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Author Topic: Boss Design  (Read 6713 times)

Offline DedlellyDeth

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Re: Boss Design
« Reply #15 on: May 25, 2009, 10:39:00 PM »
Oh my. A bit serious I see. Consider this as a final boss?
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Offline Prpl_Mage

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Re: Boss Design
« Reply #16 on: May 25, 2009, 11:30:01 PM »
Quote from: DedlellyDeth on May 25, 2009, 10:39:00 PM
Oh my. A bit serious I see. Consider this as a final boss?

Optional.
We can't have Legend of Zelda ending at the defeat of a cameo character can we? It's an optional boss made to piss players off and make that "3-heart no healing, no shield, ordon sword and zora tunic"-playthrough a lot more annoying.
So after defeating the boss(and actually have use of all those items along the way) you can head over to the final dungeon of the game and defeat Links bloody rival.
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Offline DedlellyDeth

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Re: Boss Design
« Reply #17 on: May 25, 2009, 11:47:10 PM »
Quote from: Prpl_Mage on May 25, 2009, 11:30:01 PM
Optional.
We can't have Legend of Zelda ending at the defeat of a cameo character can we? It's an optional boss made to piss players off and make that "3-heart no healing, no shield, ordon sword and zora tunic"-playthrough a lot more annoying.
So after defeating the boss(and actually have use of all those items along the way) you can head over to the final dungeon of the game and defeat Links bloody rival.

Final boss of a different game it could be used, methinks.
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Offline Prpl_Mage

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Re: Boss Design
« Reply #18 on: May 26, 2009, 06:30:43 AM »
Quote from: DedlellyDeth on May 25, 2009, 11:47:10 PM
Final boss of a different game it could be used, methinks.

But what about Link? Why aren't you people thinking about Link??
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Oh my god, this was ...10 years ago...

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