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Author Topic: Swords Of Silveria Battle System  (Read 6119 times)

Offline Dominicy

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« Reply #15 on: March 04, 2008, 10:34:21 PM »
Where'd you get that song from Runescape?  The game may suck, but I LOOOOVE it's music.

My review's coming in alittle.

... Ain't much of a review, but the system worked almost perfect.  The only problem I found was that when I tried to walk up at first, I was blinded by... the sun? o_o
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Offline Moosetroop11

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« Reply #16 on: March 04, 2008, 10:54:47 PM »
I'll download it, but not today. If I download it today I'll have an excuse not to go to bed until I've tested it thoroughly.
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Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

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Maaaaaaaaaaaaaaan I missed that welcome.

Offline MSlash67

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« Reply #17 on: March 04, 2008, 11:41:23 PM »
This is probably one of the best things Ive seen done with rpg maker yet. Keep up the good work.
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Offline Prpl_Mage

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« Reply #18 on: March 04, 2008, 11:49:46 PM »
Well, I clicked move and it said that a beartrap snuck onto me... And then I was trapped there. I didn't even had the time to decide where to move, I just clicked the option and I was jammed to the ground.

And then the slime walked two squares and onto the same tile as me... And it was stuck... So I couldn't attack it... But it could attack me.

It went better the second time though. Everything worked as it was intended to do.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Red Giant

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« Reply #19 on: March 05, 2008, 04:46:01 PM »
Quote
Originally posted by Dominicy
Where'd you get that song from Runescape?  The game may suck, but I LOOOOVE it's music.

My review's coming in alittle.

... Ain't much of a review, but the system worked almost perfect.  The only problem I found was that when I tried to walk up at first, I was blinded by... the sun? o_o

STOP LOOKING IN MA FOLDERS I FEEL EXPOSED

LoL it's a blinding flash trap... it is what it is.

Quote
Well, I clicked move and it said that a beartrap snuck onto me... And then I was trapped there. I didn't even had the time to decide where to move, I just clicked the option and I was jammed to the ground.

And then the slime walked two squares and onto the same tile as me... And it was stuck... So I couldn't attack it... But it could attack me.

Farrrk. I'll look into it.

Quote
This is probably one of the best things Ive seen done with rpg maker yet. Keep up the good work.

You're lovely.
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Offline Ben

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« Reply #20 on: March 05, 2008, 05:01:00 PM »
its really slick looking red.

The random traps that hit a guy...like the poisoned arrow...
I was trying to scout possible moves, and got hit by the arrow. If the arrow only hit after the move was finalized, it would be a lot swell-er.

So i replayed it...And then as soon as I tried to move i got hit by a random trap that killed me straght off

When moving, the blue highlighted squares only showed up on the second half of my movement. the first two tiles (the one i started on, and the one following) were not highlighted

Also, I was trying to move around the slime, and it seemed that my movement range and the range illustrated by red tiles were not in accordance with eachother. My ACTUAL movement was one tile less than shown. Try moving to the backside of an attacking enemy and youll see what i mean


This is great and i really hope you get the kinks worked out....this has the potential to be the best 2k3 battle system ive played to date


Those were the bugs i found.
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Offline Red Giant

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« Reply #21 on: March 05, 2008, 07:40:51 PM »
Quote
Originally posted by gemini
The random traps that hit a guy...like the poisoned arrow...
I was trying to scout possible moves, and got hit by the arrow. If the arrow only hit after the move was finalized, it would be a lot swell-er.

That's actually intentional, uh, sort of Advance Wars-esque TRAP!! thingy. You know in the woods. You know what ahm sayin. However I just thought of a way to change it. So I will!

Quote
Originally posted by gemini
When moving, the blue highlighted squares only showed up on the second half of my movement. the first two tiles (the one i started on, and the one following) were not highlighted

Well the starting tile is never highlighted, but I think I know what causes the second tile not to be and rest assured if it is what I think it is then it will most likely be gone by the next demo.

Quote
Originally posted by gemini
Also, I was trying to move around the slime, and it seemed that my movement range and the range illustrated by red tiles were not in accordance with eachother. My ACTUAL movement was one tile less than shown. Try moving to the backside of an attacking enemy and youll see what i mean

As I was disscussing with DragonBlaze on the previous page... this one's a toughie that probably won't be remedied. But it might. But it might not :(
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Offline Dominicy

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« Reply #22 on: March 05, 2008, 10:46:34 PM »
Quote
Originally posted by Red Giant
Quote
Originally posted by Dominicy
Where'd you get that song from Runescape?  The game may suck, but I LOOOOVE it's music.


STOP LOOKING IN MA FOLDERS I FEEL EXPOSED[/B]


Pweaaase? X3
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