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Author Topic: Sprite/General Graphics Making  (Read 6050 times)

Offline Ben

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« Reply #15 on: February 08, 2007, 12:28:45 AM »
For spriting A dude, the size of RM2K3 sprites, Placing a drawing overtop the screen, in zoom mode, its going to Be both innacurate, and take way too much effort. I dont think "Unique" Is the correct word.

Its like if you gotta Move a pile of sand...
So You Decide to Get a big piece of plexiglass, and draw a diagram of what the new pile should look like...And set it up In front of the pile.

The Pile of sand will only look proper If you spend an hour aligning yourself with the transperant diagram. From any other Angle it will look off slightly.  

I did state that it was my opinion.


And no, there is nothing difficult to understand about how the method works....And no, there is nothing hand drawn about the product, aside from the 'template' used to make the sprite.

For spriting, this, in my opinion, is stupid.


This could likely work Great for monsters, and faces....

But for sprites, this is more work....Youd be just as well off simpley planning the sprite on a piece of paper, and puting it somewhere within visual range Of your computer while you work. (Which is a REALLY good Idea)

Paper, and Pixels are a different Medium alltogether.






Handdrawing things like monsters, Is awesome.

Handdrawing a Sprite is silly, Unless you have a graphics Tab, or a Good eye and a scanner.
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Offline InsaneJP

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« Reply #16 on: February 08, 2007, 02:26:46 AM »
Quote
Originally posted by gemini
For 2k3 sprites, Scanning a drawing, and doing this "Steal the stuff from your math teacher" method, is ridiculous. You are going to come up with so many irregularities.

As a professional artist, I can safely say, this is RETARDED.
(Just my opinion)


HERES WHAT YOU DO:

Get a Naked character Template.

Learn to pixel draw some Clothes on it.

Read JPs tutorial, and absorb.


This method would be so confusing and dissapointing for somebody getting into spriting, that it should be dipped in acid. The method that is.


This guy knows what hes talking about! haha

hey clockworkroutine my tut is more then just a coloring book because a lot of people ditn and still dont know hoe to make characters at all or make clothes good at all either and hair... dont even get me started... and you do see the title of my tutorial right?? its called STARTERS to character making when i get a chance im gunna make a more advance one as well so of course i tryed to make it as simple as possible so everyone could understand it.


you know what 4get it.... i wanna see a character youve made yourself with YOUR method cuz i already know im goods at makin character sets lets see an example or yours THEN maybe you can show me how EASY it is to design a character using the template without it lookin like crap or just plain boring

Dont worry ill wait.....
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Offline DragonBlaze

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« Reply #17 on: February 08, 2007, 04:09:56 AM »
Yeah, for spriting this wouldn't be a good idea, but the meathod can be applyed to other graphics as well, and seeing how the title is spriting/general whatever, I don't see a problem. I did state in my first reply that this wouldn't be good for sprites, but it may be useful for other things. And though it wouldn't be good for small sprites, it'd be good for large sprites. I made some rmxp sprites that were 2.5 times larger than the defult rmxp sprites. Since they were a lot larger, they were a lot more detailed and realistic, and there were no templates for something like that, so a method like this might be useful for getting the first pose made.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline clockworkroutine

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« Reply #18 on: February 11, 2007, 06:26:11 AM »
Insane JP I'm sorry for what I said, it was kinda harsh.
But yeah I'll get back to when I'm done with one.
But I'm kind of busy working on portfolio pieces and being distracted with Arcanum.
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