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Author Topic: The Legend of Zelda: Essence of the Triforce  (Read 52798 times)

Offline Chaotic_Death

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« Reply #120 on: July 31, 2005, 02:00:17 AM »
Done, done, and done.
(Well, the Sword Beam part...)

Also, I'll be adding the Spin Attack as something you have to learn, which will cost magic to use.  (It's a seperate button.  Coding it so that it occurs when you hold the key down is possible, but much to time-consuming).

http://img.photobucket.com/albums/v604/xrpgmaker2k3/TLoZ%20-%20EotT%20Screenshots/eottswordbeam.png

 :x This looks WAYYYYY better in motion.
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Offline Tomi

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« Reply #121 on: July 31, 2005, 02:10:56 AM »
I have one word to say.  Wow.  Nice job with all the custom systems.
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Offline PyroAlchemist

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« Reply #122 on: July 31, 2005, 02:28:18 AM »
Quote
Originally posted by Chaotic_Death
quote:
Originally posted by PyroAlchemist
Hey Chaotic_Death . This is awesome and do you think you can tell me how to make a hub system?


Sure I can.
What's your MSN/AIM?


My msn is pyrofreak205@hotmail.com
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Offline AsakuraHao2004


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« Reply #123 on: July 31, 2005, 08:02:03 PM »
Absolutly perfect. I am so stealing some coding from you  :D

I look forward to the finished version!!
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Offline Omegadestroyer7

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« Reply #124 on: July 31, 2005, 08:07:36 PM »
awesome job on the sword beam! and i should think it would be too hard to make the spin attack a charge thing anyway, but the idea of it being a special skill sounds fun!
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Offline BlackIceAdept

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« Reply #125 on: July 31, 2005, 08:09:44 PM »
heres a boss idea HELMASUAR!!!
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Offline RPG LORD

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« Reply #126 on: July 31, 2005, 09:10:44 PM »
Oh, yes, the Helmasaur King.
Ever thought of putting Mothula in?
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Offline BlackIceAdept

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« Reply #127 on: July 31, 2005, 09:49:56 PM »
yeah she would be good too

also this thing (I'm still debating with myself weither Moldorms are milapedes, centapedes, or worms...)
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Offline Demon_Resoucer_666

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« Reply #128 on: July 31, 2005, 10:06:35 PM »
with motion or not ur beam sword is da best! I liked the other screen toos, and the life and magic bars look alright. I give u a 10!

from ur anti-Demon salyer friend!  :guns:  >: SAY NO TO THE SENSELESS DEMON KILLING!
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Offline Chaotic_Death

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« Reply #129 on: July 31, 2005, 10:30:45 PM »
Helmasaur's possible, except that the sheet you have is in Link to the Past style, and my game's in Minish Cap style.  If anyone knows what I'm talking about, they wouldn't mix good together :|
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Offline Omegadestroyer7

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« Reply #130 on: August 01, 2005, 03:36:25 AM »
yeah, MC has more 3D-ish type graphics than, well every other zelda game, just look at the link sprite difference between MC and any other zelda game.

EDIT: except, of course, the console zelda games, but that is obvious, right?
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Offline chocobomaster09

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« Reply #131 on: August 01, 2005, 05:16:41 AM »
dang, the sword beam looks sweet, cant wait till the real game comes out! Good job so far!
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Offline RPG LORD

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« Reply #132 on: August 01, 2005, 07:09:24 AM »
Why am I unable to download any of the zip files at the links in the first post?
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Offline Chaotic_Death

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« Reply #133 on: August 01, 2005, 12:04:49 PM »
I have no idea... they all work for me :|
Anyone else having trouble?
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Offline Chaotic_Death

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« Reply #134 on: August 01, 2005, 10:28:47 PM »
MOCKUP:

This isn't a part of the actual game, just a map I threw together to get the feel of this chipset... it's extremley hard to use, and I had to edit/add in at least 12 new tiles.  So, how's it look?

http://img.photobucket.com/albums/v604/xrpgmaker2k3/TLoZ%20-%20EotT%20Screenshots/eottmockup.png

It might be part of the final design for an island in my game.  It's similar to Dragon Roost Island from WW, and has the same music.  (I changed the properties of the MIDI so that it plays the 'intro' once and loops the rest of the song perfectly without playing the intro again!  And no fade-out!)
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