Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Mini Teams »
  • mapping
« previous next »
  • Print
Pages: 1 2 [3] 4

Author Topic: mapping  (Read 13337 times)

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
(No subject)
« Reply #30 on: August 04, 2006, 05:50:26 PM »
Never mind use this tile set, and pick the color pink as the background color. It works just fine for me. Because you have to import iot not jsut save it into the chipset directory.
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #31 on: August 04, 2006, 05:51:36 PM »
*ahem* LARGE WHITE LINES!
Logged
Most Recent:

________________________
Old Stuff:

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
(No subject)
« Reply #32 on: August 04, 2006, 06:07:50 PM »
Whoops I need to stop loading the wrong one. Bt I do know that this works as I am using it in my game.
Logged

Offline omegarirue

  • The real guitar hero aint no game. It's me.
  • Associate
  • *
  • Posts: 123
  • i like biking and making rpgs
(No subject)
« Reply #33 on: August 04, 2006, 06:31:05 PM »
im doing ur forset 52*52 alright
Logged

Offline omegarirue

  • The real guitar hero aint no game. It's me.
  • Associate
  • *
  • Posts: 123
  • i like biking and making rpgs
(No subject)
« Reply #34 on: August 04, 2006, 06:59:59 PM »
there ya go.i had to hurry so it might not be that good ill also make a in game scrren
Logged

Offline omegarirue

  • The real guitar hero aint no game. It's me.
  • Associate
  • *
  • Posts: 123
  • i like biking and making rpgs
(No subject)
« Reply #35 on: August 04, 2006, 07:09:45 PM »
heres a ingame scrren.you probly wont nned the stuuf i put in.
Logged

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
(No subject)
« Reply #36 on: August 04, 2006, 10:00:04 PM »
Its an ok map.  But you used the trees all wrong.  For one they have no trunk.  Make sure to include that.  Oh, and might I suggest blending the leaves.  Because all you did was copy the same shape over and over again.  So fix those up and you have a pretty good map.  ^^'
Logged

Offline omegarirue

  • The real guitar hero aint no game. It's me.
  • Associate
  • *
  • Posts: 123
  • i like biking and making rpgs
(No subject)
« Reply #37 on: August 05, 2006, 01:05:38 AM »
lol i hate those trres any way lol.
Logged

Offline Glitch

  • White Phoenix of the Crown
  • Associate
  • *
  • Posts: 262
  • I can be a bit bipolar, when I get mad I tend to do, things
(No subject)
« Reply #38 on: August 05, 2006, 01:50:36 AM »
 OMG YOUR MAPS ARE SO BAD THEY MAKE THE BABY JESUS CRY!

Ok, just kidding, I just have really wanted to say that for a while.

Anywho, your maps aren't all that great, they're really... boring.
The first map, the cave, was horrendous, sorry to say it, and this forest, has potential, but what the crap are those little trees about?
Logged
Photobucket - Video and Image Hosting
Nuf Said.

Offline omegarirue

  • The real guitar hero aint no game. It's me.
  • Associate
  • *
  • Posts: 123
  • i like biking and making rpgs
(No subject)
« Reply #39 on: August 05, 2006, 02:03:41 AM »
what liitle trees
Logged

Offline coreystranick

  • Exemplar
  • *
  • Posts: 1,085
(No subject)
« Reply #40 on: August 05, 2006, 02:13:46 AM »
He was talking about how you jsut copied the shape. Check the screenshot central and you can look at maps Meiscool did and you can see how to use them. that is how I learned to make my trees with thouse. The map has potential you did a nice job. Maybe fix the tree tops, add some trunks to them and you got a good map. I am not going to use it, I jsut wanted to see how you would do without and RTP chipset, go ahead and modify the map and you can mostlikley use it in yoru own game. (Or I can modify the chipset for you so you have a different type of tree) Just PM me and I will see what I can do.
Logged

Offline Glitch

  • White Phoenix of the Crown
  • Associate
  • *
  • Posts: 262
  • I can be a bit bipolar, when I get mad I tend to do, things
(No subject)
« Reply #41 on: August 05, 2006, 02:25:39 AM »
Hey, post the LMU file, the map itself in your project, and I'll show you a few pointers that I learned from various places, some I learned from studying Robotams and Meiscool's maps.
Logged
Photobucket - Video and Image Hosting
Nuf Said.

Offline Jek

  • Big Marshmallow Man
  • Associate
  • *
  • Posts: 189
  • Big Marshmallow Man
    • GameCraft
(No subject)
« Reply #42 on: August 10, 2006, 05:07:22 PM »
Maybe this is a topic kick (from  a post that said not to post in it if not posted in past few days) but i need a town. im too busy working on my jungle. But make this dark city able to supply civilians please. nad i want it a 75x75 map.
Edit: please work on it, dont rush it.
Logged

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #43 on: December 22, 2006, 12:00:45 PM »
Quote
Originally posted by omegarirue
lol i hate those trres any way lol.


jsut cause you dont like them doesnt mean you cant try to make them look good, heres what you could have done:

Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline Kass

  • The Creator
  • Initiate
  • *
  • Posts: 59
(No subject)
« Reply #44 on: December 27, 2006, 11:07:24 PM »
Oh! Supporting a topic kick! Topic kick!
Logged
I am the creator. I am the one. I am controller of life! I alone choose who lives, and who dies.

clickage will be appreciated immensly, even by one so great as I, Kass. www.lost.eu/4898c

  • Print
Pages: 1 2 [3] 4
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Mini Teams »
  • mapping
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum