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Charas-Project
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Targetting enemies
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Topic: Targetting enemies (Read 2733 times)
nrsisyourbuddy
Initiate
Posts: 46
Targetting enemies
«
on:
August 02, 2008, 11:14:20 PM »
OK, now, I know there's a question topic on this already, but I was afraid to kick it, as it's 9 days old. Delete this if it's violating the rules or anything, I don't know. Anyway, for targets out of reach of melee weapons, try this:
In Battle events:(using my own game for an example)
Trigger: Galahad uses Attack command
<>Branch if 1:Raven targeted
<>Call event: Galahad melee/range
<>Branch if switch: Galahad has range is OFF
<>Message: <Galahad>
Crap, I can't reach it!
<>Inflict condition Galahad
The common event: Call
<>Set Var [????] Galahad weapon, Galahad weapon no.
<>Branch if [????] Galahad weapon equal/more 134 (I had three bows at the time, they all go in the same category, all in line)
<>Branch if [????] Galahad weapon equal/less 136
<>Switch: Galahad has range: ON
end
:Else case
<>Switch: Galahad has range: OFF
that's that. The condition should be one of those one turn stuns. I tested this on a small scale, I might've missed something, but, I think it works. If you encounter any bugs, tell me, and I'll try and work them out. Again, if this is violating rules, please delete this.
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Dragonium
Aieee!
Staff
Royal
Posts: 3,786
MY PRISON IS SHAME
Re: Targetting enemies
«
Reply #1 on:
August 02, 2008, 11:16:53 PM »
Looks nice. I haven't tested it but it looks like it'd work fine. Good coding.
Might be better off in Tutorials.
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nrsisyourbuddy
Initiate
Posts: 46
Re: Targetting enemies
«
Reply #2 on:
August 02, 2008, 11:20:09 PM »
Ha, thanks. I hope someone can get use out of this. And I didn't think it would go in tuts for some odd reason.
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nrsisyourbuddy
Initiate
Posts: 46
Re: Targetting enemies
«
Reply #3 on:
August 03, 2008, 12:19:45 AM »
Yeah, I heard that too, which is why I put it here. Oh, and congrats on your new found status Drag. I'm happy for you
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Charas-Project
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Game Creation
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RPG Maker Programming
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Targetting enemies