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Author Topic: The Legend of Zelda: Essence of the Triforce  (Read 52822 times)

Offline Meiscool-2

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« Reply #285 on: September 03, 2005, 07:23:35 PM »
Leave it like that. Having it be a different button will confuse people to much. Like, as an example, I have five differnet spells for my ABS game. 5-9. And I constantly press the wrong on all the time, and I made the game! So, i think the holding the sword strike would work better.

As for the stealing thing, I agree. The same goes for me, I'm hesitant about putting out a demo because I don't want people to steal my magic ring or my spells. However, I put in alot of things to screw people up if they try to take one spell, so yeah, I'm like that.
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Offline chocobomaster09

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« Reply #286 on: September 04, 2005, 04:10:04 AM »
nice work so far man! Real good.
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Offline Meiscool-2

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« Reply #287 on: September 04, 2005, 08:09:13 PM »
Ummm chaotic..... When I made my ABS, I failed to notice until after I made the menu that if you teleport to the menu, then teleport back to the recalled place, the monsters will change places back to where they were before you entered the map. I just thought I'd let you know that if you haven't considered it, because it really messed up my use of the menu.

Edit- Woot, nevermind that last post, there's a way around it.
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Offline Omegadestroyer7

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« Reply #288 on: September 04, 2005, 10:05:57 PM »
i know that it wouldn't be like a normal zelda game if you did it, but i actually like the separate button spin attack idea better, maybe you could use both, like have a charged spin use less/no magic or something along those lines.

@meiscool: your game sounds like it would be pretty interesting, i hope there is a way to get around people stealing stuff so that you could post some sort of demo, this is an example of a few bad people messing everything up for the rest of us.
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Offline Chaotic_Death

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« Reply #289 on: September 05, 2005, 05:13:25 AM »
Screw it, here's a demo.  It's a very cruddy version with no walking or fancy animations or anything, just a simple "engine."

http://www.elavismo.avalonsmist.com/tlozeott/Sword%20Spin%20Attack%20Engine.zip

I'm actually thinking that I'm going to have the spin attack on a different button.  It lessens the amount of bugs that can be found, and allows you to slash your sword more rapidly.  (Play the demo and you'll see that if you try swinging your sword too often, it starts to charge it in a short delay.  I don't like that, it takes away from the Zelda feel.)

EDIT: Oh, about your menu problem.  I have my menu run on pictures, not on a seperate map, so no worries.
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Offline Omegadestroyer7

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« Reply #290 on: September 06, 2005, 03:10:42 AM »
yeah... have it for a different button with the spin attack, i would like being able to charge it up, but i would miss walking with sword out/poking stuff anyways.

and each time you hold the button down a little, it counts towards the timer even if you let go (you can charge it most of the way, then quickly use it at a later moment even if you walk around somewhere else.)
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Offline Darthcourt

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« Reply #291 on: September 06, 2005, 03:59:13 AM »
Quote
Originally posted by Chaotic_Death
A Spin Attack engine has been created:

- If you hold the button down your sword charges up the attack, whereas you can then release the button to unleash it once it's fully charged.
- If you simply press the button it slashes your sword and nothing more.

I'm not posting this here, as I'm pretty sure it's the first RM2K3 game to have something like that, and I don't want people stealing my coding from this and claiming it as their own.  But if I find a way to post the game with the RPG_RT blocked, preventing it from being edited, then I will.

Still debating if or not I should have Spin Attack as a different button, or use it like this.  If I do decide to use this, however, since it's extremely beta right now, I'd have to enhance it a heck of a lot to get it how I want it.

Try using Reshack.
I believe the is a tutorial on GamingW.com
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Offline Chaotic_Death

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« Reply #292 on: September 07, 2005, 12:57:18 AM »
Quote
Originally posted by Omegadestroyer7
yeah... have it for a different button with the spin attack, i would like being able to charge it up, but i would miss walking with sword out/poking stuff anyways.

and each time you hold the button down a little, it counts towards the timer even if you let go (you can charge it most of the way, then quickly use it at a later moment even if you walk around somewhere else.)


If I did add the spin attack, you'd be able to walk around, and I know about that glitch with the timer.  That would be fixed if I ever decided to add it.
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Offline Meiscool-2

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« Reply #293 on: September 16, 2005, 07:53:17 PM »
Chaos, I'm mostly posting for a favor, but I also tried your spinattack thing. Other then the fact that it won't hold, it flows well. I an't say much for it, but it's not choppy or nothing, and link never goes blank or nothing so it's all good with me.

The favor- I want to get that thing you asked for to lock centin parts of my game, but I can't find the topic you asked for it under. If you could give me the topic or the link, I would greatly apperchiate it.
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Offline Meiscool-2

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« Reply #294 on: September 28, 2005, 11:35:31 PM »
Wow chaos... I tried the demo of XFIXLIUM on gamingw.net. Is there anything that you made aside from the revealing glass? I mean, the stairs, enemies, weapons, animations, codes..... nothing of it is yours. I saw that you wrote 'big help from XFIXLIUM' but you failed to write 'completly copied from XFIXLIUM'.

And here I thought that you would be one of the good coders here on charas...

Here's the site to the game if anyone wants to try it out http://www.gamingw.net/games/451
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Offline AsakuraHao2004


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« Reply #295 on: September 28, 2005, 11:50:50 PM »
I've played that. Looking through both of them, I still find it hard to directly copy the system without getting "lost in translation" so to speak with referances to events that "do not exist" when I KNOW THEY DO, and with variable names and such.
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Offline Chaotic_Death

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« Reply #296 on: September 29, 2005, 01:02:34 AM »
Quote
Originally posted by Meiscool
Wow chaos... I tried the demo of XFIXLIUM on gamingw.net. Is there anything that you made aside from the revealing glass? I mean, the stairs, enemies, weapons, animations, codes..... nothing of it is yours. I saw that you wrote 'big help from XFIXLIUM' but you failed to write 'completly copied from XFIXLIUM'.

And here I thought that you would be one of the good coders here on charas...

Here's the site to the game if anyone wants to try it out http://www.gamingw.net/games/451" target="_blank">http://www.gamingw.net/games/451


Okay.  First off, you play a game that's similar to mine and you accuse me of coping the entire thing.  Geez.

Alright, the sword system, enemy system, health system, random item system, and roc's feather system are all custom-made, way back when from when this used to be "Link to the Future."  I think I might have it still on my old computer, and I think linkline still has a copy.

I upped the sword engine and enemy engine since then, and the bottle and lens of truth are mine as well.  So is the sword beam, and the ocarina.  The animations are his, duh (they say 'Xfixium' at the bottom) because there wasn't any others, and I didn't feel like ripping my own.  The bomb, bow & arrow, and shield system are based off of his, but DO NOT have the exact same coding; my game's not the exact same as his.

The stair system was once his, but it's been totally redone at the point in the game where I am now.
The menu/HUD sprites are also edits of his, and he's no longer using them, just FYI.

And before you yell at me, I asked for PERMISSION to edit/use those things, and being the generous person he is, he let me.


EDIT:

If you want to see a Zelda game that's a DIRECT copy of his, check this out.
http://www.rpgfreeze.com/forums/index.php/topic,78.0.html

Then compare it to mine.


DOUBLE-EDIT:

Proof?  Here.
(Wow, he was right about the similarity thing.)

http://img314.imageshack.us/img314/5696/xfixiummessage1lk.png
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Offline Razor

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« Reply #297 on: September 29, 2005, 01:46:50 AM »
My post got beleted, but generally I said that this is the best game on Charas ever.
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Offline Meiscool-2

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« Reply #298 on: September 29, 2005, 02:30:13 AM »
Similar?

Hell no. The common events are place exact, animations exact, notes of credit exactly placed the same (and I know no two people that place notes about the exact same thing in the exact same place with the exact same wording) . He also had the feather and bottles in his common event scripting, and they do look quite a bit like yours.

You haven't allowed testing of the sword beam, lens, or any other thing that you claim to have made. Thus, I assume that everything thus far was taken from him and edited.

And no dip you asked him if you could use is stuff. Because, not sarcastic, you just don't seem like the kinda guy that would take something without first asking permission. Plus, well dur, I went to the same damn website where you asked to use his ideas and he agreed to let you.

Ohhhhh, Slight edits for each thing. So, If I say took the bomb from your game and put it in my game, changed the scripting a tiny bit, and slapped a different name on it, would it be my script then? Just curious.

Anyways.... yeah. Permission has nothing to do with total copying. And, as someone who most likly downloaded RPG maker off the internet without paying, I suppose permission wouldn't matter even if you didn't have it. It's sorta funny, because the people that are most often afraid of having their things or ideas taken, are in fact 'thieves' themselves.

Anyways. I appologize for any hurt I might of caused you. I was merly asking if you took everything, or what. It doesn't take away from how good the game is, just reflects in my mind how good of a coder you are.

And, didn't you say you were gonna quit charas on Caseys thread? Meh, another lie? Possibly.....
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Offline Chaotic_Death

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« Reply #299 on: September 29, 2005, 10:57:30 AM »
Xfixium never had a bottle in his game... so I don't really have any idea what you're talking about.  There wasnt even a bottle in Link's Awakening at all.  Also, you can't see it in Engine Demo #1, but where I am currently (again), I changed the bomb/bow & arrow to work better in transitioning maps.  I think it's kinda obvious, though, that he gets credit.

Just because I place my common events at the bottom of the map to get them out of the way doesn't mean I stole them from somebody else.  Battle animations are exact because they're the SAME FREAKIN' BATTLE ANIMATIONS.  I already told you that.

Quote
You haven't allowed testing of the sword beam, lens, or any other thing that you claim to have made. Thus, I assume that everything thus far was taken from him and edited.


I had an entire friggin' demo on the Ocarina.  I've seen nobody with an RM2K3 game with an Ocarina in it.  I'd release a dem of the sword beam or whatever, but as I said before, I don't want to release anything else without finding some way to lock up the RPG_RT first.

Also, here's the other PM.
http://img214.imageshack.us/img214/9459/xfixiummessagetwp5kj.png

Yeh, I did say I was leaving, but that was a joke.  Er... sorry to everyone who took that seriously.
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