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Offline Lord Sisoro

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-:[Need Help Please]:-
« on: April 25, 2007, 12:06:03 AM »
Well, my game on my computer messed up so I have to start over. But I was thinking if I should make a game more like Final Fantasy, or a Zelda game. Like should I just have a normal RPG game, or a game I walk around and use my sword and swing it and kill them? I am not sure. Any ideas?

P.S. This will be my first game I have completed. But I am pretty good with coding and such. I can make sub-menus and... yeah.
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Offline DragonBlaze

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« Reply #1 on: April 25, 2007, 01:33:02 AM »
I prefer final fantasy style games myself. Plus its easy to make a zelda style system on rm2k3, BUT its not easy to make one that works well and is actually enjoyable. In most games where theres zelda style battle systems (the battle system is called an abs (action battle system)) they have two things that make the abs cool, 8 dirrectional movement, and pixal movement. Pixal movement is pretty much impossible in rm2k3 unless you use pictures for charsets, and if you do, then they can't walk under things such as trees, unless the trees and all that stuff were pictures too, and that would be a ton of work. The 8 way movement is a little easier, but you'll run into problems with the diagonal movements cuz you have to use the move event command to move the character diagonally and with the move event command, it doesn't count the hero touching the event, so teleport events and such wont work without a lot of coding there.

In either case, I wouldn't play an rm2k3 abs game unless it was really well made, it doesnt need to have the pixal movement or the 8 way movement, but it needs substance to make up for it.
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Offline Meiscool-2

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« Reply #2 on: April 25, 2007, 02:53:04 AM »
Quote
Originally posted by DragonBlaze
BUT its not easy to make one that works well and is actually enjoyable. In most games where theres zelda style battle systems (the battle system is called an abs (action battle system)) they have two things that make the abs cool, 8 dirrectional movement, and pixal movement. Pixal movement is pretty much impossible in rm2k3 unless you use pictures for charsets, and if you do, then they can't walk under things such as trees, unless the trees and all that stuff were pictures too, and that would be a ton of work. The 8 way movement is a little easier, but you'll run into problems with the diagonal movements cuz you have to use the move event command to move the character diagonally and with the move event command, it doesn't count the hero touching the event, so teleport events and such wont work without a lot of coding there.


Did it, done it, works.

BUT, it's not fun to code or make... especially monsters.
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Offline Moosetroop11

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« Reply #3 on: April 25, 2007, 04:27:27 PM »
Definately do a turnbased RPG style game this time. Anything more complicated will be difficult to complete and you need to make a complete game before you plan anything super fantastic.

Not saying that this game won't be super fantastic though. Work on characters and plot and stuff more than features for this game.
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Offline Phayre

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« Reply #4 on: April 25, 2007, 04:54:43 PM »
I think gameplay might depend on your story and the feel of the game. And also, you can't really say FF style anymore, given FFX-2, FFXII, and all the other bizarre variations they're coming up with. But if you want a game with a solitary hero (like Zelda, I think.... don't remember), turn-based would probably be kinda boring. On the other hand, slash-and-hack games can be a pain in the arse to code, from the tutorials I've read..... and probably not worth the trouble. If you want to go really fancy, try and figure out a battle style like the Tales games. I think you could do that with passwords maybe..... but it would take forever. Of course, it would be awesome. I'll have to try that sometime............. mwahaha.
Oh, sorry. Yeah, stick with turn-based.  :D
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Offline A Forgotten Legend

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« Reply #5 on: April 25, 2007, 10:16:46 PM »
XP is different from 2k3 with the fact you can just use a script to do most of the coding, where in 2k3, you have to work with the available commands.  Plus XP is easier to work with picture wise as well. (sizes, colors, etc.)
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Offline DragonBlaze

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« Reply #6 on: April 26, 2007, 12:33:07 PM »
Yeah, with xp its really easy to have a good abs. You just download one from a site :p

So if you really want to make a good abs game and aren't super great at programming, xp might be the thing for you.
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Offline Lord Sisoro

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« Reply #7 on: April 27, 2007, 09:24:47 PM »
i aint gonna make a abs game, soun ds a lil too hard... i am not the greatest coder... and if i wanted to download xp it would take me.... well lets just say forever cause im on dial-up. so i am starting a new game called Cry of the Devil.  so thanks for the tips  everybody  :happy:
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Offline Lord Sisoro

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ACtualy...
« Reply #8 on: May 02, 2007, 10:27:38 PM »
actually i am gonna make an abs game on rm2k3, but with no 8 way movement or pixel movement or whatever. i have read some tutorials and got some ideas how to make abs's from other abs games. so yeah...

I will call it Cry of the Devil.

I will make some demos so you can download them and see if i need to fix anything...

oh and a little question, in the game should i have a transparent system for when like people talk and that? or should i have one... i dunno.
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Offline Dele

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« Reply #9 on: May 09, 2007, 05:10:58 AM »
The title sounds alot like Devil May Cry, just throwing that out there lol. That's what I thought you said at first.
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Offline game_maniac

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« Reply #10 on: May 09, 2007, 12:50:30 PM »
Well, from experience, most abs games I've played on rpg2k 2k3 sucked, might've been just from bad coding, but I think 2k/2k3 is too limited for that sort of thing, it was made with ff-styled games (as you call them) in mind.

Of course you're free to try, but I suggest you come up with a good story and characters first, so that in case the abs thing doesn't work out you still ahve something to make the game worthy.
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