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Author Topic: Third Dimension  (Read 2139 times)

Offline clockworkroutine

  • Waiting for Godot
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Third Dimension
« on: October 09, 2007, 05:36:19 AM »
http://i216.photobucket.com/albums/cc95/Clockwrkroutine/Screen.jpg?t=1191395915
Third Dimension:

Ignore the fox or delete him.

Requirements:
I have one of the shittiest computers - and it runs without lag - so you are definately good to play.

Features:
- Jump in Four Directions
- Wall Ricochet (if you've ever played Mario 64, its when you grapple a wall on one side and push off the wall to get to a higher height on the opposite wall - seriously fun)
- Ledge Strafing New*

It doesn't look like much but there are other embellishments made - that are advanced pieces of coding.

How to Play:
Direction Keys: Movement
Enter Key: Jump
Direction + Enter Key: Directional Jump

Wall Ricochet:
Jump into a wall - a noise should indicate:
Press the opposite direction key along with the enter key to bounce off the wall and jump in the opposite direction at a much higher height.
Ledge Strafing:
You are able to hang off ledges - not only hang off but strafe or move side to side - not only that but also use it to boost your self into the air into a jump {think Leonidas from 300 trying scaling that mountain to the Delphi (movie sucked :shocking:)}.
How to perform:
1. Tap direction key off the edge...or...
2. When jumping - you will automatically grapple a ledge if you are able to reach it...or...
3. Same goes for falling
Strafing:
Note that strafing works like this - sometimes this comes up forgive me where they do not - but look at the blue arrows if you can follow the blue arrows that is where you will move to.
Pressing Enter Key enables Jump.


Download Version 0.03: http://www.mediafire.com/?c82m9ytymox
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Offline Dragoon de Sol

  • Common sense isn't very common
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(No subject)
« Reply #1 on: October 09, 2007, 05:42:21 AM »
This looks like a game posted on here not to long ago.
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Offline clockworkroutine

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« Reply #2 on: October 09, 2007, 09:16:48 AM »
It has a new name - since traveling gamingw.  But if you look at the  code its pretty much new.  Trust me - this is a better version - excuse the screen, which is almost exactly the same screen for Cubic Terrain except tinted, a panarama, and your a ninja.  If you'll play it - it runs smoother - its playable and now more flexible to be a game - specifically a stealth game like Splinter Cell.
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