much work I have left to do
::Being OCD about I how I want things to be

And I wonder why I never make progress.
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Offline A Forgotten Legend

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #5 on: June 22, 2010, 04:55:47 AM »
Quote from: lucas_irineu on June 22, 2010, 12:56:38 AM
-Too many ideas. Thats why I don't shower that much.

Bahahahahahaha....hahahahaha.
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Nandez

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #6 on: June 22, 2010, 05:41:11 AM »
How boring it is to create.
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Offline fruckert

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #7 on: June 22, 2010, 05:42:52 AM »
+
Seeing stuff like this:
[spoiler][/spoiler]
Happening in Game Maker.
Trying to prove life wrong.
My friends.

-
Lack of imaginative drive
Work
Knowing that I will never fully be able to do what I think would be great
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Offline zuhane

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #8 on: June 22, 2010, 09:03:51 AM »
Wow! This is actually pretty interesting stuff.

+
Watching Dexter (Don't know why)

-
Not being able to fix a coding issue, no matter how much I persist!
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Offline lonewolf

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #9 on: June 22, 2010, 10:03:40 AM »
cool topic

Inspirational:
-long walk's looking at what someone is doing i all ways have a pen and note book to make notes so i can but it in to one of my game's to see if it will work or not
- The Future Sound Of London 1989 to 2008 music also inspires me to work on what i need to make for my games.
-When it's sunny or bright outside, I suddenly feel i have to make more maps!
-When I read history book it help's its easily to make something that i need for my game  

Demotivational:
-not getting my point across on what i need help with for my game as can not spell the words or get what i need to be done so you all  understand me what i need making for my game"
-not getiing my charasets made something i can not make them the way i like them to be.
-Stress from my wife and son not having all the time i need as got to work to pay the bills
-Ignorance. When I show someone my project and they just don't say i think you need this in your game some times it helps or when you need someones help you dont get it tell you get feed up you stop making your game
and go play games on face book or online games then you get to thinking  that work in one of my game's
but dont now  to make it in a event as you dont have the skill  
- good thing in life and on here is you all ways come a cross some one that has more skills then you most of the time you find the help you need some times you have to move one step back and have a look around games sites play games to get that one thing you need to make for your game that you now some one may end up playing your game
« Last Edit: June 23, 2010, 12:20:17 AM by lonewolf »
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Offline Muraiko

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #10 on: June 22, 2010, 04:32:56 PM »
Motivations:

-Waking up and just suddenly thinking of an idea that I think would be cool. Alot of my features are things that I just suddenly thought about doing and started making without fully planning it.
-Playing other RPG Maker games from RMN who people say are "awesomeness", then finding out it's nothing more than Rudra rips and ugly as heck overused anime face portraits teamed up with a very generic storyline.
-Music of course.
-Watching certain movies with interesting concepts.

Demotivations:
-Getting no feedback on game progress sucks because you really don't know if people just don't care anymore or if they really think your project is crap and you should quit.
-Making new Maps. I will always hate mapping for the rest of my life.
-College
-Getting addicted to other video games.
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Offline Prpl_Mage

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Re: What are your "stops" and "starts" of RPG Making?
« Reply #11 on: June 22, 2010, 10:25:02 PM »
Inspiration:
How can I make something different? - I get some good ideas. But most stop at the planning board.
How can I give the power of random even more power? - noone likes a FPS where you know exactly where your enemy spawns or an rpg where every enemy move is pre-destined.
How can I mess with someone's head enough? - may it be story or gameplay, making people paranoid is awesome.

Demotivation:
Too much planning - it happens a lot, many ideas, many things to be done. Just never finishes it all.
Fails to find a style - tries something nice with the graphics but isn't satisfied.
Boredom - sitting through codes or making a bunch of sprites too many days in a row decreases all things human.

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Oh my god, this was ...10 years ago...

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