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Author Topic: In sheep's clothing  (Read 5025 times)

Offline DragonBlaze

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« Reply #15 on: March 01, 2006, 08:26:42 PM »
Hehe, I'm gonna find all the cameo characters and KILL them, mwhahaha!
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Moosetroop11

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« Reply #16 on: March 01, 2006, 09:39:54 PM »
SQUIRREL!

Sounds good. I like most of the storyline, although it might be hard to pull off. The characters, particularly the main one, will need alot of work, and I just can't see some hunter being the final boss.

AND THERE'S A SQUIRREL!!!
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Grandy

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« Reply #17 on: March 01, 2006, 11:03:34 PM »
 
Quote
Landry- The Grando


 ....there's something weird in that, and I just can't define what it is....

 Anyway, I find the whole reverse werewolf idea nice, but then, in the screenshot, it's day.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline X_marks_the_ed

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« Reply #18 on: March 02, 2006, 01:27:53 PM »
Quote
Originally posted by Grandy
quote:
Landry- The Grando


 ....there's something weird in that, and I just can't define what it is....


I never noticed that. Wierd.

^Updated some info.^
(Added cheats section)
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Offline blackskullwarlock

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« Reply #19 on: March 02, 2006, 02:37:04 PM »
Subconscious action or an obvious play with Grandy? Both can make Grandy with little letters switch...coincidence?

10% of the demo is already done? You either don't have a life or enjoy what you are doing. Either way, keep going ;)
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<a href=http://gh.ffshrine.org?r=12614><img src=http://home.1asphost.com/SeignorBlack/Signature.png></a>

Offline X_marks_the_ed

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« Reply #20 on: March 04, 2006, 05:52:00 PM »
I've been working on this game far before this thread.

There's bound to be SOME progress.

quote:
Originally posted by X_marks_the_ed
I've been working on this for quite a while, then dropped it for about a week because I was no good at certain areas, then i came across Bluhman's Guide to Cliches and meiscool's guide to mapping (which suddenly disappeared.)


(Sorry, I hit delete by mistake.)

Edit #1:
Quote

...but then, in the screenshot, it's day.


In case you haven't noticed, I am not finished the day/night timer yet. It works now, but I need a picture that will darken the screen. The one I'm using is just a test.

If anyone wishes to use the day/night timer in their game, just PM me, and I'll send you the tutorial.

^Updated some info.^
(Explained in further detail what each special feature will do.)

Edit #2:
The day/night generator is now working 100%.

Resources are now almost completely done.

Edit #3:
Two new screenshots!


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Offline chocobomaster09

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« Reply #21 on: March 06, 2006, 02:39:28 AM »
Story sounds nice, and I also like the idea's..
Looking forward to seeing it. :)
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Offline X_marks_the_ed

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« Reply #22 on: March 06, 2006, 07:54:42 PM »
Attention!

Since my mapping skills aren't up to snuff, and I've noticed that many of you can really do great mapping. If anyone wishes to, you may take the following chipsets and make a map to submit.

If I decide to use your map, you will receive the credit you deserve, and if I think you deserve it, I will make you a cameo.

DO COPY THE MAP OUT OF YOUR PROJECT FOLDER! Just zoom out as far as you can in the editing screen, and make a screenshot of it. I will copy it the hard way. Because if i import the map into the game, it might become corrupt.


Seriously, I'm no good at mapping.

Edit #1: I'm still doing mapping on my own, I'm just asking for a little help.

Edit #2: I now have more time to work on the gaem, so the demo may be finished sooner!

^Updated some info.^

Cheats so far in demo:
-Bluhman's cameo.
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Offline X_marks_the_ed

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« Reply #23 on: March 10, 2006, 08:25:40 PM »
I am very sorry for double posting, but my image host is acting all crazy.

Screenshot 4:
This is when the town knows you are a Grando. The timer is for the day/night generator. It is there so I can continue testing it to see if an event messes it up. The timer will not be in the demo.
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Offline Meiscool-2

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« Reply #24 on: March 10, 2006, 08:45:08 PM »
lame-*** map. You need to add so much more. Did you read my tut any?
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Most Recent:

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Old Stuff:

Offline X_marks_the_ed

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« Reply #25 on: March 17, 2006, 08:19:24 PM »
yes, ever heard of constructing a template first?


The demo will take longer. For some reason, whenever the hero teleports, the screen remains black.

Has this ever happened to anyone?


Edit:
^Updated some info.^

I have added about 5 more maps. As soon as the glitch is fixed, i should be able complete the demo in just about two weeks!

I have about 3 cameos already completed, FFL, Bluhman, and Meiscool. I am saving the rest for later in the game. The cameos will be easy to find, yet getting them to work will require a shitload of work (I'm not good at hiding anyways.)
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Offline shadus

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« Reply #26 on: March 17, 2006, 08:40:33 PM »
 
Quote
The demo will take longer. For some reason, whenever the hero teleports, the screen remains black.


You have to make sure that show screen is on in the page in which the map is on.
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Offline X_marks_the_ed

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« Reply #27 on: March 17, 2006, 08:51:51 PM »
They were. I'm not stupid.

It doesn't matter anyways. I fixed it. One event was set to go off when the room the started, but it had a conflict in it.

That means the game will be even more unrealistic. Towns will no longer be able to detect your grando-ness. You can roam around and not get the cops on your tail.

I'm now working on an alternative.
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Offline X_marks_the_ed

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« Reply #28 on: March 24, 2006, 08:21:28 PM »
*Bump.*

Edit: I've noticed that I hadn't imported my system yet, silly me!
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