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Author Topic: The Genian Conflict. Status  (Read 35749 times)

Offline Ben

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The Genian Conflict. Status
« on: December 05, 2005, 12:57:52 AM »
The Demo copy will be begining beta testing next week it seems..
Im not online, nor will I be posting a beta version online.....so unless you live down the road from me, I wont be needing your assistance beta testing.

All of the new Chipsets are custom......
All of the new Charsets are custom.....
The lead character, Nigel, is now different.

The Stealing system has been tweaked.....as with the Job system..

The Job/classing is now based alot more toward FF6.....the character does NOT change jobs.....but has their own set of skills...that progress throughout the game...

The Vehicular system.....I never went into this much before but I shall now.

Similar to say, Xenogear.....you have Vehicles to choose from....wich all have different upgrades available. They are treated as seperate Characters......You start with a crappy "Car" type of vehicle, and upgrade, buy new, salvage, build, untill you end up with Bipedial Robots that crush stuff with the power of METAAAAL!

Now Implemented.....

Rare Items Shops.....You Buy/sell/trade rare items.......there are missions involved in getting some. some are very rare. some are used to forge new weapons etc.

Missions.....Ive stolen elements from FFTA for the mission system.....but it works nicely........they are all operated through the...

COMPUTER system........
I dont feel like getting into this untill have bugs worked out.

And the Forging and Blacksmith and Mechanic Shop system...where items are forged using other items....a simple bartering system really..


The ability stealing is still heavily implemented....but now Every
Character (Most anyways) Have their own special "Steal ability"
that im also not going to get too far into....

Im taking a break from work to write this so im in a bit of aq HURRY....



Anyways.......

Ill try and remember to get some screenshots online next week....

the game is lookinjg super cool.






The Genian Conflict

The game starts out, in a small yet prosperous Country, Composed of Scattered Islands, that refers to itself as "The Corneilian Republic"...It is a country where all races, even the Genians (A race widely outcast due to their un-natural origions and bizarre, varying appearance) albeit in seperate colonies, self sufficient, and self contained.

The Sepian Knights, A guild of Contract Adventurers are Based out of a Headquarters a small trek away from a  busy harbour town, Where they, and other local Guilds Compete for Jobs...The Sepian Knights, Score big....with a high risk, but high paying job, of the utmost secrecy...to investigate a communications cut-off from a mountain-peak mining town......

Grim Events Unfold Leading the Sepian Knights on a mission to report to the crown itself, only to be met with treachery and knowledge that could mean the end of peace among the races and guilds of the world.....
The Events that Unfold Prepare for the Immense World of  Gameplay and Immense story to follow...
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Offline Meiscool-2

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« Reply #1 on: December 05, 2005, 01:50:07 AM »
Yo, tell me what you need coded for you game. I need a title for my game, so it's an equalivilent exchange.
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Offline Ben

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My Coding Confusions as of now
« Reply #2 on: December 05, 2005, 03:17:27 AM »
Im not too hot with variables......I dont grasp them well, Unless I have somebody Specifically explaining what Im doing, And why Im doing it, What ITS doing, And Why its doing it.....Either way....




My theif's behaviour, in battle, is much like a Blue Mage.

Really, In this game, All characters can Learn Enemy Skills, But its the Theif who obtains them...

I have a simple system for it, beacause Im stupid.

I have A "steal ability" Skill....It is a switch...

The Enemy uses a Stealable Skill.....It triggers a switch.....
When the two Switches Activate, The Theif Steals The Ability Item....

The Ability is contained by using the ability Item...



This works.....Its simple in its logistics, and I grasp it well....

But as it stands.....The Theif Steals The Item, 100% of the Time, Without Question.....This is far too easy....

So I figured Id make a series of "Steal Ability" Skill/Switches....

I was planning to do this anyways.....as I would want to have a "Steal Fighter Ability....Steak Black Magic....Steal Summon etc..."
But Im thinking.....

That gives me 5 different "steal Ability" skills.....And If I have to make Different Versions of that skill, it would be confusing for the player to have to Choose Between 5 differnt "Steal Fighter Ability" Skills.....Not to mention there is alot more switches at play......

Im bad with Variables, as I said.....
So I Have two paths Id like to Take....The First one is my preffered path

A
In Essence Im trying to figure Out How to Have The "Steal (Insert Class) Ability" Skill's Potency/Effectiveness Directly proportional to the Theifs Level...

or

B
I would Like There to Only Be a 50% 50%chance Of a Sucessfull steal......


I need the player to have to Try a couple of times.....you know......Hunt for the Monster a few times to get the Ability Item








This is The First Issue......Out of Three...




The Second......My Summoners

There is 8 different Groups Of Summon (Well Call em Espers)

Eight Espers.... That I need to Figure out how to code.
Each Esper has A few Skills to use....3 to be precise.

Mog (Mog rush, Mog Lance, Mog Aid)
 Chocobo (Chocobo Rush, Fat Chocobo, Chocobo Feather)
Ifrit (Hellfire, Nulblaze, Fireblade)
Shiva(Arctic Wind, Diamond Dust, Nulfrost)
Ramuh(Quetzalcoti, Judgement bolt, Nulshock)
Titan(Earthquake, Seismic Toss, Boulder)
Seraph (Ultimecia's Wraith, Holy, Phoenix)
Tiamat(bahamut,Tiamat, Neo-Tiamat)


As its planned, Im making Each Ability a different skill.....Each Independant....
I need to Know two things....
1.....

Ill just tell you what Im trying to do...

In the Battle Menu

Attack ....................................|---Summon Ifrit----Hellfire
Item........................................|                              Nullblaze
Summon----chosenoption------|-Summon Choco------Choco Feather
Defend ...................................|
Run..........................................| -------Summon Mog---Mog Lance

A sub-Menu system, to Group the Espers Abilitys

AND----

Is there a way to Make it so that the More you use One Esper, The More Accurate or Effective the Espers Skills Become?








Last but not Least.......

Class/Guild Changing and Point System


Again, Ill just explain the Effect Im going for....


Nigel Starts the Game as a Theif......As such, Ge gets Commisioned With Special Tasks....Missions....To find Items, And Retrieve Them....He Reports to a Class/Guild Hall or NPC....
He completes The Guild, He gets A Guild Point Increase.......

He does this for quite some time....Goes up a couple of levels In his Guild....Gets Better Jobs Depending On the Level....

One Day, Nigel Decides He dosent Want to Be a Theif, He wants to Be a Fighter......

So He Joins The Fighters Guild.....He Now Has Zero GuildPoints With The Fighters Guild....
But He is No longer A member of The Theives Guild....)He can Not Steal Abilities unless he is a MEmber of the Theives Guild)
But He Can Still Use Any other Theif Ability Hes Learned Along the Way......
But now hes ripping it up as A fighter, With Theifs Abilities....Hes a MultiClassed Hombre With an Attitude.....He Can "Mug" a Guy....Then He can use his "Berserk" he learned from the Fighters Guild.....


I need to Be able to Change Classes.....in otherwords....
But I need the Character to Remember the Skills He Learned.....Unless He is A theif converting Classes, In wich Case the Only Ability Not Available is "Steal Ability"



I really Hope this all makes Sense.....
Any Help is Nice......
Credit Will Be Given......

And Return Favors Will be bestowed
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Offline Black Massacre

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« Reply #3 on: December 05, 2005, 03:20:17 AM »
Thats alot of coding you need.
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Offline Ben

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« Reply #4 on: December 05, 2005, 06:15:11 AM »
This is the Main Villain from the First Chapter......

His Name Is Duro.....A court jester, that Manages to Weasel his way into the Throne
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Offline Ben

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« Reply #5 on: December 05, 2005, 07:56:20 AM »
I swear to god, Im not trying to topic kick......

This is the First Origional BattleCharset........
I need to make 4 more (One for each class)
For this Character.....

Her name is Sylphe

There are still discrepancies with her, but Ive lost patience...Bchar sets Are tedious for me....I get bitchy when I do them..

I probably just need to get more familiar......

Wich Reminds Me.....I will Draw Title Screens and Monsters For anyone who would Like to Lend me a Hand With  My Charsets and Bcharsets....
Ive Got alot Of them To do.....ALOT.....
% Classes for Each Character....
Plus Two More on top of that...But those ones are for Generic PCs.



Either Way....I will post the Next one When Im done
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Offline Leon_1990

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« Reply #6 on: December 05, 2005, 09:11:23 AM »
Awesome sprites , and Good Luck with the coding.
But this all makes me think of FF6 ... especially with Duro being a "cour Jester" trying to get the throne.
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Offline Ryos4

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« Reply #7 on: December 05, 2005, 09:38:32 AM »
Lol i love that frog.  And in a gallery of pics of your own.  Its fine to multipost, when your adding attachments.  I do that alot on mine.

Btw if you want you could make your white mage like an archer also.  And add the skill purification arrow or something that instantly kills the enemy if its undead.  Along with any other arrow techniques.  Or a gunner cleric with the same idea. Calling the skill rocksalt bullet.  Because supposidly rocksalt distrupts ghostly spirits.  It is also  use for purification rituals and the blessing of houses.  You could also give your white mage sutras, that could paralyze or hurt undead enemies.  Maybe you could call your white mage a cleric or a priest/priestess.
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Offline neb87

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battle chars look good
« Reply #8 on: December 05, 2005, 09:46:46 AM »
but they look kind of manly for a her
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Offline Ben

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« Reply #9 on: December 05, 2005, 09:48:07 AM »
Ive made the Same FF6 Connection....Duro is a Short Fixture....He is a Figurehead....Puppet...

The Dude Who takes the Throne After Duro is A Genetically modified Elf.....

He needs to Use Duro To take the Throne, So the  people dont initially revolt at the sight of an Elven King.......

But Duro's Job is to Make as Big a mess as possible, as king, To make the People Readily accept any ruler.....Elven or otherwise....

A tidbit for you....

Im working on a Portrait of the Character Ive been Submitting...
Should be in within an Hour


This is One Character.....In one Set of Class Clothing..
And Yes, This Character Is a Her....
There are 3 Men, A woman, And An Androgeny in the Main Cast.....



I can Hardly Wait untill I get "Cid Garland" (Get that....A little FF1 refernce?) Up and Going....Hes Going to Be badass.....

At this rate, I should Be done By necx Month Sometime....Anbd can Get to Actually Making the Maps....

Ive got too many sheets of paper with Sketchy game Pictures and Maps on them...Theyre Building up
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Offline Ryos4

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« Reply #10 on: December 05, 2005, 09:52:12 AM »
I would like to try make a charset for the grey haired person.  Though im kinda wonder how you cant tell, unless his/her face is covered partly. And really loose clothes.  Btw what character is the grey haired person, what class.
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http://i2.photobucket.com/albums/y45/ryos4/Fan%20Art/ShinoV6.png

Offline Ryos4

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« Reply #11 on: December 05, 2005, 10:32:13 AM »
Alrighty she is gonna be a girl with short hair cause i said so. lol.  Girls clothes are more interesting to make.

Nice face though i dont like the black outlines on the eyebrows.
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Offline Ben

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« Reply #12 on: December 05, 2005, 10:38:56 AM »
Thanks For the Input......Thats Good Advice....Im going to Fix them Now.
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Offline Ryos4

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« Reply #13 on: December 05, 2005, 10:47:58 AM »
Good. btw did you read this?
Quote
Btw if you want you could make your white mage like an archer also. And add the skill purification arrow or something that instantly kills the enemy if its undead. Along with any other arrow techniques. Or a gunner cleric with the same idea. Calling the skill rocksalt bullet. Because supposidly rocksalt distrupts ghostly spirits. It is also use for purification rituals and the blessing of houses. You could also give your white mage sutras, that could paralyze or hurt undead enemies. Maybe you could call your white mage a cleric or a priest/priestess.


This is about what else you can do with your white mage to give him a twist.
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Offline Ben

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« Reply #14 on: December 05, 2005, 11:23:15 AM »
I did catch that...I edited an Earlier post to Respond, So I wouldnt be Kicking....I think thats awesome, and im using it.....
Youre getting a Graphic next to your name in the credits


Im posting a Bchar set I just Made for the Tonberrian Creature...."Wedge" (Who of course, Travels With Biggs, The White Mage)

He is Very basic, But in the story, The Tonberry are strictly forbiddent to wear anything aside froma burlap robe...Hes Gonna Have Hats, For the Differing Classes...


Heres the first one
Again...From Scratch....For the Most part....Ive Been using Insane JP's BChar Template, But I modified it.....
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