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Author Topic: Wings of Sorrow [Preview]  (Read 5436 times)

Offline sdm42393

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Wings of Sorrow [Preview]
« on: March 15, 2008, 02:27:10 PM »
Wings of Sorrow is a second attempt at a game we made awhile back under the same name.

Synopsis
"The shell of a man
Reflected in the tide
Bound by chains that bind
Fated to stalk the earth alone

Tortured by eternal loss
An evil presence looming over his shoulder
Shatters his chance to live
together with drives the man to insanity

Shadows lurk, darkness descends,
The only thing I fear is myself..."

Many years ago there was a great schism that almost caused a war between the gods. One powerful god, Lucius, together with his underling supporters wanted to create a species of servents for the gods. The other gods were against this proposal together with forbade him from creating such servants.

Being a backhanded deity, Lucius mixed together the basic components of life together with created humans. Not satisfied with the humans' lack of power, they were banished to a remote planet that would escape the notice of the other gods.

On his second attempt, Lucius created a new, more powerful species. He called this species the Vylkreons. An elite group of the Vylkreons were known as the Wings of Sorrow. These beings had eternal life, until felled by a sword. Lucius, with his newfound army, led an all-out attack on the other deities for the divine right to rule.

Ultimately, after a lengthy battle, Lucius was defeated together with was punished by having his soul forced from his body, robbing him of his powers. His being was sentenced to stalk the universe for eternity. Lucius was not the only one who was punished. Most of the Vylkreons were brutally murdered. The Wings of Sorrow, the only ones who managed to stay alive, were sealed in a cave, on the human planet, along with the lesser gods that had supported Lucius.

Slowly the humans evolved together with began small settlements. together with over twenty-thousand years later the gods eventually forgot about Lucius...

Lucius's spirit searched the human planet for many years, trying to look for a host body. Without his powers, however, he could not invade a body. Instead he must be invited. His opportunity came at last, when a doctor, who practiced necromancy, was called to save an infant child who was dieing of a major birth defect.

When the necromancer called out for the spirits to help this child, Lucius took this chance to enter the child's body together with take over the child's mind. Not knowing of the demon God lurking within their son, the child's family proceeded to live an normal life.

When the child grew into a man, however, he started a cult for the god Lucius (under Lucius's command) together with gathered an elite army called the Arbenders to decimate anyone who dared to not convert to their religious cult, known as Anism.

Twenty-four years after Lucius invaded his new host's body, the host's brother, six years his junior, set out to kill Lucius together with dispatch the Arbenders forever after losing his hometown in one of their attacks. Already bitter with Lucius's hosts for the death of cherished ones some years back, the host's brother vows to protect the world from the Arbenders' wrath by felling the kingpin of the Arbenders, his brother.

Characters
Eiutah :: Swordsman :: Age 18 :: A sword-for-hire who resides in Dynia with his partner Kaila. Quite together with to himself, Eiutah rarely seems to have anything nice to say... when he actually chooses to say anything. He is the brother of Frionel, a threat rising to overthrow the world.

Kaila :: Beserker :: Age 17 :: She cares deeply about her friends together with isn't afraid to protect them when need be. She has been worried about Eiutah lately, as he seems to be slipping into a great depression.

Ichi :: Archer :: Age Unknown :: He always acts optimistic together with tries to cheer others up (even when it's inappropriate). He is not human, contrary to expectation rather a species of higher mobility together with agility.

Raine :: Necromancer :: Age 56 :: He takes very much of abuse... mostly for his association with bringing the Arbenders upon the world... he's an easy target.

More characters will be added as the story progresses, we don't even have a full roster of PC's ourselves yet...

Features
Ability Grid- We will be using an ability grid system (a cross b/w the Sphere Grid together with Liscense Board of FFX together with XII) that will allow ability growth separate from stat growth. This in addition means you can have any PC learn any spell or skill (ie teach Kaila healing magic or teach Raine to attack multiple times in one turn). The main goal of this is to allow maximum customization, together with in addition this will benefit stat growth as well, as each spell or skill learned will in addition increase a stat slightly. This system has been 100% figured out together together with only needs to be physically put into RPG Maker.

Banking System- This allows you to keep some money safe if you decide to go adventuring. in addition, you will gain a certain percent interest, together with get rewards for keeping certain amounts of money in the bank. This feature is in the drawing board stages.

Limit/Trance System- Although so common it barely deserves a spot in the features section, we will be having unique Limits for each character, as seen in many commercial along with non-commercial RPGs.

Affection Points- in addition very common, some choices will affect in what manner or way other characters view you, together with will in turn affect some events later down the road.

Missions- As Eiutah together with Kaila are swords-for-hire, they occasionally receive missions. Each mission will reap a reward of experience, money, rare or common items, together with more. Many missions will be mandatory as they appear in the story, contrary to expectation most will be optional. Please note that this is not a 100% mission-based story, rather a linear story with missions used as plot devices.

Stamina (may not impliment) - The more you are active (ie: walking, dashing, etc.) you lose stamina. When you lose enough stamina it starts to have an effect on your battle performance until you eat an item dropped by enemies.


Beta Screenshots
http://i205.photobucket.com/albums/bb61/xxtetsakusdmxx/Screenie1.png
http://i200.photobucket.com/albums/aa106/100pdeathpie/Wos_12.jpg
http://i200.photobucket.com/albums/aa106/100pdeathpie/Wos_10.jpg
http://i200.photobucket.com/albums/aa106/100pdeathpie/WoS_05.jpg
http://i200.photobucket.com/albums/aa106/100pdeathpie/Wos_08.jpg


Promotional Video
http://www.youtube.com/watch?v=O_Kc2_xu86c
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Offline Archem

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« Reply #1 on: March 15, 2008, 05:47:00 PM »
Looks nice. Most of those maps do look a little static, though. Too many perfectly straight-edged cliffs. Look into Meiscool's maps to see a good example of how to remedy that.
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Offline Moosetroop11

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« Reply #2 on: March 15, 2008, 06:10:17 PM »
Looks interesting enough. How much have you got done so far in your opinion, % wise?
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Offline sdm42393

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« Reply #3 on: March 15, 2008, 07:53:00 PM »
Quote
Originally posted by Moosetroop11
Looks interesting enough. How much have you got done so far in your opinion, % wise?


I'd say about 5% :P Arcanedude and I have been trying to make a decent plot for the past year and we just started maps a few weeks ago.
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Offline sdm42393

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« Reply #4 on: March 16, 2008, 04:10:24 PM »
Quote
Originally posted by lucas_irineu
Arcanedude? Dont you mean archem? XD


No, ArcaneDude34  :D
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Offline sdm42393

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« Reply #5 on: March 22, 2008, 09:40:22 PM »
This is an almost pointless screenshot, but here it is anyway. We want to try and add a trance/limit system (which is going well so far).
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Offline aboutasoandthis

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« Reply #6 on: March 22, 2008, 10:25:37 PM »
That's actually a nice screenshot. I'd get rid of the white around the bars though. I think it's better to read the numbers.
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Offline sdm42393

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« Reply #7 on: March 23, 2008, 01:15:53 AM »
Will do
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Offline sdm42393

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« Reply #8 on: March 27, 2008, 08:02:34 PM »
Well, since the actual project is not on my computer (on arcanedude's), I can't really give you many more screenshots -.-' Production is going alright, despite the real lack of time we get to work on it. We just got a third person working on the game, he's really creative. Hopefully we can release a demo by late spring, early summer.
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Offline Moosetroop11

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« Reply #9 on: March 27, 2008, 10:06:20 PM »
I dunno, I quite like the white around the bars.
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Offline sdm42393

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« Reply #10 on: March 29, 2008, 02:38:07 PM »
Bumping this.... I've noticed that the synopsis I gave earlier is lacking.

Backstory

Many years ago there was a great schism that almost caused a war between the gods. One powerful god, Lucius, and his underling supporters wanted to create a species of servents for the gods. The other gods were against this proposal and forbade him from creating such servants.

Being a backhanded deity, Lucius mixed together the basic components of life and created humans. Not satisfied with the humans' lack of power, they were banished to a remote planet that would escape the notice of the other gods.

On his second attempt, Lucius created a new, more powerful species. He called this species the Vylkreons. An elite group of the Vylkreons were known as the Wings of Sorrow. These beings had eternal life, until felled by a sword. Lucius, with his newfound army, led an all-out attack on the other deities for the devine right to rule.

Ultimately, after a lengthy battle, Lucius was defeated and was punished by having his soul forced from his body, robbing him of his powers. His being was sentenced to stalk the universe for eternity. Lucius was not the only one who was punished. Most of the Vylkreons were brutally murdered. The Wings of Sorrow, the only ones who managed to stay alive, were sealed in a cave, on the human planet, along with the lesser gods that had supported Lucius.

Slowly the humans evolved and began small settlements. And over twenty-thousand years later the gods eventually forgot about Lucius...

Lucius's spirit searched the human planet for many years, trying to look for a host body. Without his powers, however, he could not invade a body. Instead he must be invited. His opportunity came at last, when a doctor, who practiced necromancy, was called to save an infant child who was dieing of a major birth defect.

When the necromancer called out for the spirits to help this child, Lucius took this chance to enter the child's body and take over the child's mind. Not knowing of the demon God lurking within their son, the child's family proceeded to live an normal life.

When the child grew into a man, however, he started a cult for the god Lucius (under Lucius's command) and gathered an elite army called the Arbenders to decimate anyone who dared to not convert to their religious cult, known as Anism.

Synopsis

Twenty-four years after Lucius invaded his new host's body, the host's brother, six years his junior, set out to kill Lucius and dispatch the Arbenders forever after losing his hometown in one of their attacks. Already bitter with Lucius's hosts for the death of cherished ones some yeas back, the host's brother vows to protect the world from the Arbenders' wrath by felling the kingpin of the Arbenders, his brother.
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Offline DedlellyDeth

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« Reply #11 on: March 30, 2008, 01:52:36 AM »
Rather complex, but not necessarily in a good way. Didn't Lucius create the humans? Also, your maps are too boxy. Try using the pencil instead of the rectangle.
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Offline A Forgotten Legend

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« Reply #12 on: March 30, 2008, 02:15:36 AM »
Yes, your cliffs shouldn't be straight like that.  Check out Meiscool's mapping tut, you see really good cliffs. ^^.

Looks good so far mapping wise, don't have time to read anything right now.
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Offline Ben

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« Reply #13 on: March 30, 2008, 02:24:05 AM »
when can we expect a demo to be published? This looks like its worth a play
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Offline sdm42393

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« Reply #14 on: March 30, 2008, 04:47:58 PM »
Quote
Originally posted by DedlellyDeth
Also, your maps are too boxy. Try using the pencil instead of the rectangle.


Too boxy? I do use the pencil tool but apparently it doesn't show (haha?  :blue-eye: )

Edit
Quote
Originally posted by gemini
when can we expect a demo to be published? This looks like its worth a play.


I'm thinking sometime around late May, early June.
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