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Author Topic: Pact (Oath ABS)  (Read 36786 times)

Offline Syntax

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« Reply #195 on: January 14, 2006, 04:42:59 PM »
Damn man...
These screenshots make me want to play the game RIGHT NOW!
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Offline Celius_401

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« Reply #196 on: January 14, 2006, 06:07:22 PM »
My new and improved review. Please disregrade my other one.

grapghics=(9/10) His maps are by far the best done maps I've ever seen in any maker game yet. His ability to combine animations events, animals, and other things it just really astounding. Because, however, the game is ment to be sorta fast paced and you must move around a lot to live while fighting, you often miss many of the special things he put into the game. Because of him not really pointing out those things, I give it a 9 rather then a 10.

Plot=(0/10) Because he hasn't done anything in the game yet that has to do with plotting, I really can't tell anything to you about how well it works out in the game. He's shown me an uncompleted intro, and a few other cutseens taken from Everest where there is some guy trying to bomb the supports of the castle, but other then that, really there's nothing, so I can't judge this yet.

People events=(5.8/10) Due to the fact that some of the things his people say gets rather repetitive or isn't at all important to the story or happenings in the town, I'm going to give it this. However, durring his cutseens, his people do say seom rather funny things, as well as some random, interesting comments on the side. And, every once in a while, you'll find a random person that will be like a mini-tutorial to you, telling you how various things work and etc.

other events=(9/10) Again, pretty much same as graphics here. His other events (this includes things such as fog, color changes, etc) are very nice to have around. They move and change, so even if you're standing still, it still feels like the world around you is moving.

Gameplay:

1.) Story Mode: VERY GOOD. Because I am his so called beta tester, he would often stop me from playing to fix a small bug he would find from me doing something. I've tried out the stance system, and I liked it. I find the spell setter hard to use though, and press the wrong key very often because I feel pressured to press it before my Adren runs out. I haven't yet played it using the WHP system, and because I use the gun the most, I really have no clue how much harder the game will be with the WHP limiting the use of the gun, but I do know it will be hard. I've died many times playing this because I get to far ahead of myself, or because I stand still when I shouldn't to test out the spell setter.

2.) Tactics: I really liked this a lot, even better then the game play. Here you can really get used to using the spell setter more, as well as learn the abilities of each character. My favorite was Ivan, the guy in the black coat and the orange sword. Here, it's not quite as easy to die as it is in story mode, because you see all the enemies before the battle starts and you know that no suprises await you while you fight... least no off screen suprises. I played that about 14 times, lived about 11 of those times, so it was all good. I used most of the characters, so I'll give a brief descript of them from a player's view:
Ivan: I liked him the most clearly. I only died once with him, and I got him 4 times. His sword, health, and magic are by far the most usful I've seen.
Jenna: All I used with her was the bow. Because of this, it was easy, but wasn't very fun. I think he should put in some sorta system to prevent bow spamming, but that's just me.
Vera: Same as Jenna, only I died with her because her projectiles arn't as strong as Jenna's so it took me longer to kill things, thus meaning I had to stand still longer.
Zypher: I only played once with him and died right away, so I can't really judge him (I died because I stepped right on top of an enemy spell setter, not because Zpyher sucked)
Lenord: I died with him too because I didn't realize that he had no bow or gun untill I lost about half of my life points. his sword animations and attack points were really cool, as well as his magic too.
Enric: The last guy I died with. I got him twice, died the first time because I couldn't quite make use out of his sword because it only hits enemies RIGHT IN FRONT OF YOU. His magic was meh, powerful but slow and wasn't very cool looking. His spell setter magic was useless to, wasn't powerful enough and made you stand still to long to target enemies.

All in all, this is by far the best ABS game (or game game for that matter) I've played so far, but I'm just basing that off of fun. Untill he gets more plot done, or he gives me a story demo, I won't be able to do much more then this for a review.
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Offline Meiscool-2

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« Reply #197 on: January 15, 2006, 05:41:56 PM »
Thankyou for the decent review.
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Offline Meiscool-2

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Puzzles!
« Reply #198 on: January 17, 2006, 12:12:07 AM »
Well, I'm in dire need of some puzzle ideas. I've got crates puzzles already, and I just finished coding a ripoff of Goldensun. If anyone has any ideas, please gimme. (Note, I already know about things like an ice sliding puzzle and stuff, so try to be original)

Here's the finished puzzle:

You're in a room that has... a mirror per say down the center. In this mirror, everything is the same except for the rocks and land. You must move both your character, and the character in the mirror to the other side. Not to hard, but I'll expect it to take awhile for some of you to complete.

Here's an example of one (hopefully, when I send a demo out, this will be in it)

http://i26.photobucket.com/albums/c105/Meiscool2/e17f6588.png

As you can see, the rocks and land are different on each side. You are on the right side, the reflection (which is a statue) is on the left. If you move up, and the statue can't move up, then only you will move up. If you can't move down, the statue won't either. So, you'll have to budge the statue against something, move to where you want, and continue on doing so.

In the end, both parties will reach the same point, and you can proceed:

http://i26.photobucket.com/albums/c105/Meiscool2/653c613b.png

Like I said, I need puzzle ideas, so please feel free to give them to me.
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Offline Omegadestroyer7

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« Reply #199 on: January 17, 2006, 10:14:08 PM »
You could also rip the light puzzles from Tales of Symphonia i suppose....

My idea that pretty heavily borrows from that:

There is a beam of energy coming from somewhere, the beam is harmless, but if a character is in it, the beam will turn in the diredtion the character is facing (beam is going right, character walks down into it, the beam now faces down starting at this character)So there are mirrors, yourself, and maybe an NPC/Slow monster that you need to make use of to point the light onto some sort of node to open a door. The catch is; once the beam goes out a certain amount of squares, it stops, so you can't get the puzzle wrong, because if the beam goes out to far, it'll dissipate, so there could be a path that looks like it'd work, but you don't have enough length to make it work....

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Offline AsakuraHao2004


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« Reply #200 on: January 17, 2006, 10:44:02 PM »
Ok, you're in this area and you have to lead all the enemies into a little shallow pond and cast lightning to take them all out at once. Becuase they.... regenerate faster than you can kill them all.. and the only way to kill them all is to do that.... and... yeah...
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Offline Meiscool-2

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« Reply #201 on: January 18, 2006, 12:51:25 PM »
Ok, good ideas people, I've got enough help now so no1 needs to post any more ideas. I'm gonna use something Linkforce suggested and maybe the the water thingie. I'll use that light thingie too, but the area I need puzzles for doesn't exactly suit those condictions, I'll use it in a different place.

Currently making the maps that link the puzzle rooms together.

Examples:

http://i26.photobucket.com/albums/c105/Meiscool2/38bfe436.png

http://i26.photobucket.com/albums/c105/Meiscool2/8a102c3f.png

http://i26.photobucket.com/albums/c105/Meiscool2/abb43dc7.png
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Offline Omegadestroyer7

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« Reply #202 on: January 19, 2006, 03:42:00 AM »
yeah... i just read about you mentioning mirrors, and that was the first thing to pop into my mind....
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Offline DarkFlood2

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« Reply #203 on: February 04, 2006, 12:55:45 PM »
How about a river control system? For example, you close a gate to empty an area by diverting the river's flow, then you have to do that at each area, finding the right switch or rather the one you need to use.

and you do know it's spelt adrenaline right?
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Offline Meiscool-2

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« Reply #204 on: February 05, 2006, 02:17:52 AM »
Quote
Originally posted by DarkFlood2
How about a river control system? For example, you close a gate to empty an area by diverting the river's flow, then you have to do that at each area, finding the right switch or rather the one you need to use.

and you do know it's spelt adrenaline right?


Yes, I needed space on the spelling.

Already got that controll system.

As for the chipset, I just found Rudra Ruins on the web someplace.
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Offline Braveheart

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« Reply #205 on: February 11, 2006, 04:04:13 PM »
I've got an idea! What about bunny's on the walls. And a gaint teddy bear you'll have to fight! Ha ha ha! Maybe a pink dungeon! :]]  :]]  :]]
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Offline Meiscool-2

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« Reply #206 on: February 11, 2006, 04:06:14 PM »
Quote
Originally posted by Braveheart
I've got an idea! What about bunny's on the walls. And a gaint teddy bear you'll have to fight! Ha ha ha! Maybe a pink dungeon! :]]  :]]  :]]


a very sad attempt to get back at me for telling you your game sucks?

Plus, it's against the rules to kick topics, even if it is mine.
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