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Author Topic: Joy  (Read 5862 times)

Offline clockworkroutine

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« Reply #15 on: August 21, 2007, 09:35:07 PM »
I thought the sprite works fine - it is a game in its infancy - in the future I will replace what you see - layed over with grass and cliffs of different shading according to how high it is.  I realized now that I can just use a panarama and use no chip set at all - except the first layer that would be invisible.

Panarama idea doesn't work - how sad.
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Offline aboutasoandthis

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« Reply #16 on: August 22, 2007, 12:25:04 AM »
Quote
Originally posted by clockworkroutine
*In the beginning don't move your character around - wait 1 second so that the shadow event for your character finishes loading.


You might want to add an Autostart based loading event to stop people from moving.

Other than that, it's pretty fun.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline clockworkroutine

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« Reply #17 on: September 16, 2007, 04:06:00 AM »
I figured it out.  Huh... the impediment no longer - I can make a running game.

A* Pathfinding - implemented with my varying terrain - I'm so happy right now.

Thank you anonymous German for laying out the template.  I'll get back to all of you with a demo for a TBS.  Finally - fug god damn it I wasted a month trying to figure this out - and I did it all wrong before.  It only took a day - this time.  The best part is that I didn't program anything today except add in 2 lines for the terrain - it was like pulling out that one Jenga block.
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