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Author Topic: The Legend of Zelda: Essence of the Triforce  (Read 52794 times)

Offline Pythis

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« Reply #270 on: August 26, 2005, 02:15:16 AM »
Oh That idea was just an example of what you can do.
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Offline Omegadestroyer7

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« Reply #271 on: August 26, 2005, 02:44:15 AM »
you more than likely have this covered, but i can imagine using the lens for a moment to reveal a rock, then go to where it is, and if you try to lift it, will you pick up nothing (holding an invisible item) or will the rock suddenly appear? (it has been asked if power gloves/picking up items is included, if not, i feel really dumb about asking this.)

and one thing that really needs to be in the game if possible, the cucco swarm of death! :D
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Offline Chaotic_Death

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« Reply #272 on: August 26, 2005, 03:04:45 AM »
It has, and I already answered that no, you can't pick up items within the game ;)

Cucco Swarm of death = Fun :)
I'll prolly be adding that somewheres.
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Offline Meiscool-2

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« Reply #273 on: August 27, 2005, 01:08:34 AM »
Quote
Originally posted by Chaotic_Death
Well, no, actually, it's not that easy.  You don't just press the button to turn on the Lens of Truth, you have to hold it down.  And when you let go, the Lens turns off.  It took me the longer part of an hour to get that straight, when at first it would just freeze the game if you dared press anything...

Also, the events for the invisible objects only use one page, not two.  No need for messy coding.


Ok, i think the other way was better. This adds a hugh ammount of unneccesary pressing of buttons. Thus far, you've got one for item, sword, spin, etc.

Odds are you'll add more for push block and various things, so how the heck is the player supposed to hold the thing and fight at the same time, or will you not include that? I know the holding thing shows off a better script, but that doesn't make it a better play.

Also, are you going to make any items that arn't in zelda? Like, something original? Even if it's as basic as a spell that travels around you like a shield till it hits something, at least it hasn't been done in zelda.

Other then that, the game looks great thus far. I look forward to testing out what you've done.

Edit: I missed the item contest thing. I've got an item, It's called a spell ring. Basically, it walks under you, and you use 1,2,3,4 keys to move it. Every time you move, it comes back to you. But, while you're standing still, you can move it and use 5-0 to cast spells.
I've made it, works fine on your first demo, and i made three spells, flare, thunder, and heal. Flare and thunder do basically the same thing, damages in a 3by3 area, and heal makes you stand and do nothing, and for every 2 seconds you stay still, you recover 1 heart. It was a pretty hard script to make. I even made it to where if you put the ring under a monster it heals it, though i don't know why anyone would do that. I just did it for fun.
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Offline Chaotic_Death

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« Reply #274 on: August 27, 2005, 01:55:51 AM »
Alright...

I don't know what you mean by 'unneccesary pressing of buttons.'  So far, there's only three buttons in the game.  That's Shift (sword), Z (to talk to people), and X (equipped item).  And it's not like they're across the keyboard, they're lined up right in a row.  Block pushing requires no buttons to be pressed (except the arrow keys, duh), so I don't see how that would be affected by holding the X button.  You can only use one item at a time, and while you're using the Lens of Truth, your sword is disabled.  If you want to go kill an enemy, then just let go of the button!  It's not like you're going to need the Lens of Truth to fight with...

 
Quote
Even if it's as basic as a spell that travels around you like a shield till it hits something,  at least it hasn't been done in zelda .


Riggggghhhhhtttttt...

I don't believe you've played Link to the Past?  Cane of Bryna.  You activate it, and two balls of light surround you for a short period of time, protecting you from attacks until your magic runs out/you deactiate it.

Yes, there will be 4 custom items (maybe more), and the item contest was in another forum, it's not for Charas.  I'd like to take a look at that item, though, so send it to me if you will.  It wouldn't work in the game, however, because here's what the button setup's going to be like:

0 = Open/Close Main Menu
1 = Rotate Main Menu Left
3 = Rotate Main Menu Right
5 = Open Sub-Menu

:|
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Offline Omegadestroyer7

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« Reply #275 on: August 27, 2005, 05:31:28 AM »
i like the idea of the spell ring sounds good, but unless it uses a LOT of magic, i think it would be too easy to abuse a healing ability, especially since we have already established the AI of the enemies in the game, standing still shouldn't be hard in most cases.
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Offline Meiscool-2

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« Reply #276 on: August 27, 2005, 03:33:47 PM »
Alright, I did play Link to the past, just forgot the cane because to me it wasn't an important item, and I barly used it, and it was a bitch to get. You need alot of life and that cape to live through the spike floor and back.

As for the ring, Omega, yes I've had it take loads of mana to use all spells. It would be to cheap if you could just heal all the time, or just move the ring under an opponent and cast mindlessly.

Also, with the sword being disabled while the lens is on, i'll take it that no fighting will be involved whilke holding down the lens so that is of no conserne to me anymore, I was mearly saying that it would be hard to move, press shift, hold X, etc. and cordinate your fighting.

Course it wouldn't be that hard, shift is right next to the arrows keys in all.

On another note omega, I completly redid the AI. A few pages back, I think 14-16, I wrote something about making the monsters harder and if you're 3 spaces within their direction, they see you and speed up after you.

You see, chaotic put out his game for all us to play/look at/ and generally use. I just made minor adjustments to the gameplay. I took out the feather, bomb, and shield, replaced the arrow with a less falty bullet/gun thing (as i noticed that if you fire the arrow within 1-2 seconds of entering a map it disables it premently, which I fixed.). Basically, I made the game a whole lot harder, with less expansive weapons. I'm using what's left of the ABS system chaotic made to make my own game, and right now my only weapons are going to be: gun via Esc key
                                               : sword via shift
                                               : spell ring via 5-0
with 5 being flare, 6 thunder, 7 heal, and 8-0 whatever the heck else i can think up of without getting repetitive with my attack spells.The spell i'm working on right now is shadow flame, which sends out a + from the starting point for three-five random spaces. Because it has no oblieque attack there, it's a good hallway/monster grouping attack. And yes, it takes huge ammounts of mana to use.

If any of you guys have an idea for what i could use as spells, original ideas, then i'd be rather happy to hear them.

Ok, I got another item idea for you chaotic, this one could easily be used in any zelda game. Though it's sorta been done with the mirror shield in WW, make something like a petrification rod that turns things to stone. You could then 1hitKO them when stoned, or push them onto a switch or something to keep it pounded down.
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Offline Chaotic_Death

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« Reply #277 on: August 27, 2005, 04:20:08 PM »
I'm aware about the problems with the Arrow, Bomb, and Sword Beam when entering another map, I've fixed that a long time ago.  And it wasn't just the first two seconds; sometimes the event would get stuck inside a wall, and disallow use of it.  But none of that's a problem now.

As for the Petrification Rod, that idea sounds cool, I'll see what I can do.
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Offline chocobomaster09

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« Reply #278 on: August 27, 2005, 06:29:02 PM »
looks sweet so far!  :D
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Offline Meiscool-2

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« Reply #279 on: September 02, 2005, 06:53:14 PM »
oh, I missed that you wanted me to send you the item 'spell ring'

I'll try to, but I worked out some bugs right now. Mostly with the healing spell. I want to make it to where if you move it stops healing, but somethings going wrong with that. Then, if you move out of the map while the healing is on that also ruins it a bit. there are other things I'm having problems with too, so I'm fixing those as well. And, I got another Item for you. It's never been done in a Zelda game before. An ally!

I made a summon spell for my game pact, and found that it's really quite easy to make a person follow you around and attack other monsters. Just a suggestion. I mean, it's zelda so you could even make the ally be something cheezy like his shadow comes to life or something.

Edit- ok, excluding four swords it hasn't been done.
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Offline Chaotic_Death

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« Reply #280 on: September 02, 2005, 10:01:31 PM »
And Minish Cap. ;)
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Offline Meiscool-2

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« Reply #281 on: September 02, 2005, 10:42:47 PM »
Quote
Originally posted by Chaotic_Death
And Minish Cap. ;)


Well, they arn't considered AI or body guards or nothing technicly, because they stood right nex to you. Unlike in four swords, where each one, though small, had a mind of there own.
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Offline Chaotic_Death

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« Reply #282 on: September 03, 2005, 01:01:20 AM »
There were only two Four Swords games: Four Swords and Four Swords Adventures.

In the first FS, each Link was human-controlled.
And in FSA, the green Link was human-controlled, and the rest were either human as well, or followed you around mindlessly until you put them in formation, then they'd just follow you around with style.

Oh, and if you pressed B then they'd all slash their sword, wheee.

But I don't see what you're getting at.
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Offline Meiscool-2

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« Reply #283 on: September 03, 2005, 03:26:14 PM »
I'm just saying that if you made an event that custom walked toward you, then random, then whatever so it would both sorta follow you and still be away at the same time would be cool. It's not hard to and in the attacks. Or example. Every three seconds, make it to where if the enemy is 1 panel in front of what the event is facing, then it dies or gets hurt. It's just an idea, I put it in my game so I know it's easily doable.
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Offline Chaotic_Death

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« Reply #284 on: September 03, 2005, 07:19:27 PM »
A Spin Attack engine has been created:

- If you hold the button down your sword charges up the attack, whereas you can then release the button to unleash it once it's fully charged.
- If you simply press the button it slashes your sword and nothing more.

I'm not posting this here, as I'm pretty sure it's the first RM2K3 game to have something like that, and I don't want people stealing my coding from this and claiming it as their own.  But if I find a way to post the game with the RPG_RT blocked, preventing it from being edited, then I will.

Still debating if or not I should have Spin Attack as a different button, or use it like this.  If I do decide to use this, however, since it's extremely beta right now, I'd have to enhance it a heck of a lot to get it how I want it.
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