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Author Topic: Battle realms  (Read 9780 times)

Offline kodakumi

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« Reply #30 on: May 04, 2005, 04:20:39 AM »
they all have there goods and bads
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Offline kodakumi

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« Reply #31 on: May 04, 2005, 12:37:00 PM »
here are 10 classes, there are 20 class types, but i havn't gotten that far yet...

there descriptions:

Dagger blade: they wield 2 daggers, there way of fighting are slowly withering down an opponent.

Sword Blade: this games version of a warrior, they battle by heavilly relying on themselves and enhancing there own power before using the outcomes on the enemies.

Wand wielder: they can easily dispatch enemies with elemental weaknesses, they do this by charging up power, then they unleashing it on unsuspecting monsters.

Mace wielders: the white mage of the game, they have maces to hold but hardly make much use of them, they would prefer to heal friends and throw a few charms on the enemy.

Gummer: no not gunner, gummers are *unique* as they use many types and variations of attacks and skills, this class was band from battle realms because they knew an attack that could instantly kill an enemy or friend... the creator/ programmer of the game could not get rid off this glitch and erased the allowance of choosing this class so the only very few high levelled users have access to this class.

Claw blade: an all around class stat wise, there techniques involve drains and status skills.

Cerberus: a class that skills commit to diminishing an enemies mp and then making it easy for thier friends to destroy an enemies hp, a word of caution though, there spells may leave a dose of paralysis on the one who is helped.

Sender: people that feel like they dont want to use magic, can use prayers, this can greatly put the undead to rest and force other creatures of the horror movies to stand in thier place.

Refined Blade: it is rumoured that the premium accounts have access to some classes not available to free users, like yourself, look around and be prepared to pay an over the top price for hire.

Elagentist: there unarmed techniques are needed to be trained to give out there full potentials.


do you like some of these classes.




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Offline Kardin

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« Reply #32 on: May 05, 2005, 01:23:49 AM »
Very cool! I look forward to a demo!

Oh, and here's an idea: Sometimes, party members log off.
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Offline kodakumi

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« Reply #33 on: May 05, 2005, 05:56:49 AM »
Quote
Originally posted by Kardin
Very cool! I look forward to a demo!

Oh, and here's an idea: Sometimes, party members log off.



thank you,


the idea isnt bad, in fact its way more realistic.
but the bad thing is that i have no idea how im going to do that.

in other news:
i am going to make 40 skills for each class  :jumpin: ... only for an excuse to make animations.

i will post an image of a cerberuses full move list chart... in an hour or 2.
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Offline Syntax

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« Reply #34 on: May 05, 2005, 09:30:16 AM »
Your going to make a new title screen i hope?
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Offline kodakumi

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« Reply #35 on: May 05, 2005, 10:25:23 AM »
Quote
Originally posted by Syntax
Your going to make a new title screen i hope?


yeah, im no good at text writing... but i got koda kumi into the background.
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Offline Leon_1990

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« Reply #36 on: May 05, 2005, 10:32:55 AM »
hey, games lookin' good Kodakumi ^^

Let's hope tht yours turns out good, cos almost every RMXP game I've played sucked
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Offline kodakumi

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« Reply #37 on: May 05, 2005, 10:34:49 AM »
why is that though??? i hope myne dont suck.
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Offline Leon_1990

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« Reply #38 on: May 05, 2005, 10:41:41 AM »
Most of them relied soely on the advanced graphics of RMXP, so really, there was nothing spectacular about the games....

in fact, I have yet to see ONE single RMXP game out there with a good storyline, maps and memorable events...

buuuut..... It looks like yours will be different , so , good luck :D
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Offline kodakumi

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« Reply #39 on: May 05, 2005, 10:53:50 AM »
my game currently doesnt have a story line... i have to write a proper one (unlike my other attemps at games) that contains a lot of stuff in it.

its more of a storiless smmorpg... with a shitake load of stuff to do.
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Offline Leon_1990

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« Reply #40 on: May 05, 2005, 10:55:03 AM »
oh well, like .hack?
If so I like it lol :D
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Offline kodakumi

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« Reply #41 on: May 05, 2005, 11:00:59 AM »
i suppose its sort of like that ( i played a bit of it )

i have no idea how to make the people log out and stuff... or cant be bothered to find out.
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Offline Kardin

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« Reply #42 on: May 05, 2005, 12:00:04 PM »
Make a paralel process that waits a certain amount of time then put a conditional branch. If they're in your party, they'll say something along the line of 'g2g bye'. The parales process will then flip a switch that will make him or her dissapear until next they log on.
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Offline kodakumi

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« Reply #43 on: May 05, 2005, 12:29:50 PM »
so do i have to do that for every character... i already have quite alot aye... ill give it a go though thanks.
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Offline Syntax

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« Reply #44 on: May 06, 2005, 04:55:34 AM »
Well to make a good game, you have to show hard work.
Lazyness is not an option *sigh* I wish it was... :(
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