Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Charas Project Support (Moderator: FFL2and3rocks) »
  • Almost-white bug, several mistakes
« previous next »
  • Print
Pages: [1]

Author Topic: Almost-white bug, several mistakes  (Read 2902 times)

Offline GaryCXJk

  • <strong>Official Charas.EX Team Member</strong>
  • Exemplar
  • *
  • Posts: 1,586
  • FOUR OH FOUR'D
    • Multiverse Works
Almost-white bug, several mistakes
« on: December 24, 2005, 04:12:39 PM »
In the online generators, the almost-white-green is a seperate palette colour. It should use the same palette colour index as the background-green. I found out about this when working on Charas Breakout. It would be better to pixel-by-pixel change the almost-white to green.

In case you are wondering what almost-green is, it's the colour (255,255,254), which gets replaced by the background colour, but functions as a "mask". Look at the documentation here to find out more about almost-white.

(For a direct link to the SWF file: here)

Some mistakes:

Some of Danilyn's resources don't have a white background. These are ponytail (charset, chara-medium, hair) and bearless long hair (charset, chara-medium, hair).

Some resources don't fit with the base body. For example the RTP long hair, which I already have uploaded, and which is still pending for an update (which didn't take place for a long time).
Logged

Play it now! Charas Breakout DX
Area91: for MUGEN and RPG Maker VX Ace stuff

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Charas Project Support (Moderator: FFL2and3rocks) »
  • Almost-white bug, several mistakes
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum