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Author Topic: Custom Battle attacks  (Read 2489 times)

Offline RockJohnAxe

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Custom Battle attacks
« on: July 08, 2008, 05:20:45 AM »
there is 2 attacks im triyng to make.

1: Self buff that raises attack power then deals Aabout 150 AOE dmg to enemies.
I cannot get the 150 dmg thing to work. I can only find simulate enemy attck.

2: An attack that does dmg then heals your party about 150 health.
I cant get the heal to work.

Anyone have usgeestions or know how?

Thanks,

 - Zer0
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Offline Moosetroop11

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Re: Custom Battle attacks
« Reply #1 on: July 08, 2008, 11:38:59 AM »
You're trying to make attacks that affect both the hero and the enemy... That's incredibly complicated and you'd have to base the character around it, so don't bother :p
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Offline RockJohnAxe

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Re: Custom Battle attacks
« Reply #2 on: July 08, 2008, 12:36:40 PM »
Complicated or impossible?

Im assuming from my trial and error myself, that you gotta create a special "spell menu", like attack, magic, item, Specialskill for example. Then when you use that ability it can trigger common events therefore allowing more freedom in what can happen.

Only way ive seen, and at this point doesnt seem worth the trouble.

Makes me a sad Panda though :(
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Offline Moosetroop11

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Re: Custom Battle attacks
« Reply #3 on: July 08, 2008, 01:47:04 PM »
Complicated. You can set a monster group event to trigger when a skill subset is used, but not when a specific skill is used, meaning that to trigger a healing event at the same time as the skill is used you'd need to check the hero's MP before and after the turn and make the event trigger if the difference in MP is equal to the MP requirement of the skill.
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Offline RockJohnAxe

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Re: Custom Battle attacks
« Reply #4 on: July 08, 2008, 08:20:09 PM »
Alright.... Sounds like more trouble than its worth...

I appreciate the Help Moosetroop :D
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