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Author Topic: The Legend of Zelda: Essence of the Triforce  (Read 52800 times)

Offline Omegadestroyer7

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« Reply #105 on: July 27, 2005, 03:10:37 AM »
i noticed, it appears that the enemy in the engine test demo is not actually capable of attacking you, as, if you stand still they can walk right up to you and never damage you.... so unless YOU are walking into them, you wont take damage.

i know that is a terrible way of explaining it, but stand still next to the enemies, they cant hurt you unless you walk into them, thats what im saying.
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Offline Chaotic_Death

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« Reply #106 on: July 27, 2005, 03:22:33 AM »
Yes, I know.

But if I made it that so whenever they touch you you get hurt, you'd die within 3 seconds.  Because then, even walking up to them to attack causes you to get hurt.  Also, many more bugs arise when that's implemented, so it's not like that.

EDIT: Quite simply: I have the damage handler set to "On Hero Touch" rather than "Collision with Hero"
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Offline Omegadestroyer7

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« Reply #107 on: July 27, 2005, 03:28:12 AM »
ah, ok, that makes sense then.
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Offline Chaotic_Death

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« Reply #108 on: July 27, 2005, 03:29:39 AM »
Small Update.

HUD/Rupee Counter/Arrow Counter/Bomb Counter/Health/Magic Meter/etc. will now run off "Call" Common Events rather then "Parallel Process"

In case you don't know what that means, everything will run the same, except smoother.  Since it isn't constantly checking to see the variables of everything, it will only do so when something happens that would trigger the change of it, thus resulting in MUCH LESS lag.

 :)

EDIT:

New screenshot, featuring the Bomb/Arrow Counters, some more Rupee versions (Silver ones only used in puzzles as in OoT), and the (though you can't see it) lag-free system!

http://img.photobucket.com/albums/v604/xrpgmaker2k3/TLoZ%20-%20EotT%20Screenshots/eottcounters.png
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Offline smokey_locs2002

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« Reply #109 on: July 27, 2005, 05:14:44 AM »
hmm intresting, well people if link moves too slowly you can always use SpeederXP  lol
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Offline Deathreaper

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Calling Nintendo
« Reply #110 on: July 27, 2005, 06:28:30 PM »
345-7896 calling...

Oh, hey Nintendo. I see there's another fan game of Zelda. No, it dose not suck, it is in the class of meamoto making games. Huh? Of cource people can make games as good as you. I'm a what!? Shut the hell up! Huh? So that's how your going to say good-bye? Then I will say it this way. Do-re-mela- - so long Suck (BLEEP)! hang up.
Meanwhile at square...

Squareenix staff member: Can you do the job?
Ed: Of course that bastard is going to pay for what he said about my game.

Suareenix staff member: Good! >:
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\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline BlackIceAdept

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« Reply #111 on: July 27, 2005, 06:34:58 PM »
:D

 :w00t: YAY!!! :w00t:
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Offline drenrin2120

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« Reply #112 on: July 27, 2005, 06:38:46 PM »
very nice. a lag free yet intricate system. :w00t: parrtay
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Offline Deathreaper

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« Reply #113 on: July 27, 2005, 07:29:29 PM »
Theen in the darknees of the night Ed and AL sneak in the house of Brandon Lee Taylor in order to kill him. Then they reach the living room. There he sits down drinking a hot cup of tea while reading.
Me: Oh, Al and Edward. How nice of you to join me, a hot cup of tea?
Ed: Well,well,well. It's time to die you bastard!
Al: Yeah!
Then Ed starts to cough blood.
Al: Brother!
Me: well now Look above my book case.
There was Sam Fisher. Then there was a beeping sound and Solid Sanke was behind him. Al had a bomb to his back.

Me: well now. It's time for you to die. CHeoro.

Then a small BOOM went off.

Snake: Pass the tea please.
Me: Why yes.
Sam: Ohhh! Are those ginger snaps?
Me: why yes they are.

Mean while at square..
Staff guy: Damn!! He died. Now we have to get someone better.
Could May I be help.
Staff member: Yes!! >:

To be continued.
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\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline PyroAlchemist

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« Reply #114 on: July 27, 2005, 07:56:11 PM »
Hey Chaotic_Death . This is awesome and do you think you can tell me how to make a hub system?
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Offline Deathreaper

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mE vs. Cloud
« Reply #115 on: July 27, 2005, 08:49:30 PM »
Then as  I dank tea with Sam and Snake a sound was made in the bushes. then a man witha a large sword jumped in my window. Then snake and Sam shot their guns at him, but he deflected them with his sword. Then I pulled out a lightsaber and then I flew tword him. Then he started flying. Then Sam and Snake pulled out their lightsabers. Then they flew. Now we were in Mortal Kombat. Then Cloud Killed Snake and Stabbed Sam with his light saber. Both of other were the last standing. Then we both used the force to push ech other away. But the place exploded and then a magic chicken came out of nowhere and then left. Then al their was is me and Cloud. Then we fought each other. Cloud then caught me off gaurd and stabbed me in the back. But as he stabbed me I stabbed him back and so we both died in the sunset. With our blood syncing with the color of the sunset.

Staff Member: Yes!! He is finally died! Yes!!
Then a gunshot was heard and Yoshi killed him.
Yoshi: That's for Brandon you bastard.
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\\\\\\\"Was that enough for you or should I kill another one of your friends for you to get the point?\\\\\\\" - Younger Toguro

Offline Chaotic_Death

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« Reply #116 on: July 28, 2005, 02:44:13 PM »
Quote
Originally posted by PyroAlchemist
Hey Chaotic_Death . This is awesome and do you think you can tell me how to make a hub system?


Sure I can.
What's your MSN/AIM?
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Offline Chaotic_Death

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« Reply #117 on: July 29, 2005, 03:40:22 PM »
Some questions:

Current Arrow Capacity: 30
Should I have an upgrade?
If so, how much?

Current Bomb Capacity: 30
Should I have an upgrade?
If so, how much?

Should the Sword Beam Attack be inculded in the game?
If so, would you have to learn it, or would you have it from the beginning?
Would it cost magic?
If so, how much?

Current Dungeon Count: 5
Should there be more/less dungeons?  Why?

Current Mini-Bosses: XXX, XXX, XXX, XXX, XXX
Current Bosses: Gohma, XXX, XXX, XXX, Vaati Form #1, Vaati Form #2
Any suggestions?  Sprites?  Ideas?
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Offline Omegadestroyer7

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« Reply #118 on: July 29, 2005, 04:41:43 PM »
arrows/bombs: yes, upgrade to 50

sword beam: use it, full health only, you must learn it, and it doesnt use magic, because it is only useable at full health. (maybe it could be a little sidequest type thing, i wouldnt put it in the regular story)

as far as i am concerned the more dungeons you can put in without repeating chipsets too much, the better!

and of course, each dungeon needs at least one mini-boss and one boss enemy.

maybe it would be good to have a form of vaati where instead of transforming into something, you actually have a regular fight against him, where he uses swordfighting abilities and some special attacks at a point in the game. (the one thing that annoyed me in MC is that he is made out to be such a great swordsman, but the first thing that happens when you fight him, is that he changes forms.)

well, thats my 2 cents.
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Offline chocobomaster09

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« Reply #119 on: July 29, 2005, 05:01:48 PM »
yeah i agree with omega.
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