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Author Topic: My 3D graphics  (Read 6064 times)

Offline DragonBlaze

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My 3D graphics
« on: December 31, 2005, 02:15:22 AM »
Well I'm working on making gfx for a 3d game I plan to start in a few months. Right now I'm just learning how to use my 3d editor (LightWave), so my graphics probably aren't too good yet :p

This one is the first full model I made with Lightwave. Since it'll be a sprite in the game, I didn't really want to make it too detailed becuase I'm gussing it would lag up the game, plus it'll take me forever to make highly detailed graphics for a whole game :p I think I still need to do a bit more with the textures, the ones I made were made very quickly because I got sick of working on it.

Anywayz, the character's name is Scorch, and he'll be one of the two main characters in the game (you can choose which one you want to be). This graphic is for when Scorch is a whelp at the begining of the game. After a little bit he'll become an 'adult', and I'll have to make more graphics for that :(
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Offline PyroAlchemist

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« Reply #1 on: December 31, 2005, 02:32:04 AM »
Amazing man.  Very very good. Can you pm a link to download lightwave? I've been looking for a good 3D modeler anyways :P
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Offline DragonBlaze

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« Reply #2 on: December 31, 2005, 02:42:18 AM »
Thanks :)

Anyway, its illigal to download, so I'm guessing its against the rules to give you a link, even via PM. Sorry :(
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline PyroAlchemist

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« Reply #3 on: December 31, 2005, 02:45:18 AM »
Alrighty. no prob man.
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Offline Meiscool-2

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« Reply #4 on: December 31, 2005, 02:47:13 AM »
Quote
Originally posted by DragonBlaze
Thanks :)

Anyway, its illigal to download, so I'm guessing its against the rules to give you a link, even via PM. Sorry :(


WOOT! Way to be moralistic buddy... and admit that you downloaded it illegally o_0

Anyways, good dragon. I have no idea how hard it is to do stuff like that, so yeah.... looks impressive to me.
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Offline 69_so_fine

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« Reply #5 on: December 31, 2005, 03:34:02 AM »
yeah its pretty hard to do i tried it a couple times but i gave up trying to learn but anyway good job :D
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Offline DragonBlaze

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« Reply #6 on: December 31, 2005, 05:10:46 AM »
Thanks :)

Its not really hard once you get the hang of it, just very time consuming :(

This one right here turned out bad, I'm not even going to texture it. It was supposed to be the adult version of Scorch, but uhh, something went wrong. Plus I subdivided the faces a few to many times and added a few too many polygons, long story short, if I were to try and use this in a game, it would probably run very slow (it froze up lightwave). But err, thats probably somewhat what an adult dragon may look like in my game.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline 69_so_fine

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« Reply #7 on: December 31, 2005, 05:15:25 AM »
Quote
Originally posted by DragonBlaze
Thanks :)

Its not really hard once you get the hang of it, just very time consuming :(

This one right here turned out bad, I'm not even going to texture it. It was supposed to be the adult version of Scorch, but uhh, something went wrong. Plus I subdivided the faces a few to many times and added a few too many polygons, long story short, if I were to try and use this in a game, it would probably run very slow (it froze up lightwave). But err, thats probably somewhat what an adult dragon may look like in my game.


yeah your right its very time consuming thats probably why i quit i guess i was just to lazy but very nice i can see why it would slow down
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Offline Tomi

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« Reply #8 on: December 31, 2005, 04:03:49 PM »
I have a good LEGAL 3D modeler:
www.blender3d.org

And good tutorials are found here : en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

I just recently started 3D modeling too, but I've been doing mainly objects, so those dragons look really good.
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Offline Meiscool-2

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« Reply #9 on: December 31, 2005, 05:06:21 PM »
DragonBlaze will reply very soon!
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Offline DragonBlaze

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« Reply #10 on: December 31, 2005, 05:10:20 PM »
Quote
Originally posted by Tomi
I have a good LEGAL 3D modeler:
www.blender3d.org .


It's not illigal if you buy the program ;) I've looked at blender before, I never got around to trying it though. Before Lightwave I was using a program called anim8or (freeware), and I learned the basics with that.

Thanks for the comments :)

Grr.. I can't figure out how to add bones to the object, well I have the bones in there, I just don't know how to connect them to the object. For those of you who don't know, bones are just that, bones that you insert into the object. Then when the bones are connected to the object you can move a bone and it'll change the pose of the object. Oh well, time to look at some more tutorials..

EDIT

:o Meiscool how did you know! you must be psycik!!!
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Osmose

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« Reply #11 on: December 31, 2005, 06:09:25 PM »
Post the texture you used to skin that first dragon, I want to play around with it a bit. :P
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Hrm.

Offline DragonBlaze

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« Reply #12 on: December 31, 2005, 06:26:39 PM »
Quote
Originally posted by Osmose
Post the texture you used to skin that first dragon, I want to play around with it a bit. :P


Lol ok. I put all the textures I used on one .png image so I didn't have to make multiple posts. If you want to seperate the images, just copy and paste them out of this one.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline gamerman4

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« Reply #13 on: January 05, 2006, 01:37:32 AM »
Does lightwave allow for subdivision because the whelp is a bit blocky or did you mean for that so poly count we be low enough?
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Offline Tomi

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« Reply #14 on: January 05, 2006, 01:43:14 AM »
I think he did it so his game wouldn't be as laggy with the better graphics.  So, yes, polycount.
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