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Author Topic: Traverse Skies (Vertical Shooter Hybrid) -Story/Character Dev Stages-  (Read 4841 times)

Offline Darkfox

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Traverse Skies (Vertical Shooter Hybrid) -Story/Character Dev Stages-
« on: December 30, 2005, 04:28:59 AM »
Ok, I know this isn't my norm but I started development on another idea, 5th, 6th, or 7th. I didn't count them all. This one is Traverse Skies.

It's a Vertical Shooter Hybrid. Vertical shooters are for example Gradius. The game will be definetly revolve around story and choices made, like an RPG, and there will be dialogue, and maybe even leveling up. The enemies will vary from simplistic to more complicated and random patterns, same with bosses.

The main character is a the gentleman yet eccentric (and a tad conceited) space pirate captain Blake T. Branxton with his flagship (the Sentana) and his crew of misfits. Some may be familiar with the character Blake, but here's his specs so far:

Blake T. Branxton
Race: Human
Age: 24
Height: 6.2ft
Weight: 178lbs
Hair: Dark Sky Blue, spikey, hangs down over one eye
Eyes: A pinkish red.
Suit: A blue captain's suit with an attached cape at collar, has yellow rims.

The other characters are in development except one, a Draconian Major named Ophelia is his persuer, she's out to achieve the rank of General. There are some amusing confrontations between the two. She herself has some story behind her, she's part of a space based military police, she can be very moody and childish, overconfident and just plain hyperactive.

Thats it for now, I plan to get a few graphics done somtime.
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Offline Meiscool-2

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« Reply #1 on: December 30, 2005, 04:31:38 AM »
Never played that one game.... you mean it will be one of those old arcade games where you're in an airplane and the screen is going up and the enemies are coming down?
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Offline Darkfox

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« Reply #2 on: December 30, 2005, 04:33:47 AM »
Somthing like that, but it'll be more vast and involve EXP and stats. As well as a storyline. Implementing RPG elements.
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Offline DragonBlaze

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« Reply #3 on: December 30, 2005, 04:35:26 AM »
I love vertical shooter games :D

Anyway, I think its a neat idea to make an rpgish vertical shooter game :)
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Offline Meiscool-2

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« Reply #4 on: December 30, 2005, 04:37:33 AM »
Quote
Originally posted by DragonBlaze
I love vertical shooter games :D

Anyway, I think its a neat idea to make an rpgish vertical shooter game :)


I did it first! Lookit me, I did it first!

So yeah, if you need any hints to coding, you know the guy to go to *Cough DragonBlaze*
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Offline blaze_shinigami

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« Reply #5 on: December 30, 2005, 04:38:05 AM »
there was this one RPG with random space shooter battles in it, but I can't remember what it was called.
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Offline Darkfox

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« Reply #6 on: December 30, 2005, 04:40:36 AM »
Well the other plans are alternate systems, like one for when you battle with the flagship and when you battle within a ship or place.
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Offline Meiscool-2

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« Reply #7 on: December 30, 2005, 04:49:10 AM »
ABS for indoor fights then? Stealth? TACTICS!? I must know.
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Offline Darkfox

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« Reply #8 on: December 30, 2005, 04:54:38 AM »
No ABS planned, the battle system for indoors is planned to be a vertical closeup of the characters, similar to Breath of Fire. You don't have magic, but you do get to use Blake T. Branxton's acceleration technique. It's the device that attaches from the optical nerve of his hidden eye to the reactionary center of his brain and hightens his senses making everything around him look like they slow down and things turn red. He can't keep it on because it tires him out and puts stress on his body and mind. This technique can be used outside of battle to evade detection but one has to keep an eye on the meter or lose some HP.
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Offline Meiscool-2

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« Reply #9 on: December 30, 2005, 04:59:56 AM »
Sounds interesting. I like the no-magic part the most.
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Offline DragonBlaze

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« Reply #10 on: December 30, 2005, 04:14:35 PM »
A game with no magic  :eyes:

Sounds cool, but I better get an uber ray gun  :jumpin:

That technique sounds interesting, but what would it actually do in a battle? Make his moves more powerful, make him evade enemy attacks, or what?

 
Quote
So yeah, if you need any hints to coding, you know the guy to go to *Cough DragonBlaze*


 _ghost_ Well I guess I'm volenteered. :p If you would need help with anything, feel free to ask.
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Offline Darkfox

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« Reply #11 on: December 30, 2005, 07:00:39 PM »
 
Quote
That technique sounds interesting, but what would it actually do in a battle? Make his moves more powerful, make him evade enemy attacks, or what?


It does both. He can multistrike with his beam sword or his hand-to-hand skills, allows him to do some crazy moves.

Several weapon types planned, as well as use of the main ship's grapplers (which will make the levels with meteors fun :)).
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Offline Darkfox

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« Reply #12 on: December 30, 2005, 08:29:56 PM »
One of the betas for an alien/enemy craft. It's actually going to be called a Cloak Craft. Notice that I call the smaller ones crafts instead of ships ;)
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Offline RPG LORD

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« Reply #13 on: December 30, 2005, 08:47:08 PM »
This seems neat.
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Offline DarkFlood2

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« Reply #14 on: December 30, 2005, 11:46:20 PM »
Sounds like a good idea... but wouldn't it be done better in a program where you can get pixel by pixel movement? Not that I'm saying that RM2K3 is unsuited for the job...It's just impractical.. That is, if I'm thinking how it'll be done. But I might be wrong... Good idea anyways.
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