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Author Topic: CBS's  (Read 4371 times)

Offline Meiscool-2

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« Reply #15 on: June 09, 2006, 02:22:44 AM »
Quote
Originally posted by drenrin2120
How did you manage that? You've got more than 50 variable digits. I don't get it.


He said he used charasets.
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Offline DragonBlaze

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« Reply #16 on: June 09, 2006, 05:07:39 PM »
 
Quote
So, how many ppl have ever attempted a CBS? How far did you get?


Lets see here...

My first CBS was a tactical battle system that was like the fort condor battles in FF7. It lagged really bad, and there weren't any numbers to display the damage, but there were hp bars for each squad of units.

The next one I did was a one on one battle system with very large charsets, it was a pretty cool one on one battle system, I used it once in an old demo, but that was pretty much about it.

Then I made another one on one battle system, but it was more like an action battle system. It was front view, the enemy attacked, and as he was attacking you had to push up, down, left, or right to dodge the attack. After you preformed a succesful dodge, you could attack the enemy. Once the enemy got below 10%, you could 'absorb' their spirits and summon them later in the game. It was a mini game I made for a friend.

Hmm, my next one I didn't finish. It was basically a replica of the battle system in Breath of Fire 4. I gave it up when I gave up working on the game I was making it for.

Then I made the 3 on 3 battle system that I used in my "A dragons world" demo.

After that, I started on making a battle system for Robotam, only problem was my computer crashed before I was done.

Lets see, then I made an action type hunting system for Arcanagirl, which was kinda like a battle system.

Lastly, I am making my customizable cbs which is in my siggy. I'm almost done with that as right now you can play through a whole battle in it.

Next I'm actually going to finish Robotams battle system that I meant to get done a LONG time ago :p

After that, I have a mini game battle system to make. It'll be an air combat action battle system, 8 or 16 dirrectional movement (haven't decided yet), 2 or 3 differant elevations. 3 differant attacks, many allies and enemies on the field. It'll be like the game Dragon Rage from the NES, just a little better looking.

I probably missed a few battle systems in there, but thats the majority of them :)
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Offline aboutasoandthis

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Air Combat?
« Reply #17 on: June 09, 2006, 11:49:33 PM »
 
Quote
Originally Posted by DragonBlaze

 
Quote
After that, I have a mini game battle system to make. It'll be an air combat action battle system, 8 or 16 dirrectional movement (haven't decided yet), 2 or 3 differant elevations. 3 differant attacks, many allies and enemies on the field. It'll be like the game Dragon Rage from the NES, just a little better looking.


I was going to make an airship battle minigame for my game demo. It was gonna be turned based but if you selected an attack option it would play like Galaga. I wanted to have AI controlled support airships along with AI based enemy airships.
When you're done, can you give me some tips? I just want tips because I want to learn how to do it myself? Please?
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Offline DragonBlaze

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« Reply #18 on: June 10, 2006, 04:34:17 PM »
Well its gonna be a while before I get around to making that one, but I  can help you if you'd like. Just let me know what exactly you want help on.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Drace

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« Reply #19 on: June 10, 2006, 04:37:08 PM »
I attempted a Monster Seed like CBS... I didn't knew any of the heavy RPG stuff so it didn't work out.
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