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Author Topic: HQ airship  (Read 2495 times)

Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
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  • Just call me Fish.
HQ airship
« on: May 10, 2008, 07:00:32 PM »
Can any one help me with an HQ airship system like the one FF6?
I can't get the Party to teleport back tothe HQ map
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Offline Moosetroop11

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« Reply #1 on: May 10, 2008, 07:16:01 PM »
The best way to do that is make a parallel common event which sets the key input to pick up 'shift' in an unused variable slot. I've forgotten which number that is, but just make conditional branches so that is the variable is that value, and the party is riding the airship, it memorises position, hides screen, and then put 'exit vehicle' and teleport to the inside airship map, and then set the variable to '0'. You can recall to memorised position and 'enter vehicle' when you talk to the pilot or the steering wheel or whatever.

I didn't dumb it down because I wasn't sure how you new you are to the maker. If you need me to explain any of it, just ask. This only works if you're using rm2k3. I dunno how XP works.
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Offline Fisherson

  • Jedi Sentinel of the Charasian Cluster.
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(No subject)
« Reply #2 on: May 11, 2008, 01:25:59 AM »
Yeah i'm prety new to RPG maker cause i understood
only a little bit of what you said.
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