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Charas-Project
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Critical Animations?
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Topic: Critical Animations? (Read 1745 times)
Dragonium
Aieee!
Staff
Royal
Posts: 3,786
MY PRISON IS SHAME
Critical Animations?
«
on:
November 16, 2005, 07:09:49 PM »
I'll be blunt. Is it possible to have a character display a different attack animation in the event of a critical attack?
I understand that I could set up a Battle Event, have a randomly set variable, and if it matches a certain value then it displays the special animation and causes heavy damage via the "Cause Damage" Trigger.
Or, might it be possible to use variables to work out the highest damage possible by a "normal" attack, and if it's over that then show the different animation?
I don't know much about deeper coding into Rm2k3, so can somebody help me out with a suggestion here?
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WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #1 on:
November 16, 2005, 07:17:20 PM »
The easiest way to do that would be, as your first suggestion said, setting up a Battle Event that uses a random number to determine critical hits, then changing the attack animation manually. Just make sure to decheck the Critical Hit Chance option in the Heroes tab.
EDIT: By the way, moved to RM Programming.
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Critical Animations?