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Originally posted by MeiscoolOk, the game doesn't sound to cliche, but thecharacters do.Ex:An assassin that saved character's life then joined him....uses a claw.....Pretty cliche to me.
A: depressed B: lost without landmarks and C: generally not care about the game because the feeling of advencherer isn't there. I mean to say, that if your maps have nothing to do in them, then all people will be doing is looking for the next teleport and that's it. They won't look around for items, hidden passages and all that stuff that the normal RPG has.